@@checkmatestalingrad PSI nuclear chain reaction ω. Turns out, slotin’s hand slipping didn’t cause the demon core to go critical, he just accidentally used PSI criticality β. (The ω is still a lowercase Ω, earthbound just uses a different font.)
I can tell you this much: The glitched enemies you are fighting have "garbage data" for coding. They also appear in Earthbound's 3rd anti-piracy measure(its most fun and interesting one), where, if it detects that the previous two anti-piracy measures(the region protection and SRAM check) are disabled, it removes the limit on enemy spawns, and increases the enemy spawn rate by an unreasonably high amount. because of this, the game reaches the same limit you are reaching by doing this glitch, and these corrupted enemies start appearing.
@@ParodyAccount_ I've tried it too, and I've noticed it can actually make the emulator *lag*, this is a powerful glitch. Also, one thing I discovered is that, in my experiences, when you attack some enemies (which are apparently "Insane Cultist •"), Ness takes damage! He can even put himself to sleep!
@@xiaolin867 Yeah all things you mentioned happened to me too, along with it crashing on the overworld too. Sometimes after defeating Everdred it'll crash on the overworld (with the glitched "You Encounter" sprite still behind me). I also did the Twoson cliff skip but the enemies destroy me from being underleveled.
@@ParodyAccount_ I see! I think the battle backgrounds used for these glitch enemies are also not used anywhere in the game, but I'm not too sure Update: I'm wrong on that, the backgrounds are actually used on other ememies
@@xiaolin867 1 more "new" thing occurred; After beating Everdred, the glitched NPC turned into a sign, & the boss music starts when encountering it, but it crashes as soon as the menu loads.
Pokey: But it Crashed the whole world! And it normally doesnt exists, so i wont Count it. Ness: yeah i guess You're right. Pokey: hey, that reminds me, did You ever Heard of the tent glitch? Ness: oh yeah, i tried it. Crazy stuff is Happening there. Also Had the debug Menu ones. There are endless possibilities. Pokey: maybe i should try it myself. Ness: yeah You should. Did You know that You can alter the results by moving the Cursor? It's kinda Like the rng manipulate Trick. Pokey: oh i didn't know it! Well, it was nice to Talk to You. Ness: tomorrow again? Pokey: yes. Ness: Well, have a good day! Pokey: You too!
Encounters old lady, Old lady falls down, takes 37 damage, has a big grin on face, she speaks the language of cosmic destroyers, destroys your save file* Also the glitched intro shows giygas, you can see it just after 14:29 green
I remember A similar thing happening with the audio engine when I was playing a rom hack and I had to switch to an original rom because it used the original Magicant Ness sprite, and the audio engine was having a stroke (Playing the entire battle theme out of the closing door sound, playing the battle theme out of battle.
I swear EarthBound crashes are never the same lmao SNES in a nutshell. It isn't the only game crashing glitch tho 👀 and it's doable on switch (the first thing I did when I got to Twoson on the Switch version was to do this glitch lol), one time it crashed so hard the entire snes app crashed xD
That is an actual song in EB and it plays in certain caves. Idk much about undertale but Toby fox played the hell out of this game apparently so probably so.
I just recently completed this game and was impressed with the final boss against Giygas, I'm now gonna try and beat undertale against Omega Flowey lol
Interestingly enough, the game only ever seems to crash when the “You encounter .” appears. I’m almost wondering if this is due to the fact that it has no name and the game can’t find it as it comes up as null, so it ends up crashing as a result?
Chuggaconroy did the tent glitch and got glitched threed music. Now there is glitched bicycle music. Someone needs to make a glitched Earthbound music album. You could probably get onett glitched music but i dont know if the onett corner glitch is as powerful as threed tent glitch.
Heyo. I think at least something, at the very least the blank move it performs, points to RAM, judging by the variety of outcomes. Arbitrary code execution potential?
It could be a possibility 👀 And I think there are several glitches with many outcomes like the Check Area Glitch in Onett and in the Threed Tent or the Underworld Teleport Glitch (which can turn a sign or a Tenda into a glitched enemy after a failed teleport kinda like the Bicycle Glitch), so maybe all of those glitches could be used for ACE too! However I am not an expert about these kind of stuff so I can't say if it's really ACE or not or what could be done with this. I'm surprised nobody really tried to do ACE with EarthBound. It seems like this game has a lot of ACE potential. It might be because of the game's very weird and confusing coding.
It's true that it seems to grab random data like the tent glitch does, but there's some things to consider. One of the most obvious limitations of the tent glitch is that it cannot properly handle battle script, they're both very different instances of the game and trying to do that probably ends up in a lot of the myriad unknown crashes tent glitch does. So, this won't 'do what tent glitch does (such as debug menu which afaik doesn't have a way to work in battles)' but maybe it works on a different side of the coin, can't handle 'field' script but CAN handle battle script. So yeah I don't see speedrunners adopting this over tent glitch anytime soon, but there's definitely possibility for some interesting stuff.
I saw this video recommended to me, and I had me a little thought: If you manage to hack the bicycle into Poo's inventory before he joins the group, can Poo ride the bicycle around Dalaam? Or is it coded so that only Ness can ride it?
I don't have a savestate of this specific part of the story where Poo is alone at Dalaam, but I do have a savestate in Twoson and the cheat that makes the Debug Menu appear when using the ATM card. I tried putting Paula in the party, giving her the bicycle, removing Ness from the party and then using the bicycle with Paula but it didn't work. I tried with Jeff and Poo too, but it didn't work either. It says "Paula rode a bicycle." (or Jeff/Poo, depending on who tries to use it) but there's no effect, no glitchy sprite, no speed boost, absolutely nothing. It looks like only Ness is programmed to be able to use the bicycle. Funnily enough, it is possible to hack the bicycle in his inventory and use it when he is still in his pajamas at the beginning of the game and his sprite will glitch out (it doesn't work in Magicant since you can't use the bicycle there).
