I'm so glad Rockstar decided to censor Dax's dialogue down to "butthole" so as to protect the innocence of young gamers as they drive around a city selling hundreds of thousands of dollars of illegal drugs.
The best part of this DLC is the last mission ends with our little freak club supposedly stealing 80% of the world's stockpile of chemicals yet when it's all over we still have to resupply our acid lab. That makes absolutely no sense.
@@angelivanov4812 Absolutely! It would have been somehow realistic if Dax came in a bigger Truck, like the JoBuilt Phantom instead of the Mule. Actually he could have come with multiple trucks driven by a bunch of Fooligans who help to carry the stuff.
There are so many things they could have done 1. Give players the opportunity to own the TaxiCo & have an underground warehouse (as this is an easy reskin lol) 2. Give players the ability to HIRE STREET dealers to sell MC products (similar to using auto shop staff to sell customer cars) 3. Give players who purchased the taxi co the ability to hire NPCs OR new players needing money as a passive source of income for the taxico owner 4. Create a 3rd leader type outside CEO and MC. FS Leader (freakshop leader) and have the stash houses used as acid warehouses that can be stored, sourced and sold. (Which would keep Dax relevant to the player base)
Also with the Freakshop they could have added some mini heists similar to the Auto Shop with a higher payout if they did all of these things then yes this DLC would be a massive DLC actually it would be a huge DLC. They could have included a fight club in the Freakshop as well where we earn new moves, cash and RP.
Finished the last dose and man that last mission did not feel like it ended properly. Felt like there needed to be 1 more mission at least as a finale. Also it seemed a lot easier/quicker than first dose.
Not to mention the second part just sucked. Very lackluster. First part was better. And it also felt like it did not end properly to me too. i thought I had 1 more to go when it finished
I thought I'd have to go chase down the doctor or smth on like a latter mission, so I went back, and accidentally restarted first dose thinking it was like a final mission or smth, the only thing good out of it was a free 2 mil dollar car and business
had a straight face the entire dlc waiting for something exciting to happen but for it to never come. the contract dlc is what i still replay to this day.
Yeah it was pretty easy until a chopper blew up on my truck and destroyed it lol. The missions were pretty fun though... it just needed a proper finale. Also, I got 100k every mission and 100k at the end (same with First Dose). I thought it was 50k each and 250k at the end lol.
Here is something that kinda bugs me. Luchadora, a new character, is given a lot of focus. She is unique, and Dax introduced her saying she is "In charge of our wrestling" what wrestling? I was hoping this was going to lead to an underground fight pit. You could make money fist fighting or place bets.
I want to hope they're meant to be setting something up with her considering how much focus she had. Then she had that comment of "I have a special move just for him", where was that? Are we meant to expect an F-5 onto a bunch of acid or something in Michael's DLC?
Naah fuck that, she is litteraly the "modern strong woman" boiled down to another half assed character by rockstar. There are no unique characters in this update sadly. Hell, the most unique might be the street dealers lol
I don't know if i am alone in this but i feel like if they dropped the whole dlc all at once it would have been a pretty good dlc. I like how there is generally more to do in the world and GTA Online feels more friendly to new players. The world also feels more lived in and i love that you can work as a taxi driver and i feel like everything they add doesn't need to be something that is the greatest way to make money or something that you need to grind for to enjoy.
Damn, TGG wasn't lying when he said he was going to be brutally honest... He hit us with that "GTA 6 can't come soon enough". Yeah these missions/the story kinda felt like that ULP summer update from last year: the missions were fun but not that replayable. I really wish the drug wars would've involved like fighting over territories on the map kinda like in SA and you'd have to make alliances and stuff like that. I think that wouldve been better than becoming fresh meat to some juggalos even though your character is a murderous multi-millionaire kingpin already. But idk, I just hope GTA 6 is super dank.
@@alifnaufalmaulana6156 I mean Dax literally fired a rocket launcher at labrat. I just feel like that's something Trevor would do. Obviously they might have changed some voice lines and a bit of his character, but overall he gives off a dumbed down version of Trevor vibe
I also liked Contract and Cayo Perico heists. They were interconnected. Dr. DRE was supposed to fly with us to the Island, but after a call, where someone says "your phone with music was stolen" he outright refuses to fly.
if anything, this feels like a DLC that should've been released much much earlier in GTAO's lifecycle. like maybe around the Bikers update (2017). Acid Lab feels like an MC Business, pays around the same as them and has similar amounts of content to DLC released before that one ie Lowriders. I do think DLC peaked too early and the community may have been kinder to Drug Wars if it had released earlier, rather than following updates like Doomsday, Cayo and Diamond Casino Heist.
A huge part of this is that we got a very lackluster Summer DLC in 2022. 2022 was just contact mission oriented that had nothing to do with the setting or anything itself. It’s a huge step back from 2021, where we had Tuners and The Contract DLC
They only had 5 missions in part two. They should come back with the 6th mission that is actually a heist finale. Maybe going after Friedman and stealing his wealth
You can already tell from the fact that they finally allowed players to own the railgun, a weapon from singleplayer since day one, that R* is running out of ideas for keeping players entertained
I actually disagree, sure it wasn't "better" than the ones you've listed, but it was actually quite fun. I liked the stealth parts, I liked the Off the Rails mission (Both the train section and the Humane Labs section) and I liked the last mission. It is almost exactly the same with Trevor's mission, but (spoiler alert) instead of failing, we succeed this time. Instead of the cargo plane getting shot down, we land it and steal the drugs. It felt weird seeing the old story in a different way with a different ending. I prefer this over Los Santos Tuners CONTRACTS, man Sessanta and KDJ are so annoying that it isn't even funny anymore. They even say we get a small cut and they get a massive cut, they are just so narcissistic. Whereas Dax is friendly and appreciative. Musics are awesome, I don't remember Tuners' musics but I love the musics this update brought. It is also so fitting. Also I think the reason why nothing happened, is because they want to reuse Dr. Friedlander in the upcoming missions. Sometimes you don't need a story to have a meaning, it can just be a story that is told for fun. And in my opinion, this update sure was fun.
@Gabriel Reid Steven ogg has been complaining a lot about Rockstar and people asking him to be Trevor recently and has since cut ties with Rockstar, he's honestly been acting like a baby about it. Most of his reasonings have been because he's tired of everyone seeing him as Trevor and not himself but like... dude played a main character in one of the largest video games of all time so idk what he was expecting...
@@TheHomiePit His reasons are perfectly valid, rockstar are known to be a horrible company that underpays voice actors, overwork them and treat them poorly. Plus it's his choice to distance himself from the character as much as possible, especially since its probably affected his chance at getting other jobs, lots of actors have been known to avoid reprising certain characters as they dislike the role or hate being associated with only that role.
@@vSeabass I like Lucha and Dax is tolerable, but KDJ...i just wanna put a bullet in that bastard. I reckon Sessanta would be tolerable if he wasn't in the game and it was just her
Pros : I'm glad you can do this whole DLC solo it's a big Plus I like the rewards Virtue super car and 6X6 Brigade big Plus I like the acid lab Buisness Cons : very stretched for the content that isn't really there The whole story doesn't make any sense or intresting it's cringe and boring The missions are very boring Majority of them are reskin missions
Idk if its just me but this dlc really feels like it was meant for Trevor, I mean cmon it's all about taking over the drug trade, would also make Friendlanders appearance make a bit more sense, I mean tho we all have prob seen by now Steven Ogg ain't exactly happy with how he's just seen as Trevor
Yep, as a noob (to online anyway), I appreciated the fact that it was solo-able. I do have to say, I questioned the solo-ability of the 3rd mission in the first dose which took my main many tries to get through. Last Dose seemed even more solo-able, however my main and alt have a ton of resources now that they didn't have when First Dose first released. After completing Last Dose on my main yesterday and getting that sweet ride, I finally started First Dose on my alt and that toon breezed through that 3rd mission that gave my main so much trouble. Using the Armored Kuruma almost felt like a cheat code lol (neither toon had one of those when First Dose first released). But yes, some nice stuff added, but as you said, a bit stretched and as others have said, not much replayability. Having done Dre Contracts and Cayo runs during the past month, I can see why the vets aren't that enthused in this DLC.
