GGST v1.4 New Potemkin combo

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  • Опубликовано: 21 ноя 2024

Комментарии • 69

  • @jaywalmoose9623
    @jaywalmoose9623 20 дней назад +119

    This video is rehabilitating the doomer pot mains

  • @Fyrebw
    @Fyrebw 20 дней назад +31

    Alright, wall splat Slide Head was NOT something I was ready for. Incredible.

  • @pcgenjin
    @pcgenjin 21 день назад +84

    I wasnt sure reading the patch notes but i think i like this potemkin. Thanks for posting.

    • @1finxxo
      @1finxxo 20 дней назад +16

      Took his swag but made him more xrd pot ig so it’s kinda cool

  • @grizzlyowlbear3538
    @grizzlyowlbear3538 20 дней назад +80

    Ok this is perfectly serviceable. I think we'll survive

  • @rasha1a
    @rasha1a 20 дней назад +28

    Thanks for the combos Clouder! I went ahead and wrote their notation.
    "For Damage" - 00:00
    c.S > 2H > [4]6H~P HFb > 2K > 6P > 623H HEAT KNUCKLE (202 damage)(c.S Start)(leaves enemy far and knocked down)
    "For Oki" - 00:16
    Basic combo - Some Corner Carry and True Oki
    c.S > 2H > [4]6H~P HFb > 2K > 6P > 623K HEAT TACKLE > Meaty Garuda
    (approx +15 frame advantage from my count)(Slightly outside corner, but true autotimed oki with garuda)
    Basic combo v2 - 00:22 - More Corner Carry, Less OKI
    c.S > 2H > [4]6H~P HFb > 2K > *6K* > 623K HEAT TACKLE > 214H Garuda Trades or > 360P Potemkin Buster
    (175 combo + 59 garuda + 95 buster = 329 damage sequence)
    (After 2K, you can either 6P for higher launch and more advantage after Heat Tackle *OR* use 6K for further corner carry and less advantage on OKI. Garuda will trade with options lower than 5 frames(KY 5p) and if it does you have enough time to land a Potemkin Buster.)
    "Easy Version" section - 00:36
    c.S > 2H > [4]6H~P HFb > 5P > 6P > 623H HEAT KNUCKLE
    (196 damage)(Easy, because instead of hitting a 2k you can mash p from hammer fall break to 5p connecting, then 6P236H to get 6P Heat Knuckle)
    Easy Version 2 - 00:47 - Corner Carry and OKI
    c.S > 2H > [4]6H~P HFb > 5P > 6P > 623K HEAT TACKLE > MEATY 214H GARUDA OKI
    (168 damage + Oki)
    (Approx +15 after 623K.)
    "Counter c.S" section - 00:55
    CH c.S > 2H > [4]6H~P HFb > c.S > 2H > HFb > 2k > 623H > 1 step microwalk > Meaty c.S
    (205 Damage + Oki)(I'll save the rest of my commentary for after the notation)
    "Counter c.S" in corner - 01:08
    CH c.S > 2H > 236P FMF > c.S > 6H > 623K > ws > 623H Wall Break
    (291 damage + gives Positive Bonus)
    "c.S Wall Break (WA)" section - 01:27 - Note, BLUE WILD ASSAULT IS COMBOABLE!
    c.S > 2H > WA > 2H > [4]6H~P HFb > c.S > 6H > 623K > ws > 623H > Wall Break
    (272 Damage, cost 50% burst, Gives Positive Bonus)
    "c.S Wall Break (WA) Close to Wall" - 01:46
    c.S > 2H > WA > 6H > [4]6H~P HFb > c.S > 6H > 623K > ws > 623H > Wall Break
    (281 Damage, cost 50% burst, Gives Positive Bonus)
    "c.S Wall Break (WA) Easy Version 1" - 02:05
    c.S > 2H > WA > 2S > 2H > 5K > 6H > 623K > ws > 623H > Wall Break
    (266 Damage, cost 50% burst, Gives Positive Bonus)
    "c.S Wall Break (WA) Easy Version 2" - 02:16
    c.S > 2H > WA > 2S > 2H > [4]6H HFb > c.S > 6H > FMF > ws > 6H > Wall Break
    (254 Damage, cost 50% burst, Gives Positive Bonus)
    "c.S Wall Break (WA) Easy Version 3" - 02:29
    c.S > 2H > WA > 2H > Garuda > 6k > 623K > ws > 623H > Wall Break
    (255 Damage, Damage, cost 50% burst, Gives Positive Bonus)
    "c.S Wall Break (1 Bar)" - 02:45
    c.S > 2H > [4]6H~P HFb 632146H Giganter Kai > 6H > 623K > c.S > 6H > 623K > ws > 623H > Wall Break
    (336 Damage, cost 50% Tension, Gives Positive Bonus)
    "c.S Wall Break (1 Bar) Version 2" - 03:03
    c.S > 2h> HFb cancel Giganter Kai > 6H > 236P > 6H > 214K F.D.B. > 236S Slide Head > ws > 623K Heat Tackle > Wall Break
    (320 Damage, cost 50% Tension, Gives Positive Bonus)
    "c.S Wall Break (1 Bar) Version 3" - 03:16
    c.S > 2h> HFb cancel Giganter Kai > 6H > 236P > 2H > 214H Garuda > 6K > WS > 6H > Wall Break
    (312 Damage, cost 50% Tension, Gives Positive Bonus)
    "6H Combo" section - 03:29
    "Round start"
    rs CH 6H > [4]6H~P HFb (b near corner) > 2H otg > 236P > c.S > 6H > ws > [4]6H~P HFb > 6H > Wall Break
    (282 damage, Gives Positive Bonus)
    "Corner" - 03:44
    CH 6H > [4]6H~P HFb > 6H > 214K > 6H > 623K > ws > 623H > Wall Break
    (324 Damage, Gives Positive Bonus)
    "5H Combo" section - O4:01
    "Version 1"
    CH 5H > bWA > 632146P
    (171 damage, costs 50% Burst)
    "Version 2" - 04:12
    CH 5H > bWA > 2H > [4]6H~P HFb > c.S > 6H > 623K > ws > 623H > Wall Break
    (257 damage, costs 50% burst, gives Positive Bonus)
    It's interesting to see common phrases and bridges between combo starting sequences, and combo ending sequences, when you put it down into notation. Use that pattern recognizing monkey brain, fellow Potemkins.
    I was despairing for a moment having had all my inputs changed and Karas removed, but you have given me hope for a new day for Potemkin. Thanks again for the great video, feel free to lift this notation for other places.

