@@putnik1995 I agree with you regarding the damage of MY Warrior but I still 100% support what @Esceti95 said as someone who was a Fury Warrior main for over 13 years.
@@mwelsh03 True but still - why wouldn´t you rather invite retri instead? He also pumps + can provide so much utility on top of that including combat ress. I also main warrior so I know the struggle, but when I play my alts, I don´t invite warriors to my groups because.. why would I? Most classes can pump the same damage and offer so much on top of that which can make the key so much easier.
Not usually commenting here, but just wanted to let you know I've been watching your channel since the beginning and the growth of it is insane. At the moment in my opinion you are putting out the best quality content out there. Keep it up Vesp, cheers.
For me personally, the hardest melee spec to play is Outlaw Rogue. The rotation might seem simple on paper, but executing it requires incredibly fast reactions, a perfect UI, and the ability to manage cooldowns down to the second, not just for pulls.
I think people don't understand that "harder" doesn't necessarily mean "better." You may be easier to play as a Frost Death Knight (FDK) while being much more durable than an Enhancement Shaman. This means you'll survive situations where they won't, and you'll keep playing while they're dead. Being dead isn't fun, after all.
I love the shaman lore, but all the buttons all the needed planning and thought in ways that aren't straight forward through reading the talents. I'm leaning towards Frost DK instead. There is just way to much going on. The enhancement Shaman UI needs an overhaul.
tbh i find enhancement to be hella tanky, just it's a matter of using healing surge over damage if possible to instant top yourself off, then throw in stone bulwark totem and healing stream and you can keep yourself alive pretty handily though fdk is definitely more durable but there's definitely ways to be more resilient with enhance ^^;
Thank you for the video. Tried playing storm enhance build for the first time today and was totally overwhelmed (managed to do less dmg than the tank). Of course a lot of skill issue, but still nice to hear that it’s at least also a very complex spec!
Took me months to get use to storm enhancement am absolutely loving it now am topping dps when 30ilv below my teammates, stick to it u will get the hang of it. A good way to learn is to install somthing like hekili or max dps both help teach u ur rotation while playing
@@Kensber85 I like how it is now tbh. It just feels bad when you do whole opener with your 18 button sequence and warlock casting 1 chaos bolt does same damage.
@@bloodvelvet338I just want bd dodge back and the dash tree route gone and hunt replaced with Sinful Brand since Cycle of hatred fixed sinfuls issues in SL
Outlaw is - imho - a very difficult spec because it has button-mashing combined with button bloat and a bunch of different ideas slammed together. You need to keep track of: Your energy, your combo points, your Slice and Dice-uptime, your Roll the Bones-buffs (that you might need to reroll), your Roll the Bones-uptime, your countless dps cooldowns (including actual combo finishers with cooldowns - whoever thought that was a good idea sucks at designing classes, imho), your Between-The-Eyes-window - and, of course, your countless proccs (that you sometimes need to use immediately but sometimes need to save to not over-spend on energy and/or over-cap on combo points). Imho, none of that comes together to form a cohesive, fun playstyle - let alone an intuitive one.
@@Mahkran It's significantly more than 2 bars if you count all of the DPS cooldowns - and yes, I would consider a damage rotation that contains 20 buttons as bloat-y. 20 buttons is too many, especially if there is a ton of additional complexity in the spec, such a high level of complexity shouldn't be normalized. Don't get me wrong: I'm not pining for going back to spamming frost bolts, but sometimes too much is simply too much.
enchancement sham explanation doesn't even account the fact that you have to do ALL OF THAT, plus react to tons of procs that change your decision making the split second before you act, while looking for dispell, aoe stun anticipation, cut, dodge aoe, and why not hex someone is panic if needed
You’re missing the wolves elements on enhancement not that it changes the rotation drastically but depending on their element certain skills will do more damage.
I am one of this crazy people that plays only one character only one spec. I have been playing enhancement shaman since 2008 and I have over 1000 days played on it but I have to admit I feel more and more exhausted by the fact that we have more things to track every expansion. If it turns out that the best TWW spec will be elementalist+totemic enha shaman I don't know what I am going to do because elementalis already has waaay too many things to track. I just can't imagine myself tracking stacionary totem on top of that as well...
The only thing that makes assa “Hard” is how inconvenient certain situations can be, specially when playing with pug tanks with weird pull habits in m+. The gameplay itself is pretty easy imo.
with the Havoc rework in DF the rotation got pretty complex, but i've been playing it since Legion and this finesse is exactly what this spec needed. it's the perfect example of easy to pick up, but very hard to master.
The Enhancement Storm Build is very easy IMHO and the Elemental build is indeed pretty hard to play optimally. I find WW Monk to be pretty hard, not because of the mastery, just the amount of buttons. Furry Warr would be my main no question, but I hate the warrior mobility. The leap is a long CD and the other movement abilities require a target, so it can be hard to dodge certain mechanics.
Why elemental is hard to play optimally? Aoe is cl eq with magma totem and pw flame burst, st same but change cl to lightning strike and eq to earth shock use flame burst only when it procs
Only things I would change is putting Frost up to easier and drop Windwalker down into Easier as well. Frost is easy for sure, but its not as easy as Ret or Fury just because it has two resources to manage while they each only have one, so its gotta come up a notch. Windwalker is about the same difficulty as Frost IMO, maybe a smidge harder, so it goes down one. Fun list overall! Gonna watch the ranged one now.
Thank you for the in depth video. I’m torn between Fury Warrior and Outlaw Rogue. I always loved Ninja/dual swords/dual katana style of gameplay in basically any mmo or rpg game I’ve played. For the life of me, can’t realize which is the stronger/faster hitter amongst these two (for PvE mainly)
I've mained and enjoyed Enhancement for the last 2 expansions and TWW has me tapping out. I like more complex rotations but I need a breather man. Rotation got hands Back to Windwalker this time I reckon
Enhance doesn't have to watch the flame shock timer as long as you're using lava lash in your rotation, because lava lash will reset flame shock at 100% of its duration.
That's mostly true.. but you still have to watch which mob to tab target to next to refresh flame shock. Lava lash only refreshes the timer on your current target, not all mobs with flame shock active.
I played enhancement shaman from 2009 - 2012. I've now come back to wow an adult, with a couple degrees under my belt. I've been researching for 1 week and still can't understand why this spec is exactly so hard to use.
@@TRU3OGR3 That's true, and Fire Nova at one point would cost a massive chunk of an Enhance Shaman's mana pool. So much that I didn't use it, because an Enhance that was OOM was worthless.
As a new player I would have to say Farrell is actually easier to play than a lot of the other melees out there took me a second to realize how to use my death knight and my demon Hunter and I haven't even touched a shaman yet i did actually start with a demo lock in casting and love it. But i also learn to arrange my talents to make it easy to rotate
People getting really upset over someone’s opinion. He states his points and while I disagree with a few of them getting your panties in a knot is hilarious
Just stumbled onto your channel in the last few weeks - digging the content mate! Only thing I’d say about Frost DK is that maximizing the Pillar of Frost windows can be slightly complex; it’s not extremely difficult but I think the perception is that the spec is extremely easy. It’s not “hard” per se, but maximizing the output adds a bit of challenge.
