From an RPG horror story: The DM should not read ahead in a module or adventure path. That's metagaming and of the players can't do it neither can the GMs!
• PvP rules • Seduction skill checks are Roleplayed with the DM, including 'Fade-to-Black' scenes • Hunger Encumberance • 1d20 Stat Rolls in Order • An affection meter for Pets, Children, Spouses, and Slaves/Minions depending on how they're treated and how often you see them • Hit Points for Equipment (Breakable Weapons and Burnable Spellbooks) • Individual Initiatives for summons/minions/pets • Roll for Endowment during Character Creation with dice depending on race • Spells with vocal components must have a chant and must be chanted by the caster
Only if the charisma and spell casting both require acting and dancing. I want that 400 pound neck beard to get out of his Cheeto encrusted pants so I can burn them. I smell them from 3 hours away!
It's very simple. One player is randomly selected at the start of each session to be the Rules Lawyer. The Rules Lawyer has the final say on any arguments about the rules.
An all Tarrasque game - all players Tarrasque - all monsters Tarrasque - all NPCs Tarrasque. BBEG - a Gnome named Sven - who is secretly a Terrasque. All Terrasque, all the time!
Had a DM legitimately do this, but not only this, there was a separate injury table for taking over half your hp in damage in a single hit. All of his monsters were homebrew from pinterest and unbalanced. My Druid and our Wizard (who had a head injury dropping intelligence to 1) had to complete an entire 3 session dungeon carrying our warlock and barbarian who each had 2 or more limbs removed. At the end of the dungeon I was able to somewhat fix them up before a random encounter that targeted only me sucked the soul out of my druid during a surprise round.
@@Raught338 uff... I've been playing a Sorc/Bard and got my teeth kicked out. Go disadvantage on spellcasting and all charisma checks. I delt with it by making a point of seeking out healers in every town/village we visited untill the GM got fed up with it and deus-ex-machina'd the injury away. The rule never came back.
@Zych.Grzegorz I got it to end in a much worse way. I started to abuse Stealth mechanics in every encounter. Would turn into bugs and crawl inside of every enemy's mouth or ear and either drop concentration or if they were big enough start spam casting create water while our barbarian grappled. We told him the game can return to normal when he agrees to our terms, otherwise that's the only way encounters will play out.
Hey Brian, first and second editions required rolling HP. First edition Mages (wizards, now) had a d4. A friend of mine had a 4th level Mage with 5 HP. Was not happy.
Touhou Logic. Almost every vaguely important person is practically quad-wielding M-29 Davy Crocketts and Reflex Cannons and even the most minor disagreements turn into prolonged exchanges of WMDs.
Please get rid of spell slots!!! I want an immensely complex and realistic magic system involving keeping track of magic points, spell components, casting times, and especially when you modify spells!!!
You start with a deck of cards numbered 1 through 20. For each attack you get pick which card to play but you can't play it a second time until you've also played all the others. You have separate decks for each Saving Throw and Ability Check.
Get rid of dice! Random numbers should be generated by analyzing the decay of radioactive isotope samples, which should be available for sale at any FLGS
Alignment language was a thing in first, and I think second edition. Basically they were intended to be religious languages. Like monastic latin. Since alignment is more of a cosmic "who are you working for?" type thing than railroad tracks on how your character acts. Kinda like what your casual religion is in a polytheistic society where as the cleric is someone that actually takes it seriously. It was kind of meant to be a secret thing done in the comfort like-minded people rather than used as an open language, as doing so was considered a faux pas. Modern rules for the druidic language and thieves can't is pretty much what it was intended to be.
back in advanced edition the alignment languages were gestures and sounds that anything sentient of your alignment could understand. the most notable event i seen in novel was raistlin the mage in dragonlance talking to the black dragon.
Not only can Barbarians cast spells and concentrate when using Rage, but all class levels are considered as full casters for spell level and slot progression. Also, players can attune to any number of items that they can get ahold of.
once ran a few sessions inside a cathedral which was a giant mimic, 5 weeks of them traversing the insides, got attacked by an ember hulk(or something that makes people forget, it's been a while), escaped and forgot that they had even entered so went in again
I remember THAC0! I do not miss THAC0. It's so much easier with the new model. I'd love to bring back the old multiclass system, where you just gained xp slower but levelled at any given point. Granted this only worked since classes had different leveling rates which I was fond of but anyway.