I wonder if this can brick your game like the castle crush glitch and make it impossible to get past the title screen, no matter if you do a hard power on/off
I'm pretty sure the Castle Crush Glitch permanently bricking your game isn't actually true. It shouldn't be able to corrupt the game itself since, from what I read, in a cartridge, ROM (Read-Only-Memory) should be impossible to overwrite. It just can't be modified. The worst it can do is mess up the SRAM (where your save data is stored) so badly that the game can't handle it and glitches out on boot when it tries to read it. However, you can always remove the save battery from the cartridge and it should clear the SRAM. I'm not sure how clearing SRAM works for emulators tho. You should always use savestates to be safe. Could this glitch mess up the SRAM like the Castle Crush Glitch? Probably. I believe I saw a video a long time ago of someone who had very bad graphical glitches after doing the Threed Tent Glitch that stayed even after reboot. It probably could have messed up their SRAM, but I am not an expert and can't really say for sure. It's just the feeling I have. If both glitches execute random junk data as code and can wype save files by overwriting the save data, then there's a chance it might corrupt SRAM as well. But then, the question is, can SRAM be corrupted so badly that the game will crash on boot? That, I have no idea.
If you just get away from the enemy, it will despawn, however its old sprite data won't be cleared from memory until you reset the game and might cause a freeze if you try to load a ton of sprites at the same time and the memory is overloaded. There is an explanation for that on starmen.net, and although here they are talking about the Underworld Teleport Glitch, it is essentially the same glitch as the bicycle glitch (too many sprites loaded at the same time resulting in a glitched enemy) : forum.starmen.net/forum/Games/Mother2/48155/page/1#post966576 If you get a red swirl (I believe I got some in Part 2), it just gives a free turn for the glitched enemy. And if you get a green swirl, it's a free turn for you.
Does this still work for the mother 1+2 gba port? I know it's somewhat more stable than the snes version but at the same time still broken in different ways, lol. As well, if adding 2nd player on console would make any difference?
I tried it on Switch ; there's a chance for the glitched enemy to turn into Everdred's shadow, in which case it'll trigger the Boss Encounter swirl, which immediately crashes the game upon entering the fight before the first turn (you need to finish the Everdred fight before you can encounter this enemy though). The Everdred fight itself is completely normal.
At 255 Offense (which is the cap outside of battle), Ness doesn't deal enough damage to one shot it. In battle though, it is possible to boost Offense beyond 255 since the actual Offense address used for damage calculations is a 2-bytes (max value being 65535 instead of 255), but if I edit this value too high it doesn't work and only does 1hp of damage. At 9500 Offense I get 18k+ damage per attack, but it's still not enough to one shot it. Instead of editing Ness' Offense, it's better to just edit the enemy's HP to a low value and then kill it. It has over 40k HP and 21k PP, and actually killing it by lowering its HP to 0 or with PSI Flash shows glitched text and then crashes the game.
I tried the best I could with savestates but gave up after an hour, I wasn't able to kill it. As for cheats, I haven't really looked for cheats for this game except those for the debug menus. Maybe I could try to use the debug menu with the ATM card cheat to set Ness at lvl 99 and give hin the best equipment right before encountering the enemy and see if it does something. Or maybe even add lvl 99 Paula, Jeff and Poo in the party. And I'm pretty sure I still have the very same savestate I used for this video, so I'll try this later when I'll have some free time!
Update : I managed to (I think) kill it using the ATM Card Debug Menu cheat after glitching the enemy (it was the old woman sprite) and put Paula, Jeff, Poo and Dongeon Man in my party, then set everyone to lvl 99 with best equipment. Although my party members did a ton of damage, it looked like it had a ton of hp too, so I went with PSI Flash Omega. I manage to make it cry and make it feel strange, and after a few turns of Flash doing nothing, it brought up some glitched text on top of the screen, glitched the audio and then just crashed. So I think that the last Flash actually killed it, but the game couldn't handle this enemy being defeated and just crashed. I also did Spy with Jeff and it gave me Offense 106, Defense 29 and Vulnerable to Flash, and Jeff stole a Multi Bottle Rocket from it. It was very weird. I will definitely do more testing with this later.
It's possible that its HP is conducted like Giygas' final forms, where it appears damage can be done but Giygas doesn't actually have an HP value and the game isn't calculating anything(the 'big pray' also doesn't actually do damage, just causes the Giygas defeat sequence to be triggered). Don't know 'why' that happens though, maybe it's a result of an enemy starting with 0 HP, a null value, someone more into EB hacking probably knows more about this. Tip if you haven't done it (though maybe you have because you said you dealt a lot of damage), the RNG of the game can be manipulated easily, most easily in this case by using a game genie code to 'freeze' the RNG in a state where the 'You encounter' attack is never done, or with savestates but that's a slog. I recommend this and some Sudden Guts Pills (or max out all stats, whichever is fastest for you), set to fast forward and auto-battle, let it loose until you're pretty sure it's invincible. That's what I did against Giygas anyway :)
@@KnownAsKenji RUclips doesn't give me a notification when someone adds a reply so sorry for the delay, but I did some testing with Cheat Engine to try to see if I could find its HP and I did. It had over 40k HP and 21k PP. Near the HP address were a lot of other interesting stats. And these addresses all seem to be static, since in absolutely every battle and even accross resets, it always gave me corresponding stats for at least one of the enemies in this battle. I've looked at some wikis to check if the stats were correct and they were. So, I'm building a Cheat Engine watchlist with everything I can find, but I still have a lot of work and testing to do. The only problem with Cheat Engine is that the emulator (Snes9X 1.60) has a different starting address everytime, but I found a neat way to work around this by linking every address in my watchlist together to a single one, so if I manually change the address of that one, every other address will follow and update correctly too. So, it's an extra setup step, but at least I can always use my watchlist. It'll take a while, but once I'm done with this I'll do another video to share everything I could find about this enemy's stats and maybe some other things. Also, pretty sure I messed with enemy IDs and stumbled upon several Giygas, each having 9999 HP, but it's been a while. I think Giygas does have HP but the game heals him every time you damage him or something. In the GBA version, it's possible to kill him in phase 2 by poisoning him with an item and guarding until he dies, and I'm pretty sure the same can be done to Master Belch to kill him without the Fly Honey too, but he has to feel strange and make himself nauseated instead.
