Géza Leskó
Géza Leskó
  • Видео 48
  • Просмотров 76 736

Видео

ARMA 3 D30 Howitzer mod the new 3D sight
Просмотров 32314 дней назад
In this tutorial you can learn how to use the super realistic new 3d panoramic sight for the D30 mod Mod list: @Russian D30A Howlitzer Realistic Artillery MOD, steamcommunity.com/sharedfiles/filedetails/?id=3139101739 [FAZ] 8 digits Coordinates A3, steamcommunity.com/sharedfiles/filedetails/?id=942528487 ACE - No medical [Updated], steamcommunity.com/sharedfiles/filedetails/?id=1377912885 Artil...
Using drones in ARMA in a realistic way...
Просмотров 219Месяц назад
This tutorial basically explains the procedure to use drones when no map update whatsoever is available... Listof mods: @Russian D30A Howlitzer Realistic Artillery MOD, steamcommunity.com/sharedfiles/filedetails/?id=3139101739 [FAZ] 8 digits Coordinates A3, steamcommunity.com/sharedfiles/filedetails/?id=942528487 ACE - No medical [Updated], steamcommunity.com/sharedfiles/filedetails/?id=1377912...
How old tanks are used as artillery ARMA 3 mod
Просмотров 3196 месяцев назад
In this video I try to explain how old tanks can be used as artillery.. The link to mod: steamcommunity.com/sharedfiles/filedetails/?id=3181972923
Simple artillery computer mod for ARMA 3 Mk6 mortar
Просмотров 4876 месяцев назад
Mod: steamcommunity.com/sharedfiles/filedetails/?id=3170509173 Required items: [FAZ] 8 digits Coordinates A3 Steam steamcommunity.com/sharedfiles/filedetails/?id=942528487 ace Steam steamcommunity.com/sharedfiles/filedetails/?id=463939057 CBA_A3 Steam steamcommunity.com/sharedfiles/filedetails/?id=450814997
How artillery fire control systems work.. ARMA 3
Просмотров 8647 месяцев назад
@Russian D30A Howlitzer Realistic Artillery MOD Steam steamcommunity.com/sharedfiles/filedetails/?id=3139101739 [FAZ] 8 digits Coordinates A3 Steam steamcommunity.com/sharedfiles/filedetails/?id=942528487 ACE - No medical [Updated] Steam steamcommunity.com/sharedfiles/filedetails/?id=1377912885 Artillery trainer mod Steam steamcommunity.com/sharedfiles/filedetails/?id=3030987503 BWMod Steam ste...
How artillery aiming circles work
Просмотров 2,5 тыс.7 месяцев назад
ACE - No medical [Updated] Steam steamcommunity.com/sharedfiles/filedetails/?id=1377912885 Artillery trainer mod Steam steamcommunity.com/sharedfiles/filedetails/?id=3030987503 BWMod Steam steamcommunity.com/sharedfiles/filedetails/?id=1200127537 CBA_A3 Steam steamcommunity.com/sharedfiles/filedetails/?id=450814997 Enhanced Map Ace Version Steam steamcommunity.com/sharedfiles/filedetails/?id=24...
ARMA 3 realisitic BM 21 GRAD tribute to a war machine
Просмотров 9257 месяцев назад
@SeriousArtillery#1 Steam steamcommunity.com/sharedfiles/filedetails/?id=3139439762 @SeriousArtillery#2 Steam steamcommunity.com/sharedfiles/filedetails/?id=3139290174 Artillery trainer mod Steam steamcommunity.com/sharedfiles/filedetails/?id=3030987503 CUP Terrains - Core Steam steamcommunity.com/sharedfiles/filedetails/?id=583496184 CUP Terrains - Maps Steam steamcommunity.com/sharedfiles/fil...
ARMA advanced artillery celestial orientation (Sun)
Просмотров 4568 месяцев назад
In this tutorial you will learn to use the sun to orient your gun in a particular day...
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 5 manual laying, loading firing..
Просмотров 5888 месяцев назад
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 5 manual laying, loading firing..
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 4 manual calculation
Просмотров 2278 месяцев назад
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 4 manual calculation
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 3 collecting data for calculation
Просмотров 2268 месяцев назад
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 3 collecting data for calculation
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 2 finding your position without GPS
Просмотров 3628 месяцев назад
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 2 finding your position without GPS
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 1 folding, towing, preparation
Просмотров 5178 месяцев назад
ARMA3 Arty Simulator comprehensive guide M119 full manual / part 1 folding, towing, preparation
AGS 30 Master course part 2. Finding your solution firing / ARMA 3
Просмотров 4009 месяцев назад
AGS 30 Master course part 2. Finding your solution firing / ARMA 3
AGS 30 Master course part 1. Preparation / ARMA 3 /
Просмотров 4169 месяцев назад
AGS 30 Master course part 1. Preparation / ARMA 3 /
New Artillery simulator MOD for ARMA 3
Просмотров 1,6 тыс.9 месяцев назад
New Artillery simulator MOD for ARMA 3
How drones and artillery work together ARMA 3
Просмотров 9329 месяцев назад
How drones and artillery work together ARMA 3
Finally! Magnetic declination working in ARMA 3! Realistic artillery.
Просмотров 46311 месяцев назад
Finally! Magnetic declination working in ARMA 3! Realistic artillery.
ARMA 3 Realistic mortar pack, orienting M252 81mm mortar with US M2A2 aiming circle
Просмотров 11 тыс.Год назад
ARMA 3 Realistic mortar pack, orienting M252 81mm mortar with US M2A2 aiming circle
SPG-9 direct firing modes ARMA 3
Просмотров 1,8 тыс.Год назад
SPG-9 direct firing modes ARMA 3
ARMA 3 Artillery New maptool and compass tutorial
Просмотров 1,2 тыс.Год назад
ARMA 3 Artillery New maptool and compass tutorial
ARMA 3 orienting your artillery with vector 21
Просмотров 325Год назад
ARMA 3 orienting your artillery with vector 21
Mythbusting your favourite tankbuster rpg7 vs. NLAW
Просмотров 192Год назад
Mythbusting your favourite tankbuster rpg7 vs. NLAW
Basic principles of artillery spotting
Просмотров 386Год назад
Basic principles of artillery spotting
Manual artillery, orientation azimuth, target azimuth, sight reading..
Просмотров 5 тыс.Год назад
Manual artillery, orientation azimuth, target azimuth, sight reading..
ARMA 3 Russian D30A howlitzer mod new cool features
Просмотров 805Год назад
ARMA 3 Russian D30A howlitzer mod new cool features
artillery degrees mils nato russian system
Просмотров 1,4 тыс.Год назад
artillery degrees mils nato russian system
ARMA 3 manual artillery ( laser guided shell )
Просмотров 2,1 тыс.Год назад
ARMA 3 manual artillery ( laser guided shell )
Realistic artillery, what ARMA 3 got wrong / magnetic declination /
Просмотров 1,5 тыс.Год назад
Realistic artillery, what ARMA 3 got wrong / magnetic declination /

