To farm the ring you can snipe the cat from the stairs that lead up to where you summon the lightning boss and makes it much easier to fight it on the middle of the stairs than fighting all the other mobs as well
Yeah, definitely easier if you're solo! There are a lot of people farming it in general because of the raid at the moment though, so may be easier to just find someone else to go with an easily clear it at the top. Means you can just set a timer for 4:30 mins and come back, that's what we did.
People really not understanding that Sundering Riposte doesnt have any value because the rest of the team has enough rend already and you'd be better served by having refreshing. Also, Momentum is currently bugged and counts for the first hit of Flurry.
Hm, can't recreate the Momentum/Flurry issue you're describing. I does consistent damage across all hits for me (just tested on dummy), so I don't think that bug exists in the current version of the game.
riposte as an ability by itself has tons of value though, it can negate any damaging ability in the game. Unless you think you're so advanced you will never get hit once in the fight whatsoever.
@@Google_Censored_Commenter You're not getting hit by any relevant damage in the fight as melee. There's nothing that poses any significant threat to you when running full Jasper.
I don't see a reason why you wouldn't go with Riposte and get Sundering riposte on your armor instead of just putting points on random stuff that does not have any use. You anyway need to dodge/block the worm heavy attacks. Or is there something I'm missing here?
You'd get very minimal use out of Riposte, especially when your tank it ranged tanking but even when he's not. The worm doesn't really do that many swipes and you can grit through them with Flurry anyways. Also, Sundering Riposte is a wasted perk, since the boss should consistently be at rend cap and Riposte's uptime would be way too low to reliably contribute to that. The only Rend perks that should be taken into the fight are ones that you can at least guarantee near 100% uptime on. You're better off having more Refreshing on armor.
You'd get very minimal use out of Riposte, especially when your tank it ranged tanking (=no swipes) but even when he's not. The worm doesn't really do that many swipes and you can grit through them with Flurry anyways. Also, Sundering Riposte is a wasted armor perk, since the boss should consistently be at rend cap with any group running this setup and Riposte's uptime would be way too low to reliably contribute to that. The only Rend perks that should be taken into the fight are ones that you can at least guarantee near 100% uptime on. You're better off having more Refreshing on armor. I'd say that even though Desperation is a very low value perk, you likely get more benefit out of it than out of Riposte. At that point, the max you can spend on Riposte and still reach Momentum is 2 points. The Empower from Insult to Injury hardly benefits you, since you're at Empower cap when picking up Sword (it only benefits Bleed dmg slightly). Riposte is also 50% weapon damage, so way less than a light attack or 2 hits of Flurry you could do in the same time. You'd have to counter his swipe absolutely frame perfect every single time for it not be a DPS loss. If you want to bring it into the fight as a 1-2 point safety net, that's fair. But when running full Jasper and maybe also having a ranged tank, you don't really need any safety nets imo.
This popped up for some reason so I've watched it. It's funny how we take what YTers say as Gospel yet in this very video "Elemental Version doesn't do anything ij the fight", yet it's well known now that it helps with Acid...in tired of YTers
According to the files, it's the same bleed so it likely does. That said we're currently running one person with Tondo anyways, so it's definitely applied.
I don't think you understand how this build works. This is only effective now because of a recent change, that gave Flurry the Bleed stack. Otherwise other Rapiers wouldn't be able to consume the Bleeds with their FnF, which would result in significantly less raid damage. This isn't the same as the standard evade build, despite the changes being relatively minimal.
While it is funny, any rapier main who knows what they're doing would easily be able to fit in tondo and be able to animation cancel it properly with evade EVERY TIME. Ask a real expert about this. Also, if you're gonna bother going int, get 250 for the +30% bleed duration. Yes, it counts as a spell. Surprised someone as experienced as you don't know about it.
You clearly don't understand how Sandworm with multiple rapiers works at all. Tondo would give you the same effect that the last point in Flurry gives you while being a DPS loss compared to speccing the last point in Flurry and using a light attack. The only way to have both (which has no benefit since bleed is capped at 3 stacks between ALL rapiers) is to sacrifice other damage perks. 300 DEX is more consistent DPS than banking on the bleed increase from 250 INT. You can do either depending on your exact setup, but 250 INT is absolutely not a must. All of your knowledge seems to be entirely based on a standard Blood Rapier build, which simply doesn't apply for more than 1 person on Sandworm.
