There sure is, I’ve just uploaded two videos on the Daz channel about that. Here’s the first one: ruclips.net/video/o2OxbOBd3DE/видео.html While it is possible to make fit adjustments and bringing those back into Daz Studio, you can’t make structural changes and expect them to work (like splitting a coat open that was not designed for this purpose).
Blender selects the nearest edge as a reference while doing the loop selection. So if you want a horizontal loop, your mouse courser should be closer to that horizontal edge. Thank you for the tutorial though, I don't like how Daz handles outfit morphs with characters that have big breasts, making my own morphs,
Very informative tutorial. Thank you.
Hi, is there any way to export clothing changes to Blender? how to open the coat, lift the hood, etc.?
There sure is, I’ve just uploaded two videos on the Daz channel about that. Here’s the first one:
ruclips.net/video/o2OxbOBd3DE/видео.html
While it is possible to make fit adjustments and bringing those back into Daz Studio, you can’t make structural changes and expect them to work (like splitting a coat open that was not designed for this purpose).
Very nice. And rather easy as well.
I always lose my material from daz avatar after igo through mixamo and clo3d how can i preserve my material for animation
Save the animation as a pose file, then load a fresh Genesis figure with intact materials and apply it.
@@WPguru thank you somuch I will try it
Blender selects the nearest edge as a reference while doing the loop selection. So if you want a horizontal loop, your mouse courser should be closer to that horizontal edge. Thank you for the tutorial though, I don't like how Daz handles outfit morphs with characters that have big breasts, making my own morphs,
Nice.
You should have used sculpting tools. They dont change the face count and are much better tools for morph/shapekeys