HoMM 4 WoW: full analysis of Life VS Nature creature combinations (part 1 of 4)
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- Опубликовано: 17 июн 2024
- Deep analysis of all creature combinations.
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Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing. Игры
Finally no annoying imps to take mana from the angel or phoenix
11:13 rly good tactic
feel like whenever Nature win their AI turns into ChatGPT 4
@@dzungpham5160 :))
6:02 if not for the stupidity of AI on the Life side, they could have easily won. someone should have went for those pesky elves
Смерть и жизнь побеждают🎉❤
Again Nature is the weakest due to the absence of Portal units...
yup, it would be quite difficult to try out all the combinations with the portal units, but I would at least increase the number of the existing nature units according to the missing HP of this addition from the portal.
@@eliwalter2284 most people would choose mantises, IMO. They aren't just very strong, they are fast and don't slow the army down at all. Other options are decent too but questionable due to their speed.
Надо:прероде кого то из портала, а жизни катапульты или крестьян, а смерти чемпионов тьмы или зомби
но у Жизни как правило нет доступа к катапультам и крестьянам, а у Природы практически всегда есть доступ к порталу
ok. enough of this. dislike unsubscribe. author is dumb and don't understand how battle map in hoi4 works. he is putting high initiative units to most right place for player1. you wonder why nature always lose? because nature always player 1 with phoenix in most right position which can't reach enemy from that position. it'd be okay if player 2 also had such position for t4 unit but no. player 2 t4 creature always in the best position to reach most left unit of player 1.