That used to be true, I don’t think it is now because it’s just a flat strength increase now. Maybe I’m missing something. I play blood and unholy and mostly skip frost.
@@kalasmournrex1470 yea I’m just saying for Obliteration the weaving of frost strike / howling blast (depending on procs) and ensuring you manage resources going into pillar windows adds a little bit of complexity, especially if you want to maximize performance. Certainly not rocket science though.
I think the difficulty of Enhancement Shaman is overstated. There is a base rotation and a handful of interactions to be aware of but once you get the hang of it, it’s very smooth and not too fast
well it can be very fast, but some of the elements are ranged so makes it a bit easier. Part that makes is hard is combination of lack of proper defensives and lot of buttons to focus on
True, ive dropped retail in wod and kept playing wotlk returning to tww this month, always maining enhancement, the class isnt hard at all, i even think its easier nowadays than it was to pvp enhanc shaman in wotlk, the class feels way more complete too
I've been playing Havoc off and on since Legion and picked it up as my main a month before TWW. Now that we're in the expansion I still feel like a bumbling idiot with the rotation sometimes. Gotta sit up in my chair to keep up with my Retpally friend.
I agree with most of these, except windwalker. Their opener is too many buttons, maybe with macros it can become easier. I'd rank um hard about the 5th hardest.
I’ve played ret exclusively with pride since BC, mainly for the fantasy and identity I was looking for. This will be the first time I mythic raid as another spec, and that is enh shaman. I have seen ret get pruned every expansion and to see it get even easier, it’s just so disappointingly simple. I wish they had doubled down on empowered seals from wod. That was the last time ret was truly fun and forward thinking.
Huh? I play ret since tbc as well and ret has ALWAYS been faceroll easy. It's gotten harder with the new talents, but it's still one of the easiest to play, especially when you compare it to other easy specs. It's only gotten harder when the DF talents hit, but not by much. At least in pve, ret has never had much skill expression, it's hard to stand out, if you're looking to stand out anyways.
Assa is only hard in AoE because you have to keep track of like 4 different abilities. In ST/Raid, Assa is quite possibly the easiest spec in the game.
What a swing, I like both the hardest ond third of the easiest melee specs in the game. Arctic Assault is preety much one of the best thing Frost DK get in a long time. I don't know if im doing it wrong or not (I assume I did) as Enchancment Shaman I press only electric buttons plus spirit pups, healing/barier totem and bloodlust while lissening to AC/DC Thunderstruck.
Dude I totally agree with your take on outlaw. The hardest part is keeping track of the dice which a addon can help handle. It's a meathead button mash spec compared to the other rogue specs. As a ret, frost dk, warrior player, I thought it might be too hard for me then I gave it a try and realized its totally just a button masher spec. It's just a more intelligent fury warrior, which isn't saying much.
As a 10+ years rogue main at mythic level and usually above 90% percentile, i will disagree. I can play sub, i can play assa. I can perform on both. In fact i think sub complexity is stupidly overrated once you learn basic muscle memory for danse macabre there really isnt much going for this spec. Its just generate spend, generate spend, apply slice about once every minute, and apply rupture twice a minute. Thats it. Aoe rotation is embarassing in how easy it is, you spam 2 buttons untill your dance is back, and then you perform exactly the same rotation as in single target, except that you switch single gen/spender for aoe one. On the other hand, whenever i touched outlaw, and i did try to main it twice, and i did try to learn it every season, i only embarassed myself. I can barely outdps a decent tank. BARELY. Before sub got black powder, i played assa in m+, one of the most off meta specs, and still performed better than i did on outlaw at its highest peak of power, which is bfa where people would run 3 outlaws at mdi cuz it was just that broken. I also multiclass, and i will say, that from the melee dps pool, outlaw is by far the hardest thing i touched. Or perhaps my rogue has hidden -60% dmg debuff on outlaw that i dont know about, or im just born with biggest antisynergy for outlaw. Idk.
I prefer chi wave as active button because it cost only cd .adding some skills dont need chi or enegry making rotation easier because sonetimes u got no energy or chi for 2-3 secs. at that point chi wave is kinda life saver because u have to keep use skills to save your damage which is pretty little damage bu still your mastery working.and at 0 chi u can go jab chiwave jab and fist of furry jab rising sun kick jab black out kick with this rotation my energy never end but on tww as I said sometimes have few secs energy isssue... probly enough haste could help on higher ilvl bu for now this is the problem for me
Snapshotting on feral is super simple in this version and not even difficult. In mop you could snapshot almost everything, that was far more difficult.
I’ve only ever played sub rogue since I started playing wow, I tried sin and I hated the poison theme then I tried outlaw and hated the rng dice bs. I have a lot of respect for sin and outlaw players tho they seem more difficult to master than sub at least to me.
I actually find enhancement shaman (which i main since a long time) just amazing and it's going to be even more in TWW. But already in the prepatch the rotation is just so smooth to me. I just can't play somethong else, i tried but damn enhance just rocks.
One other thing on enhancement too similar to BM hunter and its bleeds is you need to know how many stacks of windfury you have because if you are spending them too early you are wasting a ton of dps you want to spend at about 8-10 pref 10 and as i said earlier spend it with the element of your wolves (so if they are both lighting use lighting, if ones fire or frost use elemental blast or lava burst …etc)
i would move frost to easier instead of easiest, fury and ret are not in the same category, they are easier than frost... i think frost is similar to arms.
I really don't know why people think enhance is complicated it's really not. All the rogue specs are definitely harder except for outlaw, unless if you use no weakauras outlaw could be rough. All Enhance is, is applying and spreading Flame Shock, and then building maelstrom, and spending maelstrom on chain lightning in aoe, or ele blast in single target, and pressing Wolves on CD. It's really that simple. Just press any ability that lights up in between that and you will do good damage. There is a priority to use to min max but its not like a massive difference I promise. On pull, Wolves and Prim Wave while running to the pack, when you arrive press Crash Lightning, then Lava Lash to spread Flame Shock. Then Press Lightning Bolt to hit all targets that now have Flame Shock and get a fat haste buff. Then hit Ice Strike to buff frost Shock which now has 10 stacks, and then Frost Shock. Then, and I'm dead serious, just press your abilities that light up and spend maelstrom, that's it, and you will pop off. Don't think too hard. You do not need to Lava Lash tab target to spread Lashing Flames to do good damage, that's like an advanced tactic on targets that are gonna live a long time, but typical pulls under key level 10 is a waste of effort It does have an insane amount of buttons though I will give you that, the most rotational binds needed on top of having the most utility buttons. The most binds required of any class, but playing the actual rotation actually is not as complicated as people seem to think
So this "Just press any ability that lights up in between that and you will do good damage." statement is why you "Think" it is easy. you do not press any button that lights up. you press one of them depending on 5 different buffs. I.e. How many Stacks of MS do you have. How many Stacks of lashing flame do you have, how many stacks of hailstorm do you have? What type of wolves do you have out and how many? etc yes it would be easy just to press everything that lights up. that's the brain dead way to play but that's difference between doing crap dps and being top dps. Enh has the highest dps variance out of any spec. Meaning if they hit the wrong button in their rotation they lose the most dps.
