Limbus Company Canto VII: Hero (Special Loop)

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  • Опубликовано: 10 фев 2025
  • This song was made by Mili
    • Mili - Hero [Limbus Co...
    ...Oh boy. This fight took ages. You see that extension length? I'm pretty sure that accounts for 1/3 of the fight's length. I got 4 hours of sleep because sunk cost fallacy dictated that I NEEDED to beat this Canto before going going to sleep. Worth it. Not really.
    My Sinners dropped like flies. My team composition was a bit screwy because I wanted to use Fixers. The idea was that I would use Fixers for parts 1-2 because Don likes fixers, and for part 3 I would use Bloodfiend ID's because the illusion is broken. But then Project Moon decided to push back the other Bloodfiend ID's to past part 3, so I only had Barber Rodya and a bunch of fixers from all walks of life that have no real synergy with each other. I don't regret this decision at all. The only full team here was Cinq Don, Sinclair, and Meursault. But Meur ended up dying during the first part of the fight which sucked because I was hinging on his absurd rolls powered by Regret.
    I would like a special shoutout to Zwei Gregor. Dude refused to buckle. Even as everyone was falling around him, he refused to give up his position as our shield. He was our first backup Sinner and one of our last survivors. I used him for so many clashes and he just would not lose. Even his S1 won some clashes it really shouldn't have. Thanks, Gregor.
    I think this might be a controversial opinion, but I really love unbreakable coins. Having to deal with taking damage makes fights all the more stressful and made me rethink some strategy's. The sound of Sinner's being staggered was like a shot of panic every time it happened. I ended up having only 6 Sinners left who pulled through. That was so much fun. Might be my top fight in Limbus.
    I feel a little less confident in this loop the more I listen to it. Maybe I should have tried something a little different, like include more instrumental bits for the story sections outside that last one. But when I listen to the First Two Parts loop, I find myself missing how the last part of this extension plays out. What a conundrum...
    One, two! One, two, three, fouw!
    We're swaying on horseback
    The hills are green
    And the birdies sing
    And roses are pink
    Experience I never had
    I'm so happy
    Happy to just be part of your story
    After you I follow
    After you I follow
    The world you show me broaden my horizon
    Forever my hero
    Forever my hero
    I am your biggest fan
    I am your biggest fan
    Merry-go-round
    In a circle I run
    It's so much fun leaving reality behind
    One, two! One, two, three, fouw!
    I fall down the horseback
    With my crippled legs
    And then it starts to rain
    Showing me it's all fake
    Raindrops wash down the facade
    Hills are painted
    Birdies are robotic
    Roses are made of clay
    Excitement that I feel
    Excitement that I feel
    Return them to the shelf
    Cause now I understand
    Heroes cannot be real
    Heroes cannot be real
    I wasn't who I am
    I don't know who I am
    ¿Who am I?
    ¿Who am I?
    ¿Who am I?
    Why is it that some were given the role of villain
    The moment they were released into this system?
    One, two! One, two, three, fouw!
    Here we go, another lap
    Prizes to claim
    Here's a dream for you
    Here's a dream for me
    Golden tickets in my bag stay unexchanged
    Don't you love the thrill of the chase?
    Just let me be your fan
    I wanna be your fan
    I'm still your biggest fan!
    Why is it that some were given the role of villain
    The moment they were released into this system?
    One, two! One, two, three, fouw!
    Stand up
    Gallop on
    Nothing can be done by feeling so sorry for myself
    Hero
    On a plastic horse
    Fighting like it's real
    With a cardboard sword
    I know
    Successful or not, I am who I am
    I am my biggest fan
    I am my biggest fan
    I am my enemy and my friend
    Hero
    Gonna prove my version of justice
    Is more just than yours
    Uno
    Remaining on this stage, I am the only one
    I am my biggest fan
    I am my biggest fan
    I am my enemy and my friend

Комментарии • 9

  • @Scrachkan
    @Scrachkan 3 месяца назад +7

    ive hit carmelia today

  • @Beepers559
    @Beepers559 2 месяца назад

    Finally managed to get around to beating the guano out of Don and in my opinion this fight was indeed a spectacle, puts into perspective the original fight between the apple, and Don/the Ferris wheel and how far the bosses have come

  • @Drago-ir8ny
    @Drago-ir8ny Месяц назад

    Could you maybe see if you could extend A Ballad to Ash from the LoR Scorched Child mod, please?

