Such a confusing game. I don't discredit any of your advice but as a totally new player it would be far more impactful to have cards on screen simulating the scenarios you're highlighting, or like screen-shots of game states. Your segment on blocking and countering is too abstract without any sort of visual reference and the audiences that can follow how quickly you explained all that should already be familiar enough with the game where those advices have become self evident to them.
I was always one to think you'll get the advantage if you just immediately block hits from start but that did always make me have less cards so ima start being more patient with getting hits
It really depends if your leader can afford hits and if your opponent can constantly pressure you into countering. Example. Marco HAS to block and make sure he stays at 2 health at 10 don so he can start bringing out his big bodies and win. If he cant, he will not gain momentum and eventually lose.
One question: In which situation do you want to go for life and in which do you want to go for the board? Because there were situations where I attacked the board and it didn't feel like I made any progress
Typically, it depends on what deck you're playing as and against. You want to think about how many resources your opponent has in hand and on board and how effective their trigger effects might be to disrupt your board. If they go wide early and then you can clear 2-4 cards on your turn then that gives you a massive tempo swing for a few turns. If they just try to go tall then maybe going wide yourself and getting their life low early before they have enough don to make an effective counter attack can put a lot of pressure on them to play defensively. There's almost infinite scenarios to consider so knowing your best plays and your opponents best plays is crucial for knowing when to clear their board or not. Some decks have great removal options so swinging for removal might not be the most effective use of resources.
I’ve never played a card game in which card knowledge is so relevant.. imo kind of ruins the game when it is IMPOSSIBLE to play your deck flawlessly without knowing word for word what your opponents cards do.. example: new player attacking for lethal with opponent having 3 don open.. could be 2k, 5k or 10k counter? Doesn’t matter because you’re still reading every card that isn’t in your deck.
If you have a full board, and opponent has 1 life, but a frick ton of cards in hand, would it be better to do an even amount of 7-8K attacks, or do 2 huge attacks
Depends on your board, try to swing 5k, 7k or 9k starting from the least don requirement needed You want to leave yourself some outs, while identifying the opponent's hand information through how he guards
Which tip did you find to be most useful?
Countering / blocking
Such a confusing game. I don't discredit any of your advice but as a totally new player it would be far more impactful to have cards on screen simulating the scenarios you're highlighting, or like screen-shots of game states. Your segment on blocking and countering is too abstract without any sort of visual reference and the audiences that can follow how quickly you explained all that should already be familiar enough with the game where those advices have become self evident to them.
Game knowledge
You forgot the true number 1 tip be lucky
Unless you are playing yellow luck isn’t a major player in one piece
Beat an egghead player with Issho by turn 5. Luck def plays a part 😂😂😂😂
Luck is definitely important cause u can either get a good hand or a bad hand 😂😂 depending on which ur chance of winning changes
Thank you so much! This was suuuuper helpful
Love to hear it!
I was always one to think you'll get the advantage if you just immediately block hits from start but that did always make me have less cards so ima start being more patient with getting hits
Hope it improves your success rate, thanks for the comment!
It really depends if your leader can afford hits and if your opponent can constantly pressure you into countering. Example. Marco HAS to block and make sure he stays at 2 health at 10 don so he can start bringing out his big bodies and win. If he cant, he will not gain momentum and eventually lose.
Keep up the educational stuff ! Hard to find teaching on one piece
Thankyou so much bro. make morevids like this pls ❤
I gotchu, glad you enjoyed 🙌
Amazing. Thanks and would love to see more videos like this. 😀
Oh neat so this is where you've been! Used to watch you play Snap sometimes. Cool to see you're doing OP.
Cheers from a TCG newbie, appreciate the tips !
Thanks man this video helps a lot!
Nice to see you around - used to follow you when you played Snap aswell 👍
Solid vid brother
Great Video 🙌🏾
Attacking math was the most benficial for me. Great vid D-money.
I think that one can make a huge difference, happy to help 😀 Thank you for the support
Awesome tips thanks G 😅🙏🏾💜🔥🏴☠️
Always happy to inspire greatness!
thank you!
One question:
In which situation do you want to go for life and in which do you want to go for the board?
Because there were situations where I attacked the board and it didn't feel like I made any progress
Typically, it depends on what deck you're playing as and against. You want to think about how many resources your opponent has in hand and on board and how effective their trigger effects might be to disrupt your board.
If they go wide early and then you can clear 2-4 cards on your turn then that gives you a massive tempo swing for a few turns. If they just try to go tall then maybe going wide yourself and getting their life low early before they have enough don to make an effective counter attack can put a lot of pressure on them to play defensively.
There's almost infinite scenarios to consider so knowing your best plays and your opponents best plays is crucial for knowing when to clear their board or not. Some decks have great removal options so swinging for removal might not be the most effective use of resources.
where have u been man, i miss ur vids!! are u doing fine there
I’ve never played a card game in which card knowledge is so relevant.. imo kind of ruins the game when it is IMPOSSIBLE to play your deck flawlessly without knowing word for word what your opponents cards do..
example: new player attacking for lethal with opponent having 3 don open.. could be 2k, 5k or 10k counter? Doesn’t matter because you’re still reading every card that isn’t in your deck.
If you have a full board, and opponent has 1 life, but a frick ton of cards in hand, would it be better to do an even amount of 7-8K attacks, or do 2 huge attacks
Depends on your board, try to swing 5k, 7k or 9k starting from the least don requirement needed
You want to leave yourself some outs, while identifying the opponent's hand information through how he guards
Number 1. sequencing*
it's quite hard getting used to how virtually consequence-free attacking is in this game. It changes up so much stuff.
I’m sorry im a noob , what does it mean when you say “don open”
You’re all good! Don open as in untapped and available for use
@@DoubleDonPirates thank you
#1 play a 400 Dollar Metadeck.
First and only tip. Play meta.