Комментарии

  • @GlaDi02
    @GlaDi02 День назад

    Dude. You seem to have enough practice IRL. Like You are an equivalent of an farmer that plays Farm Simulator.

  • @Pashtetchanel
    @Pashtetchanel 10 дней назад

    Hi, ACE - No medical [Updated] doesn't work, Error....File ace_xm157.pbo is outdated

    • @gezalesko3813
      @gezalesko3813 9 дней назад

      @@Pashtetchanel I am sorry.. have no idea what could be wrong

    • @Pashtetchanel
      @Pashtetchanel 8 дней назад

      @@gezalesko3813 This mod does not work in conjunction with the list of mods that you have attached under the video

    • @gezalesko3813
      @gezalesko3813 8 дней назад

      @@Pashtetchanel well.. for me it does

    • @Pashtetchanel
      @Pashtetchanel 4 дня назад

      @@gezalesko3813 Where can I get a good mapping tool? in these mods it is blurry. In Ace it's good but not compatible with your mod list

  • @Davide-lz3zy
    @Davide-lz3zy 19 дней назад

    that is indirect fire right? That's why you point at a visible OP?

    • @gezalesko3813
      @gezalesko3813 18 дней назад

      exactly, in this video you can lern more about it: ruclips.net/video/SY4mVND7jxE/видео.htmlsi=LvpjWbRsx1UyPI51

  • @OdessaVideo
    @OdessaVideo 28 дней назад

    Hello, do you know how to fix: Extension ace_parse_imagepath.dll please I don't know how to fix it I didin't find this file

    • @gezalesko3813
      @gezalesko3813 28 дней назад

      @@OdessaVideo your anti cheat software does not allow to load this dll.. try switching off battleeye first and see what happens..