Personally, I would put outlaw even higher in the easy to play.... Outside of a couple cooldowns, I have four buttons I press in my normal rotation of button mashing lol
If you aren’t instantly reacting to procs you aren’t playing outlaw to its full potential. With high haste and lust up you have to be very quick to react to what’s happening. If you’re over stacking combo points or using the wrong finisher because you didn’t expect a proc you’re losing dps. Very high skill ceiling
@@alexbrestowski4131 yeah I suppose that is fair to say... Outlaw just doesn't come off as complicated as other melee specs to me.... Like enhancement for example. I've tried it so many different times and there's just way too many goddamn buttons to be keeping track of lol
Enhancement needs to be in its own tier. Most difficult unenjoyable class I’ve ever played. Also very weird for someone to say demon hunter is hard. It’s the most brain dead class in the game
In what world is havoc harder than ww, outlaw, survival, unh. The only technicality to the spec is glimpse. Also rogue and unh dk at the highest level are pretty close in skill. Enh isn’t even close id say rogue > feral/unhdk > everything else
Invigorating Shadows Trickster Sub, try it out, feel like it's one of the hardest specs blizz has come up with, not only does the rotation have very different iterations based on coup de grace, your shadow dance will look different almost every single time, all of this with invig shadows cdr you have to really think about when you need your damage and what pulls are being done
You must have never played current sub rogue it’s prolly the easiest rogue spec to play.. I would say it’s mid difficult. Even easier prolly with arms warrior. You should be using burst CD macro . You don’t even need to rupture more than one target on AOE since it now spreads. Higher damage the group does less benefit you get from using multiple ruptures trying to dot more than 3 enemies. Sub is prolly became more simple since the change and addition to black powder than it’s ever been.
@@emjaythegreat22 Danse Macabre absolutely adds a level of complexity to minmax & allows you to top meters once understood. sub rogue without DM is gimped & easy.
Just a side comment for Havic: Inertia is really difficult to min max but Momentum doesn’t require any thought since it stacks up to 30 seconds now. Momentum is great for new players that want to get used to the movement but don’t want to worry about the short Inertia window.
I just also want to point out that Feral is one of the worst simming specs in the beta on top of being difficult to play. As someone who has been playing Rogue/Feral since Vanilla it's kind of infuriating. Especially after branching out and playing Ret/Survival/Unholy/Fury/Arms a good bit in the last expansion. If you haven't played Ret yet, it is absolutely insane how the damage profile works. The skill floor is really high, it's almost impossible to screw it up. Honestly its super fun to play, even if the numbers were bad it would still be fun. Everything they do hits like a truck, they don't care about mana, and their combo points are basically a joke. Then you have Assassination/Feral which feel worse to play, and do less damage. It's crazy to me. Assassination can get completely cucked if the tank doesn't let you stealth, and Feral just has a bunch of abilities that don't feel good to press. It's like all the worst aspects of Monk, the worst aspects of rogue and the worst aspects of being a dot spec combined into one. I think they just need to fire the dude doing Rogue/Druid -- Whoever it is is just intentionally making these specs shittier than they need to be.
It is kinda wild that things like ret and warrior kerp getting more simple AND gaining more power at the same time. Meanwhile some of the hardest specs to play keep getting worse.
Fury is very "easy" to play from an understanding-standpoint, but it feels absolutely awful to play - imho - because of the playstyle that combines button-mashing with button bloat.
Even if I agree with the ranking, I would like to make some clarifications. Yes, the ret pal is clearly easy to play, to do big DPS. If we compare it to the Enh (I have both), it is clearly more straightforward for a similar or even higher efficiency. What is a shame is that while the Enh struggles with its rotation, it brings nothing more than pure DPS. Where a good Ret will differentiate itself because it brings a lot of support of all kinds, between Freedom, Sac, BoP, LoH, etc. Even Word of Glory well used replaces a healer. But no doubt, if we look at pure DPS, very simple and also satisfying to play :)
@@JoFreeman333 true but ret has more with sacrifice for tank busters and every kind off annoyance the game , ret has some way to deal with it. plus they can heal so end up being a dps/off tank/healer/debuffer in higher keys
I mean difficulty level aside, those two specs have probably THE best audio-visual feedback by a mile. They just have so many cool spell effects and impactful sound effects. They’re very satisfying to hit buttons on.
I think it’s funny to see how all content creators follow each other. This is the fifth “easiest dps specc tier list” video Ive seen that’s been released in the last 15h 😅😅 Not sure who is starting the trends each iteration though? Loving your videos man ❤️
lmao, its kinda just how WoW works with how season based it is. had this video planned for this date for months now, for sure weird with the timing tho!
@@VesperalTVI bet it is! Wasn’t meant as a negative comment btw but just something I noticed😅 Again love your videos and takes most of the times! Keep it up 🥰
i would highly disagree on the ret take. Yes the dps rotation is easy but to play at a high lvl in a group is not. Using your support abilities properly will add another difficulty level onto the spec and make your different from the other rets that just dps and nvr use the support abilities that they have.
@@double_joseph327 ok? Well if you are just good at the ez dps rotation and never use your support abilities to help your group then you are just a bad brain dead ret pala
Enhance is basically old arcane mage level of complex/difficulty if you run the insanely bloated elementalist build. Storm build though is much more approachable.
@@dylanwarner6035 Stormbringer hero talents are meta, but the dragon flight storm build is not - at least not in keys. Meta currently is elementalist build, with 1 point in Pwave and then you grab thorum’s invocation on the right side of the tree. Past couple nerfs killed the traditional storm build and it seems like they’re having a hard time making it better without simultaneously improving elementalist, but as it stands it’s even more convoluted than it was in dragon flight
@@fishunit1088that’s not really an elementalist build though, it’s a new pseudoelementalist build, and it’s easier than elementalist because you don’t need to tab out flame shock debuffs (just lightning rod, heh). Honestly flame shock does very little damage itself except on massive pulls, it’s really there for that pwave lightning.
