I have never seen your videos until today, as a retired 13B, Cannon crewmember, this is a very good discretion of how this is done. I was on M109A6/7 and M777 and it is done the same way for mechanizes and towed. I have never played this game, never heard of it until now. How in-depth does it go? Survey planning, position marking, are all the systems analog or are digital (Not degraded) operation systems available?
Thanks Richard. This game is very flexible there are many mods with both digital and/or analog features. I am an old guy who is enthusiastic about analog artillery systems if you are just like me I recommend this mod for you: steamcommunity.com/sharedfiles/filedetails/?id=3365539006 this is fully analog with complex range tables, both M1 PAB2 aiming cicle mapwork and all.
In reality you dont mess with that at the gun. FDC knows your orientation azimuth only will say for example: "sight 34-54" you just adjust your sight to that and rotate the gun until you see your orientation again (the collimator in this case). FDC calcualtes your sight azimuth knowing your orientation and the target azimuth. Here you find the pribnciples: cgsc.contentdm.oclc.org/digital/api/collection/p4013coll2/id/1255/download
@@gezalesko3813 I meant that how do you get the number 300 to begin with so say that my orientation is 6000 russian mils, do I just subtract my target's direction (4948 in my example), get 1052 and subtract that number to my scope number (4530 for example) and get 3478? Because it is short to the target. idk if that makes sense but my point what do you have to subtract or add to get that 300 number? I know it can vary depending on stuff, but I mean generally. This is the one thing I cannot figure out
@@rllybigguy I will make a video about that. Until than. You need to calculate the deviation (angle difference) between the target azimuth and orientation, if you need to add or substract it depends, you just need the absolute difference. In your case example it is 1052 mils. And it is counter clockwise. Since your gun goniometer shows 3000 mils looking straight where the barrel and numbered counter clockwise you need to add 1052 to sight azimuth that would be 4052 and rotate barrell to that sight azimuth..
@@gezalesko3813 ahh I am still having trouble with the artillery, its impossible to explain my problem so I will upload a recording In the video, just know that I Oriented with aiming circle and used the Artillery collimator. My problem started around 6:20 thanks for your support ruclips.net/video/CiJWBA0OKsk/видео.html
I understand now! I came from @The Australian Armour & Artillery Museum RUclips channel - m110 video and wondered what a collimator was. Thanks
This also allows for the displacement of the gun(howitzer) due to recoil pushing gun back
I have never seen your videos until today, as a retired 13B, Cannon crewmember, this is a very good discretion of how this is done. I was on M109A6/7 and M777 and it is done the same way for mechanizes and towed. I have never played this game, never heard of it until now. How in-depth does it go? Survey planning, position marking, are all the systems analog or are digital (Not degraded) operation systems available?
Thanks Richard. This game is very flexible there are many mods with both digital and/or analog features. I am an old guy who is enthusiastic about analog artillery systems if you are just like me I recommend this mod for you: steamcommunity.com/sharedfiles/filedetails/?id=3365539006 this is fully analog with complex range tables, both M1 PAB2 aiming cicle mapwork and all.
6:15 here you gave the example of a target being 300 mils counterclockwise
how would you calculate to get a number like that? like 300 in the example?
In reality you dont mess with that at the gun. FDC knows your orientation azimuth only will say for example: "sight 34-54" you just adjust your sight to that and rotate the gun until you see your orientation again (the collimator in this case). FDC calcualtes your sight azimuth knowing your orientation and the target azimuth.
Here you find the pribnciples:
cgsc.contentdm.oclc.org/digital/api/collection/p4013coll2/id/1255/download
@@gezalesko3813 I meant that how do you get the number 300 to begin with
so say that my orientation is 6000 russian mils, do I just subtract my target's direction (4948 in my example), get 1052 and subtract that number to my scope number (4530 for example) and get 3478? Because it is short to the target. idk if that makes sense but my point what do you have to subtract or add to get that 300 number? I know it can vary depending on stuff, but I mean generally.
This is the one thing I cannot figure out
@@rllybigguy I will make a video about that. Until than. You need to calculate the deviation (angle difference) between the target azimuth and orientation, if you need to add or substract it depends, you just need the absolute difference. In your case example it is 1052 mils. And it is counter clockwise. Since your gun goniometer shows 3000 mils looking straight where the barrel and numbered counter clockwise you need to add 1052 to sight azimuth that would be 4052 and rotate barrell to that sight azimuth..
@@gezalesko3813 Ok, thanks
@@gezalesko3813 ahh I am still having trouble with the artillery, its impossible to explain my problem so I will upload a recording
In the video, just know that I Oriented with aiming circle and used the Artillery collimator. My problem started around 6:20
thanks for your support
ruclips.net/video/CiJWBA0OKsk/видео.html