    • @OdessaVideo
      @OdessaVideo 27 дней назад

      @@gezalesko3813 I switched off batleye it doesn't help don't you have any other ideas?

    • @gezalesko3813
      @gezalesko3813 27 дней назад

      @@OdessaVideo drive.google.com/drive/folders/1n-Xx_PeybEIPfiyIsRWKvz1Qb7n_v1pk?usp=sharing in this link you find the missing files, download it and copy into the root directory of the mod... I assume you know where the hidden directories of the mods are...

    • @OdessaVideo
      @OdessaVideo 27 дней назад

      @@gezalesko3813 Thanks

    • @gezalesko3813
      @gezalesko3813 27 дней назад

      @@OdessaVideo hope it worked...

  • @albrranemohmmad6764
    @albrranemohmmad6764 Месяц назад

    welcome 🤗

  • @sector888
    @sector888 Месяц назад

    When you fly DJI drone in real life the map on the remote display will show the trajectory of your flight which can help you find your way back.

    • @gezalesko3813
      @gezalesko3813 Месяц назад

      sure.. if you have GPS

    • @sector888
      @sector888 Месяц назад

      Anyway i learned something new about how to navigate without gps thank you i enjoy your videos.

  • @tmting4942
    @tmting4942 Месяц назад

    🙋🏻‍♂Hiii.. we miss your vidz man, this one was a blast.. btw, I've 2 questions if you could help me with. ● how to set the sight of the mortar to lay the elevation in mountainous terrain like North-West of Altis, where there's a different height (∆H) between the mortar and the target, using this formula: Quadrant Elevation=Tangant Elevation+Angle of Sight (QE=TE+AoS). ● Is there a way in the game to show custom waypoint (shift+leftclick) distance in meters after 1km (e.g. 2753, instead of 2.7km).

    • @gezalesko3813
      @gezalesko3813 Месяц назад

      thanks.. the answer to your first question is that you need to convert mils to degrees, do the math in degrees only and convert degrees to mils back to set the sight.. As far the second... I dont think there is a way to do that, it has to be in the game engine

  • @ubersoldat1939
    @ubersoldat1939 Месяц назад

    King is back ;)

  • @Jdmsweden96
    @Jdmsweden96 Месяц назад

    Hell yeah!

  • @Pashtetchanel
    @Pashtetchanel 2 месяца назад

    Hey, why is the map tool so blurry in these mods? Can't make out the azimuth! In the Tushino mods, it's clearly drawn. =)

  • @ubersoldat1939
    @ubersoldat1939 3 месяца назад

    are you mak a video about how to manually oriantetion artillery fire ?

  • @kiprast9146
    @kiprast9146 3 месяца назад

    Hello nice video you are amazing. Just a question that has been bothering me about the aiming circle sine ruler. Can't seem to find a good explanation, I think you have a good idia. 🤔

    • @gezalesko3813
      @gezalesko3813 3 месяца назад

      sure.. I try to put a video togerher soon.. :)

  • @SpinoDude88
    @SpinoDude88 3 месяца назад

    How do you zoom in Sir, on the Orlan 30.

  • @Theunknownsoldier-bf7vd
    @Theunknownsoldier-bf7vd 4 месяца назад

    Hi, there is a question: why did you not use the aiming pole to throw the 81 mm mortar, and what is the benefit of the aiming pole? Please reply 🫶🫶🫶🥰🥰

    • @gezalesko3813
      @gezalesko3813 4 месяца назад

      you can use aiming pole with anything from mortar to multiple rocket launcher the thing is that the closer the aimimng periscope is to the bore the less you are prone to parallax error so with bigger arty you need to use two poles... here you can see how they are used: ruclips.net/video/PYnQKK4OYgY/видео.htmlsi=okLP04BCiijVXiMA

  • @johnwitherell6662
    @johnwitherell6662 4 месяца назад

    All the western weapon systems out there are seeking to eliminate human factors as an input. They'd rather spend big money on getting computers to do what they used to teach people to do just as well. Now they don't have to train the soldiers on how to use their equipment and instead can use that training time for all the other bullshit they want you to do like sexual harassment training, and the political policies creeping into western services. Even now the US Army is getting the new XM7 and XM250 small arms that laser range and automatically adjust the reticle in a variable magnification optic - and now the soldier won't have to know the ballistic holds or how to adjust his sight for basic rifle marksmanship. The price of progress....