@@kalasmournrex1470 I’m sorry this is just objectively false. Flameshock is one of your highest damage dealing abilities when you spread lashing flames debuff on all targets affected by flameshock. For context lava lash is a higher priority ability in the AOE rotation than ice strike and frost shock because of the debuff and how potent it is. I’m also not sure what you mean by it only doing damage on massive pulls? The larger the pull the less influence the damage has as you’re target capped at 6 flameshocks total. The difficulty of the spec is that the play pattern is exactly the same as dragonflight, except now you have to manage lightning rods as well as lashing flames so your changing targets even more. You now also have chain lightning, tempest and awakening storms to manage, altering further an already convoluted priority list
Man, I'm a Frost main, and let me tell you, it is the easier spec vs Fury and Ret. You know how many buttons we need? No no, take a guess. 3. You can take everything away except Howling Blast, Frost Strike and Obliterate and we still perform as usual. Add Remorseless and a Pillar Macro and we're done. Everything else is just extra sparkles.
Well, breath at least has some resource + positioning management to do, and gets punished for fucking it up, fury is just like that with 3 buttons + cd macro, except no punishment. I agree obliteration build is braindead though.
I disagree mostly at the cleave or AOE situations because of the timings and people moving adds out from your pool. Pala and fury warrior I joked at my mates because it's so faceroll you don't even need to pay attention.
@@nireas570 DnD is your key skill. If the tank pulls mobs away from your DnD, your damage will be significantly lower by a tier. That's just how it is. Another thing, you need to have as many obliterates in your DnD window as possible, because otherwise, the difference in damage is extreme.
Looking at playing monk, the new gameplay is so much fun and actually has some scaling. I’m sad they ruined enhancement with its button bloat. I’ve mained it since tbc and it feels shit to play now
Maybe it’s not good for ultimate endgame. I double r triple dps in dungeons. So far I have 5 max lvl and the only is the only one I consistently am top dps (other then when I have a real top 0.001% player in the group.
People overestimate enhance. Play it on a dummy for 10 minutes to understand why you press what button and when and it's honestly easier than arms and ret pally.
@@DuoSpear listen brother, I’ve been playing this game since vanilla and at one point or another played all the classes. Some more than other. They are all easy.
I dont understand why wow moving into short dmg windows like inertia subterfuge its horrible imo, they should stop doing this, what is the purpose of making specs harder to play ? Is this what wow community want ?
Warrior is the hardest spec in the game hands down..
To get into groups
not really warrior has crazy dmg
Lmao gottem
@@putnik1995 I agree with you regarding the damage of MY Warrior but I still 100% support what @Esceti95 said as someone who was a Fury Warrior main for over 13 years.
Should be much easier now with the affix changes. Plus, warriors pump so it’ll be beneficial to bring one.
@@mwelsh03 True but still - why wouldn´t you rather invite retri instead? He also pumps + can provide so much utility on top of that including combat ress. I also main warrior so I know the struggle, but when I play my alts, I don´t invite warriors to my groups because.. why would I? Most classes can pump the same damage and offer so much on top of that which can make the key so much easier.
Not usually commenting here, but just wanted to let you know I've been watching your channel since the beginning and the growth of it is insane. At the moment in my opinion you are putting out the best quality content out there. Keep it up Vesp, cheers.
That means so much man, thanks for sticking around!
0:32 Havoc DH
2:54 Enhancement Shaman
5:39 Feral Druid
8:31 Arms Warrior
11:01 Fury Warrior
12:17 Ass rogue
14:20 Sub rogue
16:34 Outlaw rogue
18:05 Survival Hunter
20:43 Unholy DK
23:23 Frost DK
25:27 WW Monk
28:19 Ret Paladin
are timestamps not working?
@@VesperalTV Nop
@@VesperalTV Ahh, they didn't show up for me but now they are. Thanks bro!
@@VesperalTVthink they're just fishing for likes 😂
@joea9222 Uhh, I could care less about some imaginary internet points. I was bored and had the time lol.
For me personally, the hardest melee spec to play is Outlaw Rogue. The rotation might seem simple on paper, but executing it requires incredibly fast reactions, a perfect UI, and the ability to manage cooldowns down to the second, not just for pulls.
Same, it's just too much to think about and look out, while having fast APM and somewhat random combo point generation
The problem is even with all that it doesn't even perform.
Same experience for me. Playing this on a high level is really hard.
Agree and it's just not fun. I hate roll the bones.
@@Wellshem for me will be fire mage rogeu god cant hang of thos class fire mage just hard
I think people don't understand that "harder" doesn't necessarily mean "better." You may be easier to play as a Frost Death Knight (FDK) while being much more durable than an Enhancement Shaman. This means you'll survive situations where they won't, and you'll keep playing while they're dead. Being dead isn't fun, after all.
How dare you use common sense while drawing conclusions that's not allowed in America
Not sure where you got this from, I feel like most RUclipsrs treat easy specs as better
I love the shaman lore, but all the buttons all the needed planning and thought in ways that aren't straight forward through reading the talents. I'm leaning towards Frost DK instead. There is just way to much going on. The enhancement Shaman UI needs an overhaul.
tbh i find enhancement to be hella tanky, just it's a matter of using healing surge over damage if possible to instant top yourself off, then throw in stone bulwark totem and healing stream and you can keep yourself alive pretty handily
though fdk is definitely more durable but there's definitely ways to be more resilient with enhance ^^;
Thank you for the video. Tried playing storm enhance build for the first time today and was totally overwhelmed (managed to do less dmg than the tank). Of course a lot of skill issue, but still nice to hear that it’s at least also a very complex spec!
Took me months to get use to storm enhancement am absolutely loving it now am topping dps when 30ilv below my teammates, stick to it u will get the hang of it. A good way to learn is to install somthing like hekili or max dps both help teach u ur rotation while playing
Finally someone that actually played DH and doesn't spread BS that it's a 2 button spec like back in a day.
The problem with DH now is the spec is like 9 buttons now
@@Kensber85 I like how it is now tbh. It just feels bad when you do whole opener with your 18 button sequence and warlock casting 1 chaos bolt does same damage.
Yeah and I se it comes from hunter pladin I'm like 😂 buffon
@@bloodvelvet338I just want bd dodge back and the dash tree route gone and hunt replaced with Sinful Brand since Cycle of hatred fixed sinfuls issues in SL
Outlaw is - imho - a very difficult spec because it has button-mashing combined with button bloat and a bunch of different ideas slammed together. You need to keep track of: Your energy, your combo points, your Slice and Dice-uptime, your Roll the Bones-buffs (that you might need to reroll), your Roll the Bones-uptime, your countless dps cooldowns (including actual combo finishers with cooldowns - whoever thought that was a good idea sucks at designing classes, imho), your Between-The-Eyes-window - and, of course, your countless proccs (that you sometimes need to use immediately but sometimes need to save to not over-spend on energy and/or over-cap on combo points). Imho, none of that comes together to form a cohesive, fun playstyle - let alone an intuitive one.
There is like 2 bars of buttons and that is bloat?
@@Mahkran It's significantly more than 2 bars if you count all of the DPS cooldowns - and yes, I would consider a damage rotation that contains 20 buttons as bloat-y. 20 buttons is too many, especially if there is a ton of additional complexity in the spec, such a high level of complexity shouldn't be normalized. Don't get me wrong: I'm not pining for going back to spamming frost bolts, but sometimes too much is simply too much.