@@KnownAsKenji Oh, and I found another way to prevent the glitched enemy from using You Encounter . using Cheat Engine by locking what I think is the Action ID (which was near the Enemy HP) to a different number, and I was even able to make it spam guard by locking the value to 8.
Hello, I just saw this video (as well as part 2) yesterday, and was shocked I'd never heard of it until now, and immediately wanted to do it myself. I think I've discovered quite a lot about it, and from a very brief Google (so I could very much be wrong) I seem to be the first. First off, I replicated what I saw in this video, and got much of the same results. After replicating what I saw in this video, I really wanted to know what happened if you killed it, so I did. The way I did it was very roundabout, but worked, so I'll list my method below for anyone insane enough to follow. Alternatively, I'm sure there are hacks out there that allow you to do what I did, but easier. I did this using a completely normal copy of EarthBound. To set up for actually kkilling this thing, the important thing is save states, because doing this in one go would be next to impossible... First off, I used Tent Glitch to open the debug menu (thankfully already had a save state of this). There are known methods to open the debug menu via Tent Glitch, but I don't know any of them. I managed to open it through sheer luck. Using the debug menu, I removed everyone from the party besides Ness, gave him the best set of equipment, gave him a Bicycle and the Gutsy Bat, and set his level to 77 (I Googled, Annoying Old Party Men are level 13, enemies won't run away from you as long as your combined party level is no more than 6x the enemy level, 6 x 13 = 78, so I set to 77 to be safe, though other enemies still sometimes ran from me.) After that, I teleported to Happy Happy Village (outside where Paula is held captive) because I wasn't having any luck escaping Tent Glitch by teleporting to Twoson. Encountering the ravens at Happy Happy Village sometimes returned the game to normal, it's trial and error. From there, run to Twoson and perform the glitch as seen in the above video. With all that out of the way, here are my findings: -Very rarely, the glitch enemy can be put to sleep, but more importantly, paralyzed. When paralyzed, it can't do anything, including use the move that crashes you. -It has at least 30000 HP, I wasn't counting exactly, but it took a beating. -Best way to kill it is Flash Omega, as its susceptible. Flash is also a much more reliable way to paralyze it. -I don't think you can run from it. I tried around 150 times and couldn't, maybe with higher speed. Here's the big one. Killing it has far more interesting results than just 'You Encounter .'. Effects are much closer to Tent Glitch, almost like a battle version of it. Here are some of the things I've had happen just within a few hours: -The battle never just ends when defeated, instead of 'YOU WON', you'll get glitch text, as well as many of the following... -Crashes (Either immediatley or after a long time, always so far) -Music changes and Sound Effects, very often, even had Giygas' final phase theme play (interestingly this changed the way the background moved too, guess its tied to what theme is playing?) -Sometimes after killing the Glitched enemy, the battle can restart. This has happened to me 4 times in a row, before running out of PP and getting Encountered. -I've had the Call menu pop up twice so far, in battle. -Different sprites seem to have different effects when defeated, but that could just be me getting unlucky with similar effects happening. Sorry for the long comment... I highly encourage anyone who loves Tent Glitch to try this out too, as results are very interesting. This video has unlocked something pretty incredible.
Oh right, please correct me if this was all already known, and if anyone knows any more/discoveres something else, please share your findings! I'm really curious...
@@DarklyLSL It's been a while since anyone commented here, I'm honestly still surprised at how well that first video performed (like, let's be real, the editing kinda sucks), but yeah I did manage to kill it afterwards when someone asked me in the comments what happened if you killed it. I had to use Cheat Engine and the ATM Card Debug Menu cheat, and never actually managed to kill it with bashing and PSI because this thing has over 40k HP, but I did kill it with Flash Omega and the game just crashed everytime as if it did the "You Encounter ." move again. This is somehow caused by its Enemy ID (FFFF, which is either 65535 or -1, I am not sure whether this value is signed or not, but either way it is not even close to normal Enemy IDs), so my guess is the game is trying to fetch a defeat text based on the enemy's ID and ends up fetching invalid data. By changing its ID and then killing it, I managed to... crash the game again, but this time because of the EXP. Turns out it dropped way too much EXP that the game couldn't display how much each party member got UNLESS I had all 4 party members alive, in which case the EXP divided by 4 worked. Then, everything resumed to normal. Oh, and spying with Jeff also sometimes gave me an item, I think it was a Big Bottle Rocket? I also did the glitch on Switch, and for some reason sometimes the enemy had another enemy's name (Insane Cultist) and every solo target attack against it targetted Ness instead. And I also managed to turn the enemy into Everdred's shadow (when he jumps off the roof) and this specific one triggered the boss swirl which immediately crashes the game upon entering battle (most likely some invalid boss intro text). I have a lot of memory addresses saved in my CE watchlist with enemy and party members data, and found quite a lot of interesting things, like its stats, resistances, money, EXP, Action ID (which is for some reason a 2-bytes, so there are 65536 possible values, so again most are unused, and I managed to make it use moves it normally doesn't use like Defend), etc. I've been planning to do another video for a while, but I kinda got very busy with irl stuff and a certain Spyro game and lost interest with EarthBound (my interests just come and go haha, sometimes I can be obsessed with a game for a few weeks, then don't touch it for a year, and then become obsessed with it again and so on). I want to do it someday, but I don't want to force myself to do it when I don't feel like it either, I want to wait until the EarthBound hyperfixation comes back in full force, haha. Sorry.
