Funfact: Tectoy, the Brazilian company which manufactured the Mega Drive on Brazil built in the powerbrick inside the console itself (as also a measure to save costs) the Japanese higher ups told Tectoy to not do this because it would overheat and make more fragile. Tectoy showed them that not only was viable not overheating the console but the also did a lot of drop test on front of them that it wouldn't break the console. That made Sega of Japan to include the powerbrick inside Sega Saturn and Dreamcast.
The reason why Game Gear games can't be play on the Sega Genesis but Sega Master System games could was because of the higher color palette the Game Gear feature. Despite being a 16-Bit console, the Sega Genesis is still 1988 tech whereas the Game Gear even though it's 8-Bit is a 1990 tech. Because of that Genesis only had a 512-color palette whereas Game Gear had a 4096-color palette. The Genesis just couldn't handle all the extra colors that the Game Gear was able to produce thus it wasn't compatible with the Game Gear's library.
Also, the game gear is literally an upgraded master system with a smaller screen. You can patch these games to work on a sega master system with a higher screen size. And with the use of a flash cartridge, like the Mega EverDrive. You can play all game gear games on a genesis. Of course, these are patched to play as master system games.
@@lain328 yes, but the colour pallete of the game still needs to be reduced as the game gear still has a larger colour pallete of 4096 compared to the master systems 64 colours
No wonder Sega is still so damn confused... They're always porting the GameGear versions of the Sonic games & when we're all complaining saying we wanted the better versions of said titles they're like... But I thought that's what we gave you...? 😢
The very first revision of the Dreamcast could play CD-G discs, which is actually how people were able to burn pirated games onto run of the mill CD-Rs. They'd use an exploit in the CD-G compatibility, and run the game code, which is why later revisions dropped CD-G compatibility.
MIL-CDs are not CD+G, they were a hybrid format that gave extra features when played on a DC. CD+G was only supported by the 3DO, CD-I, Amiga CD 32 and Saturn. By the time the DC came out, it was no longer used, even Sony dropped the support for the format on PS1 due to its failure. Sega removed the MIL-CD feature in some units, effectively blocking pirated games, but the damage was so big and the solution came so late that it’s actually hard to find such units. CD+G is part of the CD “rainbow books” (I believe is in the CD-i blue book), MIL-CD is not but it follows the CD-R yellow book as it requires to have a first red book-compliant session and a second CD-XA session. However, the executable is a Dreamcast one, not a Windows, Linux, not even CD-I.
very small very obscure thing you missed: there's very few Master System games that only play properly on the Master System 2 and later revisions, due to their use of the MS's sprite zoom feature, which is broken in the original Master System. main one I know of is Earthworm Jim (which iirc is a Brazil exclusive). these games have badly scaled graphics in both the original Master System as well as all Genesis models (sprite zooming was completely taken out), but should be compatible with the Game Gear (sprite zoom mode works properly in this one, and is actually used by plenty of GG games)
@@lutzdify I figure because it would've already been too little too late. since the Master System already came out with the issue, any games made for a fixed model would be incompatible with the original. thus, it was seen as too much trouble. if anything it mightve gotten fixed on later models only due to the Game Gear using largely the same graphics hardware with the bug fixed
Man I love this series so much! Shout out to Sega for going out of the way to make so many consoles backwards compatible with games and controllers! I never knew about the Game Gear having an adapter to play Master System games, wild!
Hi! I'm Brazilian and a Master System collector. Master System III wasn't released in 2008, it was a 90s product. It's the same as Master System 2 in the rest of the world. Our Master System 2 was the original one, but with Alex Kidd in the memory, instead of Safari Hunt and Hang On. But Tec Toy released new Master System versions until the late 2010s, although they were terrible emulator machines.
@@zalternative1I think it's more a matter of this one company having the rights to sega consoles here so they milk the hell out of it lmao I've also never seen anybody here that actually loves the master system
@@TheBlackSeraph the world's Master System II was our Master System III, which came with Sonic The Hedgehog in its memory. Our Master System II is the same thing as the original Master System, they just changed the game that it came with.
@@Blankult not really. I know a lot of people here in Brazil who love the Master System and did have the console in their childhood, me included. But Mega Drive undoubtedly was more popular than any other console, since the SNES was very expensive.