All classes now have unlimited spell slots, as long as said spell slots contain the spell "Fireball" Oh, and all classes can now learn "Fireball" Edit: I had an even better idea. Add "Draw 4's" to the Deck of Many Things
Alignment Language is actually pretty cool. Basically you had a pseudo-mystical ability to speak and understand a language that has it's source in the planes. I think this was dropped when alignments got expanded to the current 9, but it worked great for the original three. Lawful was the language of heavenly beings. Chaotic that of evil or hellish creatures. Neutral was more natural. Also there were level titles! They did absolutely nothing expect provide flavor and i love them for that. A level 1 fighter was a Veteran, while a level 4 fighter was a Hero, level 5 Swashbuckler and so on, with the highest title being Lord. It was just fun. Btw, 4.5e technically already happened. It was called Essentials and really boiled down the system to just a few different options. It was fine.
Unironically, some of the answers here could work, and some already do work in other TTRPGs. I'm not saying that they should be used in DnD, but it just felt kinda funny seeing someone like "this would absolutely suck" and meanwhile I was like "oh, that would be cool if it was done right" or "hey, that TTRPG does this and is nice". For example, the "Tech Tree". Not only I've seen TTRPGs that do work that way and are fine, but I do think that, done right, its far better than DnD's class system, and could be done in DnD if someone put the effort to do so. A Tech Tree would allow you to just pick the branches to make the build of a Paladin or a Warlock or whatever and basically play the same thing you're already used to, but also allow those that want to customize their builds to do so. Objectively speaking it is a better option mechanically because it allows everyone to make their characters the way they like. Sure, it would still be somewhat limited because you may need to pick a branch you're really not that interested in to reach the one you do want, but isn't that the same problem multiclassing already has? However, no, I don't think DnD should try that (at least not in the core rules) because the class system is something many DnD players do like and many would say that if you changed it "it's not DnD anymore". DnD has a large community that has to be considered while making changes, and a change that could be beneficial mechanically may not be good for the game if most of the community dislikes it.
_Obviously_ the one thing that will fix DnD is microtransactions. For a mere 2.49$ Wizards of the Coast will let you lvl up instantly, gain an extra spell slot or attack per round in *your* imagination!
make peasant cannons big parts of the story like lets say thatthere is a war and your quest it to kill as many peasants you can so the enemy kindom cant make a peasant canon
5:10 my DM used to do this with 2nd edition. I managed to shatter at least three +1 magic longswords and hit every member of the party. One scary moment was striking the mage with a "+2 against magic users" longsword. Most of the time, we just twisted ankles and dropped weapons.
The players play as different dragons that are running from adventurers because they were hired by a bard who thinks that Dungeons & Dragons is the new follow-up to '50 Shades of Grey', and needs "volunteers" to practice on.
Dungeon or dragon character actually sounds interesting. The part about a dungeon exploring a dragon reminds me of the space whale from Dr. Who. Also, isn't D&D being sold off to the company that made Baulder's Gate 3? After letting go of their core employees.
Hire more sensitivity readers and polish out anything that can be seen as even tangentially offensive out of the game. D&D is so much better if we all play gray blobs and do nothing but sit around and talk about our feelings because combat and violence is offensive. Making checks is offensive because who is the DM to tell me what my character can and cannot do?
There is a system that I've played a bit of, it's an old one, it's not official but it's called DC Heroes or something like that, which uses exponential power curves. I believe that latest edition is 3rd which came out like 1996 or something because then DC Comics told them to stop making that because they didn't have any permission to use all the stuff that they were using from DC Comics. It's a lot of fun but it's much more power fantasy and figuring out how to go about doing what needs to be done rather than just fighting everything. Also, because of the system being as it is, it has a whole host of tables for what your character can do at which point (for example how much they can lift based on their strength) as well as how to resolve combat interactions. If you know someone who has an irrational fear of number tables, this is the system that you use like a force field to keep them away from you.