  • @johnwitherell6662
    @johnwitherell6662 4 месяца назад

    I never knew it was that easy to find out for yourself. The USGS maps we were given in the Army just simply listed the declination for the given map area.

  • @johnwitherell6662
    @johnwitherell6662 4 месяца назад

    I can't imagine how much time and money militaries spend on putting these kinds of lessons in what would be regarded as a highly advanced gunnery school only for you to demonstrate and teach it within a few hours for free. I've only received informal training in the US Army from a mortar squad on how to set up sighting stakes and deflection aiming method, but I can tell this is quite masterful work. Well done!

  • @oscarecho1467
    @oscarecho1467 4 месяца назад

    Hi, this addon its disponible on steam?

  • @P6009D
    @P6009D 4 месяца назад

    Question: You are standing in an open field and are not quite sure where you are. If you had the artillery piece at the barn, that is the orientation point. Can you then only take one direction towards the enemy from there? I mean, you can see on the map how far it is between the barn and the target. But on closer reflection, it becomes more accurate when you can see the point of Oritering, you can't aim so precisely at an enemy you can't see. Forget my question.

    • @gezalesko3813
      @gezalesko3813 4 месяца назад

      might be the limits of my english but i am not sure what you ask...

    • @P6009D
      @P6009D 4 месяца назад

      @@gezalesko3813 Okey, my question is if you know exactly where you are. Can you then only take out only one azmuth direction towards the target or will the precision be too poor then? Do you always have to use Orientation azmuth as well?

    • @gezalesko3813
      @gezalesko3813 4 месяца назад

      @@P6009D the gun's sight measures relative angles so you need an orientation azimuth either an object (ground, celestial, artificial whatever) or a geological known direction (magnetic north) to serve as an absolute azimuth to measure relative angles to...

    • @P6009D
      @P6009D 4 месяца назад

      @@gezalesko3813 As I understand it, you don't need to worry about compensating the compass for where Santa lives, because you're only looking for angular relationship. I have never played TV or computer games. Nor can I make such illustrations in the computer as you do. Do I think you're a fifteen year old dude making these illustrations, no I don't. Admittedly, the math is relatively elementary, but the application of it is not. You must be a real artilleryman.

    • @P6009D
      @P6009D 4 месяца назад

      @@gezalesko3813 If the following scenario prevails: the target is 4km away, and your Target Azmuth is 48-05. It turns out that you are 100 meters wrong to the left. Can you then use head count to compensate for the error, or do you have to redo the whole process? I mean if I know that a MILS is one meter at a distance of one km. At 4km, a MILS is then 4 meters. I then compensate 25 MILS and get new Azmuth to 48-30. When you fired the first grenade, you said to the enemy, Hey guys, here I am! In that situation, you want to say thank you for the coffee, and leave.

  • @P6009D
    @P6009D 4 месяца назад

    So you choose an orientation Azmuth as reference (That Tower) then Target Azmuth. You are gauging yourself. What I'm trying to say is: You know in which direction the target is along a line, but you don't know where you are on that line (Vector 1). Then you take out another line (Vector 2) pointing to the tower, and now you know that you are at the intersection of these vectors.

  • @P6009D
    @P6009D 4 месяца назад

    At first I thought the angles were measured as in the workshop industry where angles are measured with a sine ruler in degrees, minutes, and seconds. Then I realized that the scale is not 60 minutes but the Russian system of MILS. Outer ring 5231 MILS and inner ring 4266 MILS

  • @CS_Blitzen
    @CS_Blitzen 5 месяцев назад

    I never play with this depth in ArmA but this is really interesting and honestly makes me want to play around with it. I've watched a couple of your videos explaining orientation of the sight/gun and you're quite knowledgeable on the subject. What's your background? I'm assuming you were on a gun team IRL?

    • @gezalesko3813
      @gezalesko3813 5 месяцев назад

      Arma is a commercial version of a fully functional milsim. It can be modded back to its original purpose. At that level is not really a game. My specialiy is not artillery.

  • @mustafakameel
    @mustafakameel 5 месяцев назад

    hi please can you help me , when i try to click ctrl + windows key , it's show me two options one for self action and the second for open.consoles and i cant moving mouse to select the equipment .

