The reason the game is dying, is because the devs literally killed multiplayer themselves. I've never seen a developer kill their own game the way Riot did with LoR multiplayer/competitive.
@@christmastimelor790 Yes speaking of eternal specifically there is only 1 deck on runeterra ar and that's Eddy. Literally no nerfs, and all constellations.
Quickly gonna pour one out for every streamer that has left the game. Mogwai, Grappler, Swim, Majin Bae, Bruised By God, Sunny is half out, and then I'm half out as well.
Honestly full respect to the LOR Competetive community for continuing to play the game. But I'm happy POC is at least being taken care of. It always felt like the gem of the game.
LoR was IMO a really good game, I never liked MTG or HS, this felt fresh for me and really entertaining. Corporate greed and bad management made them lost all focus on what this game was good at.
Again, I'm not super happy to report that LOR competitive has fallen off a cliff by every metric since the last patch and that there are no new announcements for shakeups for the game going forward. I'm also not happy to report that everyone left playing LOR is moving to Path of Champions. But that is where we are at now.
For me, its the pacing, its just too slow, 5 - 10 minutes a game. Id really love for them to double up animation speed seriously, less waiting time during early game turn (like 30 seconds).
@@iHaveGrudgeAgainstUT 10 minuites for every game is kind of indicative of my point that people are going that long without "doing anything." That the optimal play pattern is the race to boredom.
I agree with the animation speed. I really liked the level up animations for the older champions. While the new ones look good, I dont want to watch the same movie every time a champion levels up. But for the game lenght in general I like it how it is at the moment
@@Jobaca Yeah no I'm not saying it's bad I'm saying it's a different game while the original one is declining. Reminds me of Gwent there's like 1.0, 2.0, 3.0 all different games.
LoR has been going downhill ever since Elder Dragon's release. His origin is basically a PoC power in the game that promotes card piles over anything else. Eternal has been Elder pile over Elder pile for more than half a year now, and Riot keep nerfing things that this "PoC power" makes broken instead of reworking Elder altogether. I'm not saying that a Runeterra champion origin that's always active (like ED, Ryze or Bard) is definitely bad, but Riot doesn't seem to know how to do it right. To worsen things, Riot looked at the players leaving PvP due to the decrease in game quality, and decided that because there are more PoC players now so they would fully invest in them and just ditch the mess they created in PvP. The last batch of card release (Lillia, Vex and Lux 2.0) are designed for PoC, and while they are certainly fun to deckbuild around, it still feels like they missed out on synergy points, where they are not necessarily great in any archetype, just good cards in themselves. I used to pride myself of being able to refine and hit Masters with meme concepts, and advocating the importance of having good balance between synergy cards, tech cards, anti-meta cards, and 'generic good cards', and also managing the deck's curve and flexibility. But over the past half a year, or even the past year, LoR meta has been good card piles all over and it's lacking the rock-paper-scissors interaction that has been always present in the game prior to that. (Hell I'll even consider Azirelia-ThreshNasus-MatronWatcher meta to be better than a meta full of Elder piles) IMO if Riot really want to bring back PvP, they can introduce variance by tweaking balance numbers more wildly and experimentally, like they did in the patch of K/DA cards. Although, with Elder Dragon still in the game I'm not sure how effective that is gonna be in incentivising players to return.
I tried to get into this game last month looking for something I hadn't already played in the competitive TCG space and it was so clear that the game did not have any interest in me playing anything but Path of Champions. 9/10 of the starter decks they give you aren't even competitively legal! I had to Google how to make a deck at all, and I hardly had enough cards in my pool to make one! It was such a shame that it made me go back to play Hearthstone for a bit.
I agree that decks as a concept is just non existent. To buid on your point, for LOR players who are invested in the storyline, we love to play like Leona Diana, Garen Lux, Kayle Morgana and PoC does not really deliver that? PvP was a great medium for rich narrative experience. Sad really...
Couldn't have said it better myself, that deck archetypes represent a narrative. By losing the option to run those decks, you are losing your role play power.
What does this mean? Playing lore accurate decks? Is there something I'm missing because none of those synergyse at all gameplay wise; i just wanna understand before my next comments, speciall the "pvp was a great medium for rich narrative experience"
@@yorchmr3603 He's referring to how certain champions and there supporting pkg makes intrinsic sense for their characters. Garen likes soldier boys, Katarina attacks teleports and throws daggers. Eddy plays six drops...there's nothing there which makes intrinsic sense hence why it's commonly referred to as a card pile as opposed to a deck.
@@yorchmr3603 furthermore card piles have superceded decks to the point that its not just a narrative problem, it's not just a role play problem...it's a gameplay problem. That's why everyone is leaving.
The reason the game is dying, is because the devs literally killed multiplayer themselves. I've never seen a developer kill their own game the way Riot did with LoR multiplayer/competitive.
