Regarding the pylons, I did some testing in a few planes (F-4E, Su-17M4, even the Milan's giant pylons) and couldn't find a single instance where pylons added any amount of measureable weight or drag. I was looking to prove that they did and found nothing. However, what's attached to pylons *does* add drag, and that includes empty rocket pods, so you should still enable empty container auto-jettison in air battle settings.
Thank you for pointing this out. I just did some testing, and it appears the pylons themselves do indeed not add any drag. Overall, it doesn't change anything about my final verdict. However, for the sake of correctness, I am pinning this.
The thing is you got these results achieving a 4.75 K/D in the F5C as a fighter. The whole-population average K/D for players using it as a fighter is probably about 1.2. And what's more, they do not have a winrate of 90% they probably have a winrate of 52%. When you're in this regime, you're going to have a lot of games where you fly around and don't shoot anything down for 15 minutes, during which you may or may not be killed. You return to hangar 15 minutes closer to death and having gained nothing for it. That's why people think bombing is a more consistent strategy. Because even if you're not very good, you can probably sneak past the enemy long enough to have a score that's not 0.
As a fighter you might not kill an enemy before you die. As a bomber you might die before you get to a base. Its a myth that one is more consistent than the other. The only real difference is that dropping bombs on a base takes no skill, and thus it can easily be done by anybody. But if you plan on bombing bases / killing ground targets to grind, buy any of the strike fighter premiums for the US, and not the F-5C.
I know that just my opinion is not enough but I would agree that bombing requires much less attention, skill and focus than playing as a fighter. specially in the F5C case, which doesn’t have ultra-low skill needed missiles (such as the su25k) that can get you 2 sure kills against many things at their br. In the case of war thunder, as the grind is pretty long, it is somewhat reasonable that people just want to have a braindead way of getting to their desired objective of the F14 for example 😅
I would say bombing is not the skilless play that bad players make it seem like. You don't judge the skill capacity of dogfighting by the players who simply point and click in headons. Bombing well takes more skill than just dogfighting since it combines all the skill of dogfighting with the extra task of accomplishing an objective.
@Kraus I wouldn't say more skill, but more than it's given credit for. Most bomber pilots aren't good bomber pilots though, they're gonna climb to space, drop their payload, and then waste the enemy fighter's time. A good bomber pilot imo is one who can bait fighters into wasting energy and get some decent crits or even kills with the turrets
@@WalvisYT It's not a myth a priori. At this point, it's a hypothesis that could be tested by a dataset representative of the population. Actually I think killing AI targets is more likely to get you a nonzero score than either pvp or base bombing alone, and most players hybridize.
It's important to keep in mind that winning matches also assists in getting that gamer grind on. Even if you don't do as well, winning can make up the difference, which is usually done by clapping the enemy out of the sky
A few things I would like to point off, first off, its best to take 3-4 napalm canisters to bomb bases since it's a fraction of the weight of a full bombload, and still take out a base. Secondly, if you have the pylon automatic jettison key slider activated, you will drop your pylons after use, and you will not have any additional drag since the little extensions on the wing for carrying ordinance do not have drag modeled. Also consider using 2 second periodic flares when you are approaching the target, so you can drop your bombs without dying. From when I tested out the fastest grind methods in the F5C, using Napalm made me fast enough to get to the bases every time, and faster than my competition. Plus add like 1-3 kills on top of that, and you get some insane rewards.
Thanks, I just now discovered this after a week of experimenting. Most games Ive done 4 but 3 is probably fine if you release at once and time it right. Contrary to the video, I've found that if I survive the initial ingress, I'm usually far enough from the main furball that the only locals are slower strike planes.
That is exactly my plan if I get the F-4S. I might even bait some idiot doing so, as they'll think I'm less agile than I actually am... only to be met with me carrying potentially 8 AA missiles.
I grinded the us tech tree by bombing and then fighting, im not great at air combat so the bombing was much more consistent for me and throughout the grind, it slowly taught me how to fight in air to air.
before the introduction of 12.0 whenever I got up tiered in the F5C I would use it as a bomber otherwise I would always run it with missiles only, this way helped me with being consistent in grinding regardless the enemy I faced cos you know the aim7F and all that the F5C meets
As an early-game player the notion that bombing is at all consistent is completely alien. It really just feels like it's a roll of the dice if an enemy fighter notices you then decides to climb up and snipe you, or if you get a free game bombing bases uninterrupted.
Thumbs up on the video. As an avid F-5C pilot in SIM who takes off with napalm every time - I would like to point out that this plane being a premium means it's almost entire reason for it's existence in the game is to grind - the largest potential to do this is bomb, then go Air to Air as you suggest. However what I have found in SIM is even with the most recent addition of teir 12 I am flying against MIG 29's which make this "terrific little dog fighter" really pale in fear outside the hands of the most talented pilot. I would say average players who can do fight shouldn't bomb with it. Those who understand how to bomb without being shot down (not possible consistently, admittedly) will have the largest gains from this Premium Aircraft thus fullfilling it's intended role as a premium plane. It seems to me you have another strong argument for decompression that the community as whole continues to agree on - breaking up these top teirs, more.
As a 3:1 K/D player too i suggest you to take bombs when you land mid match, most of the time there is a a10 acting as a bait so you have the time to do a bomb run and go dogfight the 1 or 2 last, its add a little bit of RP and SL
I go back and forth with bombs on the F5C, but sometimes cause after helping my friends fight enemies off, i notice im flying at the enemy bases and could've gotten some more points, but then i strap the bombs on, and often get intercepted before. Ngl its just 10x more fun to only strap the missiles on and show people you're not afraid to dogfight with that thing. Sorta opened my eyes to it after i had some random fun in custom battles with it and noticed the nose priority it has w/o max payload
The main reason why I would argue that the F-5C as a dogfighter is better for grinding, is because its way more fun. Who cares about the grind when you are enjoying yourself slapping those pesky enemies out of the sky. :D
@@WalvisYT Exactly! I once took it out for a spin on a 11.3 BR matchmaking and tbh, it was great fun. NGL about the sweaty flare management but it was actually fun being in the furball with the 4th gens that weigh so much more!
Let me posit a couple ideas: 1. You don't have to go out with a full bomb load. That's wasteful, and on normal maps, at least the last time I played War Thunder, you should only need a partial bombload, reducing you total weight and performance losses from trying to attack enemy bases. 2. I don't like rushing into a fight right off the bat. I like being slower into the fray, so I can see how things start developing, so that I can apply my jet to the fullest potential. In my A-5C, I would almost always target a base, dump my bombs (which covered the repair cost for my jet, even if I couldn't destroy it solo), followed by my breaking either left or right, depending on what information was available. breaking away from the active combat let me get into some great positioning, and despite being a HOTAS player, I ground out my entire chinese tech tree, starting with a level zero crew, managing a K:D greater than 1:1. 3. Not everyone can use guns well, it's especially hard when you don't have mouseaim/instructor taking any challenge out of actually having to control your plane. Aim-9E's are just terrible missiles. Trying to get stuck-in when those are on your wingtips are a terrible idea if you aren't that good with jet fighter guns. Letting fellow players set themselves up as targets, helps improve your chances of hitting with those lame missiles. But that's just me. I also used my F-100D as primarily an attack aircraft, because I was far better at that than getting the Sidewinders to actually work for me.
this kind of video on wt is not seen. You are the only one to get data and numbers out of your experience. So many yt channels are already telling how to use vehicules and co. based on experience. Not data. I think you would have success and stand out from the hundreds of new channels playing wt. It might take much more time to produce, but damn you really stand out in quality!