I bet they tried to get trevor actor but he didn’t want it so thay made Dax a very siamler trevor and u meet him at Trevor’s lab and he is just rlly simaler
TGG one of the (if not the) only Gta5 youtuber who doesnt clickbait or BS around. straight to the point and entertaining content. my favourite gta5 news channel, too
@@randomserbianguy5677 Pyre Realm Gaming is also very concise and I've never seen him clickbait. MrBossFTW gives the whole GTA creator community a bad name, unfortunately.
I actually like IAA dlc. We got snacks and jokes about inflation and fuel prices. The only problem is that you can't use player outfits during IAA missions :(
Completely agree with what you said TGG. I finished the Final Dose missions yesterday and I was like, "Oh, was that it?". The story was dead, every cutscene I just went on my phone because I was really bothered about the characters and I was getting sick of hearing "BUDUKADUNK" every 5 seconds. It was nice to get the $100k bonus after each mission the first time round, but what replayability is there really going to be? Absolutely none unless you want to help your friends go through it. I agree that the acid lab and the freemode events are a great addition to the game, but the rest of the update was extremely underwhelming. Thanks for your honest review TGG, hopefully someone at Rockstar is taking note of all this!
I agree so much with what you said, I hate them saying badonkadonk, I hate the weird skins all the new characters are wearing, it looks like a fortnite lobby, I honestly haven't been able to bring myself to play these 5 new missions because it just doesn't appeal to me, the gta that held up to sopranos breaking bad and scarface no longer exists, sadly
The cutscene where we just stand and listen to Friedlander's tape recording (?) explaining why he "borrowed" Labrat... like wtf, just shoot him and two of his bodyguards on the spot, what's the deal? Oh, right, "because the story has to happen", yeah, sure.
@@Kentauros1991t makes me remember of Soulsgames where our character just stands there listening to what the boss has to say instead of just f*cking kill him when he's not looking at you lmao
Great review, I haven't played the new Last Dose missions yet and I still will, but I totally understand that this DLC is lacking. And yes, Rockstar has put up some great DLC's in recent years, so that's probably why this DLC doesn't feel too important, but I'm content with it. I enjoy the "quality of life" improvements like the acid lab specific features and the street dealers, and it makes MC businesses much more useful to me, as a solo player
I feel like this update suffered a lot from Ogg wanting nothing to do with being Trevor and essentially killing any future of the character. I honestly wouldn't be surprised if they were fairly deep into development before they had to massively switch things up. This would explain why the new characters are fairly underdeveloped, possibly why so many missions were reskinned, etc. What would've originally been the Trevor update would've been fairly sizable, such as Franklin's update was fairly decent (and had some lead-up into the update) and Michael update could also be fairly sizable, yet they presumably shot themselves in the foot and had to bullshit the update at the last minute. There also could've been so much more to this update that would've made sense, yet R* once again drops the ball. Though I also feel like there'll be more, maybe not Drug Wars specifically, but a story that leads into more with Friedlander; almost as if what used to be part of a two-a-year updates (such as Casino) will now be seasonal updates. Before we get 6, I just hope the Michael update is good (and who knows, Drug Wars - Friedlander - Michael could be a pipeline) and I hope we get a good Arena Wars 2, y'know something that isn't half baked and entirely bullshit, with the return of decent combat vehicles (maybe add this to the Michael pipeline as well, Arena Wars did have obvious movie-esque theming, this would pair well with Michael stuff as a post-Michael update).
@@IlMemetor72 Did u NOT KNOW bout da acid trains dat have bn D-raillin across da US near towns water supplies? Da reports have bn goin around across da states from bout last month n b4 hand. I ask u WEN DID DIS UPDATE DROP? Do da math.
My guess is they got half way through writing the story and decided they wanted Freelander alive for gta6 and just kinda couldn't be bothered or ran out of time to write a good ending
Only relevant things: - LSD Business - Drug Dealers - Stash Houses But THAT in a WINTER UPDATE, that got DRIPFEEDED over 4 MONTHS! Edit: buffing the payout of the VERY FIRST 70-80 Contact Missions PERMANTELY would be more satisfying for me.
Bad news boys. I just completed a full acid lab sale and it spawned two motorcycles. looks like rock start still doesn't get it. It was the mission where you had to drop off in 5 locations and look out for undercover cops.
Yeah I have mixed feelings too, but I`d give 6,5-7/10 just because Acid Lab is very useful, as well as the stash houses especially. I had basically abandoned my MC businesses almost completely (except the Nightclub warehouse MC business sales), but getting free 75K stash that is usually for a MC business (Bunker and Acid Lab are also for CEO) is quite nice. Many times I can`t be bothered enough to buy MC supplies, but getting free supplies for one of the businesses and just having to do one usually annoyingly slow sale is just fine. Storyline and replayability definitely lacked and characters too were quite meh. Plus the Dax Fooliganz missions you can request for are not that good in terms of maiking money either.
If Rockstar added this content through weekly updates it would be fine, but it’s the fact that this is considered DLC content is what makes it disappointing.
not to mention many people have problems loading into the freak shop. personally me and my friend can only load in by setting it as our spawn location and then we cant get out, so we need to change the spawn location again. my friend told rockstar and they gave three automated reply's, basically blaming his Xbox, wifi, and user error...
Yeah I can guarantee you this was gonna be a Contract style Ron, Trevor, Chef and Wade reunion DLC but they couldn't get a hold of every actor or didn't want to pay them all.
I agree with all of this and 2 things I want to add which disappointed me. 1. The 50 car garage wasn't 1 room with 50 cars laid out which was what I thought it was gunna be also every ones garage is at the same place. Like I would of loved different options around the city for that. Also why can i customize the name for each floor. Also mayb3 have different layouts like in a circular pattern or some rack to put cars on. There's so much that could have been done and there was little 2. Same with the acid lab we all have it in the same place not dotted around and very little customisation to it. The best part of the whole thing was the mobile acid lab
@Dunder Mifflin Paper Co. ♪ I defo agree that there's so much more they could have done with the garage and the acid warehouse coz costomizeability is lacking heavily. Also how epic would it have been if they had a Tokyo drift type garage where it goes round on a conveyer belt
@@divyankkumar1796 I don't really think rendering the cars would be an issue considering that the LS Car Meet has a lot of cars in it (I counted 57 vehicles, excluding the tattoo truck and all the mules)
I knew there was Deja Vu, but the mission where Friedlander's men come have a shootout with you is reminiscent of the near never-ending Merryweather waves during the Union Depository Heist.
To me its a 6/10. Not something gamechanging, reskins etc.. But what i love in a game is storyline and plot twists. I liked the last dose story and dr friedmaster return! I also like the drip feed that keeps me logging in every week.
I mean, it was alright. The missions are basically single-player missions but without the abilities of Trevor. I think they're difficult to complete, but one might experience it different.
I really didn't like how some cars were removed Maybe they'll come back eventually, probably by the end of the update. But that was quite a scummy thing to do. While I didn't care much about the Issi and Panthere, I still missed out on the 300R
We all know that was supoust to be a Trevor DLC, sad that the guy who play Trevor don't want to play him 😢. Good thinks in that December we get Michael DLC, probably.
I am a bit upset that we didn’t get a conclusion to what happened to Dr. Freelander. I was hyped to finally take him down. And then he jumps out of the plane and we never get a conclusion to what happened to him.
Not gonna lie I was hyped for the 2nd part of the DLC because of how R* was promoting it but felt let down when there were no missions after the cargo plane. Friedman was involved very little, and I feel like they should've had him be more apart of the story
I think Dax was originally supposed to be Trevor. I have no proof of this but it just seems like that. Now, in my opinion I’m glad that they didn’t released another type of heist. They were getting a little crazy with making every update a heist update, so I really enjoyed seeing the acid lab added as almost like another MC business. I think it was refreshing to change it up and give you another business instead of making one more heist. The drip feed was god-awful. This is my opinion, I have been playing this game since the release in 2013 so I have played so many heist’s and frankly, I’m tired of them. I haven’t even played Cayo in over five months. Cayo is a great heist, but I got bored of it very quick.
i agree! I mean if dax was original Trevor it would have made it more fun doing something same with Trevor we did in offline would actually make it atleast senseble that it’s a reskin mission and Trevor generally as a character is more interesting
@@NFSBeast2365 oh absolutely, I’m not saying stop making heist’s all together, I’m simply saying mix it up. One DLC have a new heist, the next DLC have a new business or something like that.