@@Dragonsoul5000 Thanks for the insight! Hopefully when you do make a part 3/remaster to this video, it gets more views, because it's seriously interesting!
I've spent the past few days seeing what other results I can get, here are my finding so far: -Using Flash can make the enemy feel strange, which can cause the enemy to use the You Encounter move on itself. If it does, it crashes the game as soon as their turn starts. -I've had the Call menu pop up, and not crash the game. Picking any of the options seems to crash it, which makes sense, while backing out of the menu causes the glitchiness to go on longer. -I've had the debug menu pop up, but it crashed the game as soon as it did. -Amazingly, I've had the save select menu pop up. I was able to set up, copy and delete my save data from within the game itself perfectly fine, but trying to continue just black screened the game. -I've had a few glitchy resets, but the game once reset correctly, allowing me to get past the intro scene and play the game as though nothing had happened. I didn't see any side effects from this, it seemed to work as normal. -I've been teleported to Jackies Cafe with the bottom battle menu still open, no sprites in the cafe, and the middle section of the cafe was changing colours as the battle background would. Ness was not on screen and I could not move, though the text box was present until it eventually crashed. -Various other visual oddities, like text printing outside the box and on the background, other battle sprites appearing (albeit glitched out), the money box appearing in the wrong place, ect.
Back again! Unless I find something else super amazing, this'll be my last update unless someone replies: -I managed to get the debug menu open and not crash the game instantly. As expected, it has lots of interesting effects. Here are my results... -Party Edit: Worked perfectly fine. -Status Menu: Worked perfectly fine. I thought killing everyone in the party might end the battle, but it did not. -Money Edit: Worked perfectly fine. -Manuscript: Worked as it normally does. Escargo Express would deliver 'null' if selected, which I can't remember is normal or not. In the bottom two menus, when completed, it would automatically send me to the Sound Menu. -Hints: Worked perfectly fine. -Item Descriptions: Worked perfectly fine. -Hint Locators: I imagine worked as normal. -Inventory Edit: Worked as normal. -Teleport Menu: Would actually teleport to areas, but would be unable to move and crash very soon after. Different effects depending on area from my testing, most have glitched sprites and colours, as well as map elements that scroll as if they were a battle background. Some areas would teleport me to other areas very soon after getting there (Summers almost always teleported me to Dalaam soon after). Teleporting to Moonside almost always gave me a very wrong colour pallet. Once, teleporting to Magicant actually re-opened the debug menu. -Level Menu: Worked perfectly fine. -Event Flag Menu: Worked almost exactly the same as the teleport menu, but would almost always crash even sooner. -Sound Menu: Worked perfectly fine. -Weird Teleport Menu: Stilljust crashes the game.
EarthBound got hurt and collapsed
Earthbound lost the battle
@@andremckenna2007Earthbound Raged Quit
@@andremckenna2007 Earthbound! Looks like you got your head handed to you!
So how about giving it a another shot?
[Yes] [No]
This is my favorite one: 5:46
"• You Encounter ."
*some random PSI move that destroys the entire universe*
Now that's Limit material right here.
I heard like 4 PSI attacks on that moment:
Fire?
Freeze?
???
Flash?
Also another favorite: 8:27
PSI universe destruction Ω.
@@Periwinkleaccount PSI Legalize Nuclear Bombs Ω.
@@checkmatestalingrad PSI nuclear chain reaction ω. Turns out, slotin’s hand slipping didn’t cause the demon core to go critical, he just accidentally used PSI criticality β. (The ω is still a lowercase Ω, earthbound just uses a different font.)
I can tell you this much:
The glitched enemies you are fighting have "garbage data" for coding.
They also appear in Earthbound's 3rd anti-piracy measure(its most fun and interesting one), where, if it detects that the previous two anti-piracy measures(the region protection and SRAM check) are disabled, it removes the limit on enemy spawns, and increases the enemy spawn rate by an unreasonably high amount. because of this, the game reaches the same limit you are reaching by doing this glitch, and these corrupted enemies start appearing.
The sound stone somehow makes it the scariest battle in the game. I'm gonna try this on Switch lol.
Update: I did it on Switch. It's like communicating with Giygas.
@@ParodyAccount_ I've tried it too, and I've noticed it can actually make the emulator *lag*, this is a powerful glitch.
Also, one thing I discovered is that, in my experiences, when you attack some enemies (which are apparently "Insane Cultist •"), Ness takes damage! He can even put himself to sleep!
@@xiaolin867 Yeah all things you mentioned happened to me too, along with it crashing on the overworld too. Sometimes after defeating Everdred it'll crash on the overworld (with the glitched "You Encounter" sprite still behind me).
I also did the Twoson cliff skip but the enemies destroy me from being underleveled.