Thank you! I want to keep making these types of videos, as they are fun to produce. They do indeed take quite a bit of time, so I'll also sprinkle in a lot videos which take less effort to make.
To be fair, this data is also very much his experience put into numbers as he said. As he said, a newer player may have a lot more success bombing with the F-5C because they lack the necessary skill to dogfight. Does mean saying that bombing is better to grind is a massive self-report tho lol
in my group the players that us the f5 as a bomber carry only the bombs to destroy one base and the go as a fighter, as an example. 250*16 can kill a base or 250 *12+ 1000*1 that gives you enough speed to get to the base and then you can help the team
Playing the F-5C as its role intended IRL, based Edit: I did not watch this all the way. I am disappointed you did not use it for CAS, AS IT WAS INTENDED. I will be sending a strongly worded letter to your manager/s
You mean ground attack? That's the only role the Air Force bought them for, and the only mission the USAF F-5C was ever sent on. It was not used as a fighter. Heck the actual F-5C usually didn't have tipwinders, instead being fitted with fuel tanks instead.
I am an F-5C guy, and grinded to the F-14 from the beginning of the tree within 3 weeks with it. A couple of points: 1. You do not need to bring full bombload to destroy a base. You can bring partial and achieve the same result. 2. The added weight and drag HELPS you. You end up taking off slower and watching your team enter the furball before you get there. You can then vector yourself away and around, slowly accelerating to 1000km/h by the time you get halfway to the base. Once you drop your bombs, you start acting as a fighter. Using this strategy of evade, bomb, then fight, I was able to learn top tier and grind to the F-14 super quickly. It is NOT a turd of a bomber. It is a great airplane and acts well as both bomber and fighter. If someone can't do both, thats literally just a skill issue that has to be worked at. Its still the best plane for grinding the tree.
I say that bombing is the single worst way to grind for new players (especially at top tier) because sure you get your shiny F-14 in the end, but you have no clue how to dog fight or do anything of anything of worth in a match, and sure it gets you RP, but do you want to know what gets more RP??? Winning, the victory bonus is better that the crap from a base and dog fighting might change that fight from a 2v3 to a 3v3 and you have flares sooooooo you can decoy for a team mate (very hard to time and I only did it once)
Okay hear me out, I use the f5c every time as a bomber but I do not use full loads. I use a middle load of 250s and two incendiary bombs and it’s a guaranteed kill on a base each match. You also are not too slow or too heavy to still dogfight or reach bases before other players.
this philosophy is exactly why I decided to focus on gunnery with prop bombers a few months back, nobody expects you to do anything besides bomb a base (if that). If you get a pvp kill you're regarded as a god. get three kills in a B-24 you're a chad bomber pilot, get three kills with a mustang you're hogging the kills.
I think there's a more efficient way to be a bomber as the F5C which is taking fire bombs. They're far lighter than conventional explosives and you can take out a base with them still. You'll get to the bases more reliably since you're faster and once you drop them you're pretty much back to being a normal F5C.
Similar issue like with the A-10 if u want to bomb in the F-5: 3/4th ot the other potential bombers gonna beat u to the zones, and not just jets like the F-4 and F-111; even the Harriers will. And u stuck heavy, low, and on shit energy.
“1 ping is enough” you forgot the asterisk to that one good sir. Unless it’s a Phantom player in which you will need at least 20 before they get the hint
Hello, while I agree with this video. To save on TWF If you take this plane out with just one 2000 lb. bomb, this is not enough to take out a base. However since 80% of the time there will be other bombers. You will be awarded the destroyed base since you’ll do over 50% of damage with this one bomb. Meaning once you drop this bomb you are free to immediately engage most planes since you’ll be less likely to be intercepted with a light payload. This is what I believe has been the most consistent SL and RP printer.
I fly bombers and strike planes like Wyvern, you are not completely useless, in most of the cases I would have 2-3 of enemy planes following me for solid few minutes and getting those planes away from combat should help the team to get the numbers down
" I would have 2-3 of enemy planes following me for solid few minutes " I have no doubt this works in a plane like the Wyvern, as it is very fast at its BR. A fully loaded F-5C though? Not so much. Almost everything that isn't a pure ground attacker can catch easily catch up to a fully loaded F-5C within no time. As soon as an enemy is chasing you in the F-5C when you are carrying bombs, you have to drop your bombs and start evading or you die.
@@WalvisYT I believe so. I still don't play that high BR, I am at 9.3 now but for sure I know in high BR for every second that you are not looking around you end up eating a rocket. I've had games where last 2 remaining enemies would kill half of the team and me being the bomber would ground pound and take a win on tickets, its not nice but its win. Most of the stuff in this game is random
Bombing in general is a bad idea. Every bomber is a waste of a player; how many games have you seen won by bombing? 1? 2? It doesn't matter if it's an SBD or a Canberra, a bomber does not meaningfully help their team.
When you get to supersonic jets it doesn’t happen quite so much, but in everything up to and including subsonic jets ticket victories happen a lot. So often the difference comes down to bases and ground pounding. On top of that sometimes I want to do more than dogfight. At this point arcade is a lot more fun than rb anyway, as it presents a variety of ways to win, meaning that you actually have to think about what your team needs instead of the narrow minded rb game of team deathmatch.
If I don’t get uptiered, I usually side climb to about 4-5,000 meters and see if the bases are destroyed or not if not, I go for one, if there is no bases I wait for them to respawn and then either take out ground targets, fighters or go back to reload and bomb again. I usually get between 25,000-75,000 for Sl if I need more SL.
Some people seem to miss one important point, which is... Playing actively is REALLY brain-consuming and tiring. Would you rather play 10 games, being a full on fighter, prolly get a lil bit better results, than if u just bombed bases, and feel completely burnt out, since being a fighter means your match duration is long most of the time, especially if you are good at the game OR u play a braindead playstile, where u take off, point ur nose towards the base, hop on YT/DS/Reddit, press space couple of times and get pretty much same results in the end, as if u were tryharding and butchering enemy team, but you didn't even put much effort into playing the game? Yes, such playstyle is just being a massive jerk, ruining games for other competitive players, but when your only task is to grind through tech tree/event - its really important to still have the urge to play the game, when you reach your end goal. And I'm speaking from experience, since I have fully grinded german tech tree with 0 prem planes nor prem time, and by the time I go to phantom I felt like never touching german tech tree ever again. And then I decided fuck it, waited till big summer event, farmed the event vehicle using "bomb-spaceclimb-earn crates for playtime-profit" strat, sold it, bought prem A-5C and using almost the same tactic, which is spawn, bomb, j out, repeat, I was able to get my freedomfighter in under a month + I didn't feel like never playing war thunder ever again.