I didn't mind the inclusion of contact missions, mainly cause I enjoy seeing my character in cutscenes 😅. The missions were fun, but when the last one ended and I got the phone call from Dax signalling the end of the missions... it felt really underwhelming. I was hoping it were leading to the chance to kill Isaiah friedlander. Also find it weird that Luchadora steals the smaller plane, but then can't fly the bigger plane. Could've allowed for some kinda saints row the third inspired mid-air parachute gunfight/chase to kill friedlander. I hope this isn't the last online DLC.
@@mrtimeflies1572 I wouldn't mind a DLC to do with martin madrazo, where you get to kill him. Or that heist that was scrapped from Story mode is brought into Online mode, maybe that way they could bring in Michael.
I played it... 5 missions. did it solo, not to hard but I did have to restart a few times. It's just more of the same we've done before. "Drive somwhere, kill everyone, collect stuff, drive there, kill people, rescue someone, rinse repeat." You get a nice car at the end, and that's it.
I thought the new missions were fun. I went into it not knowing what to expect but I thought they were pretty funny and it was fun to crash the velum like Trevor in the story.
It feels like the story for this DLC was made for Trevor & TP Industries instead of Dax & the Fooliganz, but had to be changed becaus Steven Ogg didn't want to come back as Trevor. Because if it WAS Trevor, it would have had similar beats to The Contract DLC where: 1. Trevor and Wade (or Ron) return to their old stomping grounds, much like Franklin & Lamar returned to theirs. 2. He reenacts one of his most iconic moments, crashing a small plane into the hold of a cargo plane, like how Franklin & Lamar reenact one of their most iconic moments, Lamar roasting Franklin.
I really don't mind these type of updates, 11 new missions, a great new passive business that can be done solo easily, lots of qol updates, a new 50 car garage for us car people, new races, fooligan jobs. The best part of the update for me was the street dealers, suddenly my drug businesses are useful again and with the safe houses you can keep them stocked for free. It is a bare minimum of an update but when we know they are mostly working on GTA 6 I don't understand what people want them to do, slow down production on GTA 6 to give us a new cayo perico. I do agree that the length they are stretching the drip feed is bad though, a new car every week should be the minimum
My favorite part about the drug wars update is the only way to get into the freak shop is to set your spawn inside it and restart your game. It also seems they moved the mission start blip inside the freak shop once you’ve completed them all the first time around. I had to relaunch my game to start every Dax mission from start to finish for the free car.
I feel like this is a great intro storyline for new players/characters. You get the acid lab that the missions practically pay for instantly and there is no paywall to start the storyline unlike every other dlc. Is it an in-depth and deep story? No, but its meant to be funny and light which it succeeds in. Plus a hefty payout for first timers which is especially nice.
Also with the Freakshop they could have added some mini heists similar to the Auto Shop with a higher payout, a new acid lab business where we can actually buy an acid lab and own a portable acid lab at the same time which is stored in this acid lab. If they did all of these things then yes this DLC would be a massive DLC actually it would be a huge DLC. They could have included a fight club in the Freakshop as well where we unlock new moves, cash and RP and even unlock some cool rewards like a free car or something like that the car we unlock can change every week with the weekly update.
Couldn't agree more, I was so so looking forward to this update when I 1st heard about it, and while it did give me street dealers like I wanted to it severely under performed when it came to into actual story in and the absolutely f****** ridiculous characters they put it into it 😑, I get the Gta has always been a parody and all, but need I remind anyone here that they have made so many truly grounded and some might say even truly dark entries in the past, (Gta IV being what comes to mind) and have also been able to make criminal enterprise building seem fun in the past (Vice city and Vice City Stories anyone?) I have been an advocate defender of GTA Online ever since its original release on October 1st 2013, and even I can no longer do so with a smile after the immense feeling of endlessly tired disappointment I feel now when this is all we get, and will likely continue to feel until VI is released 😮💨
They're aiming at the kids who play fortnite now sadly, look at the silly design of the characters BADONKADONK!, a ten year old my find it funny but as so eone who played gta since the first I'm not enjoying this direction, 6 will be a let down, mark my words
@@tw0crows74 lol no, the fooligans is a reference to juggalos, the dlc in general is a parody of juggalo culture, the badonkadonk call is a reference to the whoop whoop call, wade, whos clearly meant to be a juggalo, is called a fooligans og. 10 year olds who play fortnite would have no clue what a juggalo is, the whole thing is funnier once you get it.
A quick fix for the taxi jobs. Give the taxi a money multiplier so for each fare you complete in a chain you gain a cash multiplier so you complete three fares in a row you make triple the money on the fourth fare and so on, also limit the taxi to los santos no going out into the countryside just driving around the city. Also to give people better map knowledge no gps routes just a map marker.
I have a suggestion for RockStar, please put a feature in place when buying new cars where we can see what cars we already own.. This sounds like an easy feature to add, it drives me crazy trying to figure out did I already purchase a certain vehicle..
Same because it ended on such a cliffhanger. They should change the name to "Another Dose" and start making a third part that can be called "The Last Dose" to actually end the story properly.
It feels like its being setup that way because -we stole 80% of the worlds stockpile of pre cursor yet.. we dont do anything with it - friedlander is still alive - we haven't met wade in online even tho he's constantly mentioned - ron being on the cover of first dose yet only having a few second cameo in one cutscene
I would like to bring a slightly different perspective to all this Maybe the characters from Drug Wars aren't meant to be written in the more complex, developed style that we're used to. All of them seem easily distracted and not very goal oriented, other than to produce acid. Dax is a pretty good example of this, and although I feel like his dialogue could be a little more refined, it's obvious they were indeed going for more of a childish personality than a refined killer or gang leader. I feel like this is most seen on the missions with the clearest objectives, going from the guaranteed acid production chemicals at humane labs, to the more difficult to acquire ones on the train, and then stealing the brickade on top of all that. It all feels very impulsive. Same with the finale, where I agree that it is a little unsatisfying, it fits their characters. I feel like R* wanted to write characters that challenged the very concept of "organized crime", and if that was was the goal, I applaud them for it. GTA as a series is about planning out crime meticulously and improvising only to finish the job (for the most part). Online focuses on a lot of stuff like this: operating as a biker gang to do some lower level crimes with an organized touch, working as a ceo to cloak your illegitimate businesses, working as a skilled pilot to smuggle an array of goods throughout San Andreas, and planning out and proceeding with numerous complex heists all complement this style of crime that GTA is known for. But Drug Wars is about teaming up with a bunch of manic lunatics who can barely stay focused on the task at hand without doing some random wrestling shit that I kind of adore. It focuses on impulsive crimes at high levels, where you just play everything by ear and hope it works out. This dlc is about idiots who only want to get high and realized they could get rich at the same time. Maybe I'm wrong and I just am bad at reading into what makes writing good, but I like to think that what gives these characters meaning is that they're meaningless. They just chase big payouts from the alluring quality that surrounds selling their favorite drug to everyone they can, and that might not be the best character design, but imo it's fun design that puts a spin on criminality in gta online. I think that Dax and his crew are written to be utterly and completely insane and incredibly impulsive, and that makes for a fun, one time experience. It could be a lot better, but the writing is all good in my books. (I also love how on some missions, Dax adds little :D guys to his texts, its fun to see stuff like that) If you read all this, please respond and lmk your thoughts on my interpretation of the dlc. I'd love to have a conversation about it!
Everything you typed here is pretty much exactly how I felt playing these missions. I’m a relatively new gta online player but a reason I never got very into it was because of how everything all felt the exact same. Go here to steal this so that you can make something. Then go here to sell said something. Everything just felt like it was a carbon copy of another. But with Dax’s dialogues being random and so impulsive like you stated made it feel a lot different to me. Like there were a few times in the missions where I did what I thought would be the end of the mission just for Dax to randomly be like “ohh also if you saw any tankers be sure to go blow them up too.” Like man did I not just go about and do a bunch of other stuff before this. Overall like I said I saw this just like you did, and overall felt like this is more of that goofy fun gta. And one last thing. When TGG was saying that a lot of the missions were just reused Trevor missions I really felt like that didn’t matter to me. Since I played the story mode so long ago that I barely remember any of it. Let alone remember enough to even realize that I’ve already done these before. And Trevor and Dex crew have such similar mannerisms that it only makes sense to me that they would end up in similar situations anyways.
It definitely puts the MC sell missions into perspective. Needing 3 trash trucks or 3 delivery vans to deliver 15 small packages the size of one of my feet might be the most ridiculous thing any video game has ever made players do.