@@ParodyAccount_ I see! I think the battle backgrounds used for these glitch enemies are also not used anywhere in the game, but I'm not too sure
Update: I'm wrong on that, the backgrounds are actually used on other ememies
@@xiaolin867 1 more "new" thing occurred; After beating Everdred, the glitched NPC turned into a sign, & the boss music starts when encountering it, but it crashes as soon as the menu loads.
Ah yes my favorite enemy "." that plays the half part of the 8 melodies (crashes game when defeated) unknown attack and defense
You encounter NOTHING YOU LOSE!
I like to call this glitched enemy "Influence of Giygas."
Pokey: Hey, Ness! Who is the powerful monster you've fought last time?
Ness: the banana
Pokey: But it Crashed the whole world! And it normally doesnt exists, so i wont Count it.
Ness: yeah i guess You're right.
Pokey: hey, that reminds me, did You ever Heard of the tent glitch?
Ness: oh yeah, i tried it. Crazy stuff is Happening there. Also Had the debug Menu ones. There are endless possibilities.
Pokey: maybe i should try it myself.
Ness: yeah You should. Did You know that You can alter the results by moving the Cursor? It's kinda Like the rng manipulate Trick.
Pokey: oh i didn't know it! Well, it was nice to Talk to You.
Ness: tomorrow again?
Pokey: yes.
Ness: Well, have a good day!
Pokey: You too!
@@Odie_Nico OH MY GOD THIS IS MY COMMENT FROM ONE YEAR AGO also I didn't know someone would respond 😅
i like how you choose bash and it says "You encounter ."
7:26 the banana that should be a enemy the game. I also liked watching the video
This really underrated! Great video!
Where are the views??
@@milliefleur Yeah!
Encounters old lady,
Old lady falls down, takes 37 damage, has a big grin on face, she speaks the language of cosmic destroyers, destroys your save file*
Also the glitched intro shows giygas, you can see it just after 14:29 green
No wonder it kills you instantly
I remember A similar thing happening with the audio engine when I was playing a rom hack and I had to switch to an original rom because it used the original Magicant Ness sprite, and the audio engine was having a stroke (Playing the entire battle theme out of the closing door sound, playing the battle theme out of battle.
someone told me granny's a game destroyer
Granny is the true final boss of EarthBound
Granny used PSI Cookies!
Ness has left the fabric of reality!
@@Dragonsoul5000hes name is only an dot is more fear
Imagine being folded by a grandma ,even though ur a psychic child ;-;
What the fuck, the banana caught me offguard xD. Really cool video! And quite the interesting glitch, so many different outcomes...
I swear EarthBound crashes are never the same lmao SNES in a nutshell.
It isn't the only game crashing glitch tho 👀 and it's doable on switch (the first thing I did when I got to Twoson on the Switch version was to do this glitch lol), one time it crashed so hard the entire snes app crashed xD
12:51 PSI lobotomy
2:40 bro really used PSI crash
Ghosts of earthbound
This is really funny. The enemies keep following you.
Earthbound is Fatallity Wounded!
This could have potential of an earthbound arg
7:25 potassium
also this glitched enemy is pretty much phase 2 giygas in nutshell
Ness, get the banana
This video taught me that the glitchy screen in the intro is just giygas's sprite extremely distorted.
I wonder if this is how they got the Chara background music in Undertale 2:14
That is an actual song in EB and it plays in certain caves. Idk much about undertale but Toby fox played the hell out of this game apparently so probably so.
@@guniverse.5847Not where it comes from
I just recently completed this game and was impressed with the final boss against Giygas, I'm now gonna try and beat undertale against Omega Flowey lol
Earthbound predicted Karens and how they can ruin your entire day.
3:59 I don't think that's gonna heal the game...
4:55 Game: A'right Imma head out
Kris get a banana
Potassium
Oh
This is what happens if Relm from FF6 tries to draw an invisible bicycle
Never knew about this glitch but god damn. Is it cool and creepy sometimes.
Interestingly enough, the game only ever seems to crash when the “You encounter .” appears. I’m almost wondering if this is due to the fact that it has no name and the game can’t find it as it comes up as null, so it ends up crashing as a result?
i sometimes get this Giygas bug without the glitch
?
Chuggaconroy did the tent glitch and got glitched threed music. Now there is glitched bicycle music. Someone needs to make a glitched Earthbound music album. You could probably get onett glitched music but i dont know if the onett corner glitch is as powerful as threed tent glitch.
Heyo. I think at least something, at the very least the blank move it performs, points to RAM, judging by the variety of outcomes. Arbitrary code execution potential?
It could be a possibility 👀
And I think there are several glitches with many outcomes like the Check Area Glitch in Onett and in the Threed Tent or the Underworld Teleport Glitch (which can turn a sign or a Tenda into a glitched enemy after a failed teleport kinda like the Bicycle Glitch), so maybe all of those glitches could be used for ACE too! However I am not an expert about these kind of stuff so I can't say if it's really ACE or not or what could be done with this. I'm surprised nobody really tried to do ACE with EarthBound. It seems like this game has a lot of ACE potential. It might be because of the game's very weird and confusing coding.
It's true that it seems to grab random data like the tent glitch does, but there's some things to consider. One of the most obvious limitations of the tent glitch is that it cannot properly handle battle script, they're both very different instances of the game and trying to do that probably ends up in a lot of the myriad unknown crashes tent glitch does. So, this won't 'do what tent glitch does (such as debug menu which afaik doesn't have a way to work in battles)' but maybe it works on a different side of the coin, can't handle 'field' script but CAN handle battle script. So yeah I don't see speedrunners adopting this over tent glitch anytime soon, but there's definitely possibility for some interesting stuff.