@@DukeSloth The idea that tondo has no benefit because bleeds cap at 3 stacks is simply false. By that logic flurry's bleed has no value either. If you're worried about overstacking, run more finishes. More finishes = more bleed consumes. You can sacrifice refreshing strikes easily, the 1% cdr per hit is not significant. Again, if you were an expert, or had asked one, you would know you have enough cdr already. As for 340 dex, 210 int vs 300 dex, 250 int, there is NO dps loss, because the int scaling is higher. Run the numbers yourself, instead of just relying on your intuition. You're simply leaving 30% bleed damage on the table for no reason. Why run a bleed build if you're not gonna take advantage of this bonus? You're also neglecting whatever extra damage the int gives to your offhand. All your knowledge seems to be entirely based on what other people have told you, and your rudimentary knowledge of how rapier works. Once again, consult an expert before you make these videos.
@@Google_Censored_Commenter That's not how bleeds work. You're still at a stack cap of 3 and only 3 can be consumed at the same time. You end up having a bunch of Bleeds and FnFs go into the void either way if they happen to be used right after another one (which would happen a lot more if everyone is running Tondo AND Bleed Flurry). Refreshing strikes is 7% CDR from Evade+LA+Flurry alone, that's a massive DPS loss across a fight in addition to the Tondo base dmg loss. You seem to be confused about the available amount of attribute points in the game. It's 300/210 or 260/250. No idea where your extra 40 points come from. There is a DPS loss. Run both specs and hit a dummy. The 300 dex build does slightly more damage. This adds up because most of your damage throughout the fight is from Rapier. You can't offset this via an int gem either, since this fight has near 100% Diamond uptime. Yes, you get some higher offhand damage in return, but that's only relevant if your offhand damage is anywhere near as high as your mainhand damage to begin with. It's also offset by having the 300 dex perk, which can guarantee a crit on every part of Ice Spike (easier to confirm on this boss) or Pylon shot. Again, I'm not opposed to running 260/250, since the overall outcome can be nearly the same if you don't have Anhurawak, 300/210 is simply more consistent. I'm curious, have you actually cleared the raid? Because your other comment about the damage you take during the raid makes it sound like you haven't. So I'm wondering which "expert" you're referring to here? I've talked to 2 of the most knowledgeable people on the rapier in this entire game, Hrodgir and XR, plenty of times. One of which had the world first Sandworm clear while the other - whose group I'm part of - had the world first flawless Sandworm kill. Which "expert" should I be consulting instead that's supposedly so much more knowledgeable on the topic of Rapier builds for Sandworm than these two? And speaking of Hrodgir, are you even aware of his extensive Blood Rapier guide? Because if yes, you would know that DoTs are capped at 20 seconds. Between Blood Letting on Heart of Anhurawak and To The Bone on Flurry (also applies to future applications), which this build both has, you already reach Bleed cap. There's not value in the 250 int perk at that point.
Dude, sloth, why the hell do I have to be aware of a games instocks???, dude I just want to play and have fun, not having a dude talking about market changes…. Geez…. Not related to this video in particular
you can fall thru as a tank if you are melee on the left side as well
To farm the ring you can snipe the cat from the stairs that lead up to where you summon the lightning boss and makes it much easier to fight it on the middle of the stairs than fighting all the other mobs as well
Yeah, definitely easier if you're solo! There are a lot of people farming it in general because of the raid at the moment though, so may be easier to just find someone else to go with an easily clear it at the top. Means you can just set a timer for 4:30 mins and come back, that's what we did.
@@DukeSloth I just teach the others the staircase method unless they’re doing it quickly at the spawn point
Can i use this full dextérity with bow ?
Would this build be useful for m10s aswell?
People really not understanding that Sundering Riposte doesnt have any value because the rest of the team has enough rend already and you'd be better served by having refreshing.
Also, Momentum is currently bugged and counts for the first hit of Flurry.
Hm, can't recreate the Momentum/Flurry issue you're describing. I does consistent damage across all hits for me (just tested on dummy), so I don't think that bug exists in the current version of the game.
riposte as an ability by itself has tons of value though, it can negate any damaging ability in the game. Unless you think you're so advanced you will never get hit once in the fight whatsoever.