I love the Black Ops 2 theme soundtracks you put in this video of the Multiplayer & Zombies, really is the best CoD game ever made and I do miss playing it, Good Times!
It's my favorite call of duty game. I haven't got into any since that one. I think I would have enjoyed black ops 4 more if had people to play with. By the time I got it a new cod was released and the people I played games with never tried that one out
Great opening statement about respecting Rockstar Games and their employees. You really articulated this entire video extremely well and I hope Rockstar here’s this and actually listens to your words and improves GTA online. This Drug Wars DLC felt like a slap to the face of the community, Will Smith style. Hopefully they actually do something about it and stop overhyping these half baked DLCs through lies and false marketing.
These updates are just getting worse. Didn't they take all of their workers off red dead to help GTA? BTW Thanks TG for always giving us the update info instantly
Couldn’t agree more!! Makes me wonder if Dr Freedlanders story will continue in future updates. Honestly I think the UPL story was much more interesting!!
When Franklin mentioned that he has an “old friend” working at the movie studio place obviously mentioning michael, i was thinking we’d get a DLC starring him after the contract just to complete the transfer of all 3 guys from single player. something similar to the contract, but instead we help michael with some controversy that is ruining his studio.
the only reason i did the first dose was to get the acid lab, only to realize i had to do 10 dax missions to make it profitable, I already have a nightclub and auto shop and all that so i didn't even bother. And honestly the free super car isnt even enough motivation for doing the second part because i like my 69 mustang and delorean
I mean the story line was accurate as in my mind was fried the entire play through. As in it took me an hour to beat the second half of the story dlc while stoned off my ass.. it was literally just “here just follow these typical steps and we’ll tell you when it’s done”.
One of the mission musics that came from this DLC is my personal favorite, there's some complicated engineering and cooking for what would sound like a joke on the surface and there's also complicated handling and techniques that has to be respected when it's playing.
This DLC for sure was a lost of potential. What’s hilarious is the “Last Dose” update’s last mission involving crashing into the back of a cargo plane is just a reskinned single player Trevor mission. Absolutely pathetic but not even surprising anymore, Rockstar has become a shell of its former self.
As a level 1000+ I haven't bothered to do MC sell missions for years, it's just not worth my time when there are so many more productive and enjoyable ways to make money. Everything in this dlc is super solo friendly and, the acid lab itself, is actually worth doing. The stash houses are a great addition too. I can only hope rockstar implements this design into the other MC businesses, it will only help new players and bring existing ones back. It's a step in the right direction at least, even if it's a tiny one 😂
Another thing about the Dr, if yall don't remember, you kill him towards the end of the story in the campaign, so how is he there, back from the dead, or did the drug wars DLC take place b4 you kill Michael's therapist in story mode
The thing is it's 2023 now, it's been nearly 10 years since this game came out This DLC shows that R* has a B Team working on GTA Online like now while they focus all hands on deck for the development of GTA VI
I'm so glad Rockstar decided to censor Dax's dialogue down to "butthole" so as to protect the innocence of young gamers as they drive around a city selling hundreds of thousands of dollars of illegal drugs.
😂
As a fellow teenager, I respect them for trying to be innocent as possible in an 18+ game.
They shouldn’t be allowed to play it anyways, it’s an older teen/adult game and little kids ruining it because they moms get it for them
Sorry I meant, as innocent as possible. Mb😅 I didn’t think it thoroughly
Now Dax just threatens to beat you with a dildo 🙄
The best part of this DLC is the last mission ends with our little freak club supposedly stealing 80% of the world's stockpile of chemicals yet when it's all over we still have to resupply our acid lab. That makes absolutely no sense.
Fr bruh logically that would our players burn through like 80% per batch which is just stupid 😂
Or like how Friedlander needed a massive cargo plane to transport them, yet Dax somehow fitted them in a truck
Rockstar literally makes no sense
@@angelivanov4812 Absolutely! It would have been somehow realistic if Dax came in a bigger Truck, like the JoBuilt Phantom instead of the Mule. Actually he could have come with multiple trucks driven by a bunch of Fooligans who help to carry the stuff.
This second part was thrown together like a bad movie sequel.
There are so many things they could have done
1. Give players the opportunity to own the TaxiCo & have an underground warehouse (as this is an easy reskin lol)
2. Give players the ability to HIRE STREET dealers to sell MC products (similar to using auto shop staff to sell customer cars)
3. Give players who purchased the taxi co the ability to hire NPCs OR new players needing money as a passive source of income for the taxico owner
4. Create a 3rd leader type outside CEO and MC. FS Leader (freakshop leader) and have the stash houses used as acid warehouses that can be stored, sourced and sold. (Which would keep Dax relevant to the player base)
I ain’t gonna lie bro 😂 all 4 are valid
Bro you should work at rock *
@@goldenglobe3880 facts
some cold ideas even the way you explained it
Also with the Freakshop they could have added some mini heists similar to the Auto Shop with a higher payout if they did all of these things then yes this DLC would be a massive DLC actually it would be a huge DLC. They could have included a fight club in the Freakshop as well where we earn new moves, cash and RP.
Finished the last dose and man that last mission did not feel like it ended properly. Felt like there needed to be 1 more mission at least as a finale. Also it seemed a lot easier/quicker than first dose.
Not to mention the second part just sucked. Very lackluster. First part was better. And it also felt like it did not end properly to me too. i thought I had 1 more to go when it finished
The first dose train mission gave me more trouble than the entirety of last dose
I thought I'd have to go chase down the doctor or smth on like a latter mission, so I went back, and accidentally restarted first dose thinking it was like a final mission or smth, the only thing good out of it was a free 2 mil dollar car and business
@@youdontneedtoknowthis177 yeah doing it solo on hard is just unnecessary
pain
It was like walking down the stairs thinking theres an extra step
had a straight face the entire dlc waiting for something exciting to happen but for it to never come.
the contract dlc is what i still replay to this day.
Considering it wasn’t a summer update I expected it to be a mild update but it wasn’t that bad
Nothing can top the contract imo, I mean, dr dre, need I say more?
@@oissukki Also the missions with Franklin and Lamar. They made me go back to story mode to replay the story missions.
I only learned today you can replay the contract and was so confused on how to make profit😭😭
If only I could skip this damn cutscene in the contract It’d be great
After finishing the final Mission yesterday it didn’t even feel like a finale at all lmao.
Exactly what I thought, not to spoil, but it was such an anticlimax, only did it for the car
Fr the bad guy just escapes???? So trash ending fr
Yeah it was pretty easy until a chopper blew up on my truck and destroyed it lol. The missions were pretty fun though... it just needed a proper finale.
Also, I got 100k every mission and 100k at the end (same with First Dose). I thought it was 50k each and 250k at the end lol.
Just be happy they keep adding to this old ass game
Casually crash land a plan in the back of another plan… baduckadunk! idk
After finishing last dose last mission I thought it wasn’t over and was waiting for Dax’s call for finale
bro same
I thought we were gonna Kill Dr Isiah Friedlander is some amazing spectacle!
But no 😐
@@Znivs5 that emoji 😂
Same here
Same.
Here is something that kinda bugs me. Luchadora, a new character, is given a lot of focus. She is unique, and Dax introduced her saying she is "In charge of our wrestling" what wrestling? I was hoping this was going to lead to an underground fight pit. You could make money fist fighting or place bets.
They were trying to be woke by adding a "strong female character". That is literally it.
Let's hope she'll return in the next DLC
I want to hope they're meant to be setting something up with her considering how much focus she had. Then she had that comment of "I have a special move just for him", where was that? Are we meant to expect an F-5 onto a bunch of acid or something in Michael's DLC?
Naah fuck that, she is litteraly the "modern strong woman" boiled down to another half assed character by rockstar.
There are no unique characters in this update sadly. Hell, the most unique might be the street dealers lol
@@thatdude1435 what do you even mean by "modern strong woman" lol
I don't know if i am alone in this but i feel like if they dropped the whole dlc all at once it would have been a pretty good dlc. I like how there is generally more to do in the world and GTA Online feels more friendly to new players. The world also feels more lived in and i love that you can work as a taxi driver and i feel like everything they add doesn't need to be something that is the greatest way to make money or something that you need to grind for to enjoy.