Giegue has won!
Finally i have the three
VAR beam in super metroid
Going ou of bounds in tloz alttp
Fighting a glitched enemy in earthbound
What if Ness will evade and run from enemy no name and no visible?
Nah who got MissingNo in this game
I wonder if u could use some sort of mod or tool to insta win a fight for a different outcome
I saw this video recommended to me, and I had me a little thought: If you manage to hack the bicycle into Poo's inventory before he joins the group, can Poo ride the bicycle around Dalaam? Or is it coded so that only Ness can ride it?
I don't have a savestate of this specific part of the story where Poo is alone at Dalaam, but I do have a savestate in Twoson and the cheat that makes the Debug Menu appear when using the ATM card. I tried putting Paula in the party, giving her the bicycle, removing Ness from the party and then using the bicycle with Paula but it didn't work. I tried with Jeff and Poo too, but it didn't work either. It says "Paula rode a bicycle." (or Jeff/Poo, depending on who tries to use it) but there's no effect, no glitchy sprite, no speed boost, absolutely nothing. It looks like only Ness is programmed to be able to use the bicycle. Funnily enough, it is possible to hack the bicycle in his inventory and use it when he is still in his pajamas at the beginning of the game and his sprite will glitch out (it doesn't work in Magicant since you can't use the bicycle there).
The Tv was hurt and beaten.
*The battle was lost…*
5:51 whoops
I wonder if this can brick your game like the castle crush glitch and make it impossible to get past the title screen, no matter if you do a hard power on/off
I'm pretty sure the Castle Crush Glitch permanently bricking your game isn't actually true. It shouldn't be able to corrupt the game itself since, from what I read, in a cartridge, ROM (Read-Only-Memory) should be impossible to overwrite. It just can't be modified. The worst it can do is mess up the SRAM (where your save data is stored) so badly that the game can't handle it and glitches out on boot when it tries to read it. However, you can always remove the save battery from the cartridge and it should clear the SRAM. I'm not sure how clearing SRAM works for emulators tho. You should always use savestates to be safe.
Could this glitch mess up the SRAM like the Castle Crush Glitch? Probably. I believe I saw a video a long time ago of someone who had very bad graphical glitches after doing the Threed Tent Glitch that stayed even after reboot. It probably could have messed up their SRAM, but I am not an expert and can't really say for sure. It's just the feeling I have. If both glitches execute random junk data as code and can wype save files by overwriting the save data, then there's a chance it might corrupt SRAM as well. But then, the question is, can SRAM be corrupted so badly that the game will crash on boot? That, I have no idea.
What if you do something other than fight? Or get a red swirl? I guess we'll never know.
If you just get away from the enemy, it will despawn, however its old sprite data won't be cleared from memory until you reset the game and might cause a freeze if you try to load a ton of sprites at the same time and the memory is overloaded. There is an explanation for that on starmen.net, and although here they are talking about the Underworld Teleport Glitch, it is essentially the same glitch as the bicycle glitch (too many sprites loaded at the same time resulting in a glitched enemy) : forum.starmen.net/forum/Games/Mother2/48155/page/1#post966576
If you get a red swirl (I believe I got some in Part 2), it just gives a free turn for the glitched enemy. And if you get a green swirl, it's a free turn for you.
@@Dragonsoul5000 oh thanks a lot i was wondering about it
Ok esto me tomo desapercibido y no me lo esperaba 😅😂 7:25
Does this still work for the mother 1+2 gba port? I know it's somewhat more stable than the snes version but at the same time still broken in different ways, lol. As well, if adding 2nd player on console would make any difference?
I don't know at all because I never played the gba port or tried adding a 2nd player, sorry 😅
You encounter
What if you activated everdread?
I tried it on Switch ; there's a chance for the glitched enemy to turn into Everdred's shadow, in which case it'll trigger the Boss Encounter swirl, which immediately crashes the game upon entering the fight before the first turn (you need to finish the Everdred fight before you can encounter this enemy though). The Everdred fight itself is completely normal.
Well i think this is not a glitch but something that is made for purpose
why not edit Ness' attack stat to see what happens if you beat it?
At 255 Offense (which is the cap outside of battle), Ness doesn't deal enough damage to one shot it. In battle though, it is possible to boost Offense beyond 255 since the actual Offense address used for damage calculations is a 2-bytes (max value being 65535 instead of 255), but if I edit this value too high it doesn't work and only does 1hp of damage. At 9500 Offense I get 18k+ damage per attack, but it's still not enough to one shot it. Instead of editing Ness' Offense, it's better to just edit the enemy's HP to a low value and then kill it. It has over 40k HP and 21k PP, and actually killing it by lowering its HP to 0 or with PSI Flash shows glitched text and then crashes the game.
@@Dragonsoul5000 ok
Okay, what song plays when you encounter this "enemy"?
I think is the second and third melody form the sound stone
@@aaronculebro8672 Oh right thanks
Good video
Why did you upload this to RUclips?
every time the game crashes i like to think that its a outcome of what happened
Actually, what happens if you beat it? Maybe cheats can help.
I tried the best I could with savestates but gave up after an hour, I wasn't able to kill it. As for cheats, I haven't really looked for cheats for this game except those for the debug menus. Maybe I could try to use the debug menu with the ATM card cheat to set Ness at lvl 99 and give hin the best equipment right before encountering the enemy and see if it does something. Or maybe even add lvl 99 Paula, Jeff and Poo in the party. And I'm pretty sure I still have the very same savestate I used for this video, so I'll try this later when I'll have some free time!