Idk if it's still the case with 12.0 existing, but it used to be impossible to get kills in the 5c with all the missile busses floating around, so bombing was more reliable, now that it doesn't see top tier dog fighting is more relevant
Unless it has been fixed, bombing bases with napalm doesn't give you any RP / SL for the damage caused by fire. It still ads weight, so you still run into the same energy / speed deficit issues. They are just less severe. I still don't recommend carrying bombs.
The way I play: two napalms and one 1000lb(it’s the lightest payload that can destroy a base) than I go into the fight and I’m not too late because I used a lighter payload. Also tou can go into settings and make it so that the pylons drop once bombs are gone
I like bombing and it was the only premium that had everything I need to destroy a base. Infact the bomber tree was my first tree completed for America. It also helped with my awareness since my targets generally don't move .
First run is without bombs and getting 1-2 kilks, second run if there is time is with bombs ...thaths for me the best way cause bombing allone is boring af
Bombing with F5C is super easy. I get some altitude, and then angle down at my target base and get to Mach. I bomb, and then from there I pull over to dogfight and kill returning strike planes or others. It’s good stuff
Oml that J35 player is my friend and I remember that happening when I was with him in the SU-25 lol, I can even see myself in the background of that clip
At this BR it's hard now for any plane to bomb bases thanks to the naval Tornado infestation stealing every base in every game.... My opener with the A5C was to drop on a base then go high up and dive on people, now bombing bases is impossible, the Tornado is ridiculously fast. You can get rid most of the pylons after dropping the bomb, there is a setting for it.
@@kerotomas1 and what’s more common? The multiple tech tree Tonkas from three nations or an event reward plane? I’ve seen far more TT variants than the Marineflieger.
I see what hes getting at and I see how he got to his conclusion and I have to say that he did a very good job in giving both side a fair chance and a great job showing the difference between the two playstyles but I am going to have to disagree with him, he kinda forgot to add in the skill factor. Considering that most players that buy this plane to grind out the American tech tree aren't going to be as good as him when it comes to air to air combat and dogfighting, especially considering that the F-5C isn't the best air to air fighter due to it's poor performing IR missiles(AIM-9E) and the fact that you only get two of them. The F-5C only really excels in two areas, and those are energy retention (losing less speed when turning or performing maneuvers), and since the jet is so good at retaining its speed it is a pretty good dogfighter. So I personally believe that a less experienced player would have a lot more success using the F-5C as a bomber and once done bombing you start to look for fights, but obviously if you're as experienced as Walv!s you're going to have more success going for kills. The best bomb loadout I have used is 20 minutes fuel (10 if you get a small map and then return to base as soon as you're done bombing) and using two BLU-1 incendiary bombs and one 2000 LB bomb, I have found that this is the lightest bomb payload for the F-5C and you will out run anyone using a different payload, obviously use 10 minutes of fuel if you want to as fast as possible but on some maps you won't be able to make it back to your airfield. If you land all three bombs (the two flame bombs and the one 2000 pound bomb) it will be enough to kill a full base.
I just carry 1 napalm and the AA missiles, works alright and easy to dump if I need, doesn't tank its performance too much either. Plus the napalm does DOT so you get a bit of rp and sl as it ticks away
People think that an *average player* can get a 2:1 or 3:1 K/D but this is mathematically impossible. Every kill produces a death. But not every death is the result of a kill. The average K/D ratio across all players is 0.8. Of course this is somewhat lower for ground pounders and somewhat higher for fighters. But in the modern meta with US teams on both sides, noobs spamming the F5C to grind, and fairly consistent uptiers against Mig-23ML's, the F5C K/D likely hovers around 1. Yes it is a skill issue. You yourself can get better. But when you do better, that makes someone else do worse. That's is simply how the system is set up. Grinding AI and bases is different. It's not zero sum. If everyone just ground AI and bases, the whole game economy would be far more profitable. More total RP and SL would be awarded and fewer SL would be spent on repairs.
@@stormjet814 Grinding is grinding. Gaijin designed it to be painful. They based their whole business model on that fact. People trying to avoid grinding is why they buy premium time, premium vehicles, and GE.
Personally for grinding, if given the choice between an F-5C or an F-104 with a talisman, I choose the F-104 every time. I fully acknowledge it's a skill issue, but I can't seem to dog fight very well in the F-5C. There are moments where I can absolutely troll the shit out of someone in a Mig-21, but most of the time I'm blown out of the sky by a missile I didn't/couldn't see before I can even fart. The guns when they land hits are devastating, but I have the accuracy of a musket with them, paired with the fact that in a head on fight, an M61 always seems to come out on top (from my anecdotal experience). The most success I have in an F-5C is when I decide to be a pest to Tornadoes and SU-25s, but honestly that's like kicking a child on the playground. Also, I have no evidence other than "feel", but I "feel" like they did something to the energy retention of the F-5C in recent months. I find myself losing nearly all speed and getting out turned by everything these days. Again. F-104 every time. Better results.
I should also note that those woes are ONLY for Air RB. in Air AB, it's like everyone is just brain dead. I can top the board while dog fighting with a full bomb load. It just sucks the RP/SL in Air AB is awful.
My personal favourite about using air superiority plane carry full bomb in Air mode The Raddit moment : ask "how much bomb I need to carry in F-16" When commenters ask *"WHY?"* He said F-16 is multi-role fighter mean he can And I'm like "air isn't clear and why deploy CAS before gain air superiority"
With the F5 I usually take one 2000lb bomb and drop it on something while I'm looking for a fight. Works well in sim because it can take a couple minutes to find a fight sometimes. I use the f4e the same way. I do not play anything other than sim, but if I did I probably wouldn't carry bombs. Enemies are too quick and easy to find in ab and rb
I grinded the F4c with the F5c then put a Tali on the F4c during the sale for peanuts and used the F4c as a bomber to grind the F14 and the F16. It was boring just doing one thingwith the F5c because it sucks as a bomber. The F4c comes with 3x more missiles, never sees an F14 and can get to a base first more times than not.
I prefer to do both. mach 1 on the deck to the closest bomb target. kill that, then start duking it out in the air. you can actually get the Aim9Es to work when you come up from the enemy side of the furball where they are not watching for you.
the reason why i think people bomb in the F5C is that most of who buy's it are new people to the game and dont know how to fight, therefore bombing bases is more consistent then getting maybe one kill on someone who wasnt paying attention
Well, the best way to do that is to take a 2,000 lb and napalm because that gives you way better fight performance and you can still knock out a base and you can still bomb people on your tail with the splash damage from the 2000 pounder
really good and honest video! The real problem with the jet bomber play style is few of them help to win the game. Most of them die straightly on the way bombing or just on the way back to airfield to rearm and bomb base again! I experienced many times that some players fly right through battle field leaving their teammats fighting against enemies. Some may explained that they don't need skill but just faster grinding. But after that, you know nothing about positioning, how to shoot missiles and dogfght. Finally you got your favorite jets, knowing nothing how to fly it. It just not sounds fun to me. After all, I play games for fun not for grinding.
I do not own the F5C, but I'm familiar with the Tec tree variants. I think that the most effectiv way is tu use 4 napalm bombs, they are not very heavy and you can destroy at least 1 base. After Bombing go as fighter. With the full bomb load the performance of the aircraft is to low, you are not the first one @ the target and have many problems to dodge enemy planes.