Even if they did it would still be a bad dlc compared to one’s we’ve got in the past
fighter planes / jets 404 not found
gta online is the opposite of friendly to new players
@@bludene dude new friendly you have options the pilot community of gta is almost dead because we have been stuck with the same shit sense 2019
Damn, TGG wasn't lying when he said he was going to be brutally honest... He hit us with that "GTA 6 can't come soon enough". Yeah these missions/the story kinda felt like that ULP summer update from last year: the missions were fun but not that replayable. I really wish the drug wars would've involved like fighting over territories on the map kinda like in SA and you'd have to make alliances and stuff like that. I think that wouldve been better than becoming fresh meat to some juggalos even though your character is a murderous multi-millionaire kingpin already. But idk, I just hope GTA 6 is super dank.
These missions were better then ULP but ffs that's not a brag that's supposed to happen with a winter dlc vrs a summer one
I haven’t heard someone say “dank” in YEARS man
This is fucking poetry "fresh meat to some jugalos" they acting like its prison or something
Like why tf do we keep getting treated like beginners lol
I just started playing gta online a few weeks ago and the missions were pretty good for introducing me to the game.
You know it’s serious when the BO2 music starts to play
Was about to say something bout that lol
Exactly
Was wondering if I was the only one who noticed
only real ones realize
@@derekwilhelm1555 same brings back some memories hearing the menu music before going into an origins game
Sadly, all the Dax missions are ONE AND DONE. No replayability
Totally
Sucks for you. I replayed all first dose missions at least 5 times now and i’m already on my third replay on last dose 😊
@@papimoe4046 I think he meant that Dax missions are so bad and boring that he'll only play once and never again
@@papimoe4046 not all are bad some are fun but some i might avoid
@@papimoe4046 bored with life aren’t you
You can definitely tell dax was supposed to be Trevor in the first mission cutscene. Like his facial expressions are very similar to trevor
And he mentions Wade like he's a close friend I think you're probably right
@@DrewMANIChe says cousin wade lol
Nope. Both are so different. Dax is more friendly while Trevor is just a psychotic person who will kill anyone except Michael and Patricia lol
@@alifnaufalmaulana6156 This couldn't be more wrong as trevor is the most loyal of the group and pretty chill as long as they're on the same side.
@@alifnaufalmaulana6156 I mean Dax literally fired a rocket launcher at labrat. I just feel like that's something Trevor would do. Obviously they might have changed some voice lines and a bit of his character, but overall he gives off a dumbed down version of Trevor vibe
I also liked Contract and Cayo Perico heists. They were interconnected. Dr. DRE was supposed to fly with us to the Island, but after a call, where someone says "your phone with music was stolen" he outright refuses to fly.
the acid delivery bike is one of my favorite bikes to date. love how it handles, great for hitting tricks mid air and such.
Bonus points for customization and being able to call it in as a backup vehicle.
if anything, this feels like a DLC that should've been released much much earlier in GTAO's lifecycle. like maybe around the Bikers update (2017). Acid Lab feels like an MC Business, pays around the same as them and has similar amounts of content to DLC released before that one ie Lowriders. I do think DLC peaked too early and the community may have been kinder to Drug Wars if it had released earlier, rather than following updates like Doomsday, Cayo and Diamond Casino Heist.
This has been probably the worst of all the dlc releases if you weigh everything up
A huge part of this is that we got a very lackluster Summer DLC in 2022. 2022 was just contact mission oriented that had nothing to do with the setting or anything itself. It’s a huge step back from 2021, where we had Tuners and The Contract DLC
@@Njpro nahh.. The "Beach bum" update still holds that crown..
@@budbundy1792 nah beach bum update gave us the bifta
@@Br0wnb0i ...AND, annnd..
The Calvary knife..😅
They only had 5 missions in part two.
They should come back with the 6th mission that is actually a heist finale. Maybe going after Friedman and stealing his wealth
THAT would rock!
going to south america where he said he was would be a banger
@@bldtv8889 Maybe in GTA 6
We do need that, a mansion heist or something would be really cool.
That would be awesome. My first thought when he jumped was, I've got a chute and a reserve chute on my back right now, I'm gonna go kill this SOB
You can already tell from the fact that they finally allowed players to own the railgun, a weapon from singleplayer since day one, that R* is running out of ideas for keeping players entertained
I actually disagree, sure it wasn't "better" than the ones you've listed, but it was actually quite fun. I liked the stealth parts, I liked the Off the Rails mission (Both the train section and the Humane Labs section) and I liked the last mission. It is almost exactly the same with Trevor's mission, but (spoiler alert) instead of failing, we succeed this time. Instead of the cargo plane getting shot down, we land it and steal the drugs. It felt weird seeing the old story in a different way with a different ending. I prefer this over Los Santos Tuners CONTRACTS, man Sessanta and KDJ are so annoying that it isn't even funny anymore. They even say we get a small cut and they get a massive cut, they are just so narcissistic. Whereas Dax is friendly and appreciative. Musics are awesome, I don't remember Tuners' musics but I love the musics this update brought. It is also so fitting.
Also I think the reason why nothing happened, is because they want to reuse Dr. Friedlander in the upcoming missions. Sometimes you don't need a story to have a meaning, it can just be a story that is told for fun. And in my opinion, this update sure was fun.
Am I crazy or does it feel like this dlc was supposed to come out way back when the bikers dlc came out
Feels like it was meant to be trevors dlc but maybe Steven ogg refused to return, I mean we all saw how he feels about him
@@gabrielreid4950 I agree, looking at dax he seems like a watered down (slightly) more pg version of Trevor
@Gabriel Reid Steven ogg has been complaining a lot about Rockstar and people asking him to be Trevor recently and has since cut ties with Rockstar, he's honestly been acting like a baby about it. Most of his reasonings have been because he's tired of everyone seeing him as Trevor and not himself but like... dude played a main character in one of the largest video games of all time so idk what he was expecting...
Yeah it's kind of like "deleted scenes" and bonus content from Biker DLC.
@@TheHomiePit His reasons are perfectly valid, rockstar are known to be a horrible company that underpays voice actors, overwork them and treat them poorly. Plus it's his choice to distance himself from the character as much as possible, especially since its probably affected his chance at getting other jobs, lots of actors have been known to avoid reprising certain characters as they dislike the role or hate being associated with only that role.
Although Lester is pretty annoying all the time, I do miss him now after seeing the characters in this dlc
Luchadora is a decent character. She's better than Dax at least imo
Us PC players ain't messing Lester much thanks to the recent bounty notification exploit where he calls you every damn minute.
@@Walshy94 she just a annoying trans who starts shouting bUndAkDoNk every min
It’s almost like r* is trolling us with the combination of annoying couples lol kdj & sessanta are still more annoying then Dax and Luchedora
@@vSeabass I like Lucha and Dax is tolerable, but KDJ...i just wanna put a bullet in that bastard. I reckon Sessanta would be tolerable if he wasn't in the game and it was just her
Pros : I'm glad you can do this whole DLC solo it's a big Plus
I like the rewards Virtue super car and 6X6 Brigade big Plus
I like the acid lab Buisness
Cons : very stretched for the content that isn't really there
The whole story doesn't make any sense or intresting it's cringe and boring
The missions are very boring
Majority of them are reskin missions
Idk if its just me but this dlc really feels like it was meant for Trevor, I mean cmon it's all about taking over the drug trade, would also make Friendlanders appearance make a bit more sense, I mean tho we all have prob seen by now Steven Ogg ain't exactly happy with how he's just seen as Trevor
Yep, as a noob (to online anyway), I appreciated the fact that it was solo-able. I do have to say, I questioned the solo-ability of the 3rd mission in the first dose which took my main many tries to get through. Last Dose seemed even more solo-able, however my main and alt have a ton of resources now that they didn't have when First Dose first released. After completing Last Dose on my main yesterday and getting that sweet ride, I finally started First Dose on my alt and that toon breezed through that 3rd mission that gave my main so much trouble. Using the Armored Kuruma almost felt like a cheat code lol (neither toon had one of those when First Dose first released).
But yes, some nice stuff added, but as you said, a bit stretched and as others have said, not much replayability. Having done Dre Contracts and Cayo runs during the past month, I can see why the vets aren't that enthused in this DLC.