Wow this must have been either really fun or an absolute nightmare to research. Just the insane depth lol the little transitions and animations and effects sprinkled throughout too. Killer work on this! Your sub count vs video quality is a crime lol if you're reading this wyd go sub
3:09 I STILL HAVE THAT! My first console. As it turns out, modern video games are extremelly expensive in Brazil, so the market for clones of old consoles is very popular in lower-income families (Like the legendary Polystation which is a NES clone with a PS1 casing); and since Tectoy was the official SEGA proxy here, they just never lost the rights to keep launching new versions of Mega Drive and Master Systems; For the record, most of those post-2000 rereleases don't run cartridges. Yes, that cartridge cover is just a blatant lie, it's solid plastic; it only runs a set of games that it has built-in memory. Brazillian consoles is a very fun little rabbit hole i always love to see it mentioned arround
The research you did for this video that she chew made the knowledge you have is absolutely it will during an outstanding, great video and I can't believe how much I've learned
Nice video. I remember when the first pictures of the Saturn were being shown in magazines back in the say and we all assumed that the cart slot on the back was a Mega Drive/32x slot. I still find it strange with all the Genesis variations that it turn out to be just a memory card slot. Sega were all over the shop back then with the Saturn days. It's a shame what happened falling down so quickly after such a rise. I mean, if I remember correctly... Sega Japan really wanted to incorporate Saturn backwards compatibility with the Dreamcast as the Saturn was their biggest smash console in Japan and was still selling well into '98 and was dropped to keep cost down. Same reason as the DVD edition Dreamcast. Just 4yrs and they were already near bankruptcy
@@TheEarthRealm never released, but Sega made a prototype for either CES or E3 in 99/2000 There are videos showing off. It looks like a normal DVD rather than a Dreamcast
23:32 The reason Genesis couldn't play Game Gear games is the same reason the Master System couldn't despite having very similar hardware: the Game Gear had a massive color palette. To make it work, many colors would need to addressed to one Genesis color, which isn't easy, and would make games look weird.
A brilliant video, and fascinating to hear it in so much detail. While I own the main consoles, the only bit of extra hardware I have is the Powerbase Converter.
Interesting note - the DE-9 port, usually known as the DB-9, isn't 100% compatible across all systems that use it because of a difference in which pins carry the power. For example, a Sega Genesis pad used in a Commodore 64 has the potential to fry the C64's controller port chip. Pressing the "Start" button on the Genesis pad sends power to the chip in a place it doesn't expect it. So it's best to double-check which controllers are safe to use with which systems.
I used to have the JVC X'EYE, it was a nice system, even though it was compatible with the 32X, on the games that were CD 32X, it was very challenging with the fact that the 32X was over the CD flip-up door.
iirc sega originally wanted the Dreamcast to play Saturn games but only in Japan because the Saturn was more successful there. Obviously it didn’t happen though.
@@VOAN I feel like the substantial differences in hardware architecture between the two consoles and infamous difficulty of emulating Saturn games was a much bigger hurdle than just releasing an adapter for the controllers.
2:14 Did anybody else clock the Nonce in the background. They always used to hang round the Arcades. I caught a few back in the days when I worked for Sega. The security guards used to take them in the back ally and beat them up. 😅
The sega saturn expansion memory cart thing was the same shape as a us master system cart. I remember they are the exact same cartridge slot shape. So physically a master system cart will slide into a sega saturn, but doesnt do anything because the pin out is different
Brazilian here. One quirk of the later (late 90's to mid 2000's) models of the Master System II released by TecToy here is that they had the YM2311 FM chip built-in, which was used to play the main menu music. I remember it played a rendition of the Sonic 2 2P Versus results in the game selection menu in the Master System III Collection with 72 built-in games. I'm not sure if it was actually used in any compatible games though. I think by the 120 built-in games model the FM chip was gutted and the menu music was back PSG only. There also another Brazil exclusive model released in mid 2000's by TecToy called Master System Handy, which was the Mega Jet of the SMS. One giant controller that plugs to the TV. It has 27 built-in games, and was pretty much accurate to the original SMS hardware, all games play and sound as they should, but it had no FM chip and no cartridge slot. I don't know if it can be modded to add a cartridge slot.
13:40 I was actually able to cartridge swap with my model 2 Genesis back in the day. I unlocked Sonic 3's level select by inputing the level select code in Sonic 2, then cartridge swapping to Sonic 3. MUCH easier than trying Sonic 3's hard as **bleep** method.
23:14 So take me back in time / To another world / When you can be mine / We don't have to worry / When you're by my side / There's nothin' I don't know / There's nothin' to decide / Apart from where we want to go
Finding your Nintendo video in my recommendations has me hooked! These vids are super entertaining and well researched! I hope you continue to create, because I absolutely love your style!
Nice collection of facts! One more thing about something you either didn't know or care to include: The Mark III, Master System and Mega Drive/Genesis I use the same AV cables. And since the 8bit consoles only have mono sound the cables aren't wired for stereo. That's why the Mega Drive I has the headphone jack in the front. When the Mega Drive II came around they switched to a different AV jack which was wired for stereo and thus they had no need to keep the headphone jack.
I was just gonna watch the vid and call it a day but the fact you called the model 1 cd the power bottom earned the like and subscribe. good fucking shit
One thing you forgot: The Sega Master System had an FM synthesis unit. Yes it is actually possible you can modify the Sega Master System to have it except FM sound; but it does not work on the Power Base converter. If only there was an FM synthesis mod that could be done for the Sega Power Base converter... ashame.
Funny you're talkin about specific proprietary AC adapters when I have always ran my version 2 Genesis on a slightly under voltaged RC car charger and I never had any issues
The Mega Jet explains everything. They didn’t develop a from the ground up Genesis handheld, someone suggested putting a screen on to their handheld console!
