I like the melody created, but the biggest doubt is the patch used on this sound. Cuz it seems your patch has some lfo on the pitch of the oscillator aligned to the grid, just wanted to know if it is this because it makes so much difference on the melody
I can check in a week once I'm back but let's say even if there would be an arp in there you can still draw notes over the top. Depends a bit on how random things are.
Thanks for the Video. On a normal headset the intro sounded best. Why is this with FMs in DAWs because sometimes when they pull high fms on Analog Modular systems and go nuts on Octave/ Pitch its still sounds awesome? Are the simulationen in our daw not accurate enough?
I believe you can design anything in digitally. Even though hardware freaks will not agree with me. In the end an audio signal is just amplitude over time. So any information could be potentially printed into that wave. On hardware, you have sometimes side effects that are more pleasant to the ears then if it would be processed at it is. Eg tape effects vs bluntly clipping stuff. But tbh I don't so much hardware maybe some hardware enthusiasts here in the community know this?
Very cool tricks!! my suggestion for a new tutorial is, how to obtain a blanced of lowend in the end result.
Do you mean the kick to the bass, or the K&B to the rest?
@@Psiger kick and bass to the rest
I like the melody created, but the biggest doubt is the patch used on this sound. Cuz it seems your patch has some lfo on the pitch of the oscillator aligned to the grid, just wanted to know if it is this because it makes so much difference on the melody
I can check in a week once I'm back but let's say even if there would be an arp in there you can still draw notes over the top. Depends a bit on how random things are.
Thanks for the Video. On a normal headset the intro sounded best. Why is this with FMs in DAWs because sometimes when they pull high fms on Analog Modular systems and go nuts on Octave/ Pitch its still sounds awesome? Are the simulationen in our daw not accurate enough?
I believe you can design anything in digitally. Even though hardware freaks will not agree with me. In the end an audio signal is just amplitude over time. So any information could be potentially printed into that wave.
On hardware, you have sometimes side effects that are more pleasant to the ears then if it would be processed at it is. Eg tape effects vs bluntly clipping stuff. But tbh I don't so much hardware maybe some hardware enthusiasts here in the community know this?
@@Psiger Thanks for detailed answer