I bet they tried to get trevor actor but he didn’t want it so thay made Dax a very siamler trevor and u meet him at Trevor’s lab and he is just rlly simaler
I was really hoping for a Mount Chiliad mystery conclusion but got fed a big fat nothing burger instead. Thanks R*
Love your stuff TGG you have made my game playing so much easier delving into GTA so late love the rag to riches keep up the amazing work brother
TGG one of the (if not the) only Gta5 youtuber who doesnt clickbait or BS around. straight to the point and entertaining content. my favourite gta5 news channel, too
surprisingly there are a bunch of good gta youtubers who keep it straight and don't clickbait.
gtamen, The Professional are the ones that come to mind
@@randomserbianguy5677 Pyre Realm Gaming is also very concise and I've never seen him clickbait. MrBossFTW gives the whole GTA creator community a bad name, unfortunately.
@@randomserbianguy5677 true
I actually like IAA dlc. We got snacks and jokes about inflation and fuel prices. The only problem is that you can't use player outfits during IAA missions :(
Ahh yes snacks & recycled unoriginal jokes. Very fun.
@@B_Lo95 would you prefer not to have quick access to snacks and armored, along side doing missions in invite only session?
I liked the missions, I love secret agent stuff like that, I hope they release more of that
and missions said more about what happened with clifford
@@B_Lo95 Better than talking about buttholes in almost every sentence
Completely agree with what you said TGG. I finished the Final Dose missions yesterday and I was like, "Oh, was that it?". The story was dead, every cutscene I just went on my phone because I was really bothered about the characters and I was getting sick of hearing "BUDUKADUNK" every 5 seconds. It was nice to get the $100k bonus after each mission the first time round, but what replayability is there really going to be? Absolutely none unless you want to help your friends go through it. I agree that the acid lab and the freemode events are a great addition to the game, but the rest of the update was extremely underwhelming.
Thanks for your honest review TGG, hopefully someone at Rockstar is taking note of all this!
I agree so much with what you said, I hate them saying badonkadonk, I hate the weird skins all the new characters are wearing, it looks like a fortnite lobby, I honestly haven't been able to bring myself to play these 5 new missions because it just doesn't appeal to me, the gta that held up to sopranos breaking bad and scarface no longer exists, sadly
Whoever it was at Rockstar that read and approved the 'story' of Los Santos Drug Wars needs to be reassigned...maybe to custodian
The cutscene where we just stand and listen to Friedlander's tape recording (?) explaining why he "borrowed" Labrat... like wtf, just shoot him and two of his bodyguards on the spot, what's the deal? Oh, right, "because the story has to happen", yeah, sure.
@@Kentauros1991t makes me remember of Soulsgames where our character just stands there listening to what the boss has to say instead of just f*cking kill him when he's not looking at you lmao
Great review, I haven't played the new Last Dose missions yet and I still will, but I totally understand that this DLC is lacking. And yes, Rockstar has put up some great DLC's in recent years, so that's probably why this DLC doesn't feel too important, but I'm content with it. I enjoy the "quality of life" improvements like the acid lab specific features and the street dealers, and it makes MC businesses much more useful to me, as a solo player
I feel like this update suffered a lot from Ogg wanting nothing to do with being Trevor and essentially killing any future of the character. I honestly wouldn't be surprised if they were fairly deep into development before they had to massively switch things up. This would explain why the new characters are fairly underdeveloped, possibly why so many missions were reskinned, etc. What would've originally been the Trevor update would've been fairly sizable, such as Franklin's update was fairly decent (and had some lead-up into the update) and Michael update could also be fairly sizable, yet they presumably shot themselves in the foot and had to bullshit the update at the last minute. There also could've been so much more to this update that would've made sense, yet R* once again drops the ball. Though I also feel like there'll be more, maybe not Drug Wars specifically, but a story that leads into more with Friedlander; almost as if what used to be part of a two-a-year updates (such as Casino) will now be seasonal updates.
Before we get 6, I just hope the Michael update is good (and who knows, Drug Wars - Friedlander - Michael could be a pipeline) and I hope we get a good Arena Wars 2, y'know something that isn't half baked and entirely bullshit, with the return of decent combat vehicles (maybe add this to the Michael pipeline as well, Arena Wars did have obvious movie-esque theming, this would pair well with Michael stuff as a post-Michael update).
I Never Really Enjoy This DLC.
I honestly wonder why it exists.
@@IlMemetor72 Did u NOT KNOW bout da acid trains dat have bn D-raillin across da US near towns water supplies? Da reports have bn goin around across da states from bout last month n b4 hand. I ask u WEN DID DIS UPDATE DROP? Do da math.
Who really enjoyed it, I actually stopped playing gta online after the update
I kinda wish we could have claimed Dr freelanders lab for our characters in the game.
Same bro, while I was playing last dose missions I said exactly same thing to myself, wish we could have got it for our characters for sure 😢
The Dre contract dlc was the last somewhat creative dlc
im convinced they spent 80% of the gta online budget on that dlc and now everything we get from that point forward is very minimal
My guess is they got half way through writing the story and decided they wanted Freelander alive for gta6 and just kinda couldn't be bothered or ran out of time to write a good ending
Only relevant things:
- LSD Business
- Drug Dealers
- Stash Houses
But THAT in a WINTER UPDATE, that got DRIPFEEDED over 4 MONTHS!
Edit: buffing the payout of the VERY FIRST 70-80 Contact Missions PERMANTELY would be more satisfying for me.
Bad news boys. I just completed a full acid lab sale and it spawned two motorcycles. looks like rock start still doesn't get it. It was the mission where you had to drop off in 5 locations and look out for undercover cops.
I still wonder why this update exists
Also; LOVE the Black Ops 2 ost in the background!
The one question we all had wasn't answered
WHERE HAS THE DOC BEEN THIS WHOLE TIME AND HOW IS HE BACK
Somehow,... Palpatine returned
Yeah I have mixed feelings too, but I`d give 6,5-7/10 just because Acid Lab is very useful, as well as the stash houses especially. I had basically abandoned my MC businesses almost completely (except the Nightclub warehouse MC business sales), but getting free 75K stash that is usually for a MC business (Bunker and Acid Lab are also for CEO) is quite nice. Many times I can`t be bothered enough to buy MC supplies, but getting free supplies for one of the businesses and just having to do one usually annoyingly slow sale is just fine. Storyline and replayability definitely lacked and characters too were quite meh. Plus the Dax Fooliganz missions you can request for are not that good in terms of maiking money either.
If Rockstar added this content through weekly updates it would be fine, but it’s the fact that this is considered DLC content is what makes it disappointing.
not to mention many people have problems loading into the freak shop. personally me and my friend can only load in by setting it as our spawn location and then we cant get out, so we need to change the spawn location again. my friend told rockstar and they gave three automated reply's, basically blaming his Xbox, wifi, and user error...
What I hate the most about the story is that we never got to meet Wade even though he was mentioned several times by Dax.
I'm guessing the voice actor was unavailable, wanted more money than they offered, or something along those lines.
And Ron just shows up for like 40 seconds. Chef didn't even had a dialogue lmao
Yeah I can guarantee you this was gonna be a Contract style Ron, Trevor, Chef and Wade reunion DLC but they couldn't get a hold of every actor or didn't want to pay them all.
@@Xenobork and Trevor's voice actor now hates GTA too
The only good part of this dlc was the acid lab and the ocelot virtue
I agree with all of this and 2 things I want to add which disappointed me.
1. The 50 car garage wasn't 1 room with 50 cars laid out which was what I thought it was gunna be also every ones garage is at the same place. Like I would of loved different options around the city for that. Also why can i customize the name for each floor. Also mayb3 have different layouts like in a circular pattern or some rack to put cars on. There's so much that could have been done and there was little
2. Same with the acid lab we all have it in the same place not dotted around and very little customisation to it.
The best part of the whole thing was the mobile acid lab
50 cars on one floor would be a mess will require good amount of resources to render 50 cars garage at a single instance
@@divyankkumar1796 I understand the rendering issue but I don't see it being more of a render than let's say the casino or cayo perico island
@Dunder Mifflin Paper Co. ♪ I defo agree that there's so much more they could have done with the garage and the acid warehouse coz costomizeability is lacking heavily. Also how epic would it have been if they had a Tokyo drift type garage where it goes round on a conveyer belt
@@divyankkumar1796 I don't really think rendering the cars would be an issue considering that the LS Car Meet has a lot of cars in it (I counted 57 vehicles, excluding the tattoo truck and all the mules)
@@Dixon2795_Games they render a part at a time
I love the cod zombies piano music as you go into the "bad & ugly" segment. Good choice 😊
I knew there was Deja Vu, but the mission where Friedlander's men come have a shootout with you is reminiscent of the near never-ending Merryweather waves during the Union Depository Heist.
