It’s crazy that I started watching LSV doing vintage cube drafts like 6 or 7 years ago. Thanks to him I was introduced to the best magic format and built a vintage and tribal cube lol
Oko is weird in that he's a really well-designed card that is balanced terribly. His loyalty abilities all synergize well into a package that breaks the standard planeswalker mold. If you reduced every loyalty number on his card by 1, you'd have a card that's still fundamentally the same design, but it would never have taken over the game the way the original did since the elk can take him out much easier. You're right on about companion though. Maro once said that in an older set they tried a mechanic where you could have a card start in your hand at the cost of drawing one fewer card at the start of the game. After one playtest, they scrapped the mechanic entirely. In light of this, it's surprising they even printed companion.
Agreed, Oko should at least have been balanced so that, if your opponent has a single creature and you Elk it, the Elk should be able to kill Oko in two swings before he make a food token blocker. It's such a basic play pattern and it's shocking that they missed it.
Did we really go an entire round of bad design trivia without mentioning Mental Misstep? I understand we already talked about phirexian mana but it seems like an unforgivable omission 😂
I would like to know if they actually playtest the cards in the FFL because there have been some cards over the years that seemed too powerful to have been tested thoroughly.
Lurrus doesn't let you play lands--it says 'cast a permanent spell.' If Lurrus let you play fetchlands from the graveyward, it would have been even better in Modern!
7:27 This is Stowaway over Teferi and imo it's not even close. In pack 1, neither T3f3ri or Swords wheeled from pack 1, and you saw hints that reanimator is open, plus Stoaway is one of the best "fair" cards in the cube even if you are not reanimator. Even if I was UW cheons I'd have to think hard when choosing between Stowaway and big Teferi.
Ok never, it fucking wheeled! :D Damn, I don't even remember the last time I saw such a ridiculous wheel. It's like a Remand or a blue Signet wheeling.
As someone who started seriously playing competitive magic around the year 2000, my top 10 poorly designed cards are the following in no particular order, and keep in mind "for the era they were printed in" applies here: Oko, Thief of Crowns Sensei's Divining Top Mistbind Clique Bloodbraid Elf Arcbound Ravager Jace, the Mind Sculptor Delver of Secrets Primeval Titan Emrakul, the Aeons Torn Collected Company
I feel like this is more a list of overpowered cards for their respective time and place, but they aren’t necessarily bad design. If you added another (1) to Oko for example he may not seem like a badly designed card anymore. I think what LSV is describing is like with a card like Moat that just straight up beats some decks cold and makes others just like a total slog. The example of the companions is it seems like bad design because it makes you pigeon hole your deck building in order to have access to some very powerful card guaranteed every game. I feel lik WOTC should have learned this mistake from Hearthstone where it feels like they pinched the idea where they had two cards that respectively allowed only even or odd cards in your deck to start with a huge power boost turn 1 by having them in your deck. They kind of ruined standard in that format for their entire cycle and then are still present in Wild (HS version of Leagacy). It’s just kind of bad design to say “Okay restrict your deck building for the promise of some type of guaranteed pay off.”
@@Nightwing690 thats power level youre talking about; when lsv is referring to design hes talking more about concept than the balance of numbers on the card. oko and top are insanely powerful and also horrible design because they tend to make play less fun by being unnecessarily centralizing (and in top's case, taking way too long just to use). collected company is very powerful, sure, but its fucking SICK to cast and a lot of fun both in deckbuilding and in play.
Respectfully, I disagree about Bridge from Below. In terms of a Future Sight card, it's a super novel build-around that creates only interesting, synergy decks.
Bridge has the problem that a lot of bad designs have: it bypasses the mana system. Getting something for no mana is a huge deal. If Bridge simply required you to pay {1} to get the zombie token, it would probably be fine.
It’s crazy that I started watching LSV doing vintage cube drafts like 6 or 7 years ago. Thanks to him I was introduced to the best magic format and built a vintage and tribal cube lol
that is not how you spell limited
@@popo237 to be fair cube is a subset of the best format
There's a need for more LSV Vintage Cube content on YT
There are 3 certainties in life. Death, Taxes, and LSV playing blue
Finally something worth watching!
Oko is weird in that he's a really well-designed card that is balanced terribly. His loyalty abilities all synergize well into a package that breaks the standard planeswalker mold. If you reduced every loyalty number on his card by 1, you'd have a card that's still fundamentally the same design, but it would never have taken over the game the way the original did since the elk can take him out much easier.
You're right on about companion though. Maro once said that in an older set they tried a mechanic where you could have a card start in your hand at the cost of drawing one fewer card at the start of the game. After one playtest, they scrapped the mechanic entirely. In light of this, it's surprising they even printed companion.
Agreed, Oko should at least have been balanced so that, if your opponent has a single creature and you Elk it, the Elk should be able to kill Oko in two swings before he make a food token blocker. It's such a basic play pattern and it's shocking that they missed it.
34:45 "what would be nice is to draw something decent this turn" ah yes, magik
Did we really go an entire round of bad design trivia without mentioning Mental Misstep? I understand we already talked about phirexian mana but it seems like an unforgivable omission 😂
And skullclamp
The bad design talk was obnoxious
@@MrDavidpopo i don't like you the talk was dope
I’m pretty sure mental misstep was the genesis of the conversation
Companion was just a try to cash in on the popularity of EDH by adding “commanders” to regular constructed
I’m a simple man. I see LSV playing Vintage Cube, I click.