20 buttons is such a sad exaggeration. I found the spec extremely intuitive. Your complaints are invalid
Just have Flurry up
GOOD WORK!!! expecting a ranged list soon!!!
enchancement sham explanation doesn't even account the fact that you have to do ALL OF THAT, plus react to tons of procs that change your decision making the split second before you act, while looking for dispell, aoe stun anticipation, cut, dodge aoe, and why not hex someone is panic if needed
As an enh sham, i love the difficulty of the class, and the nuances that go into getting dps, it can def be good if played well.
You’re missing the wolves elements on enhancement not that it changes the rotation drastically but depending on their element certain skills will do more damage.
I am one of this crazy people that plays only one character only one spec. I have been playing enhancement shaman since 2008 and I have over 1000 days played on it but I have to admit I feel more and more exhausted by the fact that we have more things to track every expansion. If it turns out that the best TWW spec will be elementalist+totemic enha shaman I don't know what I am going to do because elementalis already has waaay too many things to track. I just can't imagine myself tracking stacionary totem on top of that as well...
Outlaw in mid tier while the other 2 rogues specs that are boring that i have my eyes half closed playing them are in hard tier is insane
He also thinks the "don't press Tiger Palm twice" mastery that WW has is complex.
The only thing that makes assa “Hard” is how inconvenient certain situations can be, specially when playing with pug tanks with weird pull habits in m+. The gameplay itself is pretty easy imo.
with the Havoc rework in DF the rotation got pretty complex, but i've been playing it since Legion and this finesse is exactly what this spec needed. it's the perfect example of easy to pick up, but very hard to master.
Nah the havoc rotation now is trash. So much work for very little pay off
Yup I love blade dance and tempest essence break but its kinda a hassle cast essences gets cc nice alt f4
@@nonameimpotantlive9233 i love the DH animations but god the rotation sucks so bad. I want the blade dance build from shadowlands back
@@Kensber85but dh can't be good the Gooners wil cry nerf 😂
The Enhancement Storm Build is very easy IMHO and the Elemental build is indeed pretty hard to play optimally. I find WW Monk to be pretty hard, not because of the mastery, just the amount of buttons. Furry Warr would be my main no question, but I hate the warrior mobility. The leap is a long CD and the other movement abilities require a target, so it can be hard to dodge certain mechanics.
Slayer makes it a bit better, but I agree.
Why elemental is hard to play optimally? Aoe is cl eq with magma totem and pw flame burst, st same but change cl to lightning strike and eq to earth shock use flame burst only when it procs
@@jookapaiva8205hes talking about the elemental enhancement build not ele shaman
Great video - thanks for sharing!
thanks dude!
Only things I would change is putting Frost up to easier and drop Windwalker down into Easier as well. Frost is easy for sure, but its not as easy as Ret or Fury just because it has two resources to manage while they each only have one, so its gotta come up a notch. Windwalker is about the same difficulty as Frost IMO, maybe a smidge harder, so it goes down one.
Fun list overall! Gonna watch the ranged one now.
Definitely maining outlaw because the gunslinging pew pew swashbuckler spec has just got to be crazy
You're gonna hate it. I hate to say it but I had the same mindset as you and it was not what you think it is.
Lol prepare to get sad then.
Rog as overall is boring spec unless U good and pvper
Thank you for the in depth video. I’m torn between Fury Warrior and Outlaw Rogue. I always loved Ninja/dual swords/dual katana style of gameplay in basically any mmo or rpg game I’ve played.
For the life of me, can’t realize which is the stronger/faster hitter amongst these two (for PvE mainly)
I've mained and enjoyed Enhancement for the last 2 expansions and TWW has me tapping out. I like more complex rotations but I need a breather man. Rotation got hands
Back to Windwalker this time I reckon
I’m not sure how windwalker is easier than enhance tbh. Caveat: I was playing stormbringer in beta.
@kalasmournrex1470 I main enhance. When I play windwalker...my hands and brain is thanking me. 🤷🏽♂️
Agreed. Enhance has amazing visuals, but the rota is a headache
storm build enhancement is easy and fun and its stronger than elementalist atm with the stormbringer hero talents
@@hattorihanzo562elementalist is still stronger atm
theres no reason to play elemetalist build on enh when you get beat by so many classes that req WAYYYYYYYYY less effort to play
Enhance doesn't have to watch the flame shock timer as long as you're using lava lash in your rotation, because lava lash will reset flame shock at 100% of its duration.
That's mostly true.. but you still have to watch which mob to tab target to next to refresh flame shock. Lava lash only refreshes the timer on your current target, not all mobs with flame shock active.
@@crayonmonstr5458 Enhance has never been known for being strong as AOE dps, we've simply been given tools to do AOE damage.
@@MrRyanfisherFire nova at one point had no target cap and was definitely some of the strongest aoe possible
I played enhancement shaman from 2009 - 2012. I've now come back to wow an adult, with a couple degrees under my belt. I've been researching for 1 week and still can't understand why this spec is exactly so hard to use.
@@TRU3OGR3 That's true, and Fire Nova at one point would cost a massive chunk of an Enhance Shaman's mana pool. So much that I didn't use it, because an Enhance that was OOM was worthless.
Man, you are one of my favourite wow creators. Keep it up ❤
Great Video, thanks for that :)
As a new player I would have to say Farrell is actually easier to play than a lot of the other melees out there took me a second to realize how to use my death knight and my demon Hunter and I haven't even touched a shaman yet i did actually start with a demo lock in casting and love it. But i also learn to arrange my talents to make it easy to rotate
i was wondering why my enhance shaman wasn’t preforming as well as my other classes, good to know i’m not just stupid 😂
outlaw is easy
then proceed dpsing less than a healer. - Me
People getting really upset over someone’s opinion. He states his points and while I disagree with a few of them getting your panties in a knot is hilarious
Upset is a big word for disagreement..
His take on DH is just bad
So i fell in love with this ui, and i have 100% loved playing new specs with it
what ui is it
Just stumbled onto your channel in the last few weeks - digging the content mate!
Only thing I’d say about Frost DK is that maximizing the Pillar of Frost windows can be slightly complex; it’s not extremely difficult but I think the perception is that the spec is extremely easy. It’s not “hard” per se, but maximizing the output adds a bit of challenge.
That used to be true, I don’t think it is now because it’s just a flat strength increase now. Maybe I’m missing something. I play blood and unholy and mostly skip frost.
@@kalasmournrex1470 yea I’m just saying for Obliteration the weaving of frost strike / howling blast (depending on procs) and ensuring you manage resources going into pillar windows adds a little bit of complexity, especially if you want to maximize performance. Certainly not rocket science though.