Something I would like to note about the game gear since you mentioned the power cables in the genesis section, the japanese game gears use the old genesis 1 power cables and the us use the new genesis 2 cables if you decide to plug it into the wall
Maybe I misheard you when you were talking about the Sega Pico. It sounded like you said that they were only available in Japan (true of the Sega Advanced Pico Beena), however the original Pico WAS sold in the U.S. I almost bought one at Toys R' Us for our daughters.
Legit have a jvc x'eye plugged to my living room tv as well as a pioneer laseractive with an officially licensed sega module that lets it play genesis and sega cd games
Concerning the DE-9 ports, while one can safely plug Genesis controllers into an Atari 2600, you *can't* just do so plugging them into a Commodore 64; I've heard somewhere that this fries something in the system, unless you do some modding first.
Tiny nitpicky detail but 15:40 that's optional. Back in the day it'd come with an alternate adapter which gave it a cable end, putting the brick in the middle, and even today you can still buy that separately.
As envious as I could be that Mega Drive had an adapter to play Master System games and SNES didn't, it must be said that I wonder if the onslaught of add-ons and peripherals helped build fatigue against them in the SEGA audience, no matter if they were bad or good ideas. I'd also very much have liked it if the Xbox managed to include Dreamcast compatability, as that way my used Xbox could also be used to play D remcasts and I wouldn't have to hunt down and buy one of those to play Tech Romancer...
You skipped one little thing, literally. The overseas Master System has the exact same card slot as the Card Catcher for My Cards, but they will always show a software error. The reason is that, for some reason, Sega feared imports like the plague (maybe because of SG-1000 piracy in Taiwan), so they added a routine in the BIOS to check a header in the card, which would be absent in all My Cards. If the check fails, the game won’t run.
Actually, the Dreamcast does have protection agaisnt piracy on it, there was just an exploit that bypassed it and the games could be patched to use this exploit and run an illegitemate copy of the game, modern vintage gamer made a video about it.
Good catch - wasn't this for DC models released after the initial model? I have a HKT 3020 model and I don't believe it has this protection - I'll have to read up on it later
I love the many possibilities SEGA gave us in the 80th and 90th. But sadly they lost customers trust while releasing too many expensive systems in a short time. I also straight moved on from the Mega Drive to the Playstation and then Dreamcast, my favorite console of all time.
So let's see her I owned the model 1 gensis a 32x mushroom top, gamegear a model 3 genisis and a dreamcast I saw the Saturn in stores but never had one had to play Sonic R on PC. I do miss those days and bought a used Dreamcast to play crazy taxi and such.
Sega’s commitment to back compat is astonishing. Looking back they should have done what Nintendo continue to do. New console? Better buy the same game again!
The claim that the Dreamcast had NO copy protection is half true. Dreamcast games were on GD-Rom discs which had copy protection. The reason the Dreamcast could play games off a CD with no mods was because of the Dreamcast's ability to play Mil CDs which were interactive CDs. Where they messed up here was that while there was checks to make sure the Dreamcast games which were on GD-Rom discs were legit and the right region, Mil CDs had none of that meaning you could burn Dreamcast ISOs onto CD-RS and pass them off as Mil CDs. The only caviot is that GD-Rom discs stored more data than a CD so pirated games on burned CD had to be compressed or modified to be able to fit onto a CD such as removing some FMV or stuff like that. If the original X-Box was backwards compatible with Dreamcast games like suggested by SEGA in a move to migrate Dreamcast owners to the Xbox since Microsoft helped with the Dreamcast, there would be no piracy problems assuming the Xbox couldn't play Mil CDs. Besides, An Xbox game wouldn't fit onto a burned CD-r.
00:29 I mean, Cosby is not in jail now, so maybe you can go ask him if he still has that license to print money. If he does, it may not have aged poorly after all. Maybe he could even pass it on to you. Though whether you would want his license to print money is another matter.
It is weird that some games using the Mega Drive adaptor needed a Master System controller. I was one of the few that I know of that had Master System 3 with Alex Kid in the BIOS (most people had Sonic in it already on that model, and it was an european version of the game since he was eating a hamburger and the attach and jump keys are inverted). At one point a controller was damaged and my father bought me a Mega Drive one to use instead... And it always worked perfectly.
It's ironic, with talks of Sega and Microsoft once again getting together, I can't help but wonder what the future holds for Sega. They'll always be my first love, and I'd love to see them have some form of input into the direction of the market, even if it's only getting the logo on the next Xbox.
I should point out that Saturn could technically play Genesis games with slight modifications. A good example is Sonic JAM for the Saturn which had ports of Sonic 1, 2, 3, Knuckles, and Sonic & Knuckles Lock-On with 3. Saturn was natively running them since it contained a Motorola 68000 (in the form of a 68EC000 Chip) inside.
@@mortenera2294 Yes, they did. Sort of. I don't think they did much on the audio side which is why there's a few glitches. And the Saturn can natively display sprites so they didn't need to do much there.
