Nonsense - 26 - the second and third numbers of the fibonacci sequence

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  • Опубликовано: 28 июн 2024
  • 0:00 first 4 and a half level I think, right ?
    0:38 Hard Relay Mario ☆☆☆☆⭒ - sorbetfan & tomasz_niecik
    okay so, this was a LONG session, and so I took the production decision of really focusing the editing on successes and learning moments, and later on adding a bit of a more traditional montage as a reminder of what is going on between attempts. just feels like the most logical way to put this out
    after the session I was talking with yipples and apparently he considers this the hardest level in the game for him! this is somewhat a relief because 1- it means this is normal for me to struggle and 2- it implies most of the rest of the game won't be like this. 'the middle of the star road' is kind of a weird spot for this kind of difficulty burst but, you know, gotta put it somewhere right
    / raocow
    talkhaus.raocow.com/viewtopic...
  • ИгрыИгры

Комментарии • 70

  • @Juniper_Rose
    @Juniper_Rose 27 дней назад +21

    "so raocow what was the hardest part of the level?"
    "The red stem plant hitbox."
    "And the easiest?"
    "Making lunch."

  • @Koushakur
    @Koushakur 27 дней назад +26

    Tags: oops, I put nier in the nonsense playlist, those are not, the same games

    • @someone4411
      @someone4411 27 дней назад +14

      ....yet

    • @anglebrackets3430
      @anglebrackets3430 27 дней назад

      Nier in the Nonsense playlist? That's nons-
      That's inexplicable!

  • @tapiocabun
    @tapiocabun 27 дней назад +12

    i feel bad for laughing as much as i did when the charlie got stuck throwing the other way /after/ rao got the last dragon coin

  • @Jolpe
    @Jolpe 27 дней назад +14

    Very nice job standing fast and beating this brutal level!
    tomasz_niecik and sorbetfan can be really evil!
    I think on my first time beating this level I needed over 4 hours, so you did better than me!

  • @Isocitration
    @Isocitration 27 дней назад +12

    RE: the description; I'm glad to hear that Jolpe has assuaged your fears. Hope, even when misguided, is a wonderful thing to possess

  • @realreaper3
    @realreaper3 27 дней назад +19

    wow, that was brutal. the music practically forces you to be calm though. great choice!

    • @Atantuo
      @Atantuo 27 дней назад +3

      I don't know. I think personally, I might've muted the game and put on some black metal after an hour or two.
      Also, looking forward to the 5☆ levels.

    • @ShadwSonic
      @ShadwSonic 27 дней назад +2

      It had the opposite effect on me... and I was only watching!

  • @formerlymax
    @formerlymax 27 дней назад +12

    well played cao of rao, very bold of you to continue from the midway

  • @compu5
    @compu5 27 дней назад +7

    hell yeah, pumped my fist when you finished the level. that was a crazy hard level.

    • @Jolpe
      @Jolpe 27 дней назад +4

      This is one of the reasons why I like hard levels, for one beating it myself feels super good and then seeing others beating it is just so nice :D

  • @dogindagrass
    @dogindagrass 26 дней назад +2

    oh neat! Planet Puzzle league music! "Bodkin Point"
    Played the heck out of that game!

  • @DA_Garden
    @DA_Garden 27 дней назад +5

    The music choice here is certainly a decision that was made. I don't think I'd be able to do an hour of this. This video is enough of it. raocow, much respect to you for persevering with it.

  • @KewlioMZX
    @KewlioMZX 27 дней назад +7

    The song is Bodkin Point, from Planet Puzzle League. 🎵

    • @mmmmnism
      @mmmmnism 27 дней назад

      Thank you, I was gonna ask

    • @KewlioMZX
      @KewlioMZX 27 дней назад

      @@mmmmnism Love all the music in that game. Had to pull up the original tune after to hear it unbroken 🤣

    • @green929392
      @green929392 27 дней назад

      I love panel de pon and puzzle league, now if only Nintendo remembered it existed...

    • @EvilMariobot
      @EvilMariobot 27 дней назад +1

      @@green929392 At least they remembered it long enough to put it on the US version of SNES Online.

    • @RexGanymede
      @RexGanymede 27 дней назад +1

      thank ye!
      i know a few people didn't care for the song, but i was absolutely charmed!
      maybe, not, for 3 - 4 hours; but, a nice 10-minute sesh should be alright!
      i hope smwc has this on deck

  • @JoCr2
    @JoCr2 27 дней назад +8

    That's a spicy meatball

  • @cassieudy5718
    @cassieudy5718 27 дней назад +2

    what an episode

  • @anglebrackets3430
    @anglebrackets3430 27 дней назад +2

    That was some relay hard Mario!

