Wow, thanks for playing! Was a lot of fun watching you play and notice a lot of stuff. Some things I'll highlight/ take note of: This is my first game obviously, there's a ton of jank and I was gaining experience as I went along (like just how bad the Oswald AI is even relative to the Ghost lol). The batteries are actually supposed to reload automatically, but knowing me I broke this in an update at some point... Anyway, since making Where's Oswald, I've actually picked up work as a level designer full time, where I've grown a lot as an artist/designer in such a short period of time, and also working on OWLMAN, my upcoming game I've picked up way more experience programming AIs, scripting events and all that. Where's Oswald will be the first in a trilogy (followed by One More Dream (OWLMAN will be part of a separate sequence) and I've generally wanted to keep the narrative vague, but you're pretty right guessing about most of the details. Which is what I love so much about these videos anyway, that you appreciate the stuff that people usually gloss over but can make an experience whole. There's a lot of fledgling ideas here anyway, hopefully soon I'll be able to have them properly fleshed out. The Free Roam mode, which I initially imagined as just putting all the game spaces together, was actually the most time consuming task of the whole game's development lol, but I think it was worth it. It's not something I've seen other games do and I intend to have that feature in future games. There's a few ghosts here, but they're really subtle, more so than on a GMOD haunted map for example. The idea is that the Ghost character is always around. I've got a huge text document full of ideas and concepts I want to share in the form of short games to more ambitious projects, and your feedback is genuinely helpful, so thanks again for playing!!
this is absolutely WILD for a first game! it does so many things so well and was genuinely terrifying to even watch The Librarian play. can't wait to see what you come up with next, cuz this game is real promising :) I'm loving the subtle horror mixed with the terror of unpredictability. it's like Skinamarink meets David Lynch dream logic, I love it!
You did a super great job on the environments in both layout and atmosphere! It all feels really cohesive and “palpable” (if that makes sense?) while still conveying the strangeness a dream or memory might have. I’m an Absolute sucker for the rain effects and sounds, Super inspiring work all around!
“If you’re trapped in a room with no way out and are face to face with someone or something that wants to kill you see if you can face your fears and kill it first if not then be sure to not let it get the upper hand and go out swinging” - Gary Coleman
The story/messages coming from the computer reminds me of an old horror story our elementary school librarian used to tell us. Every Halloween she'd tell us this, and if any of us got too scared she would send us to the book closet with the lights off haha. Essentially, the story goes that there's a kid in bed in their room at night. Their room is on the 2nd floor of their house, at the end of a hallway leading to the stairs. The stairs lead down to a door leading outside to the swampy outdoors. And every night the child hears the raspy voice of a monster narrating its slow ascent up the stairs to their room. Every night it gets one step further up. "I've opened the back door. I've come inside. I'm on the first step up the stairs." and every night it narrates closer and closer until the story ends with the kid's bedroom door slowly creaking open. As a kid who lived in a two-story house with his bedroom door at the end of a hallway leading to the stairs that end next to the door to the backyard, that story scared the crap out of me as a kid. I refused to show it though, haha. Hearing that same sort of narration here definitely gave me the chills, though!
The bit with her watching you through the window is actually haunting, but it's funny as by you dying I realize that was probably an unintentional effect and just the AI bugging out.
5:40 The fear everyone has yet has no name for it 7:35 Bernards Door 15:21 Oswald fronting 17:28 Oswald uses Heart Attack! 21:38 You can try 24:00 Breath of Fresh Air 24:38 Thoughts for the Dev regarding Oswald 28:15 Shift to hospital 29:10 Lurking 30:13 Just wanted to interject and say I love when The Librarian talks about Dream Logic, it's always relatable. 30:52 Creepy then Silly 32:28 Back Through Bernards Door 32:58 Text Adventure 34:45 Look both ways 35:00 Waiting Room 37:09 Free Roam Start (basically a gm_ explore) 38:13 IS THAT A CANDLEMAN REFERENCE?!?!1? 45:10 Reminder that most of us still have to watch Inland Empire with how much it's referenced on this channel 49:21 Investigation 53:31 Outro
The rainy day atmosphere is perfection incarnate, its the type of stuff that always takes me back to the late 90's and early 2000's especially on those really cool after-school fridays (like you mentioned, but a little earlier) where the whole day is gray and stormy, and I would know that I would have a fun weekend, turning the blinds at home to see the storm while playing my old school RTS games watching cartoons or what have you as a kid, good times.