I realised that Sega was pretty much the first home console that had backwards capability, ok there was the Atari 7800 but that’s because Atari was failing and had to continue to rely on the 2600 for the 7800 to stay a float for a bit. Where as with the Master System. It wasn’t a success especially when going up again the NES/Famicom. The Megadrive/Genesis came off to a strong start. They didn’t had to include backwards compatibility plus they had the Game Gear which was just a portable Master System.
The true tower of power is: a sega saturn,(which is backwards compatible with the mega drive/genesis) the 32X, the genesis/Megadrive game genie, virtua racing (which has a second port for a second game) and then the Power base converter or sonic and knuckles and then the power converter (which can and will try to boot up blue sphere but it doesent detect the master system games and it confuses itself and crashes)
Was wondering if you'll do a series on backwards compatibility and Atari. Almost literally everyone else was "One and done" Bally, Mattel, Coleco, Vectrex, Magnavox, Emerson, Panasonic, Phillips, Nokia. Xavix. Oh NEC and SNK had multiple systems. Those need a video too.
Yeah back in like 2000 i was gifted a dream-cast and a big ol cd case with every dream cast game burnt. I couldn't beat half of them due to some still being Japanese. Never knew people said jet "grind" radio till recently cause i never had an American one.
NA only I think. Here in the UK adverts don't tend to slag off other brands directly, not sure if there's a broadcasting rule, fear of defamation lawsuits or we just find it a bit distasteful but im struggling to think of any ad that does it. Most ads state `better than the leading brand` or something similar without stating the brand or product directly. Sega did loud, shouty and somewhat odd ads whereas Nintendo used the late great Rik Mayall in more subdued comedy skits.
0:29 Saying that something "did not age well" is a purely detracting and superficial way pointing out how it represents the era in which it was made, a factor that should never be considered an imperfection. Imagine talking about a documentary from the 1990's that mentions a then-successful celebrity just to make a joke about something that would happen to him years down the line that the people making the documentary wouldn't have known at the time. You're essentially making of them for not being psychic.
Forgotten Worlds is unplayable on the SEGA Nomad (immediate game over), and I've heard some 6 button games don't properly switch modes on it. I imagine these issues would extend to the Mega Jet but can't confirm.
They're compatible with the Atari 2600 and the Atari 8-bit computers, and quite a few other computers: C64, Amstrad CPC, ZX Spectrum (Kempston interface), Amiga etc
Funfact: Tectoy, the Brazilian company which manufactured the Mega Drive on Brazil built in the powerbrick inside the console itself (as also a measure to save costs) the Japanese higher ups told Tectoy to not do this because it would overheat and make more fragile. Tectoy showed them that not only was viable not overheating the console but the also did a lot of drop test on front of them that it wouldn't break the console. That made Sega of Japan to include the powerbrick inside Sega Saturn and Dreamcast.
Nice
Tectoy should just get its own video
@@4verageYTuser I agree tbh
@@4verageYTuserTrue but before that We need a Atari Backwards Compatability video
@user-sc5ft5jp9y Maybe...
The reason why Game Gear games can't be play on the Sega Genesis but Sega Master System games could was because of the higher color palette the Game Gear feature. Despite being a 16-Bit console, the Sega Genesis is still 1988 tech whereas the Game Gear even though it's 8-Bit is a 1990 tech. Because of that Genesis only had a 512-color palette whereas Game Gear had a 4096-color palette. The Genesis just couldn't handle all the extra colors that the Game Gear was able to produce thus it wasn't compatible with the Game Gear's library.
Also, the game gear is literally an upgraded master system with a smaller screen.
You can patch these games to work on a sega master system with a higher screen size. And with the use of a flash cartridge, like the Mega EverDrive. You can play all game gear games on a genesis. Of course, these are patched to play as master system games.
@@lain328 yes, but the colour pallete of the game still needs to be reduced as the game gear still has a larger colour pallete of 4096 compared to the master systems 64 colours
@windowsxpnt2347 Yep, that does explain why the games need to be patched to work. Thanks for adding more info that I missed.
No wonder Sega is still so damn confused...
They're always porting the GameGear versions of the Sonic games & when we're all complaining saying we wanted the better versions of said titles they're like... But I thought that's what we gave you...? 😢
Wish they tried it on the 32X at least, even though the 32X was only around for such a short amount of time
The very first revision of the Dreamcast could play CD-G discs, which is actually how people were able to burn pirated games onto run of the mill CD-Rs. They'd use an exploit in the CD-G compatibility, and run the game code, which is why later revisions dropped CD-G compatibility.
MIL-CDs are not CD+G, they were a hybrid format that gave extra features when played on a DC.
CD+G was only supported by the 3DO, CD-I, Amiga CD 32 and Saturn. By the time the DC came out, it was no longer used, even Sony dropped the support for the format on PS1 due to its failure.
Sega removed the MIL-CD feature in some units, effectively blocking pirated games, but the damage was so big and the solution came so late that it’s actually hard to find such units.