  • @殲滅天使レン-t2t
    @殲滅天使レン-t2t 3 месяца назад +4

    12:00 フェーズ3

  • @Beepers559
    @Beepers559 2 месяца назад +2

    Touhou lostword boss concept: Mononobe No Futo, lady of the iron stake (phase 1)
    (Home universe: the otherworld)
    HP: 5,100,100
    Atk type: yang
    Def type: yin
    Elements: metal, sun, wood
    - - - - - - - - - - - - -
    Passives:
    - a joyous smile upon thee!: all party members gain an attack buff called “joyous aura” for the entire encounter
    - is’t thou mine hero?: if Miko is in the fight, all attacks take an extra turn to use
    - a nail of horrible hexes…: if attacking any target that has the same elements as this character, deal 10% bonus damage against the target.
    - on such a joyous girl.: if the target has the opposite elements as this character, the target takes 10% less damage.
    - - - - - - - - - - - - - -
    Skills:
    - must forever follow the Miko’s side!: increases chance to evade attacks by 10% (4 turn cooldown)
    - prolonging curses, dear doll!: if any character has the ‘curse’ effect, increase its count by 1. (6 turn cooldown).
    - - - - - - - - - - - - - - - - -
    Attacks (focused):
    - hex driver: uses the doll she controls to slash a target, dealing low metal damage, has a chance to apply 1-3 ‘curse’ stacks after the attack ends.
    Attacks (unfocused):
    - nail throw: throws a volley of cursed nails, hitting any character adjacent to the main target. Applies 1 curse stack to the main target, if the main target dies, applies 1 curse stack to adjacent characters.
    - - - - - - - - - - -
    Spellcards:
    - cursed feng shui, deluded hexer: (focused) summons a giant stake to throw at a target, dealing moderate metal damage and dealing bonus damage per stack of ‘curse’ (max 10). If the target has no curses, apply 3 curses.
    - hexed doll, cursed feng shui ravage: (focused), used the doll to ravage a target, dealing high metal damage and applying 3 stacks of curse per barrier destroyed (max 9). If the target has 9 or more curse stacks, remove all stacks to deal at most 30% moon damage to the target.
    - - - - - - -
    Effect: curse: 1 stack is removed per turn, when removed, the effect applies one of the following effects (these effects are removed the turn after they’re applied):
    - def down
    - atk down
    - evasion down
    - accuracy down
    - spellcard/last word damage down
    - temporary level down.

    • @Beepers559
      @Beepers559 2 месяца назад

      Touhou lostword boss concept: Futo, the heartbroken (Futo phase 2)
      HP: 19,334,600
      Atk type: yang
      Def type: yang
      Element: moon, metal
      - - - - - - - - - - - -
      Passives:
      - Miko betrayed mine trust…: if any Miko character is in the party, gain an atk buff and slightly reduce cooldowns on all abilities.
      - puppet on the scarlet strings: has a high chance to evade attacks, this chance lowers as the fight goes on.
      - hurting heart: looses 100 HP if attacks are evaded.
      - anguishing smile: this boss enjoys extra attacks
      - - - - - - - - - -
      Skills:
      - Grimy iron stakes: any character affected with curse will loose 10 HP on curse stack lost instead of gaining debuffs. (6 turn cooldown)
      - t’was never my intention to be a villain: does a random effect (10 turn cooldown)
      - heal a party member
      - damage a party member
      - buff a party member
      - apply 10 curse to a party member
      - overflowing cursed feng shui: gains atk and def buffs by the total amount of curse stacks the party has for one turn (max 20). (6 turn cooldown).
      - - - - - - - - - - - - -
      Attacks (focused):
      - rusted claws: guided by the giant doll to slash a target, dealing moderate metal damage and applying 1 curse.
      - ravage: guided by the doll to repeatedly slash down on a target four times, deals increasing metal damage per hit based on the amount of curses the target has. If the target has no curses, apply 1 curse per hit instead.
      - stake throw: summons a stake and throws it at a target, deals low metal damage, applies 2 curse stacks on hit. If the target has more than 2 curse stacks, spend 2 curses to explode the stake, dealing moderate moon damage.
      - you deserved this!: (targets Miko characters). Repeatedly slashes the target six times, dealing high moon damage and dealing bonus damage per total curse stacks (max 4). If this target dies, applies 3 curse stacks to all remaining party members.
      - - - - - - - - - - - - -
      Attacks (unfocused):
      - raining stakes: guided by the doll to rain stakes down onto the party, dealing low metal damage and applying ‘bleed’ per stacks of curse the targets have (max 3).
      - eerie eyes: the doll guiding Futo shines its eyes upon a main target, hitting any adjacent characters. Will exhaust 2 curse stacks on hit and apply the effects curse applies. If this attack kills the main target, exhaust all curse stacks on adjacent characters and apply the appropriate amount of effects.
      - mine hero was a fraud…!: guided by the doll to rapidly dash and slash the party, dealing high metal damage and applying 4 bleed if a barrier is broken.
      - - - - - - - - - - - - -
      Spellcards
      - puppeteer sign, girl controlled by the doll: (focused), pulls a target in with a stake and stabs them three times, dealing low moon damage and each hit applying 1 curse. If the target has 10 curses, exhaust them all to deal massive moon damage on the last hit instead and apply 3 stacks of atk and def down next turn.
      - curse of goetia: (unfocused), throws a barrage of stakes at the party, applying 3 curse and 3 bleed. If any target is killed by this attack, apply 4 evasion down and 4 spellcard damage down next turn.
      - now Futo, remember… THEY’RE OURS!: (lastword) (focused), slashes a target multiple times before slamming into them with claws and a pair of stakes, dealing massive moon and metal damage while applying 4 curse stacks at attack end. If the attack kills the target, all remaining party members gain 5 curse stacks.
      - - - - - - - -
      Effect introduced:
      Bleed: lowers max HP by 0.1% per stack (max 90%). If the target has more than the max amount of bleed (100), gain 2 stats down until the bleed exhausts through healing or over time (3 stacks lost per turn at reaching 100 bleed, 1 stack lost per turn otherwise).

    • @BreakTheBirdcage
      @BreakTheBirdcage 3 дня назад

      please make more 🙏🙏

    • @Beepers559
      @Beepers559 2 дня назад

      @@BreakTheBirdcage there are a couple others I’ve made under other videos by this channel (eg: the compass improved loop video and chapter 4 C-1). Though to be fair I mostly make these when I’m bored