Got multiple shinies of every single weapon... excepttttttt the 1 i want which is recluse. Just absolutely no luck at allllll of getting even a non shiny! That weapon just refuses to drop! And when i say non i mean nonnnnn! Not a single 1. And to give a idea of how many runs I'm now at rank 15 shaxx and done all 6 brave weapon quest in onslaught!😅 so yea. Not a single good or bad recluse. Not a single 1😂
Decoys are awesome. I like tethering them and also upgrading a turret within sight them. They’re the best. Ooh and leading tormentors to them is great too!
Decoys by far are the most useful. Even a low level decoy can hold the attention of a tormentor for a while, provided someone lures one to them. Tripmines are a bit wonky as some enemies, especially the hive exploding thralls, will rush right by them and they won't react in time to get the kill. That said a max level tripmine is no joke.
Decoys hands down. Assuming you already brought good damage w you, 'Control the aggro' is the best effect vs. just extra sustained damage and.. just extra burst damage.
Decoys or Turrets really depends on your play style\team comp. If you have high AoE, then Decoys are the way to go since Decoys bunch up enemies. However, turrets are more damage and also can target weak enemies while you are off doing some of the bonus objectives. I usually do turrets for the first few waves, then decoys after. The trip mines are mostly just there if you have extra points, or if the spawn makes them really close to the objective (thus actually protecting it from the enemies that are teleported next to it sometimes).
Decoys r the best. If ur running a build that needs resets, knife spam hunter or orpheus tether spam, u need those kills for energy. Decoys help to stall but doesnt take any of those kills, turrets help dps but can mess up flow for a bit. Also, THANKS for keeping this vid short, not exactly rocket science but wanted to see wat the go to method was.
i really wished they didn’t timegate the guns since they’re extremely rare. i would much rather grind every weapon out instead of waiting for the weapons i actually want
Quick question why do you return to orbit to farm 1-10 on legend does the game save your progress or can you just not launch onslaught if you're in onslaught
I would say it's nearly a toe between both turrets and decoys Turrets for the massive amount of ads that it can mow down at max level/weaken orange bars and majors Decoys because you will almost ALWAYS have Tom (the Tormentor) spawn in before wave 50 And their ability to grab ALL aggro within a certain distance has saved MANY a run in onslaught for me😁😅
Decoys, even the sweeper, can SERIOUSLY TANK Tormentors. Turrets can get blown TF up (believe it) but a max rank turret puts some serious deeps on adds, 2 or 3 max ranks on the same target? Its like having another guardian with half a build in the team
decoys are more useful for higher difficulty turrets are good all around mines are mainly good for annoying areas (e.g. in vostok the enemies to the left move behind a pillar so you have to go there and cant hit them from a distance), having a trip mine three is handy imo
Didn't know legend gives 2x drops since I can't really be bothered looking for fireteams anymore in this game and the matchmade version only has normal. I guess I'll give solo legend a go, since the dropamount will be objectively better, as long as I take less than 20min. For defense, I'd say it's a tie between turrets and decoys. Decoys are really helpful against tough waves (for example tormentor spawns) while turrets can take care of a bunch of small ads while you run around doing the bonus objectives. Cheers for the video
For my solar warlocks I have fell in love with my Polaris Lance it stuns unstoppables and anti barrier when radiant. Run a rocket like apex and with the artifact mod u stun overloads.
i found a void warlock build from the start of season of the wish and while carrying my team to wave 45 before my build needed at least one other person running a good build
According to toxic players, I was was kicked from a group for buying trip mines. Also my titan strand build didn't allow the hunters to create more orbs for their supers....that happened twice.
Decoys on normal and legend are great for torments once they see them its like they forget you even their unless you get to close you can team shoot the torments before they destroy a level 3 and up decoy.
Definitely not. A 75 minute run gets you 11 chests where you can get at least 12 in the same time by doing 10's. Not to mention it's much easier to grind 10's than doing the whole thing
all my 50 wave runs have taken 59-65 mins for 11 guns and 30 tokens, 13-14 guns an hour. You get 2 guns and 3 tokens in 12 mins which is about 11-12 guns a hour. I agree that its easier to do 10 waves and 50 is only more efficient with a 100% completion rate. But in my experience as it gets harder the waves don't take that much longer. There might be some strats that are faster and some slower and that might be where the difference in 50 wave times come from? (thanks for the reply, it shows that u actually care about ur audience and content)
I got my week 1, 2, 3 Platinum finished on Pantheon. I don't think I'm going to go for the fourth week. That being said if you wanted to farm for indebted kindness I would love to run with you. If that sounds like something you'd want to do I'll give you my gamer name and tag just let me know
Decoys it's not even close cause even a tier 2 decoy can tank 7 tormenter hits after dealing with 2 waves and here's a funny thing you can repair the decoys by throwing an Adu battery at there base... yeah decoys are just to good to pass up
How many shinies have you got so far?