CD+G is part of the CD “rainbow books” (I believe is in the CD-i blue book), MIL-CD is not but it follows the CD-R yellow book as it requires to have a first red book-compliant session and a second CD-XA session. However, the executable is a Dreamcast one, not a Windows, Linux, not even CD-I.
very small very obscure thing you missed:
there's very few Master System games that only play properly on the Master System 2 and later revisions, due to their use of the MS's sprite zoom feature, which is broken in the original Master System. main one I know of is Earthworm Jim (which iirc is a Brazil exclusive).
these games have badly scaled graphics in both the original Master System as well as all Genesis models (sprite zooming was completely taken out), but should be compatible with the Game Gear (sprite zoom mode works properly in this one, and is actually used by plenty of GG games)
Why didn't they revise the sprite scaling more quickly to make it work?
@@lutzdify I figure because it would've already been too little too late. since the Master System already came out with the issue, any games made for a fixed model would be incompatible with the original. thus, it was seen as too much trouble.
if anything it mightve gotten fixed on later models only due to the Game Gear using largely the same graphics hardware with the bug fixed
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Man I love this series so much!
Shout out to Sega for going out of the way to make so many consoles backwards compatible with games and controllers! I never knew about the Game Gear having an adapter to play Master System games, wild!
A SEGA executive actually donated a shit ton of money to make up for the Dreamcast losses.
Hi! I'm Brazilian and a Master System collector. Master System III wasn't released in 2008, it was a 90s product. It's the same as Master System 2 in the rest of the world. Our Master System 2 was the original one, but with Alex Kidd in the memory, instead of Safari Hunt and Hang On. But Tec Toy released new Master System versions until the late 2010s, although they were terrible emulator machines.
Wonder how you Brazilians loved the Master System that much and it's surprising to see it being sold to this day.
@@zalternative1I think it's more a matter of this one company having the rights to sega consoles here so they milk the hell out of it lmao
I've also never seen anybody here that actually loves the master system
I believe Alex Kid was built into all MkII's in PAL territories - pretty sure that was what it was like in Australia.
@@TheBlackSeraph the world's Master System II was our Master System III, which came with Sonic The Hedgehog in its memory. Our Master System II is the same thing as the original Master System, they just changed the game that it came with.
@@Blankult not really. I know a lot of people here in Brazil who love the Master System and did have the console in their childhood, me included. But Mega Drive undoubtedly was more popular than any other console, since the SNES was very expensive.
Wow this must have been either really fun or an absolute nightmare to research. Just the insane depth lol the little transitions and animations and effects sprinkled throughout too.
Killer work on this!
Your sub count vs video quality is a crime lol if you're reading this wyd go sub
I'm sure this was a pain in the ass to put together. You doin God's work son
3:09 I STILL HAVE THAT! My first console.
As it turns out, modern video games are extremelly expensive in Brazil, so the market for clones of old consoles is very popular in lower-income families (Like the legendary Polystation which is a NES clone with a PS1 casing); and since Tectoy was the official SEGA proxy here, they just never lost the rights to keep launching new versions of Mega Drive and Master Systems;
For the record, most of those post-2000 rereleases don't run cartridges. Yes, that cartridge cover is just a blatant lie, it's solid plastic; it only runs a set of games that it has built-in memory.
Brazillian consoles is a very fun little rabbit hole i always love to see it mentioned arround
The research you did for this video that she chew made the knowledge you have is absolutely it will during an outstanding, great video and I can't believe how much I've learned
Nice video. I remember when the first pictures of the Saturn were being shown in magazines back in the say and we all assumed that the cart slot on the back was a Mega Drive/32x slot. I still find it strange with all the Genesis variations that it turn out to be just a memory card slot. Sega were all over the shop back then with the Saturn days. It's a shame what happened falling down so quickly after such a rise. I mean, if I remember correctly... Sega Japan really wanted to incorporate Saturn backwards compatibility with the Dreamcast as the Saturn was their biggest smash console in Japan and was still selling well into '98 and was dropped to keep cost down. Same reason as the DVD edition Dreamcast. Just 4yrs and they were already near bankruptcy
Not putting DVD on the Dreamcast was a disastrous mistake…
Wait- there was really a DVD edition Dreamcast?
@@TheEarthRealm never released, but Sega made a prototype for either CES or E3 in 99/2000
There are videos showing off. It looks like a normal DVD rather than a Dreamcast
23:32 The reason Genesis couldn't play Game Gear games is the same reason the Master System couldn't despite having very similar hardware: the Game Gear had a massive color palette. To make it work, many colors would need to addressed to one Genesis color, which isn't easy, and would make games look weird.
It's so odd to see my subtitled retro commercials showing up all over youtube even years later.
9:37 As a casual Yu-Gi-Oh fan, this card is easily the second most cursed thing I’ve ever had the displeasure of laying eyes on.
w-whats the first?
@@randoncourter4923 You do not want to know.
We had the Powerbase in tthe UK to let us play Master System games on the Megadrive.
A brilliant video, and fascinating to hear it in so much detail. While I own the main consoles, the only bit of extra hardware I have is the Powerbase Converter.
The problem with Sega is they didn't focus on their customers, they focused more on their rivals.