Give all classes "wild magic" subclasses. In short, the subclass let's any class use the wild magic table. Fighter rolls a 1 on an attack Wild magic. Druid turns into a bird to fly away from enemies over a ravine, turns into a sheep and fall. Warlock is a patriot of chaos to cause chaos. Cleric is devoted to chaos and causes chaos. Wizard reads spells wrong causing a fire ball instead of a ray of frost. Artificer makes a slot machine. SO MUCH CHAOS
When I was young and didn't know better, I had a DM that made my party roll for HP at level 1, as the last step during character creation before rolling for gold and buying equipment. My rogue had a -1 CON modifier. Guess what I rolled.
13:13 didn't they already do that for 1 of the recent Unearthed Arcana play tests were they replaced ASI with feats that also gave you a predetermined ASI increase
When you make an attack roll, for each point you roll above the AC of your target, you gain a +1 bonus to damage. For example, if you roll a 14 on your attack roll and the target's AC is 10, you deal 4 extra damage on top of your original damage roll. Right now in D&D 5e, there's no difference between rolling a 19 to hit or a 2, as long as you clear the AC.
It might be wrong, but it might be fun to try a 1 shot with the fire emblem weapon weaknesses. Axe>Lance>Sword>Axe. Bows weak to melee and super effective vrs flying targets. And then magic is magic
Change the dice to cards, example: for a d20 make a deck of twenty cards before starting rolling shuffle the deck and take five of those cards to the discard pile and everytime you have to roll take a card, after you used the fifteen cards just take the discar pile and repeat. This will allow you to have different "rolls" with a 25% chance that you will take away your 1 and/or 20 in the take away card that could emulate the dice and no one will be able to say that you nor anyone else used a loaded dice.
NGL I do agree with WOTC on the DnD being under monetized thing but the solution is to produce more products that people want. Like Trying to get players to pay for books will never work but Dice, posters, digital products, etc. Those are all things Id scoop up in a heartbeat, especially if they have subclass themed products
I experimented with a turnless combat... Not worth the trouble. A DC 10+ years DMing ? Ok, but only if there is a disadvantage lever for every full slice of 10 years DMing. 50 years DMing ? That's take worst of 1D20 + 5D20 against DC60. Critical fumbles ? I remember a fight of 6 PC against 40 kobolds using fumbles... We only killed 5 of the kobolds, yet, at the end, they where all dead from their fumbles. Splitting attributes ? We got that with the 2nd edition Skill & Power supplement. Strength (Stamina/Muscle) Dexterity (Aim/Balance) Constitution (Health/Fitness) Intelligence (Reason/Knowledge) Wisdom (Intuition/Willpower) Charisma (Leadership/Appearance)
1) Characters can only be played by someone irl that would not be cultural appropriation (ex: only elves can play elves, bugbears play bugbears, sentient trees etc). This rule applies to the DM as well. 2) Make spellcasters MORE powerful, especially twilight cleric and chronurgy wizard 3) Each campaign requires an appropriate opening song that must be played at the beginning of each session 4) Two words: Dysentery Check
Stamina. Every action you take in the game coasts stamina, and it doesn't recharge unless you spend an entire turn doing nothing at all, to get 30% of your max stamina back. Stamina is also used during roleplay, as any action-- including talking-- consumes stamina. Just being part of a conversation slowly consumes stamina as your character devotes 'mental stamina' to pay attention to what was being said. And, of course, low level characters have very little stamina, and it goes up slowly in levels, adjusted by CON.
Honestly, for as fucking niche as alignment languages were, there are very specific situations where they could be very useful. If your bad guy was evil you could blatantly talk in front of them in a good alignment language and they wouldn't understand a word.
Just throw the dice out the window, literally. Whenever someone rolls dice pick them up and hurl them out the nearest window. Then go outside and see the result of the roll.
honestly I tried to do the tech tree thing as its own system but even if I did only two choices at each level, at ten levels that'd make 1024 individual choices
If you want to play a class you must have some skill in it irl (monk players have actual martial art training, bard players must have musical talent, etc.)
To me, the CYOA books are freaking god-tier literature! Now if I just had the money and the room for all of them... They're almost as magnificent as the people who read different stories from Reddit, like Mr. Ripper, Drake, Crispy, Critcrab, Voicey, Rslash, Vincey... The list goes on and on!