  • @Ninjaspygameplays
    @Ninjaspygameplays 20 дней назад +43

    I like this glue you're cooking, thank you my brother

  • @KosmFanaticShrooms2039
    @KosmFanaticShrooms2039 20 дней назад +27

    thank you for this I think I was actually on the verge of quitting GGST after these pot changes because i was so damn lost without the oki loop I knew

  • @Tom-fj4bp
    @Tom-fj4bp 19 дней назад +5

    The glue warrior in me has seen the light of hope, time to pick up the mantle of glue connoissuer again

  • @omgnowairly
    @omgnowairly 20 дней назад +35

    Aren’t we supposed to be dooming about Kara cancelling ?

    • @sexttyguy
      @sexttyguy 20 дней назад

      😂 I spent two days dooming and now it’s time to cook.

    • @eligah1843
      @eligah1843 20 дней назад +10

      No, you trudge on

    • @BSasafrasK
      @BSasafrasK 20 дней назад +10

      we stay hopeful and we pray. How did you miss that?

    • @nicolasmarkovic7709
      @nicolasmarkovic7709 20 дней назад +1

      We need to adapt sadly

    • @amai2307
      @amai2307 19 дней назад +2

      Kara cancelling affects neutral and pressure a lot, we are still doomed.

  • @JustJester2113
    @JustJester2113 19 дней назад +1

    You are a Angle in these dying times.

  • @stonks6926
    @stonks6926 17 дней назад

    "They may have shot me in the legs, but I'll crawl my way to fight if I have to"
    -Season 4 Potemkin (I think)

  • @1finxxo
    @1finxxo 20 дней назад +8

    Appreciate the sauce

  • @fuzzyzombielove
    @fuzzyzombielove 20 дней назад +1

    You're doin God's work, Clouder.

  • @kaytie_art
    @kaytie_art 20 дней назад +9

    reminder that ky gained a defense buff, so for accurate damage, use may or ram as dummies

    • @Clouder9090
      @Clouder9090  20 дней назад +7

      Good to know. How about the guts? May has 4.

    • @The_Meev
      @The_Meev 19 дней назад +3

      Almost everyone gained a defense buff tho

  • @xWillWaltx
    @xWillWaltx 20 дней назад +1

    Thank you sir, you are a saint and a scholar

  • @HenryXLII
    @HenryXLII 20 дней назад +20

    So Kara cancel pretty much got swapped out for Hammerfall cancel. Less utility in neutral, more sauce in combos.
    I can live with that.

    • @Clouder9090
      @Clouder9090  20 дней назад +9

      Hammerfall gets faster at beginning but goes slower later. But instant HFB gets better.

    • @lordofthesticks0
      @lordofthesticks0 20 дней назад +13

      the kara combos had infinitely more sauce

  • @Bee-wk7hw
    @Bee-wk7hw 19 дней назад

    We never gave up on glue !!! We simply changed from elmers to gorilla !!!

  • @royvincenttrani
    @royvincenttrani 20 дней назад +1

    Thanks for this!