Bad RNG for me! Farmed 200 tokens worth and gotten 0 shiny.
Got multiple shinies of every single weapon... excepttttttt the 1 i want which is recluse. Just absolutely no luck at allllll of getting even a non shiny! That weapon just refuses to drop! And when i say non i mean nonnnnn! Not a single 1. And to give a idea of how many runs I'm now at rank 15 shaxx and done all 6 brave weapon quest in onslaught!😅 so yea. Not a single good or bad recluse. Not a single 1😂
Opened 200 chests and gotten no shinies
73 weapons 5 shinies. 3 of which were Elise's Rifle.
One sword, and Edge Transit, with meh combo
I did 15 legends up to wave 10 and I didn't get any shiny wepons
Imagine the Witness watching its army ferociously attack a hologram of a robot sweeping the floor
😂 probably like "omg you morons, this is why I mind control you all most of the time"
I love decoys. Not only are they effective but (and it might just me) but I get a nice morale boost to watch the enemies surrounding one.
Yeah once you get a shaxx decoy he literally does not die and it just helps sustain when you fight tormentors
Decoys are awesome. I like tethering them and also upgrading a turret within sight them. They’re the best. Ooh and leading tormentors to them is great too!
Decoys by far are the most useful. Even a low level decoy can hold the attention of a tormentor for a while, provided someone lures one to them. Tripmines are a bit wonky as some enemies, especially the hive exploding thralls, will rush right by them and they won't react in time to get the kill. That said a max level tripmine is no joke.
It's so good to watch those videos knowing you don't have to grind/farm nothing.
Decoys hands down. Assuming you already brought good damage w you, 'Control the aggro' is the best effect vs. just extra sustained damage and.. just extra burst damage.
the fully upgraded turrets are the best imo, they really mow down enemies and help to not be completely overloaded
Decoys or Turrets really depends on your play style\team comp. If you have high AoE, then Decoys are the way to go since Decoys bunch up enemies. However, turrets are more damage and also can target weak enemies while you are off doing some of the bonus objectives. I usually do turrets for the first few waves, then decoys after. The trip mines are mostly just there if you have extra points, or if the spawn makes them really close to the objective (thus actually protecting it from the enemies that are teleported next to it sometimes).
Decoys r the best. If ur running a build that needs resets, knife spam hunter or orpheus tether spam, u need those kills for energy. Decoys help to stall but doesnt take any of those kills, turrets help dps but can mess up flow for a bit.
Also, THANKS for keeping this vid short, not exactly rocket science but wanted to see wat the go to method was.
i really wished they didn’t timegate the guns since they’re extremely rare. i would much rather grind every weapon out instead of waiting for the weapons i actually want
Especially since the shiny versions are only available until june, gives us less time to get them
Quick question why do you return to orbit to farm 1-10 on legend does the game save your progress or can you just not launch onslaught if you're in onslaught
I think you can launch straight from onslaught. There is no checkpoints or anything; so I just said that in the video to clearly mean leave
I like trip mines they deal with red bar and other similar enemy types so you can focus on the larger more beefier ones
Trip mines are the worst out of the three 🗿
I would say it's nearly a toe between both turrets and decoys
Turrets for the massive amount of ads that it can mow down at max level/weaken orange bars and majors
Decoys because you will almost ALWAYS have Tom (the Tormentor) spawn in before wave 50
And their ability to grab ALL aggro within a certain distance has saved MANY a run in onslaught for me😁😅
I noticed that the turrets you upgrade stay active even after your base moves. It’s silly.
@@ImpulseJojo oh yeah 😁👍
Decoys, even the sweeper, can SERIOUSLY TANK Tormentors. Turrets can get blown TF up (believe it) but a max rank turret puts some serious deeps on adds, 2 or 3 max ranks on the same target? Its like having another guardian with half a build in the team
decoys are more useful for higher difficulty
turrets are good all around
mines are mainly good for annoying areas (e.g. in vostok the enemies to the left move behind a pillar so you have to go there and cant hit them from a distance), having a trip mine three is handy imo
I just want a decent Forbearance roll. Preferably one with an auto loading holster. I'll try your going to swave 10 only route.