The problem with F5C bombing is that most of the players who are doing it are grinding for fighters in high tier that they want to play, but by bombing they trap themselves by not learning how air combat works in ARB and will then do terribly when they reach top tier.
I honestly agree. From my experience, I have been doing better bombing with the F5C than getting air kills. Why? Because EVERY game is a full uptier! All my games are myself and a few others in the F5C and the rest are A10s while other team has Migs, Tornadoes and even F14s! It just doesn't make sense. You can't do anything against those 3 in the F5C. So completely ignoring everyone you can almost always have atleast 1 base every game
I play it as a speed bomber with 2 napalms and 6 250lb bombs. I dont use any aim 9e. Although still not as fast as say a tornado youre still going to be faster at any base than most other f-5c.
I play without premium acc and I decided to test this, I played 20 matches of each bombing and fighting and on average I got 5 kills dogfighting and 1 base and 2 kills bombing, and it was basically the same so I just suggest doing what makes it ‘fun’ for you so the grind feels faster
This is the exact thing i have been saying to every f5c bomber ive seen, ive told them countless times to not bring bombs they make the victory even harder. Why would they do this instead of getting a dedicated bomber is beyond me. Now crosing my finger that every f5c bomber see this and stop bombing.
Because the f5c is a good bomber when you bomb you can dogfight dogfighting has to many variables to take into sense bombing you get to the base look around then bomb then fly back to base or use the aim-9E which suck really bad all they are just aim-9B with a bigger seeker aspect and thats it anyone who pays attention will flare one time and its gone
@@prolordyt9356 No, the f5c is a bad bomber they never finish bases and they are the best fighters. F5c should be fighting not stealing bases, they are always the reason why we loose because they are stupid and steal bases from f105
I like to just take 3x1000lbs bombs. Still doesn’t preform great but good enough. I also take a wide high angle to the bases so the enemy’s usually are past there own bases and don’t notice me and leaves me in a good spot post drop.
This might just be me, but I take a couple of lighter bombs and bomb some ground targets and then go fight. Worst case I drop the bombs if it looks like I cant get to a ground target because someone is coming to intercept me.
I never carry the full bomb load in my f5c, my setup is 12x250lbs bombs + 1x750lbs bombs + 2 missile = just about 2000kg which is enough to destroy 1 base while still being much faster than full bomb load
The greatest factor that you did not seem to account for in the consistency of SL and RP gain is that game duration and "activity" during that period are both play a significant role. So unless you're consistently controlling how long games last, there will always be significant deviations in SL and RP gain between games.
This is a valid concern, and its one of the reasons I looked at multipole games rather than just one. There will always be deviations, there is no point in trying to eliminate all of them. You can minimize their influence by gathering as many samples as reasonably possible.
I do this but in my F5c with the snakeyes. Had no clue it gets retard bombs. They dont slow you too much either, you can run 5 fin bombs and still 2 missles yet reach mach speeds
*Looks around F5C players* Do you guys not have a Gau8A with 2 Aim9Ls and great low speed turning? Let me explain, the first plane I bought was the A2D-1 on a 95% discount for christmas. It is by far my most played prop aircraft. It's biggest issue is low speed, but wonderful low speed characteristics. Being able to exploit my low speed to force an overshoot or dip into their inside is a playstyle I built quickly. It's the reason why I prefer the A10 as a dogfighter. Really I only use the 9L to hit a target too far away or when I'm not really doing anything. Usually I hit a ground target to bait a Mig, swing out, let them overshoot, then cut them in half. Now, is the F5C a downright better aircraft in every way except missiles? Yes. I can still perform in it quite well, dancing around the enemy at .9mach with little to no speed loss. My problem with it is that it's put of my comfort zone. Ive gotten so used to always being slower that it feels out of my element. So, I grab the A10, kick the brain on, and play some mind games with the enemy, just so they can do something stupid enough for me to exploit, just like the good ol days of the A2D I guess I'm just coping that it took me 20 hours to get good at the F5C, when I could just jump into the A10 and instantly apply all of the A2D's tech that I had learned, with 2 extra rocket powered flava as a bonus.
getting a kill is being dependent on your team in a way that there are other fighters that can assist you by getting kills instead of abusing their plane as a bomber, but this is just a devils circle, so when you have a lot of fighters bombing the bases are not there anymore when you are at the bases, so you just wasted all your potential with bombs and dont even get to bombing
Regarding the pylons, I did some testing in a few planes (F-4E, Su-17M4, even the Milan's giant pylons) and couldn't find a single instance where pylons added any amount of measureable weight or drag. I was looking to prove that they did and found nothing. However, what's attached to pylons *does* add drag, and that includes empty rocket pods, so you should still enable empty container auto-jettison in air battle settings.
Thank you for pointing this out. I just did some testing, and it appears the pylons themselves do indeed not add any drag.
Overall, it doesn't change anything about my final verdict. However, for the sake of correctness, I am pinning this.
Yo it’s jaek
@@WalvisYTthis Etsy music is had me rolling
Clearly the correct way is to crash on takeoff and kill your friendly that's next to you with the splash damage, I see this happen all the time!
So this is how you got such a good K/D?
We love lvl 5 premium gamers….💀
Why do I see you commenting everywhere
I saw a level 7 su-25k player 💀💀
@@goosegamerau3200 I'm everywhere
Sorry for the re-upload. I pulled the previous one before it reached 300 views. I realized I wanted to change something about the edit.
The thing is you got these results achieving a 4.75 K/D in the F5C as a fighter. The whole-population average K/D for players using it as a fighter is probably about 1.2. And what's more, they do not have a winrate of 90% they probably have a winrate of 52%. When you're in this regime, you're going to have a lot of games where you fly around and don't shoot anything down for 15 minutes, during which you may or may not be killed. You return to hangar 15 minutes closer to death and having gained nothing for it.
That's why people think bombing is a more consistent strategy. Because even if you're not very good, you can probably sneak past the enemy long enough to have a score that's not 0.
As a fighter you might not kill an enemy before you die. As a bomber you might die before you get to a base.
Its a myth that one is more consistent than the other. The only real difference is that dropping bombs on a base takes no skill, and thus it can easily be done by anybody. But if you plan on bombing bases / killing ground targets to grind, buy any of the strike fighter premiums for the US, and not the F-5C.
I know that just my opinion is not enough but I would agree that bombing requires much less attention, skill and focus than playing as a fighter.
specially in the F5C case, which doesn’t have ultra-low skill needed missiles (such as the su25k) that can get you 2 sure kills against many things at their br.
In the case of war thunder, as the grind is pretty long, it is somewhat reasonable that people just want to have a braindead way of getting to their desired objective of the F14 for example 😅
I would say bombing is not the skilless play that bad players make it seem like. You don't judge the skill capacity of dogfighting by the players who simply point and click in headons. Bombing well takes more skill than just dogfighting since it combines all the skill of dogfighting with the extra task of accomplishing an objective.
@Kraus I wouldn't say more skill, but more than it's given credit for. Most bomber pilots aren't good bomber pilots though, they're gonna climb to space, drop their payload, and then waste the enemy fighter's time.