I just have to say, I love the classic BO2 lobby music btw. I know it has nothing to do with the video, but I just had to shout it out
One thing they should have finally given us was the cargo plane for online to fly around and land without it being in a mission
I thought this too haha, way too big to fit in our Hangers though!
@@OLLXTXY but the Alkanost exists
@@samking5101 yes but the cargo plane is bigger than the Alkonist
@@OLLXTXY that’s not really an excuse for not releasing the cargo plane. They could even just make it a Pegasus vehicle
@@samking5101 you realise I don’t work at Rockstar and I’m not a game developer right?
To me its a 6/10. Not something gamechanging, reskins etc.. But what i love in a game is storyline and plot twists. I liked the last dose story and dr friedmaster return! I also like the drip feed that keeps me logging in every week.
6/10 is pretty fair
I mean, it was alright. The missions are basically single-player missions but without the abilities of Trevor. I think they're difficult to complete, but one might experience it different.
Story felt a lil rushed, but I will say it was really nice to see Ron and Dr.Friedlander having a spin into GTAO
I’m glad I finished it so I don’t have to hear Dax scream “BUTTHOLE BUTTHOLE BADUNKADUNK DRUGS DRUGS BUTTHOLES!!!”
Bro they got us with the part 2 trailer yo💀
I really didn't like how some cars were removed
Maybe they'll come back eventually, probably by the end of the update.
But that was quite a scummy thing to do.
While I didn't care much about the Issi and Panthere, I still missed out on the 300R
We all know that was supoust to be a Trevor DLC, sad that the guy who play Trevor don't want to play him 😢. Good thinks in that December we get Michael DLC, probably.
the bo2 or bo3 in the background really brings me back when it was still so popular and fun
I am a bit upset that we didn’t get a conclusion to what happened to Dr. Freelander.
I was hyped to finally take him down. And then he jumps out of the plane and we never get a conclusion to what happened to him.
I instantly liked for you sincerity and attitude to the actual working people who brought us happiness, this is positive community atmosphere. 4:46
i think theyre still cooking up something with the last dose story, i think there'll be more episodes in the future and some that might blew us away
Ngl I think it would be cool if the character and Dax end up traveling to South America to hunt that Theripist down
This update was probably a 6/10
Mark Felton Gaming?!🤯
Not gonna lie I was hyped for the 2nd part of the DLC because of how R* was promoting it but felt let down when there were no missions after the cargo plane. Friedman was involved very little, and I feel like they should've had him be more apart of the story
The problem with dax is, that he was supposed to be Trevor, but Steven oggs didn’t wanted to play the trevor role, why they needed a new charckter
I think Dax was originally supposed to be Trevor. I have no proof of this but it just seems like that. Now, in my opinion I’m glad that they didn’t released another type of heist. They were getting a little crazy with making every update a heist update, so I really enjoyed seeing the acid lab added as almost like another MC business. I think it was refreshing to change it up and give you another business instead of making one more heist. The drip feed was god-awful. This is my opinion, I have been playing this game since the release in 2013 so I have played so many heist’s and frankly, I’m tired of them. I haven’t even played Cayo in over five months. Cayo is a great heist, but I got bored of it very quick.
i agree! I mean if dax was original Trevor it would have made it more fun doing something same with Trevor we did in offline would actually make it atleast senseble that it’s a reskin mission and Trevor generally as a character is more interesting
Can’t we get at least _one more_ heist? A solo bank robbery???
@@NFSBeast2365 oh absolutely, I’m not saying stop making heist’s all together, I’m simply saying mix it up. One DLC have a new heist, the next DLC have a new business or something like that.
@@NFSBeast2365 last heist should be run by michael
ahh glad im not the only one feeling this way, it had potential, but man... the "ending" wasnt an ending at all...
I didn't mind the inclusion of contact missions, mainly cause I enjoy seeing my character in cutscenes 😅. The missions were fun, but when the last one ended and I got the phone call from Dax signalling the end of the missions... it felt really underwhelming. I was hoping it were leading to the chance to kill Isaiah friedlander.
Also find it weird that Luchadora steals the smaller plane, but then can't fly the bigger plane. Could've allowed for some kinda saints row the third inspired mid-air parachute gunfight/chase to kill friedlander.
I hope this isn't the last online DLC.
It won’t be. I’m hoping there’s a heist that ties this all together
@@mrtimeflies1572 I wouldn't mind a DLC to do with martin madrazo, where you get to kill him. Or that heist that was scrapped from Story mode is brought into Online mode, maybe that way they could bring in Michael.
I played it... 5 missions. did it solo, not to hard but I did have to restart a few times. It's just more of the same we've done before. "Drive somwhere, kill everyone, collect stuff, drive there, kill people, rescue someone, rinse repeat." You get a nice car at the end, and that's it.
yep pretty much sums up Rockstars level design since 1997
I thought the new missions were fun. I went into it not knowing what to expect but I thought they were pretty funny and it was fun to crash the velum like Trevor in the story.
I hope they add a separate acid laboratory. Also b02 multi theme 🔥
Rockstar should listen to tgg like a god. He has great ideas and he speaks for us gta players who really tries to still love the game like we used to
Yo Black Ops 2 Soundtrack hittin hard, Vibin this whole video to the multiplayer and Zombies themes
It feels like the story for this DLC was made for Trevor & TP Industries instead of Dax & the Fooliganz, but had to be changed becaus Steven Ogg didn't want to come back as Trevor. Because if it WAS Trevor, it would have had similar beats to The Contract DLC where:
1. Trevor and Wade (or Ron) return to their old stomping grounds, much like Franklin & Lamar returned to theirs.
2. He reenacts one of his most iconic moments, crashing a small plane into
the hold of a cargo plane, like how Franklin & Lamar reenact one of their most iconic moments, Lamar roasting Franklin.
I really don't mind these type of updates, 11 new missions, a great new passive business that can be done solo easily, lots of qol updates, a new 50 car garage for us car people, new races, fooligan jobs. The best part of the update for me was the street dealers, suddenly my drug businesses are useful again and with the safe houses you can keep them stocked for free. It is a bare minimum of an update but when we know they are mostly working on GTA 6 I don't understand what people want them to do, slow down production on GTA 6 to give us a new cayo perico. I do agree that the length they are stretching the drip feed is bad though, a new car every week should be the minimum
Some valid points here 👆
My favorite part about the drug wars update is the only way to get into the freak shop is to set your spawn inside it and restart your game. It also seems they moved the mission start blip inside the freak shop once you’ve completed them all the first time around. I had to relaunch my game to start every Dax mission from start to finish for the free car.
There are like 3 entrances into the Freak Shop. I've had no problem getting in. I don't think this a problem on their end.
I feel like this is a great intro storyline for new players/characters. You get the acid lab that the missions practically pay for instantly and there is no paywall to start the storyline unlike every other dlc. Is it an in-depth and deep story? No, but its meant to be funny and light which it succeeds in. Plus a hefty payout for first timers which is especially nice.
When your low effort, 10 years old, broken ass game makes billions of dollars a year but you still recycle 80% of the interiors for the update
Is that the BO2 multi-player/zombies menu music? Great choice!
Also with the Freakshop they could have added some mini heists similar to the Auto Shop with a higher payout, a new acid lab business where we can actually buy an acid lab and own a portable acid lab at the same time which is stored in this acid lab. If they did all of these things then yes this DLC would be a massive DLC actually it would be a huge DLC. They could have included a fight club in the Freakshop as well where we unlock new moves, cash and RP and even unlock some cool rewards like a free car or something like that the car we unlock can change every week with the weekly update.
Couldn't agree more, I was so so looking forward to this update when I 1st heard about it, and while it did give me street dealers like I wanted to it severely under performed when it came to into actual story in and the absolutely f****** ridiculous characters they put it into it 😑, I get the Gta has always been a parody and all, but need I remind anyone here that they have made so many truly grounded and some might say even truly dark entries in the past, (Gta IV being what comes to mind) and have also been able to make criminal enterprise building seem fun in the past (Vice city and Vice City Stories anyone?) I have been an advocate defender of GTA Online ever since its original release on October 1st 2013, and even I can no longer do so with a smile after the immense feeling of endlessly tired disappointment I feel now when this is all we get, and will likely continue to feel until VI is released 😮💨
They're aiming at the kids who play fortnite now sadly, look at the silly design of the characters BADONKADONK!, a ten year old my find it funny but as so eone who played gta since the first I'm not enjoying this direction, 6 will be a let down, mark my words
@@tw0crows74 lol no, the fooligans is a reference to juggalos, the dlc in general is a parody of juggalo culture, the badonkadonk call is a reference to the whoop whoop call, wade, whos clearly meant to be a juggalo, is called a fooligans og. 10 year olds who play fortnite would have no clue what a juggalo is, the whole thing is funnier once you get it.