Interesting note - the DE-9 port, usually known as the DB-9, isn't 100% compatible across all systems that use it because of a difference in which pins carry the power. For example, a Sega Genesis pad used in a Commodore 64 has the potential to fry the C64's controller port chip. Pressing the "Start" button on the Genesis pad sends power to the chip in a place it doesn't expect it. So it's best to double-check which controllers are safe to use with which systems.
I used to have the JVC X'EYE, it was a nice system, even though it was compatible with the 32X, on the games that were CD 32X, it was very challenging with the fact that the 32X was over the CD flip-up door.
smashing like for the ratchet and clank music and the iron man joke at the same time
iirc sega originally wanted the Dreamcast to play Saturn games but only in Japan because the Saturn was more successful there. Obviously it didn’t happen though.
Even if it did happen, it wouldn't work very well anyways as the Dreamcast only had 6 buttons whereas the Saturn had 8 buttons.
@@VOAN I feel like the substantial differences in hardware architecture between the two consoles and infamous difficulty of emulating Saturn games was a much bigger hurdle than just releasing an adapter for the controllers.
2:14 Did anybody else clock the Nonce in the background.
They always used to hang round the Arcades. I caught a few back in the days when I worked for Sega. The security guards used to take them in the back ally and beat them up. 😅
Wow look at those nails 🩵
Wish I didn't look
Blue X3 cute!
Swaggy color
@@samdavids7381 why they look dope
@@sorryiwaseatingamilkyway painted nails on men are weird
I'll have the big donkey
The sega saturn expansion memory cart thing was the same shape as a us master system cart. I remember they are the exact same cartridge slot shape. So physically a master system cart will slide into a sega saturn, but doesnt do anything because the pin out is different
Brazilian here. One quirk of the later (late 90's to mid 2000's) models of the Master System II released by TecToy here is that they had the YM2311 FM chip built-in, which was used to play the main menu music. I remember it played a rendition of the Sonic 2 2P Versus results in the game selection menu in the Master System III Collection with 72 built-in games. I'm not sure if it was actually used in any compatible games though. I think by the 120 built-in games model the FM chip was gutted and the menu music was back PSG only.
There also another Brazil exclusive model released in mid 2000's by TecToy called Master System Handy, which was the Mega Jet of the SMS. One giant controller that plugs to the TV. It has 27 built-in games, and was pretty much accurate to the original SMS hardware, all games play and sound as they should, but it had no FM chip and no cartridge slot. I don't know if it can be modded to add a cartridge slot.
13:40 I was actually able to cartridge swap with my model 2 Genesis back in the day. I unlocked Sonic 3's level select by inputing the level select code in Sonic 2, then cartridge swapping to Sonic 3. MUCH easier than trying Sonic 3's hard as **bleep** method.
Great video, I definitely learned some new things, especially different versions of the infamous Towers of Power possibilities
Add timestamps/chapters and proper subtitles, this video will be perfect
you not only contextualize sega in brazil, but also used duelists of the rose songs in the sound track. you, sir, got a subscriber
23:14 So take me back in time / To another world / When you can be mine / We don't have to worry / When you're by my side / There's nothin' I don't know / There's nothin' to decide / Apart from where we want to go
Lmao that intro
Sega My Cards remind me of HuCards, which were the primary storage medium for the NEC PC Engine/Turbografx-16.
Seeing the PETSCII characters on the Sega SC-3000 makes me think that that computer was actually developed by Commodore.
2:00 everyone takes people freely sharing the solutions to difficult problems for granted these days not knowing it has slowly drying up.
Finding your Nintendo video in my recommendations has me hooked! These vids are super entertaining and well researched! I hope you continue to create, because I absolutely love your style!
19:08 It does baffle me that both of Sega's handhelds had this option, I had a friend who had a Nomad so I am among the few who knew it existed lol.
Nice collection of facts! One more thing about something you either didn't know or care to include:
The Mark III, Master System and Mega Drive/Genesis I use the same AV cables. And since the 8bit consoles only have mono sound the cables aren't wired for stereo. That's why the Mega Drive I has the headphone jack in the front. When the Mega Drive II came around they switched to a different AV jack which was wired for stereo and thus they had no need to keep the headphone jack.
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特にハイドロシティゾーン!!!!
ステージの構成も曲も大好き!♥️♥️♥️♥️♥️♥️♥️♥️❤️❤️❤️❤️❤️❤️❤️❤️
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I was just gonna watch the vid and call it a day but the fact you called the model 1 cd the power bottom earned the like and subscribe. good fucking shit
Well, technically the Drikara Add-On for the Dreamcast brought back the Karaoke functionality ;). But it was Japan only.
One thing you forgot:
The Sega Master System had an FM synthesis unit. Yes it is actually possible you can modify the Sega Master System to have it except FM sound; but it does not work on the Power Base converter.
If only there was an FM synthesis mod that could be done for the Sega Power Base converter... ashame.
8:28 I don't know what it is about this ad, but maybe if I spoke Japense their acting wouldn't seem so good.
Funny you're talkin about specific proprietary AC adapters when I have always ran my version 2 Genesis on a slightly under voltaged RC car charger and I never had any issues
The Mega Jet explains everything. They didn’t develop a from the ground up Genesis handheld, someone suggested putting a screen on to their handheld console!