  • @Jolpe
    @Jolpe 27 дней назад +8

    21:47 Hi Video Cow!

  • @Karifean
    @Karifean 26 дней назад +1

    Wow, it's been a long time since I watched truly hard Mario that didn't feel like Kaizo or a straight up "pit" like level, but this level genuinely had me constantly stunned just ... watching. Like, I would see a setup and just be straight up stunned at how the level just absolutely, in no way, ever takes it easy on the player. Of course it's by design, I get that. But like, holy crap. Every single screen of this level just does not relent whatsoever. Everything is extremely precise and demanding close to perfection. It doesn't have to be that way - plants could be green instead of red, ceilings could be less bonkable, landing spots could be more forgiving. But they never are, not once do they feel made to give respite to the player.
    Sometimes you see a challenging level and you feel like it's made - ultimately - for the player to feel good having accomplished something truly challenging. The challenge is a means towards being actually satisfying in a way easy levels cannot be. This... may be done with that in mind, but the struggle would have been way too much for me. It looks so, so absolutely relentless.

  • @DoctorNovakaine
    @DoctorNovakaine 27 дней назад +2

    You're telling me that plant stem color determines whether a plant respects personal space or not? That's just Nonsense!

  • @nathanisbored
    @nathanisbored 27 дней назад +5

    Due to the weird route I took through the game, I did this one without red switch. Surprisingly, it’s still possible to get the midpoint mushroom without it, just more annoying!

  • @MrOmegatronic
    @MrOmegatronic 27 дней назад +3

    Hello, and welcome to another exciting level of Block Corner Adventures!

  • @FiyahKitteh
    @FiyahKitteh 27 дней назад +4

    Jesus, over 3 hours. I think I would have liked 2 more midpoints or something in that level, wow. I am sweating just watching this xD

  • @Leylite
    @Leylite 27 дней назад +8

    Sheesh, talk about a sky place dangerous. Timing 2 things together is usually pretty reasonable, but it felt like this level was pretty often asking you to time 3 times together which can get really mean.
    One-tile precision is one thing, but this level is also occasionally asking for half-tile precision.
    It's four and a half stars of difficulty out of five via multiple methods, basically. It's not hard in just one way, it's hard in almost all ways.

  • @FT029
    @FT029 27 дней назад +1

    congrats!!! I think this level might be easier for those accustomed to kaizo-y, precision jumps, and importantly, standing on the corners of pipes. (It took me about 50 minutes to beat.)
    In honesty, this was one of my favorite levels-- each setup felt really good to beat, and sometimes one would live unexpectedly (e.g. 16:59) and it feels amazing.
    The only issue I had was the jump onto the expanding turn block bridge, which was near impossible when big. I felt that could have been more lenient.
    So many congrats for beating this true challenge of a level!