Introduce a new realism houserule each session. Since realism is common sense, there is no need to explain it. -There is no rule about swimming in metal armour in the book, so we need to fix that. The first time a player character tries swimming in armour, it drowns. -If players don't describe characters cleaning themselves after a dungeon, roll for diseases in secret. Start describing the symptoms a few days after the dungeon; the players are going to make the connection quickly. -Make a player roll a constitution save and on a fail, the character gets disadvantage on attack rolls for the rest of the combat. That this is because the player has not described a toilet break in the last 8 hours and the failed roll caused the character to soil itself is so obvious, no explanation is necessary.
The DM has a barbarian is spme faraway land and every time you want to do something, instead of you rolling, that barbarian makes a seduction check 9f varying DC Barbarian gets lucky, you get lucky.
Bruh, I’m already playing on the cheap. The only money I spent was for the dice. All the manuals were available online for free as PDFs. Wizards of the Coast shan’t see a dime of my money.
Everything has to be done 100% in real time. If you don't complete describing what you do in your share of the 6 seconds everyone gets per round, then you lose the rest of your turn and it moves onto the next person. Likewise, it doesn't matter that you get three hours to play a week and you're staying at an inn, enjoy your three sessions of RPing your character laying in bed and then getting up, eating breakfast and all that!
I like the idea of everyone multi classing. I wonder how the game could be if it was designed around the idea that everyone would start their character with 2 classes.
create more spells and subclasses relying on charisma; clearly we havent had enough cultists and zealots and fraudsters with overwhelming power fantasies yet getting scotfree out of everything just by talking...
But I actually do the critical failure in a fight 😢. My players love it and I also do it for the baddies. The consequences depend on situation and weapon.
From an RPG horror story: The DM should not read ahead in a module or adventure path. That's metagaming and of the players can't do it neither can the GMs!
I know enough about DM planning requirements to get how bad that could be but, if a module was designed for it that could be really interesting.
Man reading that felt like opening the Ark of the covenant
No more dice. You must all cast bones and read the winds to figure out the results of anything your characters do.
You didn't remove dice, you just returned the dice to their original form and allowed me to use the wind!
@@LegendStormcrow As it once was, so shall it return.
The winds have spoken.
Three words: More. Schedule. Conflicts.
• PvP rules
• Seduction skill checks are Roleplayed with the DM, including 'Fade-to-Black' scenes
• Hunger Encumberance
• 1d20 Stat Rolls in Order
• An affection meter for Pets, Children, Spouses, and Slaves/Minions depending on how they're treated and how often you see them
• Hit Points for Equipment (Breakable Weapons and Burnable Spellbooks)
• Individual Initiatives for summons/minions/pets
• Roll for Endowment during Character Creation with dice depending on race
• Spells with vocal components must have a chant and must be chanted by the caster
Fairies and other small races got violated with number 8
I thought the 4.5e suggestion was bad, but this guy just suggested turning it into FATAL.
@CiaranMaxwell we can do FATAL better: now we can roll Urination skill with disadvantage
Only if the charisma and spell casting both require acting and dancing. I want that 400 pound neck beard to get out of his Cheeto encrusted pants so I can burn them. I smell them from 3 hours away!
@@CiaranMaxwellI was gonna say it too, glad you beat me to it
In-universe clothing optional laws. You're welcome, monks and barbarians.
And horny bards
Democracy! You make your dice rolls with advantage or disadvantage but the other players decide which roll you actually use for your calculation.
It's very simple. One player is randomly selected at the start of each session to be the Rules Lawyer. The Rules Lawyer has the final say on any arguments about the rules.
An all Tarrasque game - all players Tarrasque - all monsters Tarrasque - all NPCs Tarrasque.
BBEG - a Gnome named Sven - who is secretly a Terrasque.
All Terrasque, all the time!
I love it.
All Homebrews allowed, no matter how outlandish.
ONLY Homebrews allowed !
Every time your character is knocked out to 0 HP you roll a critical injury, which is a permanent debuff until you fix it.
Had a DM legitimately do this, but not only this, there was a separate injury table for taking over half your hp in damage in a single hit. All of his monsters were homebrew from pinterest and unbalanced. My Druid and our Wizard (who had a head injury dropping intelligence to 1) had to complete an entire 3 session dungeon carrying our warlock and barbarian who each had 2 or more limbs removed. At the end of the dungeon I was able to somewhat fix them up before a random encounter that targeted only me sucked the soul out of my druid during a surprise round.