oh my god, i had this HORRIBLE nightmare in middle school that has stuck with me all this time, and the thing that chased me in it had the SAME silhouette as the thing in this one. im 6 minutes in and already terrified. cant wait to watch the rest.
This DEFINITELY reminds me of my old roaming dreams. I don't have these ones as often anymore. These dreams came in a weird period of isolation in my life, so maybe it's a good sign they're gone but at the same time I miss the exploration that came with them. They usually started out quite nice. The emergence of an extra party was usually very sudden. Sometimes not with much fan fare, but sometimes I'd hear it with from far away accompanied by impossibly loud noise. As if it knew exactly where I was even if it couldn't see me. Usually that noise was enough to wake me up. I do still get those roaming dreams from time to time, and they can be *weird*. Even a normal house becomes impossibly large during these sequences. It's wild.
I've seen something like this on shorts. it was an Ohio meme, kind of stupid, but the person who thought of it made it feel like a dream. Literally, I was getting the same sensations I have when I'm dreaming while watching that video.
47:55 i recognize that place from the game you played a while ago, Fears to Fathom: Norwood Hitchhike (Driving Horror!) i watched that video recently and that room resembles the room in the hotel very much, i guess it's a refference
I took the ghost girl's appearance at the end to be a sign of acceptance, not being afraid of death anymore. (I don't necessarily believe the player character died, not really any opinion.
I really enjoyed this. The game has a lot of potential with a few tweaks. If I may recommend a game you may want to try "Stories Untold" for the PC. An episodic horror adventure game with light puzzle mechanics. I played it on a whim once on Steam and really enjoyed it.
Wow, the way it chased you up the stares but then just stood there at the bottom and you could only barely see it's eyes. That's EXACTLY what I expect to happen when I run up basement stairs, 100% better you than me. 😅
Hey, I've got a project you might be interested in. For the past few months I've been building up this old, weathered mansion in Minecraft. It's this huge, winding structure that's got some good atmosphere and events/interactions. I even started to learn some code to make things work the way I wanted. I even started adding custom NPCs. It's not an adventure map, more like this big, "open" space you can explore at your own pace. Think more like your Gmod map expeditions. I've never really gotten to put my name out there or publish my works for everyone to see before. Honestly, I'm in a rough place right now. Seeing someone enjoy my works would mean the world to me. If you're *at all* interested in doing a video about it, please let me know. It all runs off of base Minecraft.
Hey, I'd really recommend you play the game Among The Sleep! It's got some super nice atmosphere to it and has some cool moments, being that you play as a young child wondering around your house in a dream / nightmare. It's not too long, around 4 hours to complete but I think you'd really like it!
Dreamlogic is indeed an odd one for sure. I remember a dream not unsimillar to Oswald coming for you. I was traversing a ruined city but on the inside of the buildings, activly hiding from something the moment I started to sleep. A liquid foglike mass floating and circling above the ruins, masks pressed upon its surface all of which had shiny eyes, almost like floodlights to illuminate the space to find possible prey, to find me. I had no idea what the thing was but I knew it was dangerous and that I needed to hid. This thing was here to kill me and consume me I knew that 100%. Later on I dubbed it "The Chaser".
You MUST play The Vanishing of Ethan Carter! Simply MUST. It is exactly the type of experience for you and us viewers: a creepy yet cozy huge open world fully explorable from the start, pieceing together the plot like a puzzle as you go. The atmosphere is the best i've ever seen in a videogame, graphics top notch, and the best part is that every place is unique, really please play it, it really is worth your talent of overanalisation.