Update : I managed to (I think) kill it using the ATM Card Debug Menu cheat after glitching the enemy (it was the old woman sprite) and put Paula, Jeff, Poo and Dongeon Man in my party, then set everyone to lvl 99 with best equipment. Although my party members did a ton of damage, it looked like it had a ton of hp too, so I went with PSI Flash Omega. I manage to make it cry and make it feel strange, and after a few turns of Flash doing nothing, it brought up some glitched text on top of the screen, glitched the audio and then just crashed. So I think that the last Flash actually killed it, but the game couldn't handle this enemy being defeated and just crashed.
I also did Spy with Jeff and it gave me Offense 106, Defense 29 and Vulnerable to Flash, and Jeff stole a Multi Bottle Rocket from it.
It was very weird. I will definitely do more testing with this later.
It's possible that its HP is conducted like Giygas' final forms, where it appears damage can be done but Giygas doesn't actually have an HP value and the game isn't calculating anything(the 'big pray' also doesn't actually do damage, just causes the Giygas defeat sequence to be triggered). Don't know 'why' that happens though, maybe it's a result of an enemy starting with 0 HP, a null value, someone more into EB hacking probably knows more about this.
Tip if you haven't done it (though maybe you have because you said you dealt a lot of damage), the RNG of the game can be manipulated easily, most easily in this case by using a game genie code to 'freeze' the RNG in a state where the 'You encounter' attack is never done, or with savestates but that's a slog. I recommend this and some Sudden Guts Pills (or max out all stats, whichever is fastest for you), set to fast forward and auto-battle, let it loose until you're pretty sure it's invincible. That's what I did against Giygas anyway :)
@@KnownAsKenji RUclips doesn't give me a notification when someone adds a reply so sorry for the delay, but I did some testing with Cheat Engine to try to see if I could find its HP and I did. It had over 40k HP and 21k PP. Near the HP address were a lot of other interesting stats. And these addresses all seem to be static, since in absolutely every battle and even accross resets, it always gave me corresponding stats for at least one of the enemies in this battle. I've looked at some wikis to check if the stats were correct and they were. So, I'm building a Cheat Engine watchlist with everything I can find, but I still have a lot of work and testing to do. The only problem with Cheat Engine is that the emulator (Snes9X 1.60) has a different starting address everytime, but I found a neat way to work around this by linking every address in my watchlist together to a single one, so if I manually change the address of that one, every other address will follow and update correctly too. So, it's an extra setup step, but at least I can always use my watchlist. It'll take a while, but once I'm done with this I'll do another video to share everything I could find about this enemy's stats and maybe some other things.
Also, pretty sure I messed with enemy IDs and stumbled upon several Giygas, each having 9999 HP, but it's been a while. I think Giygas does have HP but the game heals him every time you damage him or something. In the GBA version, it's possible to kill him in phase 2 by poisoning him with an item and guarding until he dies, and I'm pretty sure the same can be done to Master Belch to kill him without the Fly Honey too, but he has to feel strange and make himself nauseated instead.
@@KnownAsKenji Oh, and I found another way to prevent the glitched enemy from using You Encounter . using Cheat Engine by locking what I think is the Action ID (which was near the Enemy HP) to a different number, and I was even able to make it spam guard by locking the value to 8.
Joder que miedo
Me dieron ganas de intentarlo
Hello, I just saw this video (as well as part 2) yesterday, and was shocked I'd never heard of it until now, and immediately wanted to do it myself. I think I've discovered quite a lot about it, and from a very brief Google (so I could very much be wrong) I seem to be the first.
First off, I replicated what I saw in this video, and got much of the same results. After replicating what I saw in this video, I really wanted to know what happened if you killed it, so I did. The way I did it was very roundabout, but worked, so I'll list my method below for anyone insane enough to follow. Alternatively, I'm sure there are hacks out there that allow you to do what I did, but easier.
I did this using a completely normal copy of EarthBound. To set up for actually kkilling this thing, the important thing is save states, because doing this in one go would be next to impossible... First off, I used Tent Glitch to open the debug menu (thankfully already had a save state of this). There are known methods to open the debug menu via Tent Glitch, but I don't know any of them. I managed to open it through sheer luck. Using the debug menu, I removed everyone from the party besides Ness, gave him the best set of equipment, gave him a Bicycle and the Gutsy Bat, and set his level to 77 (I Googled, Annoying Old Party Men are level 13, enemies won't run away from you as long as your combined party level is no more than 6x the enemy level, 6 x 13 = 78, so I set to 77 to be safe, though other enemies still sometimes ran from me.) After that, I teleported to Happy Happy Village (outside where Paula is held captive) because I wasn't having any luck escaping Tent Glitch by teleporting to Twoson. Encountering the ravens at Happy Happy Village sometimes returned the game to normal, it's trial and error. From there, run to Twoson and perform the glitch as seen in the above video.
With all that out of the way, here are my findings:
-Very rarely, the glitch enemy can be put to sleep, but more importantly, paralyzed. When paralyzed, it can't do anything, including use the move that crashes you.
-It has at least 30000 HP, I wasn't counting exactly, but it took a beating.
-Best way to kill it is Flash Omega, as its susceptible. Flash is also a much more reliable way to paralyze it.
-I don't think you can run from it. I tried around 150 times and couldn't, maybe with higher speed.
Here's the big one. Killing it has far more interesting results than just 'You Encounter .'. Effects are much closer to Tent Glitch, almost like a battle version of it. Here are some of the things I've had happen just within a few hours:
-The battle never just ends when defeated, instead of 'YOU WON', you'll get glitch text, as well as many of the following...
-Crashes (Either immediatley or after a long time, always so far)
-Music changes and Sound Effects, very often, even had Giygas' final phase theme play (interestingly this changed the way the background moved too, guess its tied to what theme is playing?)