@@Raught338What the fuck kinda game is this? Thats crazy 😂
@@Raught338 uff... I've been playing a Sorc/Bard and got my teeth kicked out. Go disadvantage on spellcasting and all charisma checks. I delt with it by making a point of seeking out healers in every town/village we visited untill the GM got fed up with it and deus-ex-machina'd the injury away. The rule never came back.
@Zych.Grzegorz I got it to end in a much worse way. I started to abuse Stealth mechanics in every encounter. Would turn into bugs and crawl inside of every enemy's mouth or ear and either drop concentration or if they were big enough start spam casting create water while our barbarian grappled. We told him the game can return to normal when he agrees to our terms, otherwise that's the only way encounters will play out.
Hire more pinkertons
Almost forgot about that whole story. That was really nuts.
Bruh.
Hey Brian, first and second editions required rolling HP.
First edition Mages (wizards, now) had a d4.
A friend of mine had a 4th level Mage with 5 HP. Was not happy.
Original, Red Book, D&D rogues and mages had D4, priests where D6 and fighters D8.
Touhou Logic.
Almost every vaguely important person is practically quad-wielding M-29 Davy Crocketts and Reflex Cannons and even the most minor disagreements turn into prolonged exchanges of WMDs.
Please get rid of spell slots!!! I want an immensely complex and realistic magic system involving keeping track of magic points, spell components, casting times, and especially when you modify spells!!!
There's a system for that I think it's called spell points
@@Halberds8122 Yes, the Spell & Magic book in 2nd edition introduced spell points as an optional alternative to spell slots.
You start with a deck of cards numbered 1 through 20. For each attack you get pick which card to play but you can't play it a second time until you've also played all the others. You have separate decks for each Saving Throw and Ability Check.
That actually sounds really fun.
Get rid of dice! Random numbers should be generated by analyzing the decay of radioactive isotope samples, which should be available for sale at any FLGS
instead of dice you have to use all the numbers from 1 to 20 once each before your list refreshes
Alignment language was a thing in first, and I think second edition. Basically they were intended to be religious languages. Like monastic latin. Since alignment is more of a cosmic "who are you working for?" type thing than railroad tracks on how your character acts. Kinda like what your casual religion is in a polytheistic society where as the cleric is someone that actually takes it seriously. It was kind of meant to be a secret thing done in the comfort like-minded people rather than used as an open language, as doing so was considered a faux pas. Modern rules for the druidic language and thieves can't is pretty much what it was intended to be.
Tasha’s cauldron of races and classes - 242 new player races and 532 new classes each with 43 sub classes.
Ok that tech tree idea does sound like a cool system idea.
back in advanced edition the alignment languages were gestures and sounds that anything sentient of your alignment could understand. the most notable event i seen in novel was raistlin the mage in dragonlance talking to the black dragon.
The darkness casts magic missile at you...
"Where's the Mountain Dew?"
Not only can Barbarians cast spells and concentrate when using Rage, but all class levels are considered as full casters for spell level and slot progression. Also, players can attune to any number of items that they can get ahold of.
Not gonna lie, inside a dragon as a dungeon sounds cool!
My head was going Bowser’s Inside Story!
I could imagine a gigantic dragon being a dungeon
once ran a few sessions inside a cathedral which was a giant mimic, 5 weeks of them traversing the insides, got attacked by an ember hulk(or something that makes people forget, it's been a while), escaped and forgot that they had even entered so went in again
My mind went to Zelda and Jabu Jabus belly.
Not technically a dragon i guess but the concept works lol.
Oddly enough, there is a starter set that has that adventure. The dragon is dead, but you get a nice chainmail shirt out of it.
I remember THAC0! I do not miss THAC0. It's so much easier with the new model.
I'd love to bring back the old multiclass system, where you just gained xp slower but levelled at any given point. Granted this only worked since classes had different leveling rates which I was fond of but anyway.
All classes now have unlimited spell slots, as long as said spell slots contain the spell "Fireball"
Oh, and all classes can now learn "Fireball"
Edit: I had an even better idea. Add "Draw 4's" to the Deck of Many Things
Also, fireball ignores class features that restrict spellcasting (for example barb rage)
Make that fireball OR lightning bolt. One or the other but not both.
Make them draw from the deck every time they roll
Speaking is only to be used for in character dialogue. Everything else must be communicated via interpretative dance.