The thing about "00:00" is that in most European countries and places like Mexico, that's what they use for midnight since they go off a 24 hour clock instead of the 12-12 we do.
For once, I would like a game where you have a realistic flashlight. You know -- good illumination and not like if you were holding a bloody night light, and good battery life (lasts the whole game, unless you get Balloon Boy'd).
I think its funny how you can rearrange the letters in the games title to get "Where's Waldo" (if you ignore the s) like the books where you find a man wearing red and white striped clothing in a sea of other people
Huge potential, the enemy lacks Ai and animation, feel like they could have removed that and use a dark shrouded entity like in silent hill down pour or even the environment as to their advantage if they couldn't achieve an enemy. Its very good in graphics and map layout, it really set the bar and I hope they get to update it.
now im only at 5:38 with a twitchy eye trynna commit dead eye but my geuss before i see this oswald guy is its a plush the memory main charachter lost of the rabbit oswald
Yeah unfortunately the gameplay aspect of this is really poorly made. The enemies that just float around, blandly rotate, can hit you through walls (so there isn't even a simple raycast performed to see if they can hit you), they really should have just not had gameplay at all if they weren't capable of programming it properly. It's a shame, I see so many horror projects like this that need the touch of a good programmer and someone with a game design background. Oh well, continuing to plug away at my own horror game. I will say that in terms of visuals, this is very close to what my game will look like, set in a school with very good lighting.
The creator ended up commenting on the vid and mentioned the fact this was their first game- so they were learning along the way and didn't expect it to be perfect for the first time, despite the jank they had some really amazing elements going
Wow, thanks for playing!
Was a lot of fun watching you play and notice a lot of stuff. Some things I'll highlight/ take note of:
This is my first game obviously, there's a ton of jank and I was gaining experience as I went along (like just how bad the Oswald AI is even relative to the Ghost lol). The batteries are actually supposed to reload automatically, but knowing me I broke this in an update at some point... Anyway, since making Where's Oswald, I've actually picked up work as a level designer full time, where I've grown a lot as an artist/designer in such a short period of time, and also working on OWLMAN, my upcoming game I've picked up way more experience programming AIs, scripting events and all that.
Where's Oswald will be the first in a trilogy (followed by One More Dream (OWLMAN will be part of a separate sequence) and I've generally wanted to keep the narrative vague, but you're pretty right guessing about most of the details. Which is what I love so much about these videos anyway, that you appreciate the stuff that people usually gloss over but can make an experience whole. There's a lot of fledgling ideas here anyway, hopefully soon I'll be able to have them properly fleshed out.
The Free Roam mode, which I initially imagined as just putting all the game spaces together, was actually the most time consuming task of the whole game's development lol, but I think it was worth it. It's not something I've seen other games do and I intend to have that feature in future games.
There's a few ghosts here, but they're really subtle, more so than on a GMOD haunted map for example. The idea is that the Ghost character is always around.
I've got a huge text document full of ideas and concepts I want to share in the form of short games to more ambitious projects, and your feedback is genuinely helpful, so thanks again for playing!!
Awesome game dude! I cant believe its your first game. It looks visually really good. Well done! Very excited to see more of your work.
Great job - I've really enjoyed the atmosphere. Cheers, and keep up the good work! //Rick
this is absolutely WILD for a first game! it does so many things so well and was genuinely terrifying to even watch The Librarian play. can't wait to see what you come up with next, cuz this game is real promising :) I'm loving the subtle horror mixed with the terror of unpredictability. it's like Skinamarink meets David Lynch dream logic, I love it!
You did a super great job on the environments in both layout and atmosphere! It all feels really cohesive and “palpable” (if that makes sense?) while still conveying the strangeness a dream or memory might have.
I’m an Absolute sucker for the rain effects and sounds, Super inspiring work all around!
Congrats! Both for getting your first game out, and the new level design job.