@@Google_Censored_Commenter You're not getting hit by any relevant damage in the fight as melee. There's nothing that poses any significant threat to you when running full Jasper.
@@DukeSloth im sorry. I mistyped. It applies to the first *bleed* from flurry.
@@natehiggers42069 Ah, so the first bleed tick?
Why I'm only using two abilities in raids: DukeSloth told me to.
Been using it for over a year❤
I don't see a reason why you wouldn't go with Riposte and get Sundering riposte on your armor instead of just putting points on random stuff that does not have any use. You anyway need to dodge/block the worm heavy attacks. Or is there something I'm missing here?
Worm doesn't do melee attacks if the tank is ranged.
@@atezeon Thanks. That's actually good to know.
@@atezeon wrong, you can trigger riposte (or sundering riposte) when the boss does his heavy attack
@@atezeon this is NOT true at all the boss will still do its heavy attack on the meele
You'd get very minimal use out of Riposte, especially when your tank it ranged tanking but even when he's not. The worm doesn't really do that many swipes and you can grit through them with Flurry anyways. Also, Sundering Riposte is a wasted perk, since the boss should consistently be at rend cap and Riposte's uptime would be way too low to reliably contribute to that. The only Rend perks that should be taken into the fight are ones that you can at least guarantee near 100% uptime on. You're better off having more Refreshing on armor.
riposte instead of the 5 other points with sundering? u can riposte his mini swipe unless im missing something
You'd get very minimal use out of Riposte, especially when your tank it ranged tanking (=no swipes) but even when he's not. The worm doesn't really do that many swipes and you can grit through them with Flurry anyways. Also, Sundering Riposte is a wasted armor perk, since the boss should consistently be at rend cap with any group running this setup and Riposte's uptime would be way too low to reliably contribute to that. The only Rend perks that should be taken into the fight are ones that you can at least guarantee near 100% uptime on. You're better off having more Refreshing on armor.
I'd say that even though Desperation is a very low value perk, you likely get more benefit out of it than out of Riposte. At that point, the max you can spend on Riposte and still reach Momentum is 2 points. The Empower from Insult to Injury hardly benefits you, since you're at Empower cap when picking up Sword (it only benefits Bleed dmg slightly). Riposte is also 50% weapon damage, so way less than a light attack or 2 hits of Flurry you could do in the same time. You'd have to counter his swipe absolutely frame perfect every single time for it not be a DPS loss.
If you want to bring it into the fight as a 1-2 point safety net, that's fair. But when running full Jasper and maybe also having a ranged tank, you don't really need any safety nets imo.
I usually try to evade right before my flurry to empower the bleed since i have omni on the rapier
Surely it only empowers the first attack of flurry..
This popped up for some reason so I've watched it. It's funny how we take what YTers say as Gospel yet in this very video "Elemental Version doesn't do anything ij the fight", yet it's well known now that it helps with Acid...in tired of YTers
can anyone confirm flurry's bleed procs keen tondo?
According to the files, it's the same bleed so it likely does. That said we're currently running one person with Tondo anyways, so it's definitely applied.
Oh you can definitely glitch through the worm with a spear. Don’t ask me how I found that out 🤣
Interesting, were you running skewer by any chance? We ran a lot of spears at the start and no one ever fell through, but we only ran 2 skewers.
@@DukeSloth yep I skewered his ass and fell through 🤣 it did what you see there that slow fall and then eventually I died.
@@ImAlwaysFrisky Hahaha oh no, thought that was rapier exclusive :D
I got me a vicious Omni beast rapier for 100k…. Very worth it
Ohh nice, still rolling for one myself! Congrats!
Bought mine for 20k. Someone messed up. 😂
Why don't you go 500 int if u want to maximize dmg with ig rapier? Imagine the dmg u will have on pylon xd
Because your IG doesn't do that much dmg overall and you're lose important perks.
Someone finally figured it out. Put riposte on that bar too
caution: you will get injury lol
welcome to classic evade rapier without tondo. that build is existent since laz and chardis can be melted like that. GJ making a video to that now.