Something I would like to note about the game gear since you mentioned the power cables in the genesis section, the japanese game gears use the old genesis 1 power cables and the us use the new genesis 2 cables if you decide to plug it into the wall
Maybe I misheard you when you were talking about the Sega Pico. It sounded like you said that they were only available in Japan (true of the Sega Advanced Pico Beena), however the original Pico WAS sold in the U.S. I almost bought one at Toys R' Us for our daughters.
7:28 I didn't know Rita Repulsa said it lol
would love to see a video about tectoy brazil and sega console releases.
Props for the twinkle snow music and the dope nails
Minor detail but the Genesis version of Virtua Racing doesn't work on a 32X
Great video! Missing the Aiwa Mega CD though :P
Hey, I will hear no badmouthing of the Sega scream.
Legit have a jvc x'eye plugged to my living room tv as well as a pioneer laseractive with an officially licensed sega module that lets it play genesis and sega cd games
Concerning the DE-9 ports, while one can safely plug Genesis controllers into an Atari 2600, you *can't* just do so plugging them into a Commodore 64; I've heard somewhere that this fries something in the system, unless you do some modding first.
Sega Saturn and Sega dreamcast isn't bad at alll, they are both great.
8:50 Dragon Wang Spotted
I like your nail polish, it's like a greener version of one I wear sometimes
I really enjoyed this video!
Tiny nitpicky detail but 15:40 that's optional. Back in the day it'd come with an alternate adapter which gave it a cable end, putting the brick in the middle, and even today you can still buy that separately.
Sega should've made the Dreamcast backwards compatible with the Sega CD, Saturn, & NEO-GEO CD
As envious as I could be that Mega Drive had an adapter to play Master System games and SNES didn't, it must be said that I wonder if the onslaught of add-ons and peripherals helped build fatigue against them in the SEGA audience, no matter if they were bad or good ideas. I'd also very much have liked it if the Xbox managed to include Dreamcast compatability, as that way my used Xbox could also be used to play D remcasts and I wouldn't have to hunt down and buy one of those to play Tech Romancer...
You skipped one little thing, literally.
The overseas Master System has the exact same card slot as the Card Catcher for My Cards, but they will always show a software error.
The reason is that, for some reason, Sega feared imports like the plague (maybe because of SG-1000 piracy in Taiwan), so they added a routine in the BIOS to check a header in the card, which would be absent in all My Cards. If the check fails, the game won’t run.
Narrator: "SEGA CHALLANGES YOU WITH THE ULTIMATE VIDEO GAME CONSOLE! THE SEGA MASTER SYSTEM!"
Random Child: "Trash"
Saturn is well known for its ram expansions in Japan and vcd upgrade card.
I used to use Genesis controllers to play Amiga games. Good ol DE9
00:12 You mean should be spelled BANK - RUPT haha he just left the end off. JK anyway as always i love your content.
Actually, the Dreamcast does have protection agaisnt piracy on it, there was just an exploit that bypassed it and the games could be patched to use this exploit and run an illegitemate copy of the game, modern vintage gamer made a video about it.
Good catch - wasn't this for DC models released after the initial model? I have a HKT 3020 model and I don't believe it has this protection - I'll have to read up on it later
took me a sec to realize opeth in the background lol
2:24 croc music... nice
I wonder what would happen if Nintendo only focused on making games.
I love the many possibilities SEGA gave us in the 80th and 90th. But sadly they lost customers trust while releasing too many expensive systems in a short time. I also straight moved on from the Mega Drive to the Playstation and then Dreamcast, my favorite console of all time.
Pokémon isn't fully owned by Nintendo. It's owned by a company called The Pokémon Company. That's why they released games on the Pico.
So let's see her I owned the model 1 gensis a 32x mushroom top, gamegear a model 3 genisis and a dreamcast I saw the Saturn in stores but never had one had to play Sonic R on PC. I do miss those days and bought a used Dreamcast to play crazy taxi and such.
Sega’s commitment to back compat is astonishing. Looking back they should have done what Nintendo continue to do. New console? Better buy the same game again!
The claim that the Dreamcast had NO copy protection is half true. Dreamcast games were on GD-Rom discs which had copy protection.
The reason the Dreamcast could play games off a CD with no mods was because of the Dreamcast's ability to play Mil CDs which were interactive CDs. Where they messed up here was that while there was checks to make sure the Dreamcast games which were on GD-Rom discs were legit and the right region, Mil CDs had none of that meaning you could burn Dreamcast ISOs onto CD-RS and pass them off as Mil CDs. The only caviot is that GD-Rom discs stored more data than a CD so pirated games on burned CD had to be compressed or modified to be able to fit onto a CD such as removing some FMV or stuff like that.
If the original X-Box was backwards compatible with Dreamcast games like suggested by SEGA in a move to migrate Dreamcast owners to the Xbox since Microsoft helped with the Dreamcast, there would be no piracy problems assuming the Xbox couldn't play Mil CDs. Besides, An Xbox game wouldn't fit onto a burned CD-r.