  • @MannOfMen
    @MannOfMen 27 дней назад +2

    Jesus.
    I feel bad for everyone involved

  • @SomeGuy712x
    @SomeGuy712x 27 дней назад +1

    Death count: 560 (at least 101 today)
    Goal tape average: 891 / 41 = 21.732 (11 / 1 = 11 today)
    (0:21) I hope that, for your sanity, you decided to try bringing in outside power ups for this level. I remember entering it with a cape, and that made the level very reasonable.
    (0:52) First death today already. You must have patience, young cow.
    (1:16) I call shenanigans, because once again, I hate this version of the red-stem plant.
    (1:31) I guess I'll just preface today's death count with "at least" then, and simply count whatever deaths I see. (I can't even use your life amount to count unshown deaths, due to your lives not decreasing when you die here.)
    (4:06) I call shenanigans. You clearly touched the bottom of that mushroom. But, for some reason, the hitboxes for items in this game don't stretch down as far as you'd think they should.
    (5:55) Yeah, I don't like those plants either.
    (6:41) You're probably meant to slide jump there for more horizontal speed.
    (6:53) Crazy through! I just cape-glided through that part.
    (7:15) Curse 2-tile high Mario and his inability to get into a 2-tile high opening...
    (7:41) Totally useless. Would've been really nice if this block could've given you a Cape Feather instead, but nah...
    (8:19) Nice, don't have to worry about that Yoshi coin anymore.
    (8:41) Start of the winning run of the first half.
    (10:24) Amazing accuracy on that landing next to the plant.
    (10:53) Zwee! Took at least 30 deaths to reach this midpoint.
    (11:47) Really, game? The plant wasn't even out of its pipe at all there! Shenanigans!
    (12:17) I don't like that they can hit you even if just a couple pixels are showing.
    (14:47) That's sort of amazing how you jumped through there without touching the Chuck at all. Crazy through! :P
    (15:00) Whoa, almost accidentally clicked exit there. Although, that wouldn't have really hurt you all that much. Just -1 life and having to return to the map before trying again, without losing any real progress.
    (16:00) "The jump didn't..." What didn't the jump do? Find out next time! :P
    (16:30) That jump looks super tight for an enlarged plumber that's not equipped with a soft and fluffy mantle.
    (16:59) Impressive!
    (17:28) #doablethough
    (17:38) Aw, nuts!
    (18:47) At least 43 deaths after 17:38... Start of the winning run of the second half.
    (19:00) MEGA KILL!!
    (20:45) YO!!! All Yoshi coins get!
    (21:10) Thank you for scrolling away to get Charlie to pitch to the left again there.
    (21:28) VICTORY!!! Well, props to you for not resorting to outside power ups! Maybe I should make a video showing just how much saner this is if you bring in a cape.
    (21:46) Unfortunately, no capes allowed in that 4½-star level, but you can still bring in Fire Flowers if you want.

  • @SomeGuy712x
    @SomeGuy712x 27 дней назад +1

    Made a video showing how a cape makes Hard Relay Mario a bit easier.
    Video title: "Nonsense - Hard Relay Mario with Cape"

  • @novidstkbg6636
    @novidstkbg6636 27 дней назад +4

    🟢Hard Relay Mario [ 10 | DC10 ]:
    Welcome to *THE LEVEL!*
    This is 10 half stars (5 stars) imo. (I've beaten an official 5 stars level btw.)
    Because no savestates-practice had been used, raocow's smw skills has raised up a lot! Congrats! 👏👏👏
    It did take me around 4h playtime, this level is super hard but...
    ...also it has big mario unfriendliness like (16:20); I was trying to pass this part with big mario and my progress on the level was stucked, until I gived up and purposefully taking damage before this jump, unlocking progress.
    So yeah, good but flawed level.
    Tomorrow (and probably until a long time), easier levels!
    Edit: I forgot to say it but this level shows that it doesn't need to be daredevil (or kaizo) to be extremely hard.

  • @CitizenLenny
    @CitizenLenny 27 дней назад

    "Hard Relay Mario" is the name of a very old (like 20 years) SMB1 Kaizo Hack
    It's very much in the same ballpark of "Super Mario Frustration" and the like were
    I don't see how the stage itself really connects to it besides the very high difficulty, but that's not really a problem.

  • @Ventiglondalator
    @Ventiglondalator 27 дней назад +2

    thomas sneezek

  • @kraetyz
    @kraetyz 25 дней назад

    THE CORNERS

  • @KuuImpact
    @KuuImpact 27 дней назад +2

    "Hard Relay" (albeit you could argue the enemies are stuck in a relay) doesn't really convey the levels saveur, it's more of a "Hard Timing Mario" or "Hard Airtime Mario"

  • @eltiolavara9
    @eltiolavara9 27 дней назад +3

    jesus, without even bringing in 2 capes
    also that other 4.5 star level isn't as brutal as this one

  • @Kayayayaya
    @Kayayayaya 26 дней назад

    Without watching tomorrow's video yet I think it would be really funny if the game didn't have any five-star difficulty levels and this was just the top.

  • @seanmcbay
    @seanmcbay 26 дней назад

    Congrats beating it without cheating. Impressive.

  • @timothybell9348
    @timothybell9348 25 дней назад

    I can't believe it's not Kaizo!

  • @RexGanymede
    @RexGanymede 27 дней назад

    i suppose: the next ASM for mario world could, indeed, be an in-level music selector
    _irrespective_ of whatever song happens to be playing, i know i'd appreciate the option of switching it, should i find myself tired of it
    rao:
    i appreciate your more \ less maintaining your neutrality throughout the experience
    ah!
    what i appreciate more is that, apparently, you weren't hit with any "oh, this may be an `angrycow´-kinda episode for you - just a heads up" advisories
    from what i observed:
    sometimes, granting yourself the confidence to move boldly may determine the difference between a few minutes and a few hours spent
    (i probably should apply this philosophy to myself)