I would like to know if they actually playtest the cards in the FFL because there have been some cards over the years that seemed too powerful to have been tested thoroughly.
Even when he misses, he doesn't miss
Was Skullclamp mentioned? I dunno if I missed it or not
"theres just one card in the cube that punishes you for attacking there... Bud i had it DECE" now thats a tattoo if ive ever seen one
I know this is old, but Innistrad is a good example of top-down design. The cards and mechanics mixed together to add to the flavor of the story.
I remember the gamebreaking karn ult match! That was forever ago lol.
So weird to see LSV pass up a fifth pick Parallax Wave without even a mention.
LSV 🤝 drafting 10+ lands
First pick mana drain 3rd pick remand, I'd be excited also
Game 2: I believe in truth, but I’m also a big fan of justice. -Superman
Great stuff!
If Yorion had been just a 4/5 flyer with no blink effect, same restriction, original companion rule. Would it still have been pretty strong?
I believe that just a 4/5 flyer, even with original mechanic, would be underwhelming.
With the original companion rule? Probably pretty strong. A 4/5 flier is pretty strong, can block for a long time.
Standard only but people would definitely play it
Stomped by mono white was hilarious XDD
22:00 missed out on sunbaked Canyon w/ lurris
Lurrus doesn't let you play lands--it says 'cast a permanent spell.' If Lurrus let you play fetchlands from the graveyward, it would have been even better in Modern!
LSV using scryfall is a scathing review of WoTC
even maro uses scryfall
Yes
7:27 This is Stowaway over Teferi and imo it's not even close. In pack 1, neither T3f3ri or Swords wheeled from pack 1, and you saw hints that reanimator is open, plus Stoaway is one of the best "fair" cards in the cube even if you are not reanimator. Even if I was UW cheons I'd have to think hard when choosing between Stowaway and big Teferi.
Apparently, I was even more correct than I thought, getting passed Entomb and Mystical Tutor in the next pack.
Ok never, it fucking wheeled! :D Damn, I don't even remember the last time I saw such a ridiculous wheel. It's like a Remand or a blue Signet wheeling.
LSV! LSV! LSV!
no way bridge was not intentionally designed with dredge in mind.
The only early years unforgivably bad design on my list is Shahrazad. You knew better.
but it's so FLAVORFUL
I take Teferi over probe. The static ability. The bounce, the card draw
As much as I love watching you play. You were super quiet on my side today. Dunno why, but it was at least 50% lower than usual.
All of my favourite cards are on your 'bad design' list 😂
thoughtsize btw
Noice
1:30:00 cheat to win, but is the game even fun anymore?
I like phyrexian mana, I think it’s cool
Channel has to be one of the 10 worst designs as well.
#FreeOko
I'm shocked LSV thinks Winota is an awesome design. I think it's terribly overpowered and horribly designed, as are so many cards these days.
As someone who started seriously playing competitive magic around the year 2000, my top 10 poorly designed cards are the following in no particular order, and keep in mind "for the era they were printed in" applies here:
Oko, Thief of Crowns
Sensei's Divining Top
Mistbind Clique
Bloodbraid Elf
Arcbound Ravager
Jace, the Mind Sculptor
Delver of Secrets
Primeval Titan
Emrakul, the Aeons Torn
Collected Company
I feel like this is more a list of overpowered cards for their respective time and place, but they aren’t necessarily bad design. If you added another (1) to Oko for example he may not seem like a badly designed card anymore. I think what LSV is describing is like with a card like Moat that just straight up beats some decks cold and makes others just like a total slog. The example of the companions is it seems like bad design because it makes you pigeon hole your deck building in order to have access to some very powerful card guaranteed every game. I feel lik WOTC should have learned this mistake from Hearthstone where it feels like they pinched the idea where they had two cards that respectively allowed only even or odd cards in your deck to start with a huge power boost turn 1 by having them in your deck. They kind of ruined standard in that format for their entire cycle and then are still present in Wild (HS version of Leagacy). It’s just kind of bad design to say “Okay restrict your deck building for the promise of some type of guaranteed pay off.”
@@paulm2163 My list was more directed towards cards that were badly designed for the era they were printed yes.
@@Nightwing690 thats power level youre talking about; when lsv is referring to design hes talking more about concept than the balance of numbers on the card. oko and top are insanely powerful and also horrible design because they tend to make play less fun by being unnecessarily centralizing (and in top's case, taking way too long just to use). collected company is very powerful, sure, but its fucking SICK to cast and a lot of fun both in deckbuilding and in play.
@@vecvecvec to be fair, company kind of has the problem of being the only viable way to play creatures if the format isn’t powerful enough
counterbalance is bad modern design
Respectfully, I disagree about Bridge from Below. In terms of a Future Sight card, it's a super novel build-around that creates only interesting, synergy decks.
Itd be more interesting if it could only be put in your yard by paying 3 mana and if it got milled it was shuffled back in.
Bridge has the problem that a lot of bad designs have: it bypasses the mana system. Getting something for no mana is a huge deal. If Bridge simply required you to pay {1} to get the zombie token, it would probably be fine.
The design talk is annoying. Feels like you are holier than thou. I want the old lsv who had fun and just enjoyed the game
Have you watched LSV recently? That's his shtick these days