I don't think you understand how this build works. This is only effective now because of a recent change, that gave Flurry the Bleed stack. Otherwise other Rapiers wouldn't be able to consume the Bleeds with their FnF, which would result in significantly less raid damage. This isn't the same as the standard evade build, despite the changes being relatively minimal.
While it is funny, any rapier main who knows what they're doing would easily be able to fit in tondo and be able to animation cancel it properly with evade EVERY TIME. Ask a real expert about this.
Also, if you're gonna bother going int, get 250 for the +30% bleed duration. Yes, it counts as a spell. Surprised someone as experienced as you don't know about it.
You clearly don't understand how Sandworm with multiple rapiers works at all. Tondo would give you the same effect that the last point in Flurry gives you while being a DPS loss compared to speccing the last point in Flurry and using a light attack. The only way to have both (which has no benefit since bleed is capped at 3 stacks between ALL rapiers) is to sacrifice other damage perks.
300 DEX is more consistent DPS than banking on the bleed increase from 250 INT. You can do either depending on your exact setup, but 250 INT is absolutely not a must.
All of your knowledge seems to be entirely based on a standard Blood Rapier build, which simply doesn't apply for more than 1 person on Sandworm.
@@DukeSloth The idea that tondo has no benefit because bleeds cap at 3 stacks is simply false. By that logic flurry's bleed has no value either. If you're worried about overstacking, run more finishes. More finishes = more bleed consumes. You can sacrifice refreshing strikes easily, the 1% cdr per hit is not significant. Again, if you were an expert, or had asked one, you would know you have enough cdr already.
As for 340 dex, 210 int vs 300 dex, 250 int, there is NO dps loss, because the int scaling is higher. Run the numbers yourself, instead of just relying on your intuition. You're simply leaving 30% bleed damage on the table for no reason. Why run a bleed build if you're not gonna take advantage of this bonus? You're also neglecting whatever extra damage the int gives to your offhand.
All your knowledge seems to be entirely based on what other people have told you, and your rudimentary knowledge of how rapier works. Once again, consult an expert before you make these videos.
@@Google_Censored_Commenter
That's not how bleeds work. You're still at a stack cap of 3 and only 3 can be consumed at the same time. You end up having a bunch of Bleeds and FnFs go into the void either way if they happen to be used right after another one (which would happen a lot more if everyone is running Tondo AND Bleed Flurry). Refreshing strikes is 7% CDR from Evade+LA+Flurry alone, that's a massive DPS loss across a fight in addition to the Tondo base dmg loss.
You seem to be confused about the available amount of attribute points in the game. It's 300/210 or 260/250. No idea where your extra 40 points come from. There is a DPS loss. Run both specs and hit a dummy. The 300 dex build does slightly more damage. This adds up because most of your damage throughout the fight is from Rapier. You can't offset this via an int gem either, since this fight has near 100% Diamond uptime.
Yes, you get some higher offhand damage in return, but that's only relevant if your offhand damage is anywhere near as high as your mainhand damage to begin with. It's also offset by having the 300 dex perk, which can guarantee a crit on every part of Ice Spike (easier to confirm on this boss) or Pylon shot.
Again, I'm not opposed to running 260/250, since the overall outcome can be nearly the same if you don't have Anhurawak, 300/210 is simply more consistent.
I'm curious, have you actually cleared the raid? Because your other comment about the damage you take during the raid makes it sound like you haven't. So I'm wondering which "expert" you're referring to here? I've talked to 2 of the most knowledgeable people on the rapier in this entire game, Hrodgir and XR, plenty of times. One of which had the world first Sandworm clear while the other - whose group I'm part of - had the world first flawless Sandworm kill. Which "expert" should I be consulting instead that's supposedly so much more knowledgeable on the topic of Rapier builds for Sandworm than these two?
And speaking of Hrodgir, are you even aware of his extensive Blood Rapier guide? Because if yes, you would know that DoTs are capped at 20 seconds. Between Blood Letting on Heart of Anhurawak and To The Bone on Flurry (also applies to future applications), which this build both has, you already reach Bleed cap. There's not value in the 250 int perk at that point.
?
Dude, sloth, why the hell do I have to be aware of a games instocks???, dude I just want to play and have fun, not having a dude talking about market changes…. Geez…. Not related to this video in particular