I think the difficulty of Enhancement Shaman is overstated. There is a base rotation and a handful of interactions to be aware of but once you get the hang of it, it’s very smooth and not too fast
well it can be very fast, but some of the elements are ranged so makes it a bit easier. Part that makes is hard is combination of lack of proper defensives and lot of buttons to focus on
True, ive dropped retail in wod and kept playing wotlk returning to tww this month, always maining enhancement, the class isnt hard at all, i even think its easier nowadays than it was to pvp enhanc shaman in wotlk, the class feels way more complete too
I've been playing Havoc off and on since Legion and picked it up as my main a month before TWW. Now that we're in the expansion I still feel like a bumbling idiot with the rotation sometimes. Gotta sit up in my chair to keep up with my Retpally friend.
As a full time working dad of three, Ret Pala is for me.
Full time father of one 2 year old, I chose Enhancement Shaman.
Guess I'm a masochist.
@@hasforth9 Just make sure you put you priorities straight. Learned that the hard way. It's just a game after all. ❤️
I agree with most of these, except windwalker. Their opener is too many buttons, maybe with macros it can become easier. I'd rank um hard about the 5th hardest.
I’ve played ret exclusively with pride since BC, mainly for the fantasy and identity I was looking for. This will be the first time I mythic raid as another spec, and that is enh shaman. I have seen ret get pruned every expansion and to see it get even easier, it’s just so disappointingly simple. I wish they had doubled down on empowered seals from wod. That was the last time ret was truly fun and forward thinking.
Huh? I play ret since tbc as well and ret has ALWAYS been faceroll easy. It's gotten harder with the new talents, but it's still one of the easiest to play, especially when you compare it to other easy specs. It's only gotten harder when the DF talents hit, but not by much. At least in pve, ret has never had much skill expression, it's hard to stand out, if you're looking to stand out anyways.
Assa and sub are hard, but outlaw is the hardest for me.
Ye sub you can make sooooo much easier with basic macros, outlaw requires high apm and attention at all times
Assa is only hard in AoE because you have to keep track of like 4 different abilities. In ST/Raid, Assa is quite possibly the easiest spec in the game.
@@m_rod9562I main sin rogue and came here to say just this. However, I assume all of these are rated by m+ difficulty since that’s what he plays.
Outlaw isn’t hard priority and cd tracking wise, it’s just apm. The other two are much harder to play cd/priority wise
Sub and Assa are hard to learn, moderate to master. Outlaw is moderate to learn, hard to master
Since I came back to wow as a rogue main Outlaw is definitely the hardest spec out of the 3 for me. Wayyy too much to track
Thinking on maining a WW or Enhancement shamen this coming xpac. Just lvled them and had SO MUCH fun doing it. They just feel good.
What a swing, I like both the hardest ond third of the easiest melee specs in the game. Arctic Assault is preety much one of the best thing Frost DK get in a long time. I don't know if im doing it wrong or not (I assume I did) as Enchancment Shaman I press only electric buttons plus spirit pups, healing/barier totem and bloodlust while lissening to AC/DC Thunderstruck.
i relly find it fun how dif players view dif classes like assassin rogue to me is just dots and big numbers so i enjoy it alot
Dude I totally agree with your take on outlaw. The hardest part is keeping track of the dice which a addon can help handle. It's a meathead button mash spec compared to the other rogue specs. As a ret, frost dk, warrior player, I thought it might be too hard for me then I gave it a try and realized its totally just a button masher spec. It's just a more intelligent fury warrior, which isn't saying much.
As a 10+ years rogue main at mythic level and usually above 90% percentile, i will disagree. I can play sub, i can play assa. I can perform on both. In fact i think sub complexity is stupidly overrated once you learn basic muscle memory for danse macabre there really isnt much going for this spec. Its just generate spend, generate spend, apply slice about once every minute, and apply rupture twice a minute. Thats it. Aoe rotation is embarassing in how easy it is, you spam 2 buttons untill your dance is back, and then you perform exactly the same rotation as in single target, except that you switch single gen/spender for aoe one.
On the other hand, whenever i touched outlaw, and i did try to main it twice, and i did try to learn it every season, i only embarassed myself. I can barely outdps a decent tank. BARELY. Before sub got black powder, i played assa in m+, one of the most off meta specs, and still performed better than i did on outlaw at its highest peak of power, which is bfa where people would run 3 outlaws at mdi cuz it was just that broken.
I also multiclass, and i will say, that from the melee dps pool, outlaw is by far the hardest thing i touched. Or perhaps my rogue has hidden -60% dmg debuff on outlaw that i dont know about, or im just born with biggest antisynergy for outlaw. Idk.
Have you all ever tried playing Eye Beam Havoc? Yeah. Good damage and easy to play. Literally 5 buttons.
I prefer chi wave as active button because it cost only cd .adding some skills dont need chi or enegry making rotation easier because sonetimes u got no energy or chi for 2-3 secs. at that point chi wave is kinda life saver because u have to keep use skills to save your damage which is pretty little damage bu still your mastery working.and at 0 chi u can go jab chiwave jab and fist of furry jab rising sun kick jab black out kick with this rotation my energy never end but on tww as I said sometimes have few secs energy isssue... probly enough haste could help on higher ilvl bu for now this is the problem for me
Snapshotting on feral is super simple in this version and not even difficult. In mop you could snapshot almost everything, that was far more difficult.
I’ve only ever played sub rogue since I started playing wow, I tried sin and I hated the poison theme then I tried outlaw and hated the rng dice bs. I have a lot of respect for sin and outlaw players tho they seem more difficult to master than sub at least to me.
I actually find enhancement shaman (which i main since a long time) just amazing and it's going to be even more in TWW. But already in the prepatch the rotation is just so smooth to me. I just can't play somethong else, i tried but damn enhance just rocks.
i cant decide between frost and fury. it drives me crazy
Literally same!
Everyone and their moms will be frost. Go fury, I am. Frost isn’t that fun to me. Slow.
Fdk best lore👍
One other thing on enhancement too similar to BM hunter and its bleeds is you need to know how many stacks of windfury you have because if you are spending them too early you are wasting a ton of dps you want to spend at about 8-10 pref 10 and as i said earlier spend it with the element of your wolves (so if they are both lighting use lighting, if ones fire or frost use elemental blast or lava burst …etc)
I must do something horribly wrong if you put Enhance into hardest category :D
i would move frost to easier instead of easiest, fury and ret are not in the same category, they are easier than frost... i think frost is similar to arms.
I really don't know why people think enhance is complicated it's really not. All the rogue specs are definitely harder except for outlaw, unless if you use no weakauras outlaw could be rough.
All Enhance is, is applying and spreading Flame Shock, and then building maelstrom, and spending maelstrom on chain lightning in aoe, or ele blast in single target, and pressing Wolves on CD. It's really that simple. Just press any ability that lights up in between that and you will do good damage. There is a priority to use to min max but its not like a massive difference I promise.
