On your main mega dam project, you don't need to build all of that scaffolding. Just enough to get your road to the top of your levees and then use them as the scaffolding. They can walk along the top of the levees and build down in front of them. It would save on time and a load of resources!!!!
Thanks for the tip! I usually build them that way, but was finding things slow because they would build each column sequentially. I wanted to tinker with adding the side scaffolding so they could build each column in parallel. The result was kind of a mixed bag with the added time to build the scaffolding. I read of an approach were you can use bridges from one column to build the ~3 columns in parallel that I might try next.
@@ZeddTheBuilder what your looking for is susspension bridges, put a 6x1 bridge when you reach the top (or 2 levels down) and they can walk on that while building. Do cost a fair bit of research to get the longer bridges, but they save alot of resources on taller scaffolding. Another tip: Make a hauler building, set it to lower priority so excess workers help haul stuff (2x the resrouces per trip compared to builders)
I liked this approach from a prior play through: dynamite under the roads and run water and power "utilities" underground. In the recent update they nerfed how much the water in the ditch would irrigate, but I was still thinking of using it for the flatter areas with some larger 3x3 ponds at intersections. I haven't yet found a good layout for mixing the utilities in vertical maps like this - if you put the shafts under stairs you can't retain the water in the ditch .
A few tips for early game: - Dam the river/lake early to keep water in the river during droughts. This lets your farms keep producing so you don't need to touch your storage. Early game, you don't need anything fancy, you can place a basic dam across a 5 block wide river for ~100 logs - If you can, place a medium storage to stockpile food. The farms only hold a small supply and beavers eat ~2.5 units per day. - I like growing potatoes early, despite needing the extra step of grilling. 1 raw potato can be cooked into 4 servings. So if you have 1 medium warehouse of 200 potatoes, thats's 800 units of food! Enough to keep 20 beavers fed for 16 days. Good luck!
This video was recorded before they released sluice gates so I still had to use the regular flood gates at the top. I've loving sluice gates in my latest playthrough though - so much easier to get water from bigger dams.
Beaver: dam it!
Bad tide incoming
-> damn it.
For the algorithm!
Ps. Thanks for another timberborn video!
Loved it. Waiting for the next episode.
Thanks! Just recorded the next episode last night and starting to edit it.
On your main mega dam project, you don't need to build all of that scaffolding. Just enough to get your road to the top of your levees and then use them as the scaffolding. They can walk along the top of the levees and build down in front of them. It would save on time and a load of resources!!!!
Thanks for the tip! I usually build them that way, but was finding things slow because they would build each column sequentially. I wanted to tinker with adding the side scaffolding so they could build each column in parallel. The result was kind of a mixed bag with the added time to build the scaffolding. I read of an approach were you can use bridges from one column to build the ~3 columns in parallel that I might try next.
@@ZeddTheBuilder what your looking for is susspension bridges, put a 6x1 bridge when you reach the top (or 2 levels down) and they can walk on that while building.
Do cost a fair bit of research to get the longer bridges, but they save alot of resources on taller scaffolding.
Another tip: Make a hauler building, set it to lower priority so excess workers help haul stuff (2x the resrouces per trip compared to builders)
1:20 So close to figuring the badwater can be dumped right next to the source, just not directly above.
Dynamite the road, put power shafts down top with scaffold and you can connect all power. Under the roads
I liked this approach from a prior play through: dynamite under the roads and run water and power "utilities" underground. In the recent update they nerfed how much the water in the ditch would irrigate, but I was still thinking of using it for the flatter areas with some larger 3x3 ponds at intersections. I haven't yet found a good layout for mixing the utilities in vertical maps like this - if you put the shafts under stairs you can't retain the water in the ditch .
You can add a bad water discharge to keep bad water running during a drought
Great job! Thank you for the video.
I wish I'd seen this sooner
Can I ask your advice for how to get enough food before drought? My beaver always dies of starvation during drought if it’s longer than 3 days 😢
A few tips for early game:
- Dam the river/lake early to keep water in the river during droughts. This lets your farms keep producing so you don't need to touch your storage. Early game, you don't need anything fancy, you can place a basic dam across a 5 block wide river for ~100 logs
- If you can, place a medium storage to stockpile food. The farms only hold a small supply and beavers eat ~2.5 units per day.
- I like growing potatoes early, despite needing the extra step of grilling. 1 raw potato can be cooked into 4 servings. So if you have 1 medium warehouse of 200 potatoes, thats's 800 units of food! Enough to keep 20 beavers fed for 16 days.
Good luck!
This comment is probably hella late, but why not use gates at the bottom of the dam to regulate the water?
This video was recorded before they released sluice gates so I still had to use the regular flood gates at the top. I've loving sluice gates in my latest playthrough though - so much easier to get water from bigger dams.