  • @eclipsesoluna3453
    @eclipsesoluna3453 27 дней назад +2

    uh-oh

  • @JoeyMarshall
    @JoeyMarshall 27 дней назад +2

    This is an example of the kind of level that doesn't quite do it for me. I think the balance between expected deaths due to lack of foresight just wasn't quite there. While not outwardly antagonistic to the player like a Kaizo level would be, it didn't do a whole lot of good telegraphing either to show the player what is expected for the first couple of deaths on each challenge.
    To be clear though, I have a negative bias against levels that expect you to lose in order to learn that also don't *generously* checkpoint you. Once you've beaten a section 1000 times, why must you beat it the 1001st time just to progress to the thing that is actually causing you trouble.
    I personally liked the music but could understand how it could be grating for some and the choice of colour palette was also nice in my opinion.
    Hard levels are almost always designed in this way though so in this case I'm likely in the minority opinion and that's okay.

    • @EvilMariobot
      @EvilMariobot 27 дней назад

      I'm with you. The level is clearly built with Small Mario in mind, despite giving you powerups; and its philosophy is undoubtedly "dying = challenging"
      People don't get how "learn by dying" is more tolerable in things like Meat Boy and Celeste due to how the games are structured.
      This is the second time I skipped entire segments of the video, in spite of it being viewed at 2X speed, due to not being able to stand seeing the same segments over and over again.

  • @DarknessGuard
    @DarknessGuard 26 дней назад

    Good gracious, we are Kaizo level now. This is more like 4 and a hell level...

  • @Phandiw
    @Phandiw 27 дней назад +2

    4.5 Stars, Huh...

  • @roundthewheelrtw
    @roundthewheelrtw 27 дней назад

    I genuinely thought I was gonna hear some French cursing today.

  • @King_Firebrand
    @King_Firebrand 27 дней назад +2

    In my head I was constantly saying in the beginning "Raocow, the duck jump! Use it's powers!"
    And yes, the red plants are kinda bad.

  • @justrobYT
    @justrobYT 27 дней назад +3

    This would be a never turn the game on again from me I think

  • @witchfynder_finder
    @witchfynder_finder 26 дней назад

    Oh god uhhhh.... It's ONETWO right??

    • @witchfynder_finder
      @witchfynder_finder 26 дней назад

      Also, raocow said this was "one unit shy of max difficulty," but I can't be the only one expecting like one super-hard level in the postgame or something to get a 6, can I? Even if it's just for a joke, this feels like the kind of hack that would do something like break its rating scale.

  • @endymallorn
    @endymallorn 27 дней назад +2

    I think 4+ stars justifies constant save states.

  • @SimplySimonLP
    @SimplySimonLP 27 дней назад +10

    No offense to composers and likers but this music is brainmeltingly awful to me. Barely could tolerate for the duration of the video, would go insane if I had to listen to it for three hours. Kudos for perseverance

    • @Leylite
      @Leylite 27 дней назад +1

      Sounds like an opportunity for an in-game jukebox someday where the player can change whatever music they're listening to.
      Or separate volume controls for background music and sound effects: something standard for PC games nowadays but un-heard-of quality of life for an SNES game.

    • @redwulf1943
      @redwulf1943 27 дней назад +6

      When it's just those same 4 notes over and over, it makes me wanna throw things I hate it so much!

    • @eltiolavara9
      @eltiolavara9 27 дней назад +4

      huh, i really like it

    • @rootbeer_666
      @rootbeer_666 27 дней назад +3

      Depends on the context. On the surface, it’s p. innocuous and wouldn’t bother anyone, but if you’re hearing it while you’re grinding your face on stucco for three hours like this, it’s gonna become associated with Geneva convention-violating torture pretty rapidly.

  • @ryanbruce
    @ryanbruce 27 дней назад

    Sloppy gameplay today

    • @eltiolavara9
      @eltiolavara9 27 дней назад +7

      this level is way harder than it might look in video

    • @Ffouks
      @Ffouks 27 дней назад +6

      sloppy work as usual raocow... the gameplay was horrid, the timings were ugly as usual, the first part was empty, then going

    • @JoeyMarshall
      @JoeyMarshall 27 дней назад +3

      And the need for this comment was what, exactly? I'm all for constructive feedback but essentially saying "You're bad, so sad" adds nothing to the discussion and only serves to try to make somebody feel bad... Should follow the old adage 'If you have nothing nice to say, say nothing at all'

    • @krisu0100
      @krisu0100 26 дней назад

      raocow is sloppy sometimes, this is not one of those videos though. L comment.