Alignment Language is actually pretty cool. Basically you had a pseudo-mystical ability to speak and understand a language that has it's source in the planes.
I think this was dropped when alignments got expanded to the current 9, but it worked great for the original three.
Lawful was the language of heavenly beings. Chaotic that of evil or hellish creatures. Neutral was more natural.
Also there were level titles! They did absolutely nothing expect provide flavor and i love them for that. A level 1 fighter was a Veteran, while a level 4 fighter was a Hero, level 5 Swashbuckler and so on, with the highest title being Lord. It was just fun.
Btw, 4.5e technically already happened. It was called Essentials and really boiled down the system to just a few different options. It was fine.
Unironically, some of the answers here could work, and some already do work in other TTRPGs. I'm not saying that they should be used in DnD, but it just felt kinda funny seeing someone like "this would absolutely suck" and meanwhile I was like "oh, that would be cool if it was done right" or "hey, that TTRPG does this and is nice".
For example, the "Tech Tree". Not only I've seen TTRPGs that do work that way and are fine, but I do think that, done right, its far better than DnD's class system, and could be done in DnD if someone put the effort to do so.
A Tech Tree would allow you to just pick the branches to make the build of a Paladin or a Warlock or whatever and basically play the same thing you're already used to, but also allow those that want to customize their builds to do so. Objectively speaking it is a better option mechanically because it allows everyone to make their characters the way they like. Sure, it would still be somewhat limited because you may need to pick a branch you're really not that interested in to reach the one you do want, but isn't that the same problem multiclassing already has?
However, no, I don't think DnD should try that (at least not in the core rules) because the class system is something many DnD players do like and many would say that if you changed it "it's not DnD anymore". DnD has a large community that has to be considered while making changes, and a change that could be beneficial mechanically may not be good for the game if most of the community dislikes it.
The Dungeon is the player, the Dragon is DM, the Players just watch 🤷🏼♀️
_Obviously_ the one thing that will fix DnD is microtransactions. For a mere 2.49$ Wizards of the Coast will let you lvl up instantly, gain an extra spell slot or attack per round in *your* imagination!
make peasant cannons big parts of the story
like lets say thatthere is a war and your quest it to kill as many peasants you can so the enemy kindom cant make a peasant canon
Shoulder-Launched Anti- -Tank- Dragon Missiles.
Fistfighting for initiative.
How to fix DnD in any situation? Easy. Alcohol. Specifically cinnamon whiskey. Mixed with some tabasco. All the cool kids knows whats up.
Whiskey and tabasco makes for a drink called a "fireball"
5:10 my DM used to do this with 2nd edition. I managed to shatter at least three +1 magic longswords and hit every member of the party. One scary moment was striking the mage with a "+2 against magic users" longsword. Most of the time, we just twisted ankles and dropped weapons.
Character creation is determined via a gacha system
The players play as different dragons that are running from adventurers because they were hired by a bard who thinks that Dungeons & Dragons is the new follow-up to '50 Shades of Grey', and needs "volunteers" to practice on.
Dungeon or dragon character actually sounds interesting. The part about a dungeon exploring a dragon reminds me of the space whale from Dr. Who.
Also, isn't D&D being sold off to the company that made Baulder's Gate 3? After letting go of their core employees.
Hire more sensitivity readers and polish out anything that can be seen as even tangentially offensive out of the game. D&D is so much better if we all play gray blobs and do nothing but sit around and talk about our feelings because combat and violence is offensive. Making checks is offensive because who is the DM to tell me what my character can and cannot do?
There is a system that I've played a bit of, it's an old one, it's not official but it's called DC Heroes or something like that, which uses exponential power curves. I believe that latest edition is 3rd which came out like 1996 or something because then DC Comics told them to stop making that because they didn't have any permission to use all the stuff that they were using from DC Comics.
It's a lot of fun but it's much more power fantasy and figuring out how to go about doing what needs to be done rather than just fighting everything. Also, because of the system being as it is, it has a whole host of tables for what your character can do at which point (for example how much they can lift based on their strength) as well as how to resolve combat interactions. If you know someone who has an irrational fear of number tables, this is the system that you use like a force field to keep them away from you.
Give all classes "wild magic" subclasses.
In short, the subclass let's any class use the wild magic table.
Fighter rolls a 1 on an attack Wild magic.