00:29 I mean, Cosby is not in jail now, so maybe you can go ask him if he still has that license to print money. If he does, it may not have aged poorly after all.
Maybe he could even pass it on to you. Though whether you would want his license to print money is another matter.
your nails look great
It is weird that some games using the Mega Drive adaptor needed a Master System controller.
I was one of the few that I know of that had Master System 3 with Alex Kid in the BIOS (most people had Sonic in it already on that model, and it was an european version of the game since he was eating a hamburger and the attach and jump keys are inverted).
At one point a controller was damaged and my father bought me a Mega Drive one to use instead... And it always worked perfectly.
Hi. I found you. I'm happy I found you
It's ironic, with talks of Sega and Microsoft once again getting together, I can't help but wonder what the future holds for Sega. They'll always be my first love, and I'd love to see them have some form of input into the direction of the market, even if it's only getting the logo on the next Xbox.
I wish SEGA all consoles and handheld will combine together and backwards compatibility like a XBOX.
I should point out that Saturn could technically play Genesis games with slight modifications. A good example is Sonic JAM for the Saturn which had ports of Sonic 1, 2, 3, Knuckles, and Sonic & Knuckles Lock-On with 3. Saturn was natively running them since it contained a Motorola 68000 (in the form of a 68EC000 Chip) inside.
Yeah, but...what about the graphics and audio? They had to adapt them to the Saturn's hardware
@@mortenera2294 Yes, they did. Sort of. I don't think they did much on the audio side which is why there's a few glitches. And the Saturn can natively display sprites so they didn't need to do much there.
I realised that Sega was pretty much the first home console that had backwards capability, ok there was the Atari 7800 but that’s because Atari was failing and had to continue to rely on the 2600 for the 7800 to stay a float for a bit. Where as with the Master System. It wasn’t a success especially when going up again the NES/Famicom. The Megadrive/Genesis came off to a strong start. They didn’t had to include backwards compatibility plus they had the Game Gear which was just a portable Master System.
Atari (And Commodore to a lesser degree) are going to be interesting to cover
The true tower of power is: a sega saturn,(which is backwards compatible with the mega drive/genesis) the 32X, the genesis/Megadrive game genie, virtua racing (which has a second port for a second game) and then the Power base converter or sonic and knuckles and then the power converter (which can and will try to boot up blue sphere but it doesent detect the master system games and it confuses itself and crashes)
Was wondering if you'll do a series on backwards compatibility and Atari. Almost literally everyone else was "One and done" Bally, Mattel, Coleco, Vectrex, Magnavox, Emerson, Panasonic, Phillips, Nokia. Xavix.
Oh NEC and SNK had multiple systems. Those need a video too.
Yeah back in like 2000 i was gifted a dream-cast and a big ol cd case with every dream cast game burnt. I couldn't beat half of them due to some still being Japanese. Never knew people said jet "grind" radio till recently cause i never had an American one.
Gamegear surprisingly had a larger color pallet than genesis, so from a technical perspective its impossible to run gamgear on genesis.
20:05 i took the gamestar images there and its board, but not the alt box
10:40 Japan is NTSC. NTSC does not mean "America".
My bad, you are correct!
God damnit. I miss them so much.
*mentions atari*
Me, knowing in terms of hardware Atari almost always had the best: “thank god”
Interested to know is there a European Version of the American "Genisis Does what Nintendon't commercial" or was it NA only?
NA only I think. Here in the UK adverts don't tend to slag off other brands directly, not sure if there's a broadcasting rule, fear of defamation lawsuits or we just find it a bit distasteful but im struggling to think of any ad that does it. Most ads state `better than the leading brand` or something similar without stating the brand or product directly.
Sega did loud, shouty and somewhat odd ads whereas Nintendo used the late great Rik Mayall in more subdued comedy skits.
@@meetoo594 thanks for clarifying as I'm british but didnt know so I wanted to find out
0:29 Saying that something "did not age well" is a purely detracting and superficial way pointing out how it represents the era in which it was made, a factor that should never be considered an imperfection. Imagine talking about a documentary from the 1990's that mentions a then-successful celebrity just to make a joke about something that would happen to him years down the line that the people making the documentary wouldn't have known at the time. You're essentially making of them for not being psychic.
Early asfk :)
ちなみにソニックオリジンズでやってます!
昔のゲームだけど今のゲームとまったく同じほどめっちゃたのしいです!!!!!!💘💘💘💘💘💘💘💘
むずかしいとこがぐっときます!
でも繰り返しやると簡単になってくるとことかさいこう!!!!!
Forgotten Worlds is unplayable on the SEGA Nomad (immediate game over), and I've heard some 6 button games don't properly switch modes on it. I imagine these issues would extend to the Mega Jet but can't confirm.
I've heard the Master System and Genesis controllers are also compatible with some of the Atari consoles
They're compatible with the Atari 2600 and the Atari 8-bit computers, and quite a few other computers: C64, Amstrad CPC, ZX Spectrum (Kempston interface), Amiga etc