  • @NotANecoArcAgent
    @NotANecoArcAgent 5 месяцев назад

    Interesting video! Is there any way to know gun elevation for most vehicles (for example bmp-1 or leopard 1 from DLC) to use it for indirect fire?

    • @gezalesko3813
      @gezalesko3813 5 месяцев назад

      Sure... this mod can be adopted to anything, even rifles. The thing is that russian T series tanks are inheritly designed to use as indirect artillery unlike western tanks or IFVs. so I see no reason ro that apart from having fun...

  • @DimiDerevo
    @DimiDerevo 5 месяцев назад

    Dude, this is awesome. Thank you for your D-30 port. But where I can find this mod with western arty and other things?

    • @gezalesko3813
      @gezalesko3813 5 месяцев назад

      If you are from Russia that is the tusino serious games mod where all this is. If not in this link you can download an outdated yet fully functional Tusino mod: steamcommunity.com/sharedfiles/filedetails/?id=3139439762

    • @DimiDerevo
      @DimiDerevo 5 месяцев назад

      Oh, do you mean you only translating them? I thought you made this M119 and other stuff for it. Thank you, I'll check this mod later.

    • @gezalesko3813
      @gezalesko3813 5 месяцев назад

      @@DimiDerevo Yes.. I only translated artillery realated stuff and made some tweaks to work with an outdated tusino mod

  • @rllybigguy
    @rllybigguy 6 месяцев назад

    you are awesome

  • @ВиталийВолков-т3д
    @ВиталийВолков-т3д 6 месяцев назад

    please tell me which tables to use for shooting?

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      This is an experiment I have not developed range tables yet. Normal ballistics dont work with tanks in Arma for some reason. As a start you can use the T-72 optics by manually setting the distance and measure how much the aiming point needs to be raised from horisontal. Though that works only to 4000 meters.. Anyway if I went into developing this mod into something realistic (azimuth indicator, elevation gauge) that would probably be the T-55 as that tank is a better choice for artillery with its rifled barrel and longer barrel life..

    • @ВиталийВолков-т3д
      @ВиталийВолков-т3д 6 месяцев назад

      @@gezalesko3813 I performed target shooting on a virtual map with an interval of 500 m, including a range of 8 km, and compiled an approximate table, unfortunately it does not match the real tables a little

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      @@ВиталийВолков-т3д The first is that the real range table is russian mils and this mod uses nato mils. I tried to convert but not much success. The problem might be is that ARMA's ballisitic engine is somewhat messed up and if a unit is not artillery it calculates in a weird way I cannot really figure it out... Anyway I did not intend it to be a realisitc mod though not against it.

    • @ВиталийВолков-т3д
      @ВиталийВолков-т3д 6 месяцев назад

      @@gezalesko3813 ruclips.net/video/zuPDRzK6pw4/видео.html this car is surprisingly strong for such a close rupture of a 125mm high-explosive shell))))

  • @kennethbigboi8913
    @kennethbigboi8913 6 месяцев назад

    So the aiming circle essentially aims the howitzer for you i assume? 1. Set aiming circle to magnetic north. 2. Zero it to save bearings. 3. With reference to bearing set the aiming circle to desired indirect target with given mills. 3. Save the target angle by zeroing the red angle meter. 4. Since the target angle is saved by the red meter with zero, use the black meter and orient it to the periscope. 5. The new readings on the red meter indicates the periscope, use the new red meter reading on the periscope itself (independently of course) 6. You essentially replicated the arrangements of the aiming circle with the howitzer and all you have to do now is... 7. Orient the barrel until the periscope faces the aiming circle and account for error.

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      Pretty much yes..here you see visulaized: ruclips.net/video/2tKUbz6zVlo/видео.htmlsi=1D_TUEVeIHe8gbdT In reality you have to compensate for magnetic declination too...

  • @caduguimaraes
    @caduguimaraes 6 месяцев назад

    Nice vid. Thank you

  • @marquissimms7221
    @marquissimms7221 6 месяцев назад

    Some real 13 bravo shit right here I would love to do this but I do this in real life and don’t really want to do it in a video game but it’s super dope they have to his in arma

  • @sector888
    @sector888 6 месяцев назад

    Do you follow Alexander Mercouris and the Duran channel? You have invaluable knowledge of warfare

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      Yes I kow him but don't really follow his work... thanks for your kind words but believe me this is way bellow NCO level in tank or artillery forces :) There are many people who know much more about these things but I am lucky to have some basic computer coding skills to visualize these issues and make them digestable to those interested.

