Blender - AO on a second UV channel

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  • Опубликовано: 8 сен 2024
  • Blender 4.0 - Using a second UV channel to display ambient occlusion.

Комментарии • 1

  • @morgarin7726
    @morgarin7726 4 месяца назад

    Great!
    Any ideas on how to configure nodes so that UVMap2 is used only for those objects that have it? I mean those cases if we use some kind of trim/atlas on many objects, but not everywhere we will have UVMap2 with baked AO.
    In addition, different AO maps will need to be baked for different objects and they cannot be connected within the same material. Will I have to make duplicate materials for each object with AO?