On pull, Wolves and Prim Wave while running to the pack, when you arrive press Crash Lightning, then Lava Lash to spread Flame Shock. Then Press Lightning Bolt to hit all targets that now have Flame Shock and get a fat haste buff. Then hit Ice Strike to buff frost Shock which now has 10 stacks, and then Frost Shock. Then, and I'm dead serious, just press your abilities that light up and spend maelstrom, that's it, and you will pop off. Don't think too hard. You do not need to Lava Lash tab target to spread Lashing Flames to do good damage, that's like an advanced tactic on targets that are gonna live a long time, but typical pulls under key level 10 is a waste of effort
It does have an insane amount of buttons though I will give you that, the most rotational binds needed on top of having the most utility buttons. The most binds required of any class, but playing the actual rotation actually is not as complicated as people seem to think
So this "Just press any ability that lights up in between that and you will do good damage." statement is why you "Think" it is easy. you do not press any button that lights up. you press one of them depending on 5 different buffs. I.e. How many Stacks of MS do you have. How many Stacks of lashing flame do you have, how many stacks of hailstorm do you have? What type of wolves do you have out and how many? etc yes it would be easy just to press everything that lights up. that's the brain dead way to play but that's difference between doing crap dps and being top dps. Enh has the highest dps variance out of any spec. Meaning if they hit the wrong button in their rotation they lose the most dps.
Personally, I would put outlaw even higher in the easy to play.... Outside of a couple cooldowns, I have four buttons I press in my normal rotation of button mashing lol
If you aren’t instantly reacting to procs you aren’t playing outlaw to its full potential. With high haste and lust up you have to be very quick to react to what’s happening. If you’re over stacking combo points or using the wrong finisher because you didn’t expect a proc you’re losing dps. Very high skill ceiling
@@alexbrestowski4131 yeah I suppose that is fair to say... Outlaw just doesn't come off as complicated as other melee specs to me.... Like enhancement for example. I've tried it so many different times and there's just way too many goddamn buttons to be keeping track of lol
@@jitter20 haven’t tried enhancement and don’t plan on it lmao. I don’t need the carpal tunnel
Enhance honestly yeah is probably one of the most micro management. It's a lot.
Enhancement needs to be in its own tier. Most difficult unenjoyable class I’ve ever played. Also very weird for someone to say demon hunter is hard. It’s the most brain dead class in the game
very fair maybe WW monk with feral druid difficulty
feral is way easier than ww monk when it comes to minmaxing the potential of the spec.
Excellent timing!
Rogue any spec is far and away the hardest spec in the game
Pack Leader heavily influenced your priorities in survival hunter to optimally play the spec. Sentinel tho just plays the same
Seems to me quite a few classes need some button bloat pruning.
fury is the only spec i need to take a break because my hand gets tired 😂
Flapping to your favorite spec will do that
@@increasegas2221 try outlaw, twice as fast as fury
It can't be too tiring hitting four rotational buttons.
In what world is havoc harder than ww, outlaw, survival, unh. The only technicality to the spec is glimpse. Also rogue and unh dk at the highest level are pretty close in skill. Enh isn’t even close id say rogue > feral/unhdk > everything else
I feel like Enhancement should play similar to Devastation Evoker.
Invigorating Shadows Trickster Sub, try it out, feel like it's one of the hardest specs blizz has come up with, not only does the rotation have very different iterations based on coup de grace, your shadow dance will look different almost every single time, all of this with invig shadows cdr you have to really think about when you need your damage and what pulls are being done
You must have never played current sub rogue it’s prolly the easiest rogue spec to play.. I would say it’s mid difficult. Even easier prolly with arms warrior. You should be using burst CD macro . You don’t even need to rupture more than one target on AOE since it now spreads. Higher damage the group does less benefit you get from using multiple ruptures trying to dot more than 3 enemies. Sub is prolly became more simple since the change and addition to black powder than it’s ever been.
@@emjaythegreat22 Danse Macabre absolutely adds a level of complexity to minmax & allows you to top meters once understood. sub rogue without DM is gimped & easy.
You said you were starting with easiest then started with how difficult the havoc was. This noob is out.
what is the song pls ? I know it's a "remix" but I can't put my finger on the name of the game it's from. Is that from OoT ?
Just a side comment for Havic: Inertia is really difficult to min max but Momentum doesn’t require any thought since it stacks up to 30 seconds now. Momentum is great for new players that want to get used to the movement but don’t want to worry about the short Inertia window.
Inertia single handedly made me enjoy playing havoc.
I just also want to point out that Feral is one of the worst simming specs in the beta on top of being difficult to play. As someone who has been playing Rogue/Feral since Vanilla it's kind of infuriating. Especially after branching out and playing Ret/Survival/Unholy/Fury/Arms a good bit in the last expansion.
If you haven't played Ret yet, it is absolutely insane how the damage profile works. The skill floor is really high, it's almost impossible to screw it up. Honestly its super fun to play, even if the numbers were bad it would still be fun. Everything they do hits like a truck, they don't care about mana, and their combo points are basically a joke.
Then you have Assassination/Feral which feel worse to play, and do less damage. It's crazy to me. Assassination can get completely cucked if the tank doesn't let you stealth, and Feral just has a bunch of abilities that don't feel good to press. It's like all the worst aspects of Monk, the worst aspects of rogue and the worst aspects of being a dot spec combined into one.
I think they just need to fire the dude doing Rogue/Druid -- Whoever it is is just intentionally making these specs shittier than they need to be.
All the skill for ret cones from using utility properly. Good ret keeps healers up with sac, for instance.
It is kinda wild that things like ret and warrior kerp getting more simple AND gaining more power at the same time.
Meanwhile some of the hardest specs to play keep getting worse.
The trick to the ret is you are a DOT spec.
Getting your dot on something before hitting aoe is key.
I watch pallys miss this all the time.
Fury is very "easy" to play from an understanding-standpoint, but it feels absolutely awful to play - imho - because of the playstyle that combines button-mashing with button bloat.
I have a fury and i run gse for cds and avoid some of the extra bloat
Aint no way you put enhancement that high lmao
Enhancement shaman isnt hard, i feel that retail enhanc is easier than wotlk enhanc (or spellhance)
Even if I agree with the ranking, I would like to make some clarifications.
Yes, the ret pal is clearly easy to play, to do big DPS. If we compare it to the Enh (I have both), it is clearly more straightforward for a similar or even higher efficiency.
What is a shame is that while the Enh struggles with its rotation, it brings nothing more than pure DPS.
Where a good Ret will differentiate itself because it brings a lot of support of all kinds, between Freedom, Sac, BoP, LoH, etc.
Even Word of Glory well used replaces a healer.
But no doubt, if we look at pure DPS, very simple and also satisfying to play :)
What? Enhancer is 5/5 for utility in m+, hahaha
@@JoFreeman333 true but ret has more with sacrifice for tank busters and every kind off annoyance the game , ret has some way to deal with it. plus they can heal so end up being a dps/off tank/healer/debuffer in higher keys
What are you talking about, the Skyfury buff alone is more useful than all of that very situational paladin utility combined.