  • @thatgoodstuff1986
    @thatgoodstuff1986 20 дней назад +19

    3:44 6h loops?? Its no kbmf but damn pot still got sauce

    • @catac1ysm13
      @catac1ysm13 20 дней назад

      You consider that sauce😢

    • @thatgoodstuff1986
      @thatgoodstuff1986 20 дней назад +12

      @catac1ysm13 look dude I can't keep dooming forever I just gotta face the music now

    • @Neko16gram
      @Neko16gram 20 дней назад +3

      ​@@catac1ysm13 You can get 3 6H's off into hammerfall for some sauce off of 6H counter hit for 314 dmg in the corner
      You can also do this in the corner
      [CH] C.s, 6H, HFB, C.s, 6H, BMF, 2S, 5H, HFB, 623H for 310 dmg
      Overall I'd say these are pretty saucy especially since we're doing a lot of HFB heavy combos again like the old days, I still don't think it's as saucy as Kbmf combos though but we must move forward brother

  • @painter3209
    @painter3209 20 дней назад +3

    Ok maybe I should give it another chance

  • @chucheeness7817
    @chucheeness7817 19 дней назад

    the looping 6H/2H hfb is reminding me of Xrd combos
    edit: 3:04 this combo made me laugh, I never would have thought of using slide head like that

  • @theoverlander4579
    @theoverlander4579 20 дней назад +1

    I’m picking Potemkin up after this patch now wtf

  • @RavenGuiltyGear
    @RavenGuiltyGear 20 дней назад +1

    What about no CH Corner combos?

  • @nickk4459
    @nickk4459 20 дней назад +4

    This patch feels like it was directed directly at me, telling to clean up my inputs and learn real combos.
    I will say their reasoning to remove karas as a barrier to entry quickly falls apart when you realize HFB is pretty damn close to a plink anyway. But what do I know -150hr floor 9 pot main

    • @ThePoodle
      @ThePoodle 20 дней назад

      It's not a plink, but pot still has plenty of mechanical depth as shown in the video

  • @ImKingBurst
    @ImKingBurst 10 дней назад

    I'm not a glue sniffer player but my friend is. See this is very refreshing because only do one thing; Hammerfall-cancel- PotBust, and I don't know how to counter it 😢

  • @moolum
    @moolum 19 дней назад

  • @JamZ102
    @JamZ102 12 дней назад

    How do you cancel hammerfall into GK for a combo? I'm having issues understanding the trick

    • @Clouder9090
      @Clouder9090  12 дней назад

      input GK while doing HF, then end HS and P at the same time. Check my input on the left of video

  • @SuperBlockmann
    @SuperBlockmann 10 дней назад

    I feel like I'm missing something about combo #1 (00:00), is there a reason to do this over c.S > 2S > 2H > HK that I'm missing? It seems like it gets the same carry with about the same damage with an easier input (imo). Is it that it can be routed into the oki version if needed?

    • @Clouder9090
      @Clouder9090  10 дней назад +1

      Yes, and 2H will not hit if cS starts far, plus that is an old and well-known route

    • @SuperBlockmann
      @SuperBlockmann 10 дней назад

      @@Clouder9090 ah OK, that makes sense. Thank you!

  • @erik1694
    @erik1694 20 дней назад

    idk how to do the fast break mid combo 😭

  • @simplyeyeronic1443
    @simplyeyeronic1443 20 дней назад

    Any useage for 6kkn combos?

  • @mega-garbage7881
    @mega-garbage7881 20 дней назад +1

    Was using HFB like this posible before?

    • @Clouder9090
      @Clouder9090  20 дней назад +3

      HFB> 5P was doable but not 2k

  • @yagami999913
    @yagami999913 19 дней назад

    I don't main Pot but loosing kara PB looks like a reasonable price to pay for all this sauce

  • @sbfantom
    @sbfantom 20 дней назад

    Why does the wild assault on the 5H examples sometimes pop up and sometimes not? Is that just uncharged (buster) vs charged (pop up, continue combo)?

    • @Clouder9090
      @Clouder9090  20 дней назад

      Yes, you are exactly correct.

    • @sbfantom
      @sbfantom 20 дней назад +2

      @ cool. Just need to know how to WA over and buster my buddies tonight lol.

  • @KH0RNE
    @KH0RNE 20 дней назад

    thanks for doing Frankentank's job since it took him too long

  • @luigin12
    @luigin12 18 дней назад

    I really find potemkin so hard to play xD

  • @donniebell7887
    @donniebell7887 20 дней назад

    But but but pot's dead 😭
    Adapt or turn in your glue

  • @domenriono
    @domenriono 18 дней назад +1

    This is literally harder to do than kara cancel what the fuck is wrong with arcsys.

    • @domenriono
      @domenriono 18 дней назад +1

      AND IT STILL INVOLVES PLINKING

  • @EvansMine
    @EvansMine 20 дней назад +3

    This makes me sad. They took everything that made Potemkin in strive unique and just made his combos look more like pot in XX and XRD which I don’t like

    • @Meanpeter1
      @Meanpeter1 16 дней назад

      All of the good stuff he got was literally just trying to compensate for the huge L he took from losing his kara options

  • @blastarrow6562
    @blastarrow6562 20 дней назад +1

    So what was all the crying about

    • @Jairjax
      @Jairjax 20 дней назад

      Basically just no kara buster lol

  • @mrliberty5804
    @mrliberty5804 19 дней назад

    Pot mains, dont cope. Make em bring back our mf skill expression. it's unacceptable. If it's not fun, why bother.

  • @watchulookinat271
    @watchulookinat271 20 дней назад +6

    Good work! The Glue Consumers appreciate your efforts comrade 🫡