Nonsense - 21 - garden growth
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- Опубликовано: 25 июн 2024
- 0:00 two levels at each end of world 3
0:36 Poisonous Celery ☆☆⭒ - ft029
9:55 Hammers and Broos ☆☆⭒ - RudeGuy
two levels around a familiar type of common blocks, the question block and the blue block, as well as a familiar type of common custom sprite, the poison mushroom and the hammer bro.
/ raocow
talkhaus.raocow.com/viewtopic... Игры
"Poisonous celery" was originally made for a cancelled collab, "Naked Aprons", where the poison mushroom was reskinned to look like rotten celery. I'm glad the level could find its home in nonsense.
Wait this was for naked aprons? I'm still so sad this got cancelled :(
Be cool, be gentle, be smart, laugh a lot, smell good - Raocow 2024
Be Cool, Be Smart, Be Gentle, Laugh A Lot, S-Smell. Good. ...for Ice Cap
raocow, you didn't have to hit the goomba at that one part with the two switches, that's the trap!
You just had to hit one of the switches!
Yeah, the level was training him to hit the goomba and then suddenly it was a huge detriment to hit it but the connection was not made.
I'm fairly sure that's what he was trying to do when he went back and forth between whether to hit the first or second block, no? But, of course, it's timed in such a way that not hitting the Goomba is tricky.
Tags: it's fun, trying to discern, why a given map, a given overworld, is designed the way it is
Apropos of nothing, I’ve felt this way for years, but I find SMW sfx in chipmunk time to be so bizarrely satisfying. No idea why, I’m just a weirdo.
SMB1 power up sound is apparently the victory tune sped way up
"I think deep down, I just wanted to die!"
You know, lper say some really horrifying things sometimes without context, lol.
that first screen of the last room in the last level immediately made me think of that one vanilla star world level, which almost certainly would've led to me digging straight down into the pit
"I know [there was a better way to do that], but... yeah, tell that to my brainworms. They don't care," is going to have to be phrase I work into a conversation one day. 🤣
Love is in the air?
Wrong! Poison Mushroom
Death count: 386 (19 today)
Goal tape average: 784 / 34 = 23.059 (47 / 2 = 23.5 today)
(0:38) No Yoshis because they don't like celery. They also don't like poison either.
(0:40) Interesting how you score 200 points during this no-Yoshi intro.
(1:03) The smart thing to do would've been to finish off the Chuck before following that slow rock under the ? blocks and getting sandwiched.
(1:26) The smart thing to do would've been to jump to the left, through the semisolid mushroom platform to escape.
(2:23) Yeah, you do have to open those ? blocks during the P-switch effect. Otherwise, they'll cause the platform to reverse course, and things will beome unwinnable.
(3:27) Coin trails are always accurate, dood.
(3:58) Nice thinking there, scrolling away the poison.
(4:08) Heh, you got tricked there.
(4:36) Welp, hitting both ON/OFF blocks there would've gotten you killed, though you ended up dying to poison anyway. First death today.
(5:01-5:03) Crazy through!
(5:19) Epic fail there.
(6:20) Wow, this part is giving you an unusual amount of trouble for some reason.
(6:57) Critical hit. RIP reserve flower.
(7:02) "You're too slow!"
(7:20) Yeah, going faster would help.
(7:53) I don't know why you moved down at all there, dood...
(7:58) Chipmunk time.
(8:36) Oof, that almost worked, but you still took that critical hit.
(8:45) Yes, you *_CAN_* go over those poison mushrooms, if you *_DON'T_* move down at all! Yeah, this misassuption is making me yell at the screen here.
(10:01) Bonk. PROTIP: Don't just stand where a hammer is going to fall.
(10:55, 17:26) Hi, Yoshi! Bye, Yoshi! Hi, Yoshi coin!
(11:39) Derp. Missed the Yoshi coin above.
(11:50) Why does your 🐄🧠do anything of that sort sometimes? The world will never know.
(12:18) Hey, 🧠🪱, we got something to tell you. :P
(12:32) This game is now part of All the Super Mario Sunshines. :P
(13:14) A ducking jump would've worked better there.
(14:09) Crazy through! Threaded the hammer needle there.
(14:28) Infinite duration ice block FTW.
(14:40) The block got put to good use, getting rid of that Hammer Brother.
(14:55) Nice! Avoided disaster there!
(15:43) Yeah, it's not a lost cause, as long as you don't fall into the hole and die.
(15:47) ...You fell into the hole and died...
(17:54) Oops.
(18:14) More chipmunk time.
(18:44) It's often so annoying when you want to kick an ice block, but Mario just drops it instead, because you had let go of the horizontal direction at that exact moment. I run into that problem too from time to time.
(18:49) Crazy through, powered by a mighty grunt! :P
(20:34) Ooh, all gold mushrooms, for 25 lives! Yep, the life farm level is MAX!
(21:33) You mean, could even be the first two-video level, I assume.
Had the hammers set to slow tilt on his handle, please excuse him it's his first day on the job.
In today's episode, raocow becomes a motivation guru and grants nobility to intangible concepts! Let's evade the embodiments of Chaos from Glorantha!
Dang
4:00 get cheesed, ft D:
heh, it was a creative solution
those chuckers are tougher than the rest of em
My anxiety was high in that 2nd level, sheesh xD
10:00 FROM THE GRAVE
You're telling me that mushrooms can be poisonous? That's just Nonsense!
These seem much more deserving of the 2½ star rating than some others.
Why was the HUD removed?
XD rawr
owo
Poisonous Celery [ 5 | DC5 ]:
Huh I got a reversed experience than you for this level.
I struggled a lot with the 1st half but the 2nd was beaten in no time.
(2:24) Is the reason why, I keep missing a block and the platform goes backward and I keep falling off of it!
It's a super fun level btw!
Hammers and Broos [ 6 | DC6 ]:
This level's 2nd half is tough and very long!
This level is the only one which got nerfed in the 1.1 update in the changelog.
I only spot one nerf, (18:45) where mario don't have to hit the switch blocks; I'm pretty sure it's required before (and btw why are the switch blocks there then?)
I wonder what are the other nerfs?
I'm personally not sure about nerfing that level... (unless it's for making it fun I guess)
In my 1.0 experience, this level was fun but also frustating with those special falling platforms and the length of the 2nd half...
(18:50) What was that sound! 😆
Tomorrow, bring your calculators!
I was surprised raocow got 2:24 on the first try. In hindsight I probably could have put reset teleport blocks underneath that section or something. glad it was fun!
I really have no idea what this clue could be. WEEDS, I guess?
Normally I feel like Poison Mushroom Levels are kinda bleh and samey but Poisonous Celery looked really fun! It had a good sense of playfulness about it that I think helped a lot
hey.
what's the broou-ha-ha?
i think hammers and broos changed in 1.1 but i'm not sure what got nerfed exactly
The falling platforms in the section where you had to grab throw blocks to open up the tunnel at 15:09 were moved to be directly adjacent to the throw blocks; previously they had been one tile over so that there was a gap between the platform and the throw blocks. Before when you grabbed the throw blocks you had to turn around and fall back on the platform, which was really tricky and gave me a lot of grief.