A good bomber pilot imo is one who can bait fighters into wasting energy and get some decent crits or even kills with the turrets
@@WalvisYT It's not a myth a priori. At this point, it's a hypothesis that could be tested by a dataset representative of the population.
Actually I think killing AI targets is more likely to get you a nonzero score than either pvp or base bombing alone, and most players hybridize.
You see the F-5c as a bad bomber
I see it as a good "Surprise!" award farmer.
We are not the same.
Lmao
It's important to keep in mind that winning matches also assists in getting that gamer grind on. Even if you don't do as well, winning can make up the difference, which is usually done by clapping the enemy out of the sky
A few things I would like to point off, first off, its best to take 3-4 napalm canisters to bomb bases since it's a fraction of the weight of a full bombload, and still take out a base. Secondly, if you have the pylon automatic jettison key slider activated, you will drop your pylons after use, and you will not have any additional drag since the little extensions on the wing for carrying ordinance do not have drag modeled. Also consider using 2 second periodic flares when you are approaching the target, so you can drop your bombs without dying.
From when I tested out the fastest grind methods in the F5C, using Napalm made me fast enough to get to the bases every time, and faster than my competition. Plus add like 1-3 kills on top of that, and you get some insane rewards.
Even though napalm gives less SL i agree that its better to take napalm over bombs as napalm is lighter meaning you are faster and more agile.
That's the normal payload I use when I want to go for bases in the middle of the game. At sim maps I add the big bomb .
Thanks, I just now discovered this after a week of experimenting. Most games Ive done 4 but 3 is probably fine if you release at once and time it right. Contrary to the video, I've found that if I survive the initial ingress, I'm usually far enough from the main furball that the only locals are slower strike planes.
That is exactly my plan if I get the F-4S.
I might even bait some idiot doing so, as they'll think I'm less agile than I actually am... only to be met with me carrying potentially 8 AA missiles.
I grinded the us tech tree by bombing and then fighting, im not great at air combat so the bombing was much more consistent for me and throughout the grind, it slowly taught me how to fight in air to air.
What kind of bombs did you use? How many?
before the introduction of 12.0 whenever I got up tiered in the F5C I would use it as a bomber otherwise I would always run it with missiles only, this way helped me with being consistent in grinding regardless the enemy I faced cos you know the aim7F and all that the F5C meets
As an early-game player the notion that bombing is at all consistent is completely alien. It really just feels like it's a roll of the dice if an enemy fighter notices you then decides to climb up and snipe you, or if you get a free game bombing bases uninterrupted.
they mean jet bombing
Thumbs up on the video. As an avid F-5C pilot in SIM who takes off with napalm every time - I would like to point out that this plane being a premium means it's almost entire reason for it's existence in the game is to grind - the largest potential to do this is bomb, then go Air to Air as you suggest. However what I have found in SIM is even with the most recent addition of teir 12 I am flying against MIG 29's which make this "terrific little dog fighter" really pale in fear outside the hands of the most talented pilot. I would say average players who can do fight shouldn't bomb with it. Those who understand how to bomb without being shot down (not possible consistently, admittedly) will have the largest gains from this Premium Aircraft thus fullfilling it's intended role as a premium plane. It seems to me you have another strong argument for decompression that the community as whole continues to agree on - breaking up these top teirs, more.
Damn right
Near 3:1 K/D in the F-5C, it's a money printer when you use it for dogfighting. And it's a lawn dart if you use it as a bomber.
As a 3:1 K/D player too i suggest you to take bombs when you land mid match, most of the time there is a a10 acting as a bait so you have the time to do a bomb run and go dogfight the 1 or 2 last, its add a little bit of RP and SL
It's such a good airframe it's insane. Aside from the 5C, in the 5E stock grind I still maintained a 2.5:1 by the time I spaded it
I go back and forth with bombs on the F5C, but sometimes cause after helping my friends fight enemies off, i notice im flying at the enemy bases and could've gotten some more points, but then i strap the bombs on, and often get intercepted before. Ngl its just 10x more fun to only strap the missiles on and show people you're not afraid to dogfight with that thing.
Sorta opened my eyes to it after i had some random fun in custom battles with it and noticed the nose priority it has w/o max payload
The main reason why I would argue that the F-5C as a dogfighter is better for grinding, is because its way more fun. Who cares about the grind when you are enjoying yourself slapping those pesky enemies out of the sky. :D
@@WalvisYT Exactly! I once took it out for a spin on a 11.3 BR matchmaking and tbh, it was great fun. NGL about the sweaty flare management but it was actually fun being in the furball with the 4th gens that weigh so much more!
As an F-5C Sim pilot who takes napalm and consistently is able to deploy it I go back in forth in RB games on taking bombs or not.
Just take one 2000 lbs bomb
To be fair, 2x 1000lb and a 2000lb works fine. Helps keep the weight down but still gives a fair little bonus to a few air kills
Let me posit a couple ideas:
1. You don't have to go out with a full bomb load. That's wasteful, and on normal maps, at least the last time I played War Thunder, you should only need a partial bombload, reducing you total weight and performance losses from trying to attack enemy bases.
2. I don't like rushing into a fight right off the bat. I like being slower into the fray, so I can see how things start developing, so that I can apply my jet to the fullest potential. In my A-5C, I would almost always target a base, dump my bombs (which covered the repair cost for my jet, even if I couldn't destroy it solo), followed by my breaking either left or right, depending on what information was available. breaking away from the active combat let me get into some great positioning, and despite being a HOTAS player, I ground out my entire chinese tech tree, starting with a level zero crew, managing a K:D greater than 1:1.
3. Not everyone can use guns well, it's especially hard when you don't have mouseaim/instructor taking any challenge out of actually having to control your plane. Aim-9E's are just terrible missiles. Trying to get stuck-in when those are on your wingtips are a terrible idea if you aren't that good with jet fighter guns. Letting fellow players set themselves up as targets, helps improve your chances of hitting with those lame missiles.
But that's just me. I also used my F-100D as primarily an attack aircraft, because I was far better at that than getting the Sidewinders to actually work for me.
this kind of video on wt is not seen. You are the only one to get data and numbers out of your experience. So many yt channels are already telling how to use vehicules and co. based on experience. Not data. I think you would have success and stand out from the hundreds of new channels playing wt. It might take much more time to produce, but damn you really stand out in quality!
Thank you!
I want to keep making these types of videos, as they are fun to produce. They do indeed take quite a bit of time, so I'll also sprinkle in a lot videos which take less effort to make.
To be fair, this data is also very much his experience put into numbers as he said. As he said, a newer player may have a lot more success bombing with the F-5C because they lack the necessary skill to dogfight.
Does mean saying that bombing is better to grind is a massive self-report tho lol
2:52 Flashbang starts
3:00 Flashbang stops
I appreciate the time taken to do the comparison 🙏
hell naw bruh this guy is the one who bombed me in the J35A in the beginning💀(AgentCoomNugget)
nice one btw :)
in my group the players that us the f5 as a bomber carry only the bombs to destroy one base and the go as a fighter, as an example.