"Even just being trapped in a confined space with something that wants to kill you, it can be scary and exhausting" - Librarian
“If you’re trapped in a room with no way out and are face to face with someone or something that wants to kill you see if you can face your fears and kill it first if not then be sure to not let it get the upper hand and go out swinging”
- Gary Coleman
This is true
17:30 librarian goes full courage the cowardly dog
"oh- i'm dead."
screen: "you are dead."
"okay?"
The story/messages coming from the computer reminds me of an old horror story our elementary school librarian used to tell us. Every Halloween she'd tell us this, and if any of us got too scared she would send us to the book closet with the lights off haha.
Essentially, the story goes that there's a kid in bed in their room at night. Their room is on the 2nd floor of their house, at the end of a hallway leading to the stairs. The stairs lead down to a door leading outside to the swampy outdoors. And every night the child hears the raspy voice of a monster narrating its slow ascent up the stairs to their room. Every night it gets one step further up. "I've opened the back door. I've come inside. I'm on the first step up the stairs." and every night it narrates closer and closer until the story ends with the kid's bedroom door slowly creaking open.
As a kid who lived in a two-story house with his bedroom door at the end of a hallway leading to the stairs that end next to the door to the backyard, that story scared the crap out of me as a kid. I refused to show it though, haha. Hearing that same sort of narration here definitely gave me the chills, though!
This comment sparked some long forgotten memory of mine hearing this exact story when I was little.
The bit with her watching you through the window is actually haunting, but it's funny as by you dying I realize that was probably an unintentional effect and just the AI bugging out.
Ah, good old Unity game AIs not giving a crap about walls in regards to their kill zones.
5:40 The fear everyone has yet has no name for it
7:35 Bernards Door
15:21 Oswald fronting
17:28 Oswald uses Heart Attack!
21:38 You can try
24:00 Breath of Fresh Air
24:38 Thoughts for the Dev regarding Oswald
28:15 Shift to hospital
29:10 Lurking
30:13 Just wanted to interject and say I love when The Librarian talks about Dream Logic, it's always relatable.
30:52 Creepy then Silly
32:28 Back Through Bernards Door
32:58 Text Adventure
34:45 Look both ways
35:00 Waiting Room
37:09 Free Roam Start (basically a gm_ explore)
38:13 IS THAT A CANDLEMAN REFERENCE?!?!1?
45:10 Reminder that most of us still have to watch Inland Empire with how much it's referenced on this channel
49:21 Investigation
53:31 Outro
I love you 😭
The rainy day atmosphere is perfection incarnate, its the type of stuff that always takes me back to the late 90's and early 2000's especially on those really cool after-school fridays (like you mentioned, but a little earlier) where the whole day is gray and stormy, and I would know that I would have a fun weekend, turning the blinds at home to see the storm while playing my old school RTS games watching cartoons or what have you as a kid, good times.
oh my god, i had this HORRIBLE nightmare in middle school that has stuck with me all this time, and the thing that chased me in it had the SAME silhouette as the thing in this one. im 6 minutes in and already terrified. cant wait to watch the rest.
This DEFINITELY reminds me of my old roaming dreams. I don't have these ones as often anymore. These dreams came in a weird period of isolation in my life, so maybe it's a good sign they're gone but at the same time I miss the exploration that came with them. They usually started out quite nice. The emergence of an extra party was usually very sudden. Sometimes not with much fan fare, but sometimes I'd hear it with from far away accompanied by impossibly loud noise. As if it knew exactly where I was even if it couldn't see me. Usually that noise was enough to wake me up. I do still get those roaming dreams from time to time, and they can be *weird*. Even a normal house becomes impossibly large during these sequences. It's wild.
favorite youtuber!!
you really are my favorite RUclipsr now!! your videos are amazing
This is the first time that I got chills from watching one of your videos. 29:12
30:53 To me is the scariest part I mean just imagine chilling in a room and then you look out the window and see THAT.
I've seen something like this on shorts. it was an Ohio meme, kind of stupid, but the person who thought of it made it feel like a dream. Literally, I was getting the same sensations I have when I'm dreaming while watching that video.