No way outlaw is easier than havoc lol
I’d put it top two difficulty wise
Assa is the easiest rogue spec lol
I really wish outlaw didnt focus around crackshot.. its so stupid to use vanish in an offensive manner.. and its WAY to punishing
ironically, the two specs I am having the most fun playing on beta are ret and enhancement 🤣
I mean difficulty level aside, those two specs have probably THE best audio-visual feedback by a mile. They just have so many cool spell effects and impactful sound effects. They’re very satisfying to hit buttons on.
@@mvcfitz33 you're 100% correct and that is something I had considered myself. apparently I'm just a monkey who is enthralled by the flashies 🤣
the genius admires simplicity, the idiot admires complexity
I think it’s funny to see how all content creators follow each other. This is the fifth “easiest dps specc tier list” video Ive seen that’s been released in the last 15h 😅😅
Not sure who is starting the trends each iteration though?
Loving your videos man ❤️
lmao, its kinda just how WoW works with how season based it is. had this video planned for this date for months now, for sure weird with the timing tho!
@@VesperalTVI bet it is! Wasn’t meant as a negative comment btw but just something I noticed😅
Again love your videos and takes most of the times! Keep it up 🥰
@@pergrundtman608 yeah no problem bro I know! Just thought I’d try and answer why
i would highly disagree on the ret take. Yes the dps rotation is easy but to play at a high lvl in a group is not. Using your support abilities properly will add another difficulty level onto the spec and make your different from the other rets that just dps and nvr use the support abilities that they have.
Using support abilities does not make a class hard. Weaving a ton of abilities, like enhance, makes a class insanely difficult.
@@double_joseph327 ok? Well if you are just good at the ez dps rotation and never use your support abilities to help your group then you are just a bad brain dead ret pala
Like what? using sac and bop on cd? lol. Not like you should waste gcds on support abilities when they aren't 100% needed
Id love to see a video of you playing a Key ret palla i the beta
Enhance is basically old arcane mage level of complex/difficulty if you run the insanely bloated elementalist build. Storm build though is much more approachable.
There we go!
Storm build is meta for enhance, it’s super easy now
yeah storm is easy for sure, i did mention that! meta builds can change at any moment tho
@@dylanwarner6035 Stormbringer hero talents are meta, but the dragon flight storm build is not - at least not in keys. Meta currently is elementalist build, with 1 point in Pwave and then you grab thorum’s invocation on the right side of the tree. Past couple nerfs killed the traditional storm build and it seems like they’re having a hard time making it better without simultaneously improving elementalist, but as it stands it’s even more convoluted than it was in dragon flight
@@fishunit1088that’s not really an elementalist build though, it’s a new pseudoelementalist build, and it’s easier than elementalist because you don’t need to tab out flame shock debuffs (just lightning rod, heh). Honestly flame shock does very little damage itself except on massive pulls, it’s really there for that pwave lightning.
@@kalasmournrex1470 I’m sorry this is just objectively false. Flameshock is one of your highest damage dealing abilities when you spread lashing flames debuff on all targets affected by flameshock. For context lava lash is a higher priority ability in the AOE rotation than ice strike and frost shock because of the debuff and how potent it is. I’m also not sure what you mean by it only doing damage on massive pulls? The larger the pull the less influence the damage has as you’re target capped at 6 flameshocks total. The difficulty of the spec is that the play pattern is exactly the same as dragonflight, except now you have to manage lightning rods as well as lashing flames so your changing targets even more. You now also have chain lightning, tempest and awakening storms to manage, altering further an already convoluted priority list
Man, I'm a Frost main, and let me tell you, it is the easier spec vs Fury and Ret. You know how many buttons we need? No no, take a guess. 3. You can take everything away except Howling Blast, Frost Strike and Obliterate and we still perform as usual. Add Remorseless and a Pillar Macro and we're done. Everything else is just extra sparkles.
Well, breath at least has some resource + positioning management to do, and gets punished for fucking it up, fury is just like that with 3 buttons + cd macro, except no punishment.
I agree obliteration build is braindead though.
I disagree mostly at the cleave or AOE situations because of the timings and people moving adds out from your pool.
Pala and fury warrior I joked at my mates because it's so faceroll you don't even need to pay attention.
@@morfigasoulslayer You don't even need a pool in TWW. Especially Rider, the AoE casts itself.
@@nireas570 DnD is your key skill. If the tank pulls mobs away from your DnD, your damage will be significantly lower by a tier. That's just how it is.
Another thing, you need to have as many obliterates in your DnD window as possible, because otherwise, the difference in damage is extreme.
Surv harder than outlaw? don't get me wrong outlaw is easy, but surv? surv is easier than even MM imo.
First time I've ever seen someone call DH hard lmao
Looking at playing monk, the new gameplay is so much fun and actually has some scaling. I’m sad they ruined enhancement with its button bloat. I’ve mained it since tbc and it feels shit to play now
you should do a tank list next! :D
6:25 i know you are not going to say the same when you rank bm hunter even though it has many dots in this expansion.
thinking to play sub rogue or unholy
Ret feels silly fun and easy to play. It's a shame that it's not good.
Maybe it’s not good for ultimate endgame.
I double r triple dps in dungeons. So far I have 5 max lvl and the only is the only one I consistently am top dps (other then when I have a real top 0.001% player in the group.
What aeron is those enemy health bars?
Feral is pretty easy though, outlaw is way more demanding...
People overestimate enhance. Play it on a dummy for 10 minutes to understand why you press what button and when and it's honestly easier than arms and ret pally.
People still hung on DH being easy don’t know anything about this game.
Or havn't played DH in a few expansions. It used to be braindead but I think it got major skill bloat in DF.
But i don't think it's harder than unholy dk. Unholy has to many debuffs you need to manage plus use dnd to cleave at the same time.
It's still easy tho, compared to feral or rogues
@@DuoSpear listen brother, I’ve been playing this game since vanilla and at one point or another played all the classes. Some more than other. They are all easy.
@@gomesianoI play a lot of unholy and havoc. I think havoc is slightly harder, especially if you go Aldrachi Reaver.
I dont understand why wow moving into short dmg windows like inertia subterfuge its horrible imo, they should stop doing this, what is the purpose of making specs harder to play ? Is this what wow community want ?
Honestly, it's getting easier every expansion.
@@DuoSpeareh, it’s a wash. BFA was about the easiest time in wow history.
Inertia finally made havoc feel good to play, spec felt just soulless before it was added and now its chefs kiss.
Feral is aoe is pretty easy, even now. Thrash, rake, aoe rip, bite when the free bite procs. There isn't much more to it than that
Yes. And the healer does more damage. 🤣
The way they dumbed down unholy makes me giga sadge
Outlaw just feels weird to me maybe im jist so used to old combat rogue but it doesnt flow for me