Memory Profiler Walkthrough & Tutorial | Unity

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  • Опубликовано: 2 июн 2024
  • In this video, we look at the Memory Profiler package in Unity 2022 LTS. You’ll learn more about capturing snapshots in the Editor and standalone builds, and reading and comparing memory usage data.
    The Memory Profiler takes a snapshot of the memory usage of a specific point in the game and gives a detailed statistical breakdown of how the memory is being used. It can be run alongside the Unity Profiler and Profile Analyzer and enables you to compare before and after optimization snapshots as well.
    Helpful resources:
    ⭐ Learn more about profiling in Unity from this e-book: unity.com/resources/ultimate-...
    ⭐ Learn more about analyzing your application’s physical memory footprint using Memory Profiler: blog.unity.com/engine-platfor...
    ⭐ Have a look at our best practices resources hub for more resources on profiling and performance optimization: unity.com/how-to#performance-...
    Timestamp:
    [0:00] Intro
    [1:16] Install Memory Profiler
    [2:00] Capturing snapshots
    [2:44] Resident and allocated memory
    [3:45] Snapshot resident memory
    [4:19] Summary
    [6:02] Unity objects
    [8:02] All of memory
    [8:48] Create the standalone build
    [10:23] Baseline
    [12:01] Deleting and loading snapshots
    [12:30] Comparing before and after optimization
    #unity #gamedev #unity2022lts
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Комментарии • 7

  • @v0ltdev
    @v0ltdev 2 месяца назад +22

    There should be tutorials like these for every unity package

  • @MarcoCapelli74
    @MarcoCapelli74 2 месяца назад +7

    Amazingly explained. More tutorials like this... for every package! Every single one!

  • @y01cu_yt
    @y01cu_yt 2 месяца назад +7

    Tutorial spree!

  • @simoncodrington
    @simoncodrington 2 месяца назад +1

    Thanks for the video. We need videos like these for all the various packages and core unity features. Being able to have up to date feature showcases is immensely helpful and the more tutorials we have from you guys the better everyone will be able to improve and the higher quality of games we'll all enjoy (and you guys will get a more dedicated developer base who are happy to use unity because it's so well supported and documented)

  • @sureztv5836
    @sureztv5836 2 месяца назад +4

    Thank you

  • @HadiLePanda
    @HadiLePanda 2 месяца назад

    Thank you for this tutorial, it is well explained and I have a better understanding on how to use the memory profiler now.
    The section on how to profile a build and the comparison between snapshots was very helpful, thank you :)

  • @aatifsattaur9973
    @aatifsattaur9973 2 месяца назад +1

    First