    • @sector888
      @sector888 6 месяцев назад

      He has people like you with military experience writing to him private messages so he can explain to the people what's happening on the battlefield better. One of the points he made a long time ago was exactly as you mentioned, that when Russia shipped their old t55s to the front line it was intended for artillery usage, whereas the western media will make us believe it's due to their lack of equipment and huge losses.

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      @@sector888 I guess that is just a coincidence that I am repeating him. But facts are facts.. T-55 is even better than T-72 or any modern smooth bore tank as artillery with its rifled barrel..

  • @mikes.155
    @mikes.155 6 месяцев назад

    is it possible to implement the 2b11 or pm-38 mortar on this system???

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      In serious artillery mod: steamcommunity.com/sharedfiles/filedetails/?id=3139439762 there is a realistic 2B11 120mm mortar. Beware that it uses russian mpm-44 sight which measures depression from vertical not elevation from horisontal...

    • @mikes.155
      @mikes.155 6 месяцев назад

      @@gezalesko3813 thanks, I'll try downloading now

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      @@mikes.155 ok . let me know if stuck

    • @mikes.155
      @mikes.155 6 месяцев назад

      @@gezalesko3813 in your mod 120mm mortar from tushino. its no 2b11 or pm-38

    • @mikes.155
      @mikes.155 6 месяцев назад

      ​@@gezalesko3813there are high-quality 3D models of 2B11 and PM-38 on the Internet, can you implement them in your project?

  • @HairyBogTrotter
    @HairyBogTrotter 6 месяцев назад

    Have you tried Drongo's artillery? It's for calling fire missions, rather than plotting and firing, but it's a great mod.

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      Yes I tried. ITC and all of that... I like plotting :)

  • @ronv6637
    @ronv6637 6 месяцев назад

    This also allows for the displacement of the gun(howitzer) due to recoil pushing gun back

  • @selimemini4503
    @selimemini4503 6 месяцев назад

    Davaja albania 400 komada in macedonia 120 in kosovo 250 in bosna 250 rubla selim emini 27101980420021 turkye5000 in egypt 5000 iraq 2000

  • @kiprast9146
    @kiprast9146 6 месяцев назад

    Hello, I was always wondering what do those little red dots on the red scale mean? And what is their purpose?

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      That is a sinus (cosinus) sliderule.. I can make video on that if interrested

    • @kiprast9146
      @kiprast9146 6 месяцев назад

      It would be awesome@@gezalesko3813 , that is the thing that nobody ever mentions

  • @longriflem14
    @longriflem14 6 месяцев назад

    WHolly Smokes this is nice. Where can I get just the Map tool as my Standard one to use. Also How do you get the grid and elevation on your cursor.

  • @longriflem14
    @longriflem14 6 месяцев назад

    Which do I need for the M252. This Looks good. Iam a Mortarman in my Clan. I would love to implement this. Heck Just being able to level would be good.

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      I think you mean the vanilla RHS m252. I dont know much about that. These mods I posted are tottally reworked, realistic versions by russian developers.

  • @longriflem14
    @longriflem14 6 месяцев назад

    How do you dig in the basepate I dont see that in the M252

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      I just realised you must be playing with the vanilla RHS.. there is no way to do much of the stuff described here with the vanilla version...

    • @longriflem14
      @longriflem14 6 месяцев назад

      @@gezalesko3813 - I guess I'm still learning the mod system. But having this sighting system to be used with M252 would be great. I've looked in the Workshop and don't see it. Cause yes you were right before you just level the bubbles but I can't do that with the 252 I have. So would like to use this Mod. But I don't see a link you explain really well. How laying in works.

  • @longriflem14
    @longriflem14 6 месяцев назад

    How do you level the systems. I can't figure it how to level and ARMA is so finicky, there was a piece of wood you used to be able to carry and Lay on that would work but I can't get the 252 to level.

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      Which mod? Generally mortars are not levelled only through the sights with ins/del by default but you need to readjust again if rotated so dont expect mortars to stay leveled...