Didn't know legend gives 2x drops since I can't really be bothered looking for fireteams anymore in this game and the matchmade version only has normal. I guess I'll give solo legend a go, since the dropamount will be objectively better, as long as I take less than 20min.
For defense, I'd say it's a tie between turrets and decoys. Decoys are really helpful against tough waves (for example tormentor spawns) while turrets can take care of a bunch of small ads while you run around doing the bonus objectives.
Cheers for the video
solo legend is harder than you think
I gotcha bro i'd be down to help you if you want?
For my solar warlocks I have fell in love with my Polaris Lance it stuns unstoppables and anti barrier when radiant. Run a rocket like apex and with the artifact mod u stun overloads.
i found a void warlock build from the start of season of the wish and while carrying my team to wave 45 before my build needed at least one other person running a good build
shaxx decoy tanks a full tormentor and knight wave at the same time
According to toxic players, I was was kicked from a group for buying trip mines. Also my titan strand build didn't allow the hunters to create more orbs for their supers....that happened twice.
onslaught is literally a reference to scorch as thats the only way to describe what happened to me last night
Decoys on normal and legend are great for torments once they see them its like they forget you even their unless you get to close you can team shoot the torments before they destroy a level 3 and up decoy.
Nice, we finally get the "Running the Tens" video that was promised.
it sucks when 2 of 3 fireteam keeps leaving after 10th round. don't do this if you don't have a pre-made fireteam.
IMMA NEED THAT HEAL CLIP LUNAS RIGHT NOW!!!
I have gotten all the god rolls that i wanted except for falling gullotine and midnight coup which sucks
How can I access shaxx's base now?
is the loot for wave 50 more time efficient?
Definitely not. A 75 minute run gets you 11 chests where you can get at least 12 in the same time by doing 10's. Not to mention it's much easier to grind 10's than doing the whole thing
all my 50 wave runs have taken 59-65 mins for 11 guns and 30 tokens, 13-14 guns an hour. You get 2 guns and 3 tokens in 12 mins which is about 11-12 guns a hour. I agree that its easier to do 10 waves and 50 is only more efficient with a 100% completion rate. But in my experience as it gets harder the waves don't take that much longer. There might be some strats that are faster and some slower and that might be where the difference in 50 wave times come from?
(thanks for the reply, it shows that u actually care about ur audience and content)
@@Zanedot yeah this is my experience too, we pretty easily get 50min runs with xeno spawn camping and basically never fail so i feel like 50 is best
Turns out eyes of tomorrow in choke points can pop off I enjoy using it quite a bit
what did you have on that shiny Succession
Reconstruction + firing line
@@ToidiDestiny what about the other perks
@@DanYami i got moving target and snapshot lol. PVP and PVE combined
@@ToidiDestiny ooo very nice
I got my week 1, 2, 3 Platinum finished on Pantheon. I don't think I'm going to go for the fourth week.
That being said if you wanted to farm for indebted kindness I would love to run with you. If that sounds like something you'd want to do I'll give you my gamer name and tag just let me know
Sheeeeeeeeeeeeeeh hype for barons
Bro I got Edge Transit with Spiked Auto loading and Bait n switch .. its not shiny tho, but its on a throne currently😂
I feel super exhausted and burnt out constantly doing 50 waves and getting only little rewards.. I’m tired man.
I would have loved to see increased shiny odds at wave 50. But unfortunately that's not the world we live in
Stil don't have the 50 Emblem 😭😭😭😭...
Onslaught gaming
did they nerf shiny farm?
nope
Decoys are the best
Can't you get an account warning if you leave too many games early?
Use brain. Dont dump ranfoms but make fireteam. Not complicated
gurenteed shiny weapons. I'm max brave rep and have gotten zero so far
hopefully rng blesses you soon
Decoys it's not even close cause even a tier 2 decoy can tank 7 tormenter hits after dealing with 2 waves and here's a funny thing you can repair the decoys by throwing an Adu battery at there base... yeah decoys are just to good to pass up
decoy is good
Save your points to shaxx all the decoys, forget about the useless tripwires.
Decoys. All day long.
onslaught
SHAXX
Onslaught
Decoys, love my shaxx daddy
Beep
Haven't had shit drop
rng be like that sometimes
Decoys
Yep it's just your RNG.
Our team used tripmines and they were CRACKED
W video
Onslaught