250*16 can kill a base
or 250 *12+ 1000*1
that gives you enough speed to get to the base and then you can help the team
First creator I’ve seen use an excel sheet. Instant Sub.
Playing the F-5C as its role intended IRL, based
Edit: I did not watch this all the way. I am disappointed you did not use it for CAS, AS IT WAS INTENDED. I will be sending a strongly worded letter to your manager/s
You mean ground attack? That's the only role the Air Force bought them for, and the only mission the USAF F-5C was ever sent on. It was not used as a fighter. Heck the actual F-5C usually didn't have tipwinders, instead being fitted with fuel tanks instead.
@@Skyfighter64 Yes, that's what I thought this video was about
I found the AV8 is an easier grinder than the F5C due to it's BR and the AIM-9G's
Me, having to check my countermeasure pods before taking off every single day out of fear of Walvis
Nice dive bomber for CAS in Ground RB. Forget those weak, kinky missiles and skill cannon.
I am an F-5C guy, and grinded to the F-14 from the beginning of the tree within 3 weeks with it. A couple of points:
1. You do not need to bring full bombload to destroy a base. You can bring partial and achieve the same result.
2. The added weight and drag HELPS you. You end up taking off slower and watching your team enter the furball before you get there. You can then vector yourself away and around, slowly accelerating to 1000km/h by the time you get halfway to the base. Once you drop your bombs, you start acting as a fighter.
Using this strategy of evade, bomb, then fight, I was able to learn top tier and grind to the F-14 super quickly. It is NOT a turd of a bomber. It is a great airplane and acts well as both bomber and fighter. If someone can't do both, thats literally just a skill issue that has to be worked at. Its still the best plane for grinding the tree.
I just bought F5c and researched two top tier phantoms in just two days, this plane great for grinding
I say that bombing is the single worst way to grind for new players (especially at top tier) because sure you get your shiny F-14 in the end, but you have no clue how to dog fight or do anything of anything of worth in a match, and sure it gets you RP, but do you want to know what gets more RP???
Winning, the victory bonus is better that the crap from a base and dog fighting might change that fight from a 2v3 to a 3v3 and you have flares sooooooo you can decoy for a team mate (very hard to time and I only did it once)
Okay hear me out, I use the f5c every time as a bomber but I do not use full loads. I use a middle load of 250s and two incendiary bombs and it’s a guaranteed kill on a base each match. You also are not too slow or too heavy to still dogfight or reach bases before other players.
this philosophy is exactly why I decided to focus on gunnery with prop bombers a few months back, nobody expects you to do anything besides bomb a base (if that). If you get a pvp kill you're regarded as a god. get three kills in a B-24 you're a chad bomber pilot, get three kills with a mustang you're hogging the kills.
I think there's a more efficient way to be a bomber as the F5C which is taking fire bombs. They're far lighter than conventional explosives and you can take out a base with them still. You'll get to the bases more reliably since you're faster and once you drop them you're pretty much back to being a normal F5C.
Yep was going to say napalm is way better than normal bombs
First time watching him and I really thought the nerdy voice was his real voice and I nearly clicked away hahaha, very good video, keep it up🙏
Lmao, thanks for not clicking off :)
Similar issue like with the A-10 if u want to bomb in the F-5: 3/4th ot the other potential bombers gonna beat u to the zones, and not just jets like the F-4 and F-111; even the Harriers will. And u stuck heavy, low, and on shit energy.
“1 ping is enough” you forgot the asterisk to that one good sir. Unless it’s a Phantom player in which you will need at least 20 before they get the hint
I love that NF-5 skin for the F-5! (NF-5 was the F-5 model used by the Dutch air force)
Hello, while I agree with this video. To save on TWF If you take this plane out with just one 2000 lb. bomb, this is not enough to take out a base. However since 80% of the time there will be other bombers. You will be awarded the destroyed base since you’ll do over 50% of damage with this one bomb. Meaning once you drop this bomb you are free to immediately engage most planes since you’ll be less likely to be intercepted with a light payload. This is what I believe has been the most consistent SL and RP printer.
I fly bombers and strike planes like Wyvern, you are not completely useless, in most of the cases I would have 2-3 of enemy planes following me for solid few minutes and getting those planes away from combat should help the team to get the numbers down
" I would have 2-3 of enemy planes following me for solid few minutes "
I have no doubt this works in a plane like the Wyvern, as it is very fast at its BR. A fully loaded F-5C though? Not so much. Almost everything that isn't a pure ground attacker can catch easily catch up to a fully loaded F-5C within no time.
As soon as an enemy is chasing you in the F-5C when you are carrying bombs, you have to drop your bombs and start evading or you die.
@@WalvisYT I believe so. I still don't play that high BR, I am at 9.3 now but for sure I know in high BR for every second that you are not looking around you end up eating a rocket. I've had games where last 2 remaining enemies would kill half of the team and me being the bomber would ground pound and take a win on tickets, its not nice but its win. Most of the stuff in this game is random
A2d for bombing f-5c for dogfighting
Bombing in general is a bad idea. Every bomber is a waste of a player; how many games have you seen won by bombing? 1? 2? It doesn't matter if it's an SBD or a Canberra, a bomber does not meaningfully help their team.
When you get to supersonic jets it doesn’t happen quite so much, but in everything up to and including subsonic jets ticket victories happen a lot. So often the difference comes down to bases and ground pounding.
On top of that sometimes I want to do more than dogfight.
At this point arcade is a lot more fun than rb anyway, as it presents a variety of ways to win, meaning that you actually have to think about what your team needs instead of the narrow minded rb game of team deathmatch.
i like seeing the dutch airforce roundels on the user-skins as a dutch person i respect that
Don’t you freakin touch my countermeasures
If I don’t get uptiered, I usually side climb to about 4-5,000 meters and see if the bases are destroyed or not if not, I go for one, if there is no bases I wait for them to respawn and then either take out ground targets, fighters or go back to reload and bomb again. I usually get between 25,000-75,000 for Sl if I need more SL.
Beste Nederlandse war thunder youtuber jonge
Subscribed because of the dope Excel skills. Gotta support a fellow Excel wizard!
Some people seem to miss one important point, which is... Playing actively is REALLY brain-consuming and tiring. Would you rather play 10 games, being a full on fighter, prolly get a lil bit better results, than if u just bombed bases, and feel completely burnt out, since being a fighter means your match duration is long most of the time, especially if you are good at the game OR u play a braindead playstile, where u take off, point ur nose towards the base, hop on YT/DS/Reddit, press space couple of times and get pretty much same results in the end, as if u were tryharding and butchering enemy team, but you didn't even put much effort into playing the game? Yes, such playstyle is just being a massive jerk, ruining games for other competitive players, but when your only task is to grind through tech tree/event - its really important to still have the urge to play the game, when you reach your end goal. And I'm speaking from experience, since I have fully grinded german tech tree with 0 prem planes nor prem time, and by the time I go to phantom I felt like never touching german tech tree ever again. And then I decided fuck it, waited till big summer event, farmed the event vehicle using "bomb-spaceclimb-earn crates for playtime-profit" strat, sold it, bought prem A-5C and using almost the same tactic, which is spawn, bomb, j out, repeat, I was able to get my freedomfighter in under a month + I didn't feel like never playing war thunder ever again.