@@tw0crows74 the drugs, the wrestling, members with clown face paint, horrorcore, the dude logo clearly a reference to the hatchet man, it’s juggalos.
roockstar is becoming a very lazy company that shoots for the bare minimum cause it makes them money. Be prepared to be dissapointed with GTA6
A quick fix for the taxi jobs. Give the taxi a money multiplier so for each fare you complete in a chain you gain a cash multiplier so you complete three fares in a row you make triple the money on the fourth fare and so on, also limit the taxi to los santos no going out into the countryside just driving around the city. Also to give people better map knowledge no gps routes just a map marker.
I have a suggestion for RockStar, please put a feature in place when buying new cars where we can see what cars we already own.. This sounds like an easy feature to add, it drives me crazy trying to figure out did I already purchase a certain vehicle..
Honestly i think this DLC needs a part 3...
Same because it ended on such a cliffhanger. They should change the name to "Another Dose" and start making a third part that can be called "The Last Dose" to actually end the story properly.
It feels like its being setup that way because
-we stole 80% of the worlds stockpile of pre cursor yet.. we dont do anything with it
- friedlander is still alive
- we haven't met wade in online even tho he's constantly mentioned
- ron being on the cover of first dose yet only having a few second cameo in one cutscene
I would like to bring a slightly different perspective to all this
Maybe the characters from Drug Wars aren't meant to be written in the more complex, developed style that we're used to. All of them seem easily distracted and not very goal oriented, other than to produce acid. Dax is a pretty good example of this, and although I feel like his dialogue could be a little more refined, it's obvious they were indeed going for more of a childish personality than a refined killer or gang leader. I feel like this is most seen on the missions with the clearest objectives, going from the guaranteed acid production chemicals at humane labs, to the more difficult to acquire ones on the train, and then stealing the brickade on top of all that. It all feels very impulsive. Same with the finale, where I agree that it is a little unsatisfying, it fits their characters. I feel like R* wanted to write characters that challenged the very concept of "organized crime", and if that was was the goal, I applaud them for it.
GTA as a series is about planning out crime meticulously and improvising only to finish the job (for the most part). Online focuses on a lot of stuff like this: operating as a biker gang to do some lower level crimes with an organized touch, working as a ceo to cloak your illegitimate businesses, working as a skilled pilot to smuggle an array of goods throughout San Andreas, and planning out and proceeding with numerous complex heists all complement this style of crime that GTA is known for.
But Drug Wars is about teaming up with a bunch of manic lunatics who can barely stay focused on the task at hand without doing some random wrestling shit that I kind of adore. It focuses on impulsive crimes at high levels, where you just play everything by ear and hope it works out. This dlc is about idiots who only want to get high and realized they could get rich at the same time.
Maybe I'm wrong and I just am bad at reading into what makes writing good, but I like to think that what gives these characters meaning is that they're meaningless. They just chase big payouts from the alluring quality that surrounds selling their favorite drug to everyone they can, and that might not be the best character design, but imo it's fun design that puts a spin on criminality in gta online. I think that Dax and his crew are written to be utterly and completely insane and incredibly impulsive, and that makes for a fun, one time experience. It could be a lot better, but the writing is all good in my books. (I also love how on some missions, Dax adds little :D guys to his texts, its fun to see stuff like that)
If you read all this, please respond and lmk your thoughts on my interpretation of the dlc. I'd love to have a conversation about it!
Everything you typed here is pretty much exactly how I felt playing these missions. I’m a relatively new gta online player but a reason I never got very into it was because of how everything all felt the exact same. Go here to steal this so that you can make something. Then go here to sell said something. Everything just felt like it was a carbon copy of another. But with Dax’s dialogues being random and so impulsive like you stated made it feel a lot different to me. Like there were a few times in the missions where I did what I thought would be the end of the mission just for Dax to randomly be like “ohh also if you saw any tankers be sure to go blow them up too.” Like man did I not just go about and do a bunch of other stuff before this.
Overall like I said I saw this just like you did, and overall felt like this is more of that goofy fun gta.
And one last thing. When TGG was saying that a lot of the missions were just reused Trevor missions I really felt like that didn’t matter to me. Since I played the story mode so long ago that I barely remember any of it. Let alone remember enough to even realize that I’ve already done these before. And Trevor and Dex crew have such similar mannerisms that it only makes sense to me that they would end up in similar situations anyways.
It definitely puts the MC sell missions into perspective. Needing 3 trash trucks or 3 delivery vans to deliver 15 small packages the size of one of my feet might be the most ridiculous thing any video game has ever made players do.
I love the Black Ops 2 theme soundtracks you put in this video of the Multiplayer & Zombies, really is the best CoD game ever made and I do miss playing it, Good Times!
It's my favorite call of duty game. I haven't got into any since that one. I think I would have enjoyed black ops 4 more if had people to play with. By the time I got it a new cod was released and the people I played games with never tried that one out
4:22 god that black ops soundtrack makes me coom, its so fucking nostalgic
Great opening statement about respecting Rockstar Games and their employees. You really articulated this entire video extremely well and I hope Rockstar here’s this and actually listens to your words and improves GTA online. This Drug Wars DLC felt like a slap to the face of the community, Will Smith style. Hopefully they actually do something about it and stop overhyping these half baked DLCs through lies and false marketing.
These updates are just getting worse. Didn't they take all of their workers off red dead to help GTA? BTW Thanks TG for always giving us the update info instantly
Couldn’t agree more!! Makes me wonder if Dr Freedlanders story will continue in future updates. Honestly I think the UPL story was much more interesting!!
We better not get drug wars 2. They should make a heist to finish off the storyline
GTA should add a feature where players can own a restaurant and other players can visit
When Franklin mentioned that he has an “old friend” working at the movie studio place obviously mentioning michael, i was thinking we’d get a DLC starring him after the contract just to complete the transfer of all 3 guys from single player. something similar to the contract, but instead we help michael with some controversy that is ruining his studio.
the only reason i did the first dose was to get the acid lab, only to realize i had to do 10 dax missions to make it profitable, I already have a nightclub and auto shop and all that so i didn't even bother. And honestly the free super car isnt even enough motivation for doing the second part because i like my 69 mustang and delorean
Lets just hope the final DLC for gta Online is one giant heist like single player, *THE BIG ONE, MAKE IN CHAOTIC*
I mean the story line was accurate as in my mind was fried the entire play through. As in it took me an hour to beat the second half of the story dlc while stoned off my ass.. it was literally just “here just follow these typical steps and we’ll tell you when it’s done”.
One of the mission musics that came from this DLC is my personal favorite, there's some complicated engineering and cooking for what would sound like a joke on the surface and there's also complicated handling and techniques that has to be respected when it's playing.
Funny thought:
What if the Velum Luchadora steals for the last mission was one of El Rubio's smuggling planes?
This DLC for sure was a lost of potential. What’s hilarious is the “Last Dose” update’s last mission involving crashing into the back of a cargo plane is just a reskinned single player Trevor mission. Absolutely pathetic but not even surprising anymore, Rockstar has become a shell of its former self.
I like how TGG using Black Ops 2 Zombie menu theme song when explaining the vidoes
Maybe Frielander escaping could be setting up another heist in South America
As a level 1000+ I haven't bothered to do MC sell missions for years, it's just not worth my time when there are so many more productive and enjoyable ways to make money.
Everything in this dlc is super solo friendly and, the acid lab itself, is actually worth doing. The stash houses are a great addition too. I can only hope rockstar implements this design into the other MC businesses, it will only help new players and bring existing ones back.
It's a step in the right direction at least, even if it's a tiny one 😂
Another thing about the Dr, if yall don't remember, you kill him towards the end of the story in the campaign, so how is he there, back from the dead, or did the drug wars DLC take place b4 you kill Michael's therapist in story mode
The thing is it's 2023 now, it's been nearly 10 years since this game came out
This DLC shows that R* has a B Team working on GTA Online like now while they focus all hands on deck for the development of GTA VI