How To Play Raiders in Fallout: Wasteland Warfare - Better Know A Faction Review

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  • Опубликовано: 5 окт 2024

Комментарии • 30

  • @warforged144
    @warforged144 3 года назад +10

    nice my raider friend will be pumped to see this. Legion next please!

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад +4

      That's awesome, hope the video helps them out :) And yes, Legion is on deck next!

  • @williamholmes9195
    @williamholmes9195 3 года назад +5

    One of the few factions that I have all of the miniatures for.

  • @mauroa.4993
    @mauroa.4993 3 года назад +6

    Enjoyed your video and learned some stuff! I'm currently painting my raiders core set so thanks for the info! Please keep these series coming.

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад +1

      Much appreciated, and thanks for watching! They're a fun faction, and all the different chem combos make them very versatile.

  • @carterremm
    @carterremm 3 года назад +2

    Great video keep up the amazing work and news!!!

  • @CraigSteinhoff
    @CraigSteinhoff 2 года назад +1

    Just getting into the game and your videos help a ton. There is a lot understand :)

  • @CraigSteinhoff
    @CraigSteinhoff 2 года назад +1

    Thanks! Great video :) watching for more battle reports

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  2 года назад +1

      Thanks so much, Craig! Three new battles coming ASAP - lots of editing to do but they're coming!

  • @harrymears6547
    @harrymears6547 2 года назад +1

    So Dogs get the no LOS charge anyway, so you could use them as a vanguard to trap key enemy models in combat for your raiders to no LOS charge for that sweet sweet extra green die

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  2 года назад +1

      Totally! Some attack dogs can really cause some trouble for your opponet

  • @alexhancock9874
    @alexhancock9874 3 года назад

    This is a great channel!

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад

      Too kind! Much appreciated, and thanks for watching :)

  • @lesliestevenson5261
    @lesliestevenson5261 3 года назад

    Good work, thanks. Subbed!

  • @karhoo12
    @karhoo12 3 года назад +3

    My friend kicks my survivors so hard with her raiders, bless her.

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад

      They're a tough faction to crack! I get whooped almost every time I play against radiers, even in AI mode

  • @Anuduin
    @Anuduin 3 года назад +2

    Any chance of an Institute faction review?

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад +1

      You bet! Legion review is coming out later today, then Institute is next, should be out in two weeks(ish)

    • @Anuduin
      @Anuduin 3 года назад

      @@WarGamesNewsRadio thank you sir! You are scholar and a gentleman!

  • @jacobmyers4640
    @jacobmyers4640 3 года назад +1

    Not to be a downer, but I think you are misinterpreting some of the effects of chems. Correct me if I'm the one who is wrong, but there's. Few times where you said that an effect lasts all four turns when the effect you mention only appears once on the card.

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад +1

      Chems effects are cumulative, and stack across turns as they deminish (see pg. 32 in the core rule book).
      Let's take Buffout for example:
      On the first turn you take it, it gives a +2 to strength on the 1st turn column, AND a +1 on the 3rd turn column. These are added together for a total of +3 to STR on the 1st turn.
      Now on the second turn, you slide the +2 column underneath the unit card. So the +2 goes away on your 2nd and 3rd rounds, and you're left with a +1 for the rest of the time the chem is in effect.
      This means any bonus on the last column of a chem card (the 1 dot column) will be active for ALL rounds the chem is in effect. And for radiers, chems last one extra turn, so four turns total.

    • @jacobmyers4640
      @jacobmyers4640 3 года назад +2

      @@WarGamesNewsRadio oh that makes sense. Sorry, thanks for the clarification

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад +1

      @@jacobmyers4640 No worries! It's a tricky rule - I had the chem turn orders backwards for the first dozen games I ever played!

  • @gunnertlc7728
    @gunnertlc7728 3 года назад +1

    They should have made the first round last 1 longer lol.

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад

      That would be awesome for chems like bufftats

    • @gunnertlc7728
      @gunnertlc7728 3 года назад +1

      @@WarGamesNewsRadio It just sucks because you have to wait another turn to take a different chem. At least 2 turns at max would give ya full benefits

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  3 года назад

      @@gunnertlc7728 Very true, the extra round makes choosing the "right" chem a big deal

  • @thelonepainter4760
    @thelonepainter4760 3 года назад +1

    Did anyone else feel like this faction took 40 years to paint?

    • @WarGamesNewsRadio
      @WarGamesNewsRadio  2 года назад +1

      TOTALLY. I only have the radiers and scavers box, and it still took me about a month!