Despite the friendly fire issues, I really like this new Wolfenstein setup you're experimenting with. I also like the "obstacle course" you started in this series. I would love to see something like this in your ongoing Doom series. Love the work and keep the content flowing! :D
Would be interesting to see how this would play out with the Brutal Wolfenstein versions. Friendly fire is disabled and mutants have a shotgun-like attack on Bring 'em and harder difficulties. There are two versions of Hans,one who has around 10k hp(can't remember the value i gave him) and an other one with 5k,which i used for the credits map.
I don't think that's quite the issue. It's not that he's programmed to face the camera, he only has front-facing sprites, because he was only supposed to be in a stage versus the player, always aggressive towards the player, always walking towards it, and only shooting at it. I think the problem is that he got too little wiggle room there, but he still managed to shoot a bit before finally dying.
@@ramonestefano That's what I mean though. Wolfenstein 3d and Doom all used Raycasting for their bullet based enemies that's why they're called hitscanners. If Hans is always meant to be facing the camera, and his hitscanning is always the direction he's facing, then wouldn't that mean he's hitscanning in the direction of the camera at all times? The reason why I bring this up is because I did not see him hit a single zombie that was not between him and the camera. I think he was perpetually racasting/hitscanning in the direction of the camera. Maybe I'm wrong though.
In Wolfenstein New Collosus, you can play a sorta reimagined wolfenstein 3D, where you are in a role of some German Soldiers,and Allies are the enemies
The mutants have sprites for when they're firing their weapon and not facing you-were those sprites created for this project? Because if not, it's interesting that the designers would've made those sprites given that (afaik) there is literally no situation where an enemy will shoot at something other than you/shoot while not facing towards you!
The problem with Wolf 3D enemies is they have no immunity to gunshots from the same type of enemy. So a lot of these zombies are killing each other.
yes, but in wolf, they were even transparent, so could shoot all at once.
also mutants were more deadly. they shooted faster.
Doom enemies don't have immunity to gunshots from the same types of enemies either...
@@warrax111 *shot faster
@@panthekirb7561 *They shot faster.
Despite the friendly fire issues, I really like this new Wolfenstein setup you're experimenting with. I also like the "obstacle course" you started in this series. I would love to see something like this in your ongoing Doom series. Love the work and keep the content flowing! :D
Thank! I'm also very glad that you're watching me!
Would be interesting to see how this would play out with the Brutal Wolfenstein versions.
Friendly fire is disabled and mutants have a shotgun-like attack on Bring 'em and harder difficulties.
There are two versions of Hans,one who has around 10k hp(can't remember the value i gave him) and an other one with 5k,which i used for the credits map.
3:23 Hans is programmed to always face the camera. So when you moved the camera to a position where he couldn't shoot, he stood still just to die.
I don't think that's quite the issue. It's not that he's programmed to face the camera, he only has front-facing sprites, because he was only supposed to be in a stage versus the player, always aggressive towards the player, always walking towards it, and only shooting at it. I think the problem is that he got too little wiggle room there, but he still managed to shoot a bit before finally dying.
Why people liked your silly comment. Silly people, silly you! 😂
@TAURON85 your just a hate comment spreader aren't you
@@ramonestefano That's what I mean though. Wolfenstein 3d and Doom all used Raycasting for their bullet based enemies that's why they're called hitscanners. If Hans is always meant to be facing the camera, and his hitscanning is always the direction he's facing, then wouldn't that mean he's hitscanning in the direction of the camera at all times?
The reason why I bring this up is because I did not see him hit a single zombie that was not between him and the camera.
I think he was perpetually racasting/hitscanning in the direction of the camera.
Maybe I'm wrong though.
@@TAURON85 is there a point where he was killing a zombie that wasn't between him and the camera? I might've missed it, this is an honest question.
I love these vids keep it up
It needed 40 mutants with barricades to take down Herr Sturmbannführer Grösse 😮
Yes finally!
They should make a mod where you play as the Germans.
In Wolfenstein New Collosus, you can play a sorta reimagined wolfenstein 3D, where you are in a role of some German Soldiers,and Allies are the enemies
Hans Grösse vs. Spider Mastermind... Spider would win, Hans down....
Hans Grosse only having a front facing sprite will always be funny to me
Sooo nice!
Can't wait for cyborg Hitler 😃
Not fair comparison. Original wolf 3d mutants shoot twice or even three times faster.
Using a source port with Sprite Smoothing on should be illegal.
❤️
I thought 25 will be still not enough. And it would be :)
It was a massacre
The mutants have sprites for when they're firing their weapon and not facing you-were those sprites created for this project? Because if not, it's interesting that the designers would've made those sprites given that (afaik) there is literally no situation where an enemy will shoot at something other than you/shoot while not facing towards you!
LOVE Hans overall design! Looking like a Warhammer 40K character!
Lol He does not!
@@TAURON85 he does tbh
@@TheAnimator2005 Lol Saying "tbh" doesn't make your comment true. 🤦🏻♂️😂 He DOES NOT! Only in your head.