Use incendiary bombs for bases they wipe bases the best
Incendiary bombs give less RP / SL.
To gain more speed while bombing with the F-5c you can take less bombs, you can still destroy bases and get there quicker
Idk if it's still the case with 12.0 existing, but it used to be impossible to get kills in the 5c with all the missile busses floating around, so bombing was more reliable, now that it doesn't see top tier dog fighting is more relevant
Man thank you so much for this video I was using my f5c as a bomber when I get home I'm taking all my bombs off and sticking to straight dog fighting
Age 5, lmao, you made me luagh for 10 minutes strait, keep up the good work 🎉
tbh the tornado IDS is baller, you get two 6x drops = 2 bases, + all aspect aim9s.
Tbh best way is grabbing the one 1k and 2 fire bombs as it doesn’t weigh much and is enough to kill a nase
Unless it has been fixed, bombing bases with napalm doesn't give you any RP / SL for the damage caused by fire.
It still ads weight, so you still run into the same energy / speed deficit issues. They are just less severe.
I still don't recommend carrying bombs.
@@WalvisYT last time I used napalm I got SL from base bombig over time
The way I play: two napalms and one 1000lb(it’s the lightest payload that can destroy a base) than I go into the fight and I’m not too late because I used a lighter payload. Also tou can go into settings and make it so that the pylons drop once bombs are gone
I like bombing and it was the only premium that had everything I need to destroy a base. Infact the bomber tree was my first tree completed for America. It also helped with my awareness since my targets generally don't move .
First run is without bombs and getting 1-2 kilks, second run if there is time is with bombs ...thaths for me the best way cause bombing allone is boring af
Bombing with F5C is super easy. I get some altitude, and then angle down at my target base and get to Mach. I bomb, and then from there I pull over to dogfight and kill returning strike planes or others. It’s good stuff
Oml that J35 player is my friend and I remember that happening when I was with him in the SU-25 lol, I can even see myself in the background of that clip
Walv!s: If you don't, I'll steal your countermeasures.
*Me: In my stock jet* ¯\_(ツ)_/¯
"the bases are always there"
*Suddenly gets capture airfields x5 in a row.*
At this BR it's hard now for any plane to bomb bases thanks to the naval Tornado infestation stealing every base in every game.... My opener with the A5C was to drop on a base then go high up and dive on people, now bombing bases is impossible, the Tornado is ridiculously fast.
You can get rid most of the pylons after dropping the bomb, there is a setting for it.
Tornados get beaten to bases 9/10 times by F4S players grinding out F16’s.
@@fenriders7008 The 10.7 event Tornado gets downtiered almost every single game so no
@@kerotomas1 and what’s more common? The multiple tech tree Tonkas from three nations or an event reward plane? I’ve seen far more TT variants than the Marineflieger.
I see what hes getting at and I see how he got to his conclusion and I have to say that he did a very good job in giving both side a fair chance and a great job showing the difference between the two playstyles but I am going to have to disagree with him, he kinda forgot to add in the skill factor. Considering that most players that buy this plane to grind out the American tech tree aren't going to be as good as him when it comes to air to air combat and dogfighting, especially considering that the F-5C isn't the best air to air fighter due to it's poor performing IR missiles(AIM-9E) and the fact that you only get two of them. The F-5C only really excels in two areas, and those are energy retention (losing less speed when turning or performing maneuvers), and since the jet is so good at retaining its speed it is a pretty good dogfighter. So I personally believe that a less experienced player would have a lot more success using the F-5C as a bomber and once done bombing you start to look for fights, but obviously if you're as experienced as Walv!s you're going to have more success going for kills. The best bomb loadout I have used is 20 minutes fuel (10 if you get a small map and then return to base as soon as you're done bombing) and using two BLU-1 incendiary bombs and one 2000 LB bomb, I have found that this is the lightest bomb payload for the F-5C and you will out run anyone using a different payload, obviously use 10 minutes of fuel if you want to as fast as possible but on some maps you won't be able to make it back to your airfield. If you land all three bombs (the two flame bombs and the one 2000 pound bomb) it will be enough to kill a full base.
I just carry 1 napalm and the AA missiles, works alright and easy to dump if I need, doesn't tank its performance too much either. Plus the napalm does DOT so you get a bit of rp and sl as it ticks away
People think that an *average player* can get a 2:1 or 3:1 K/D but this is mathematically impossible. Every kill produces a death. But not every death is the result of a kill. The average K/D ratio across all players is 0.8. Of course this is somewhat lower for ground pounders and somewhat higher for fighters. But in the modern meta with US teams on both sides, noobs spamming the F5C to grind, and fairly consistent uptiers against Mig-23ML's, the F5C K/D likely hovers around 1.
Yes it is a skill issue. You yourself can get better. But when you do better, that makes someone else do worse. That's is simply how the system is set up.
Grinding AI and bases is different. It's not zero sum. If everyone just ground AI and bases, the whole game economy would be far more profitable. More total RP and SL would be awarded and fewer SL would be spent on repairs.
It would also be a whole lot less fun, so…
@@stormjet814 Grinding is grinding. Gaijin designed it to be painful. They based their whole business model on that fact. People trying to avoid grinding is why they buy premium time, premium vehicles, and GE.
Personally for grinding, if given the choice between an F-5C or an F-104 with a talisman, I choose the F-104 every time.
I fully acknowledge it's a skill issue, but I can't seem to dog fight very well in the F-5C. There are moments where I can absolutely troll the shit out of someone in a Mig-21, but most of the time I'm blown out of the sky by a missile I didn't/couldn't see before I can even fart. The guns when they land hits are devastating, but I have the accuracy of a musket with them, paired with the fact that in a head on fight, an M61 always seems to come out on top (from my anecdotal experience).
The most success I have in an F-5C is when I decide to be a pest to Tornadoes and SU-25s, but honestly that's like kicking a child on the playground.
Also, I have no evidence other than "feel", but I "feel" like they did something to the energy retention of the F-5C in recent months. I find myself losing nearly all speed and getting out turned by everything these days. Again. F-104 every time. Better results.
I should also note that those woes are ONLY for Air RB. in Air AB, it's like everyone is just brain dead. I can top the board while dog fighting with a full bomb load. It just sucks the RP/SL in Air AB is awful.
My personal favourite about using air superiority plane carry full bomb in Air mode
The Raddit moment : ask "how much bomb I need to carry in F-16"
When commenters ask *"WHY?"*
He said F-16 is multi-role fighter mean he can
And I'm like "air isn't clear and why deploy CAS before gain air superiority"
Chuck on flaps and gain altitude then loose altitude with caution to gain speed then gain altitude with everything retracted.
With the F5 I usually take one 2000lb bomb and drop it on something while I'm looking for a fight. Works well in sim because it can take a couple minutes to find a fight sometimes. I use the f4e the same way. I do not play anything other than sim, but if I did I probably wouldn't carry bombs. Enemies are too quick and easy to find in ab and rb
I grinded the F4c with the F5c then put a Tali on the F4c during the sale for peanuts and used the F4c as a bomber to grind the F14 and the F16. It was boring just doing one thingwith the F5c because it sucks as a bomber. The F4c comes with 3x more missiles, never sees an F14 and can get to a base first more times than not.