@@christmastimelor790 Yes speaking of eternal specifically there is only 1 deck on runeterra ar and that's Eddy. Literally no nerfs, and all constellations.
Quickly gonna pour one out for every streamer that has left the game. Mogwai, Grappler, Swim, Majin Bae, Bruised By God, Sunny is half out, and then I'm half out as well.
Honestly full respect to the LOR Competetive community for continuing to play the game. But I'm happy POC is at least being taken care of. It always felt like the gem of the game.
LoR was IMO a really good game, I never liked MTG or HS, this felt fresh for me and really entertaining. Corporate greed and bad management made them lost all focus on what this game was good at.
Again, I'm not super happy to report that LOR competitive has fallen off a cliff by every metric since the last patch and that there are no new announcements for shakeups for the game going forward. I'm also not happy to report that everyone left playing LOR is moving to Path of Champions. But that is where we are at now.
For me, its the pacing, its just too slow, 5 - 10 minutes a game. Id really love for them to double up animation speed seriously, less waiting time during early game turn (like 30 seconds).
@@iHaveGrudgeAgainstUT 10 minuites for every game is kind of indicative of my point that people are going that long without "doing anything." That the optimal play pattern is the race to boredom.
I agree with the animation speed. I really liked the level up animations for the older champions. While the new ones look good, I dont want to watch the same movie every time a champion levels up. But for the game lenght in general I like it how it is at the moment
There is nothing wrong with path of champions. It’s so much fun to play and that’s why everyone is moving there
@@Jobaca Yeah no I'm not saying it's bad I'm saying it's a different game while the original one is declining. Reminds me of Gwent there's like 1.0, 2.0, 3.0 all different games.
LoR has been going downhill ever since Elder Dragon's release. His origin is basically a PoC power in the game that promotes card piles over anything else. Eternal has been Elder pile over Elder pile for more than half a year now, and Riot keep nerfing things that this "PoC power" makes broken instead of reworking Elder altogether. I'm not saying that a Runeterra champion origin that's always active (like ED, Ryze or Bard) is definitely bad, but Riot doesn't seem to know how to do it right.
To worsen things, Riot looked at the players leaving PvP due to the decrease in game quality, and decided that because there are more PoC players now so they would fully invest in them and just ditch the mess they created in PvP. The last batch of card release (Lillia, Vex and Lux 2.0) are designed for PoC, and while they are certainly fun to deckbuild around, it still feels like they missed out on synergy points, where they are not necessarily great in any archetype, just good cards in themselves.
I used to pride myself of being able to refine and hit Masters with meme concepts, and advocating the importance of having good balance between synergy cards, tech cards, anti-meta cards, and 'generic good cards', and also managing the deck's curve and flexibility. But over the past half a year, or even the past year, LoR meta has been good card piles all over and it's lacking the rock-paper-scissors interaction that has been always present in the game prior to that. (Hell I'll even consider Azirelia-ThreshNasus-MatronWatcher meta to be better than a meta full of Elder piles)
IMO if Riot really want to bring back PvP, they can introduce variance by tweaking balance numbers more wildly and experimentally, like they did in the patch of K/DA cards. Although, with Elder Dragon still in the game I'm not sure how effective that is gonna be in incentivising players to return.
I tried to get into this game last month looking for something I hadn't already played in the competitive TCG space and it was so clear that the game did not have any interest in me playing anything but Path of Champions. 9/10 of the starter decks they give you aren't even competitively legal! I had to Google how to make a deck at all, and I hardly had enough cards in my pool to make one! It was such a shame that it made me go back to play Hearthstone for a bit.
I agree that decks as a concept is just non existent. To buid on your point, for LOR players who are invested in the storyline, we love to play like Leona Diana, Garen Lux, Kayle Morgana and PoC does not really deliver that? PvP was a great medium for rich narrative experience. Sad really...
Couldn't have said it better myself, that deck archetypes represent a narrative. By losing the option to run those decks, you are losing your role play power.
What does this mean? Playing lore accurate decks? Is there something I'm missing because none of those synergyse at all gameplay wise; i just wanna understand before my next comments, speciall the "pvp was a great medium for rich narrative experience"
@@yorchmr3603 He's referring to how certain champions and there supporting pkg makes intrinsic sense for their characters. Garen likes soldier boys, Katarina attacks teleports and throws daggers. Eddy plays six drops...there's nothing there which makes intrinsic sense hence why it's commonly referred to as a card pile as opposed to a deck.
@@yorchmr3603 furthermore card piles have superceded decks to the point that its not just a narrative problem, it's not just a role play problem...it's a gameplay problem. That's why everyone is leaving.
man you repeated yourself from minute 2 to minute 6 on loop.
Appreciate the comment thanks for the support!