    • @longriflem14
      @longriflem14 6 месяцев назад

      @@gezalesko3813 - Just the M252. Put down on I swear looks like flat ground and when I traverse sometimes left or right. I either can't get to my deflection or if I let gor the mortar drifts like my mouse is moving. But seems like flat ground. Also I saw one of your Artillery vids. You leveled the ground it made like a mound that was flat. And you put the artillery on it. What key binds did you use.

    • @gezalesko3813
      @gezalesko3813 6 месяцев назад

      @@longriflem14 That is for serious artillery mod big guns (D30, M119, SPGs and MLRSs). You dont have to worry about almost anything as long as with ins/del you can level out the mortar/sight relative to ground. Mortars revolve aroung a knuckle joint so are not very sensitive to that..

  • @AJ-rf4yr
    @AJ-rf4yr 6 месяцев назад

    I’m in a U.S. Army artillery unit and this video helped me understand how they lay the guns much better. Great vid

  • @ElMariman
    @ElMariman 7 месяцев назад

    This is even better than what they teach at academies

  • @SamuelGarcia-zz2pl
    @SamuelGarcia-zz2pl 7 месяцев назад

    Give me the good ol' PLOTTING BOARD to translate forward observer adjustment of the rounds.

  • @tmting4942
    @tmting4942 7 месяцев назад

    crystal clear visualisation 💡

  • @NB-lw4sm
    @NB-lw4sm 7 месяцев назад

    Your series of videos is amazing, and shows how busy id be if firing and moving to a new fire position, really what i feel arma does noother game can, althought never gonna see this in any mp missions

    • @gezalesko3813
      @gezalesko3813 7 месяцев назад

      Thanks. Arty is an art :) Arma was developed as a fully functional military training tool ( originally called Virtual Battlespace 3 (VBS3)). So no wonder you can MOD it back to its original purpose. Though it will not be a popular shott'em up platform. You will realize military is 99.9% about training and learning and 0.1% about shooting... MP is other way around :)

    • @NB-lw4sm
      @NB-lw4sm 7 месяцев назад

      @@gezalesko3813 absolutely, and real life has alot more factors than any game can replicate, but good starting point

  • @albrranemohmmad6764
    @albrranemohmmad6764 7 месяцев назад

    Can these steps be applied on the ground?

    • @gezalesko3813
      @gezalesko3813 7 месяцев назад

      I have never operated them on the field so what I know for sure is that the real range table is somewhat more complicated. In reality it is impossible that you level the way the game levels (that much digging). Otherwise the principles are quite realistic to my best knowledge...

    • @albrranemohmmad6764
      @albrranemohmmad6764 7 месяцев назад

      I have another question When you subtracted 92 from 4209, where did you get this number (92)?

    • @albrranemohmmad6764
      @albrranemohmmad6764 7 месяцев назад

      And when you subtracted 1013.25 from 1008, where did you get the number 1013.25?

    • @gezalesko3813
      @gezalesko3813 7 месяцев назад

      @@albrranemohmmad6764 92 mils (5,5 degrees) to the east is the magnetic declination. This mod tries to be realistic so your compass (aiming circle) does not point to the map north rather the magnetic north which is 92 mils to the east. You need to convert between map azimuths and magnetic ones just like in real life...

    • @gezalesko3813
      @gezalesko3813 7 месяцев назад

      @@albrranemohmmad6764 1013.25 hectopascal is the median pressure range table is calibrated for. 1008 is the actual pressure... I think I need to make a video about range tables and corrections...

  • @michalvajda6224
    @michalvajda6224 8 месяцев назад

    Another great job Géza! So there is an impact of current weather on a flight path simulated? Only for BM-21 or for all the artillery pieces (D-30 for example)?

    • @gezalesko3813
      @gezalesko3813 8 месяцев назад

      thanks.. with serious arty mod you cant even switch off meteo effect, not even for d30 or mortars.. you have to correct for temperature, pressure and wind.

  • @kennethbigboi8913
    @kennethbigboi8913 8 месяцев назад

    Using the "level" for vertical movement is genius! It ensures proper leveling of sights while simultaneously setting the angle of elevation for the barrel with correct elevation.

    • @gezalesko3813
      @gezalesko3813 8 месяцев назад

      well that is how practically all panoramic periscopes work since ww1. :)

  • @Драгољуб-х2б
    @Драгољуб-х2б 8 месяцев назад

    Wow! Very nice job!