Druid turns into a bird to fly away from enemies over a ravine, turns into a sheep and fall.
Warlock is a patriot of chaos to cause chaos.
Cleric is devoted to chaos and causes chaos.
Wizard reads spells wrong causing a fire ball instead of a ray of frost.
Artificer makes a slot machine.
SO MUCH CHAOS
Man said wrong answers only
The DM must be an actual Dungeon Mistress or Dominatrix.
College Humor actually did this sketch. 😅
12:00 The council shall decide your fate
The editor was really coming for Brian's throat in this one 😂
Along with in-Universe Clothing Optional Laws, D&D needs a mandatory Rule of Cool meaning if it's cool, and badass you can do it.
I won’t lie, counter spell being” I didn’t ask you a god damn thing” sounds hilarious
To the last suggestion: that's called Hero Quest
Give the game ascending damage. Go up to fast, take damage.
If fish have it so should the characters.
The one thing that will fix it? Microtransactions.
Less dice, more lewd
When I was young and didn't know better, I had a DM that made my party roll for HP at level 1, as the last step during character creation before rolling for gold and buying equipment.
My rogue had a -1 CON modifier. Guess what I rolled.
After every combat round, you randomly rearrange the PCs with NPCs.
i absolutely fucking LOVE the 4 dms and 1 player idea
PANR has tuned in.
13:13 didn't they already do that for 1 of the recent Unearthed Arcana play tests were they replaced ASI with feats that also gave you a predetermined ASI increase
When you make an attack roll, for each point you roll above the AC of your target, you gain a +1 bonus to damage. For example, if you roll a 14 on your attack roll and the target's AC is 10, you deal 4 extra damage on top of your original damage roll. Right now in D&D 5e, there's no difference between rolling a 19 to hit or a 2, as long as you clear the AC.
Goblin maidens! WE NEED MORE GOBLIN MAIDENS!!!!!
It might be wrong, but it might be fun to try a 1 shot with the fire emblem weapon weaknesses. Axe>Lance>Sword>Axe. Bows weak to melee and super effective vrs flying targets. And then magic is magic
Change the dice to cards, example: for a d20 make a deck of twenty cards before starting rolling shuffle the deck and take five of those cards to the discard pile and everytime you have to roll take a card, after you used the fifteen cards just take the discar pile and repeat. This will allow you to have different "rolls" with a 25% chance that you will take away your 1 and/or 20 in the take away card that could emulate the dice and no one will be able to say that you nor anyone else used a loaded dice.
9:20
I... I don't know if this is intentional or not but... this is just class based progression but with lore-free Multiclassing.
NGL I do agree with WOTC on the DnD being under monetized thing but the solution is to produce more products that people want. Like Trying to get players to pay for books will never work but Dice, posters, digital products, etc. Those are all things Id scoop up in a heartbeat, especially if they have subclass themed products
I experimented with a turnless combat... Not worth the trouble.
A DC 10+ years DMing ? Ok, but only if there is a disadvantage lever for every full slice of 10 years DMing. 50 years DMing ? That's take worst of 1D20 + 5D20 against DC60.
Critical fumbles ? I remember a fight of 6 PC against 40 kobolds using fumbles... We only killed 5 of the kobolds, yet, at the end, they where all dead from their fumbles.
Splitting attributes ? We got that with the 2nd edition Skill & Power supplement. Strength (Stamina/Muscle) Dexterity (Aim/Balance) Constitution (Health/Fitness) Intelligence (Reason/Knowledge) Wisdom (Intuition/Willpower) Charisma (Leadership/Appearance)
I made my own version of D&D when I was in middle school.
All Bard players MUST sing for music-based abilities and the bonus is based on how good they are.
1) Characters can only be played by someone irl that would not be cultural appropriation (ex: only elves can play elves, bugbears play bugbears, sentient trees etc). This rule applies to the DM as well.
2) Make spellcasters MORE powerful, especially twilight cleric and chronurgy wizard
3) Each campaign requires an appropriate opening song that must be played at the beginning of each session
4) Two words: Dysentery Check
Stamina.
Every action you take in the game coasts stamina, and it doesn't recharge unless you spend an entire turn doing nothing at all, to get 30% of your max stamina back. Stamina is also used during roleplay, as any action-- including talking-- consumes stamina. Just being part of a conversation slowly consumes stamina as your character devotes 'mental stamina' to pay attention to what was being said.