I prefer to do both. mach 1 on the deck to the closest bomb target. kill that, then start duking it out in the air. you can actually get the Aim9Es to work when you come up from the enemy side of the furball where they are not watching for you.
I’ll typically carry a single 2000lb to mop up a base or eliminate some grounds
the reason why i think people bomb in the F5C is that most of who buy's it are new people to the game and dont know how to fight, therefore bombing bases is more consistent then getting maybe one kill on someone who wasnt paying attention
now the inteo, that is what we call a prime „K/D denial“
I agree with your points but me as a US player grinding up and currently at rank 3 its just faster with the bonuses
Well, the best way to do that is to take a 2,000 lb and napalm because that gives you way better fight performance and you can still knock out a base and you can still bomb people on your tail with the splash damage from the 2000 pounder
This mans got more stats and exel sheets than my projects in the company. respect
I recommend taking 4x napalm bombs, you kill one base and aren't slow as snail
"yes 2 of u actually" was hard lmao
really good and honest video! The real problem with the jet bomber play style is few of them help to win the game. Most of them die straightly on the way bombing or just on the way back to airfield to rearm and bomb base again! I experienced many times that some players fly right through battle field leaving their teammats fighting against enemies. Some may explained that they don't need skill but just faster grinding. But after that, you know nothing about positioning, how to shoot missiles and dogfght. Finally you got your favorite jets, knowing nothing how to fly it. It just not sounds fun to me. After all, I play games for fun not for grinding.
I do not own the F5C, but I'm familiar with the Tec tree variants.
I think that the most effectiv way is tu use 4 napalm bombs, they are not very heavy and you can destroy at least 1 base. After Bombing go as fighter.
With the full bomb load the performance of the aircraft is to low, you are not the first one @ the target and have many problems to dodge enemy planes.
I don’t get nearly that much rp/game. I only get 1,000ish a game and around 5 kills
Im a terrible dogfighter but an amazing bomber. Each game I can get constantly 15k+ RP on this plane
F5C has one the worst accelerations at its tier. Reddit comes the the conclusion to load it up with bombs, Checks out
The problem with F5C bombing is that most of the players who are doing it are grinding for fighters in high tier that they want to play, but by bombing they trap themselves by not learning how air combat works in ARB and will then do terribly when they reach top tier.
the powerpoint was very informative, needs more um and some pauses because your partner made it but you all have to present.
I honestly agree. From my experience, I have been doing better bombing with the F5C than getting air kills. Why? Because EVERY game is a full uptier! All my games are myself and a few others in the F5C and the rest are A10s while other team has Migs, Tornadoes and even F14s! It just doesn't make sense. You can't do anything against those 3 in the F5C. So completely ignoring everyone you can almost always have atleast 1 base every game
Need this comparison for A10A Early :) Thanks for the video
I’m a level 39 currently researching the f15, and I use the f5 to grind it, and hate when people bash me for it
I play it as a speed bomber with 2 napalms and 6 250lb bombs. I dont use any aim 9e. Although still not as fast as say a tornado youre still going to be faster at any base than most other f-5c.
i saw this video and the intro and love you for that!! and thanks for the tipp
I play without premium acc and I decided to test this, I played 20 matches of each bombing and fighting and on average I got 5 kills dogfighting and 1 base and 2 kills bombing, and it was basically the same so I just suggest doing what makes it ‘fun’ for you so the grind feels faster
This is the exact thing i have been saying to every f5c bomber ive seen, ive told them countless times to not bring bombs they make the victory even harder. Why would they do this instead of getting a dedicated bomber is beyond me. Now crosing my finger that every f5c bomber see this and stop bombing.
Because the f5c is a good bomber when you bomb you can dogfight dogfighting has to many variables to take into sense bombing you get to the base look around then bomb then fly back to base or use the aim-9E which suck really bad all they are just aim-9B with a bigger seeker aspect and thats it anyone who pays attention will flare one time and its gone
I just hat that every f5c bomber steals bases then immediately dies instead of covering me as I now have to fly to a further base.
@@prolordyt9356 No, the f5c is a bad bomber they never finish bases and they are the best fighters. F5c should be fighting not stealing bases, they are always the reason why we loose because they are stupid and steal bases from f105
I like to just take 3x1000lbs bombs. Still doesn’t preform great but good enough. I also take a wide high angle to the bases so the enemy’s usually are past there own bases and don’t notice me and leaves me in a good spot post drop.
This video reminds me of the time i got a Enemy in the airfield with a 50kg bomb in the f.222.2 at 6k meters
This might just be me, but I take a couple of lighter bombs and bomb some ground targets and then go fight. Worst case I drop the bombs if it looks like I cant get to a ground target because someone is coming to intercept me.
I never carry the full bomb load in my f5c, my setup is 12x250lbs bombs + 1x750lbs bombs + 2 missile = just about 2000kg which is enough to destroy 1 base while still being much faster than full bomb load
The greatest factor that you did not seem to account for in the consistency of SL and RP gain is that game duration and "activity" during that period are both play a significant role. So unless you're consistently controlling how long games last, there will always be significant deviations in SL and RP gain between games.
This is a valid concern, and its one of the reasons I looked at multipole games rather than just one. There will always be deviations, there is no point in trying to eliminate all of them. You can minimize their influence by gathering as many samples as reasonably possible.
I do this but in my F5c with the snakeyes. Had no clue it gets retard bombs. They dont slow you too much either, you can run 5 fin bombs and still 2 missles yet reach mach speeds
*Looks around F5C players*
Do you guys not have a Gau8A with 2 Aim9Ls and great low speed turning?
Let me explain, the first plane I bought was the A2D-1 on a 95% discount for christmas. It is by far my most played prop aircraft. It's biggest issue is low speed, but wonderful low speed characteristics. Being able to exploit my low speed to force an overshoot or dip into their inside is a playstyle I built quickly. It's the reason why I prefer the A10 as a dogfighter. Really I only use the 9L to hit a target too far away or when I'm not really doing anything. Usually I hit a ground target to bait a Mig, swing out, let them overshoot, then cut them in half.
Now, is the F5C a downright better aircraft in every way except missiles? Yes. I can still perform in it quite well, dancing around the enemy at .9mach with little to no speed loss. My problem with it is that it's put of my comfort zone. Ive gotten so used to always being slower that it feels out of my element. So, I grab the A10, kick the brain on, and play some mind games with the enemy, just so they can do something stupid enough for me to exploit, just like the good ol days of the A2D
I guess I'm just coping that it took me 20 hours to get good at the F5C, when I could just jump into the A10 and instantly apply all of the A2D's tech that I had learned, with 2 extra rocket powered flava as a bonus.
getting a kill is being dependent on your team in a way that there are other fighters that can assist you by getting kills instead of abusing their plane as a bomber, but this is just a devils circle, so when you have a lot of fighters bombing the bases are not there anymore when you are at the bases, so you just wasted all your potential with bombs and dont even get to bombing
I kept it light and ran with a dude, 2 750's and 2 500's with the Aim's and grinded to the Tomcat in a blaze bro.