Hans Grösse vs Mutants - Wolfenstein 3D : Monster Infighting - DOOM: RETRO ARENA - BOSS BATTLE

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  • Опубликовано: 12 янв 2025

Комментарии •

  • @NinjaNezumi
    @NinjaNezumi 3 месяца назад +22

    The problem with Wolf 3D enemies is they have no immunity to gunshots from the same type of enemy. So a lot of these zombies are killing each other.

    • @warrax111
      @warrax111 3 месяца назад +4

      yes, but in wolf, they were even transparent, so could shoot all at once.
      also mutants were more deadly. they shooted faster.

    • @WeirdVideoGames
      @WeirdVideoGames 3 месяца назад +3

      Doom enemies don't have immunity to gunshots from the same types of enemies either...

    • @panthekirb7561
      @panthekirb7561 3 месяца назад

      ​@@warrax111 *shot faster

    • @warrax111
      @warrax111 3 месяца назад

      @@panthekirb7561 *They shot faster.

  • @joso5654
    @joso5654 3 месяца назад +5

    Despite the friendly fire issues, I really like this new Wolfenstein setup you're experimenting with. I also like the "obstacle course" you started in this series. I would love to see something like this in your ongoing Doom series. Love the work and keep the content flowing! :D

    • @DeVoR-ONE
      @DeVoR-ONE  3 месяца назад +3

      Thank! I'm also very glad that you're watching me!

  • @ZioMcCall
    @ZioMcCall 3 месяца назад +4

    Would be interesting to see how this would play out with the Brutal Wolfenstein versions.
    Friendly fire is disabled and mutants have a shotgun-like attack on Bring 'em and harder difficulties.
    There are two versions of Hans,one who has around 10k hp(can't remember the value i gave him) and an other one with 5k,which i used for the credits map.

  • @NinjaNezumi
    @NinjaNezumi 3 месяца назад +10

    3:23 Hans is programmed to always face the camera. So when you moved the camera to a position where he couldn't shoot, he stood still just to die.

    • @ramonestefano
      @ramonestefano 3 месяца назад +9

      I don't think that's quite the issue. It's not that he's programmed to face the camera, he only has front-facing sprites, because he was only supposed to be in a stage versus the player, always aggressive towards the player, always walking towards it, and only shooting at it. I think the problem is that he got too little wiggle room there, but he still managed to shoot a bit before finally dying.

    • @TAURON85
      @TAURON85 3 месяца назад +2

      Why people liked your silly comment. Silly people, silly you! 😂

    • @TheAnimator2005
      @TheAnimator2005 3 месяца назад

      ​@TAURON85 your just a hate comment spreader aren't you

    • @NinjaNezumi
      @NinjaNezumi 3 месяца назад +1

      @@ramonestefano That's what I mean though. Wolfenstein 3d and Doom all used Raycasting for their bullet based enemies that's why they're called hitscanners. If Hans is always meant to be facing the camera, and his hitscanning is always the direction he's facing, then wouldn't that mean he's hitscanning in the direction of the camera at all times?
      The reason why I bring this up is because I did not see him hit a single zombie that was not between him and the camera.
      I think he was perpetually racasting/hitscanning in the direction of the camera.
      Maybe I'm wrong though.

    • @NinjaNezumi
      @NinjaNezumi 3 месяца назад

      @@TAURON85 is there a point where he was killing a zombie that wasn't between him and the camera? I might've missed it, this is an honest question.

  • @lacunacoilguardian
    @lacunacoilguardian 3 месяца назад

    I love these vids keep it up

  • @HerrAl5ama
    @HerrAl5ama 3 месяца назад +4

    It needed 40 mutants with barricades to take down Herr Sturmbannführer Grösse 😮

  • @FrankChan-e2c
    @FrankChan-e2c 3 месяца назад +5

    Yes finally!

  • @johnsmith7298
    @johnsmith7298 3 месяца назад +10

    They should make a mod where you play as the Germans.

    • @xansaibot3134
      @xansaibot3134 3 месяца назад

      In Wolfenstein New Collosus, you can play a sorta reimagined wolfenstein 3D, where you are in a role of some German Soldiers,and Allies are the enemies

  • @Thinker77
    @Thinker77 3 месяца назад +4

    Hans Grösse vs. Spider Mastermind... Spider would win, Hans down....

  • @TheRealBDouble
    @TheRealBDouble 3 месяца назад +1

    Hans Grosse only having a front facing sprite will always be funny to me

  • @Xrasnolud
    @Xrasnolud 3 месяца назад +1

    Sooo nice!

  • @TheRhinestoneHurricane
    @TheRhinestoneHurricane 3 месяца назад +1

    Can't wait for cyborg Hitler 😃

  • @2010Zanoza2
    @2010Zanoza2 3 месяца назад +3

    Not fair comparison. Original wolf 3d mutants shoot twice or even three times faster.

  • @lordterra1377
    @lordterra1377 3 месяца назад

    Using a source port with Sprite Smoothing on should be illegal.

  • @kikasoones2
    @kikasoones2 3 месяца назад

    ❤️

  • @KutaphoneX
    @KutaphoneX 3 месяца назад +2

    I thought 25 will be still not enough. And it would be :)

  • @eurocarpleurocarpl2057
    @eurocarpleurocarpl2057 3 месяца назад +3

    It was a massacre

  • @ob2kenobi388
    @ob2kenobi388 3 месяца назад

    The mutants have sprites for when they're firing their weapon and not facing you-were those sprites created for this project? Because if not, it's interesting that the designers would've made those sprites given that (afaik) there is literally no situation where an enemy will shoot at something other than you/shoot while not facing towards you!

  • @brocksamson9737
    @brocksamson9737 3 месяца назад +3

    LOVE Hans overall design! Looking like a Warhammer 40K character!

    • @TAURON85
      @TAURON85 3 месяца назад +3

      Lol He does not!

    • @TheAnimator2005
      @TheAnimator2005 3 месяца назад +2

      ​@@TAURON85 he does tbh

    • @TAURON85
      @TAURON85 3 месяца назад +1

      @@TheAnimator2005 Lol Saying "tbh" doesn't make your comment true. 🤦🏻‍♂️😂 He DOES NOT! Only in your head.