And, of course, low level characters have very little stamina, and it goes up slowly in levels, adjusted by CON.
Honestly, for as fucking niche as alignment languages were, there are very specific situations where they could be very useful. If your bad guy was evil you could blatantly talk in front of them in a good alignment language and they wouldn't understand a word.
replace the standard 7 dice with a d3, d7, d13, d90% (d9 percentile), d16, d26, and a d32
You monster!
Scheduling conflicts affecting other scheduling conflicts. Maybe they will cancel each other out?
Introduce new players to the game by being a rules lawyer but also starting the party with a Deck of Many Things divided amongst them. Good Times.
Just throw the dice out the window, literally. Whenever someone rolls dice pick them up and hurl them out the nearest window. Then go outside and see the result of the roll.
Fireball should be a cantrip...
honestly I tried to do the tech tree thing as its own system but even if I did only two choices at each level, at ten levels that'd make 1024 individual choices
If you want to play a class you must have some skill in it irl (monk players have actual martial art training, bard players must have musical talent, etc.)
Everything goes better with spaceships, doesn't it?
Alternatively, machine guns
Unlimited supply of peas
To me, the CYOA books are freaking god-tier literature! Now if I just had the money and the room for all of them... They're almost as magnificent as the people who read different stories from Reddit, like Mr. Ripper, Drake, Crispy, Critcrab, Voicey, Rslash, Vincey... The list goes on and on!
Everyone...I mean everyone. NPC, PCs, players, and DM have to quote Eminem lyrics.
3:45 "Bimonthly" always means every two months. Twice a month would be "twice monthly" or "semimonthly." Every two weeks would be "biweekly."
Introduce a new realism houserule each session. Since realism is common sense, there is no need to explain it.
-There is no rule about swimming in metal armour in the book, so we need to fix that. The first time a player character tries swimming in armour, it drowns.
-If players don't describe characters cleaning themselves after a dungeon, roll for diseases in secret. Start describing the symptoms a few days after the dungeon; the players are going to make the connection quickly.
-Make a player roll a constitution save and on a fail, the character gets disadvantage on attack rolls for the rest of the combat. That this is because the player has not described a toilet break in the last 8 hours and the failed roll caused the character to soil itself is so obvious, no explanation is necessary.
Much like what Palworld has done with Pokemon, everyone gets guns, grenades, bazookas, and tactical nukes.
D&D Murder Hobo edition - Kill em all
The party choose any new hires.
The DM has a barbarian is spme faraway land and every time you want to do something, instead of you rolling, that barbarian makes a seduction check 9f varying DC
Barbarian gets lucky, you get lucky.
Bruh, I’m already playing on the cheap. The only money I spent was for the dice. All the manuals were available online for free as PDFs. Wizards of the Coast shan’t see a dime of my money.
Remove casters to fix the problem of martials being bad in the late game
Everything has to be done 100% in real time. If you don't complete describing what you do in your share of the 6 seconds everyone gets per round, then you lose the rest of your turn and it moves onto the next person. Likewise, it doesn't matter that you get three hours to play a week and you're staying at an inn, enjoy your three sessions of RPing your character laying in bed and then getting up, eating breakfast and all that!
Right or wrong...I want bribes for the DM. I miss my old crew that used to bribe me monthly for legendary stuff.....also, we need vehicle handling.
I like the idea of everyone multi classing. I wonder how the game could be if it was designed around the idea that everyone would start their character with 2 classes.
Irl combat mechanics
"ROCKS FALL, EVERYONE DIES!" Is now a valid way to end a campaign.
Always has been.
Clunk clatter rumble crash.
More charisma casters
Make charisma and seduction two different concepts.
If one player is the designated LEADER of the party and they make all the major story driving decisions.
12:00 as long as there are not 2 players with one cup (for rolling the dice)?
microtransactions
create more spells and subclasses relying on charisma; clearly we havent had enough cultists and zealots and fraudsters with overwhelming power fantasies yet getting scotfree out of everything just by talking...
11:40 as someone that has played Blades in the Dark: Hard No.
But I actually do the critical failure in a fight 😢. My players love it and I also do it for the baddies. The consequences depend on situation and weapon.
Bring back Prestige classes but only for Sidekick classes.