I’m interested, might you have the source for that video?
47:55 i recognize that place from the game you played a while ago, Fears to Fathom: Norwood Hitchhike (Driving Horror!) i watched that video recently and that room resembles the room in the hotel very much, i guess it's a refference
or maybe same asset
Bro discovers that hotels look the same
I like how his mouse is flickering through out the whole video
Oswald's glowing eyes in the corner reminds me of the most excellent horror short "Portrait of God" - it's on RUclips and is absolutely terrifying.
I took the ghost girl's appearance at the end to be a sign of acceptance, not being afraid of death anymore. (I don't necessarily believe the player character died, not really any opinion.
Foster’s Home! Me and my mom and little sister all adored that show. 💕
that free roam option has me interested
I think rounded cornes are better that angled corner. At least you can see if something is waiting for you and run away before is too late
I really enjoyed this. The game has a lot of potential with a few tweaks. If I may recommend a game you may want to try "Stories Untold" for the PC. An episodic horror adventure game with light puzzle mechanics. I played it on a whim once on Steam and really enjoyed it.
I instantly thought of Oswald the Lucky Rabbit from the early Walt Disney films
i think at 2:55 it means 12 oclock at night just a 24 hour clock
Wow, the way it chased you up the stares but then just stood there at the bottom and you could only barely see it's eyes. That's EXACTLY what I expect to happen when I run up basement stairs, 100% better you than me. 😅
Hey, I've got a project you might be interested in. For the past few months I've been building up this old, weathered mansion in Minecraft. It's this huge, winding structure that's got some good atmosphere and events/interactions. I even started to learn some code to make things work the way I wanted. I even started adding custom NPCs. It's not an adventure map, more like this big, "open" space you can explore at your own pace. Think more like your Gmod map expeditions.
I've never really gotten to put my name out there or publish my works for everyone to see before. Honestly, I'm in a rough place right now. Seeing someone enjoy my works would mean the world to me. If you're *at all* interested in doing a video about it, please let me know. It all runs off of base Minecraft.
Hey, I'd really recommend you play the game Among The Sleep! It's got some super nice atmosphere to it and has some cool moments, being that you play as a young child wondering around your house in a dream / nightmare. It's not too long, around 4 hours to complete but I think you'd really like it!
Dreamlogic is indeed an odd one for sure. I remember a dream not unsimillar to Oswald coming for you. I was traversing a ruined city but on the inside of the buildings, activly hiding from something the moment I started to sleep. A liquid foglike mass floating and circling above the ruins, masks pressed upon its surface all of which had shiny eyes, almost like floodlights to illuminate the space to find possible prey, to find me. I had no idea what the thing was but I knew it was dangerous and that I needed to hid. This thing was here to kill me and consume me I knew that 100%. Later on I dubbed it "The Chaser".
You MUST play The Vanishing of Ethan Carter! Simply MUST. It is exactly the type of experience for you and us viewers: a creepy yet cozy huge open world fully explorable from the start, pieceing together the plot like a puzzle as you go. The atmosphere is the best i've ever seen in a videogame, graphics top notch, and the best part is that every place is unique, really please play it, it really is worth your talent of overanalisation.
First like, I haven't even watched the whole video, but I already know this is gonna be great.
The thing about "00:00" is that in most European countries and places like Mexico, that's what they use for midnight since they go off a 24 hour clock instead of the 12-12 we do.
Play Duskers. Its 2d squad strategy where you control drones that loot abandoned space craft.
this game has so many well known Unit 3d assets
For once, I would like a game where you have a realistic flashlight.
You know -- good illumination and not like if you were holding a bloody night light, and good battery life (lasts the whole game, unless you get Balloon Boy'd).
Some sweet succulent double A BATTERYS !
@@Slimpicken *[Holds onto flashlight for dear life]*
Great horror video
I think its funny how you can rearrange the letters in the games title to get "Where's Waldo" (if you ignore the s) like the books where you find a man wearing red and white striped clothing in a sea of other people
Finally!
