Creating DAZ Clothing Morphs with Blender (includes hiccups and solutions)

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  • Опубликовано: 2 янв 2025

Комментарии • 10

  • @laurentyarp514
    @laurentyarp514 3 года назад

    Very informative tutorial. Thank you.

  • @VFXBy21sT
    @VFXBy21sT 7 месяцев назад

    Hi, is there any way to export clothing changes to Blender? how to open the coat, lift the hood, etc.?

    • @WPguru
      @WPguru  7 месяцев назад +1

      There sure is, I’ve just uploaded two videos on the Daz channel about that. Here’s the first one:
      ruclips.net/video/o2OxbOBd3DE/видео.html
      While it is possible to make fit adjustments and bringing those back into Daz Studio, you can’t make structural changes and expect them to work (like splitting a coat open that was not designed for this purpose).

  • @NeilRoy
    @NeilRoy 3 года назад

    Very nice. And rather easy as well.

  • @Vertexvoyager
    @Vertexvoyager 6 месяцев назад

    I always lose my material from daz avatar after igo through mixamo and clo3d how can i preserve my material for animation

    • @WPguru
      @WPguru  6 месяцев назад +1

      Save the animation as a pose file, then load a fresh Genesis figure with intact materials and apply it.

    • @Vertexvoyager
      @Vertexvoyager 6 месяцев назад

      @@WPguru thank you somuch I will try it

  • @tengentopka727
    @tengentopka727 2 года назад

    Blender selects the nearest edge as a reference while doing the loop selection. So if you want a horizontal loop, your mouse courser should be closer to that horizontal edge. Thank you for the tutorial though, I don't like how Daz handles outfit morphs with characters that have big breasts, making my own morphs,

  • @blenderstuffs
    @blenderstuffs 3 года назад

    Nice.

  • @benjaminsmith2636
    @benjaminsmith2636 3 года назад

    You should have used sculpting tools. They dont change the face count and are much better tools for morph/shapekeys