-Sometimes after killing the Glitched enemy, the battle can restart. This has happened to me 4 times in a row, before running out of PP and getting Encountered.
-I've had the Call menu pop up twice so far, in battle.
-Different sprites seem to have different effects when defeated, but that could just be me getting unlucky with similar effects happening.
Sorry for the long comment... I highly encourage anyone who loves Tent Glitch to try this out too, as results are very interesting. This video has unlocked something pretty incredible.
Oh right, please correct me if this was all already known, and if anyone knows any more/discoveres something else, please share your findings! I'm really curious...
@@DarklyLSL It's been a while since anyone commented here, I'm honestly still surprised at how well that first video performed (like, let's be real, the editing kinda sucks), but yeah I did manage to kill it afterwards when someone asked me in the comments what happened if you killed it. I had to use Cheat Engine and the ATM Card Debug Menu cheat, and never actually managed to kill it with bashing and PSI because this thing has over 40k HP, but I did kill it with Flash Omega and the game just crashed everytime as if it did the "You Encounter ." move again. This is somehow caused by its Enemy ID (FFFF, which is either 65535 or -1, I am not sure whether this value is signed or not, but either way it is not even close to normal Enemy IDs), so my guess is the game is trying to fetch a defeat text based on the enemy's ID and ends up fetching invalid data. By changing its ID and then killing it, I managed to... crash the game again, but this time because of the EXP. Turns out it dropped way too much EXP that the game couldn't display how much each party member got UNLESS I had all 4 party members alive, in which case the EXP divided by 4 worked. Then, everything resumed to normal. Oh, and spying with Jeff also sometimes gave me an item, I think it was a Big Bottle Rocket?
I also did the glitch on Switch, and for some reason sometimes the enemy had another enemy's name (Insane Cultist) and every solo target attack against it targetted Ness instead. And I also managed to turn the enemy into Everdred's shadow (when he jumps off the roof) and this specific one triggered the boss swirl which immediately crashes the game upon entering battle (most likely some invalid boss intro text).
I have a lot of memory addresses saved in my CE watchlist with enemy and party members data, and found quite a lot of interesting things, like its stats, resistances, money, EXP, Action ID (which is for some reason a 2-bytes, so there are 65536 possible values, so again most are unused, and I managed to make it use moves it normally doesn't use like Defend), etc. I've been planning to do another video for a while, but I kinda got very busy with irl stuff and a certain Spyro game and lost interest with EarthBound (my interests just come and go haha, sometimes I can be obsessed with a game for a few weeks, then don't touch it for a year, and then become obsessed with it again and so on). I want to do it someday, but I don't want to force myself to do it when I don't feel like it either, I want to wait until the EarthBound hyperfixation comes back in full force, haha. Sorry.
@@Dragonsoul5000 Thanks for the insight! Hopefully when you do make a part 3/remaster to this video, it gets more views, because it's seriously interesting!
I've spent the past few days seeing what other results I can get, here are my finding so far:
-Using Flash can make the enemy feel strange, which can cause the enemy to use the You Encounter move on itself. If it does, it crashes the game as soon as their turn starts.
-I've had the Call menu pop up, and not crash the game. Picking any of the options seems to crash it, which makes sense, while backing out of the menu causes the glitchiness to go on longer.
-I've had the debug menu pop up, but it crashed the game as soon as it did.
-Amazingly, I've had the save select menu pop up. I was able to set up, copy and delete my save data from within the game itself perfectly fine, but trying to continue just black screened the game.
-I've had a few glitchy resets, but the game once reset correctly, allowing me to get past the intro scene and play the game as though nothing had happened. I didn't see any side effects from this, it seemed to work as normal.
-I've been teleported to Jackies Cafe with the bottom battle menu still open, no sprites in the cafe, and the middle section of the cafe was changing colours as the battle background would. Ness was not on screen and I could not move, though the text box was present until it eventually crashed.
-Various other visual oddities, like text printing outside the box and on the background, other battle sprites appearing (albeit glitched out), the money box appearing in the wrong place, ect.
Back again! Unless I find something else super amazing, this'll be my last update unless someone replies:
-I managed to get the debug menu open and not crash the game instantly. As expected, it has lots of interesting effects. Here are my results...
-Party Edit: Worked perfectly fine.
-Status Menu: Worked perfectly fine. I thought killing everyone in the party might end the battle, but it did not.
-Money Edit: Worked perfectly fine.
-Manuscript: Worked as it normally does. Escargo Express would deliver 'null' if selected, which I can't remember is normal or not. In the bottom two menus, when completed, it would automatically send me to the Sound Menu.
-Hints: Worked perfectly fine.
-Item Descriptions: Worked perfectly fine.
-Hint Locators: I imagine worked as normal.
-Inventory Edit: Worked as normal.
-Teleport Menu: Would actually teleport to areas, but would be unable to move and crash very soon after. Different effects depending on area from my testing, most have glitched sprites and colours, as well as map elements that scroll as if they were a battle background. Some areas would teleport me to other areas very soon after getting there (Summers almost always teleported me to Dalaam soon after). Teleporting to Moonside almost always gave me a very wrong colour pallet. Once, teleporting to Magicant actually re-opened the debug menu.
-Level Menu: Worked perfectly fine.
-Event Flag Menu: Worked almost exactly the same as the teleport menu, but would almost always crash even sooner.
-Sound Menu: Worked perfectly fine.
-Weird Teleport Menu: Stilljust crashes the game.
This is legal
11:55 gigyas but he was that really powerfull:
There been could anti privacy