I love how you say hello everyoneEEE
You should play more of the Minecraft Fog!
17:30 scared me enough to make me spill my chocy milk God damnit
can u play mega, plz? its a short game about kaiju monsters attacking a city :O it's my favorite horror game! 💝 btw ur voice is calming
6:07 gotta say I love how it stays there looking up
Thankfully I don't have dreams like this.
thumbnail looks like the house from the grudge
Have you considered playing Yume Nikki? Lots of creepy/comfy dream vibes in that game
Cool graphics.
Bro, I fr thought this was five nights a treasure island related 💀 😭
Huge potential, the enemy lacks Ai and animation, feel like they could have removed that and use a dark shrouded entity like in silent hill down pour or even the environment as to their advantage if they couldn't achieve an enemy. Its very good in graphics and map layout, it really set the bar and I hope they get to update it.
Oh there's Oswald
Hey, your probably not gonna see this, but I kinda wanna see you play doors on roblox, yeah on roblox, but it's very good!
hey Librarian, i got an idea for a video! Have you tried exploring dead games? It’d be like No Players Online but real.
plenty of classic roblox servers that are like that, and its creepy
I only watched this from moist critical
17:29 i laugh so hard HAHAHAHA
Hey Librarian, you really really should watch Skinamarink
❤❤❤
now im only at 5:38 with a twitchy eye trynna commit dead eye but my geuss before i see this oswald guy is its a plush the memory main charachter lost of the rabbit oswald
17:30 that made me jump
Will there be a second video to that Minecraft video?
Hey librarian do u still ever feel like The Man Under The Lighthouse?
you should play a very old horror game called "baby blues"
Oh yeah, that game! Yeah, that one freaked me out.
yamimash played it back in the day
@@SlavicUnionGaming We don't want to talk about him. Except to warn people.
Say, why was the gmod playlist deleted? I always use it to sleep and now im super bummed
ruclips.net/p/PL3ZJ0QWE7os3n1KjhJCukFvVGZFePEan3
Still there for me.
Weird. Its gone off of his channel for me
Hes under there
5:58 I think this is the most "white guy in a horror move" thing Librarian has ever done.
nobody going to talk about the keyboard at 2:50 ? XD
is it just me, or do the footsteps always sound like their behind you?
Where's Oswald? The Title could have been Who’s Oswald? Or What’s Oswald?
00:00 is 12 AM for me
Sup
999 likes 💀
You should bring back the face cam on some videos. Would be neat
fox
fox
Fox
Fox
Fox
I have a better one for you! Why is Oswald!?
Everybody asks "Where's Oswald" or "Why is Oswalt" But not "How's Oswald"
Oh my god this is familiar and I don’t like it AT ALL
Weird
I always put your videos on 2 times speed because 80 percent of the video is you standing in one place talking.
Please try Cry of Fear
he already did
he already did a video about that game
@@jc008titan evidently so
Yeah unfortunately the gameplay aspect of this is really poorly made. The enemies that just float around, blandly rotate, can hit you through walls (so there isn't even a simple raycast performed to see if they can hit you), they really should have just not had gameplay at all if they weren't capable of programming it properly.
It's a shame, I see so many horror projects like this that need the touch of a good programmer and someone with a game design background.
Oh well, continuing to plug away at my own horror game. I will say that in terms of visuals, this is very close to what my game will look like, set in a school with very good lighting.
judging by the detailed quality of the map, I get the feeling that this was a very high quality map project turned into a game
The creator ended up commenting on the vid and mentioned the fact this was their first game- so they were learning along the way and didn't expect it to be perfect for the first time, despite the jank they had some really amazing elements going
First
Bestttt channel
a question - why is the librarian guy's voice so different from 2 years ago, and now this gay-like intro? i think the channel changed owners
He’s simply become more energetic over the years. Also, I think he is quite literally gay.
Who hurt you