for russian side: vdv in btrd, speznaz in btr 90 , motostrelski in bmp1d, su112, t72, bmpt and short range mortars of your choice. run vdv together with spez, vehicles like bmpt / bmp1d and tanks a little bit behind. infantry makes contact, panics and stuns enemy forces. then vehicles come in and fuck shit up, directly retreat them from direct frontline afterwards. add some mortar fire to it and enemy forces will melt away. this combination is very hard to counter when it comes to forests. your enemies will often try to counter this with bombing strikes, so always hold some decent radar aa in third line wich will shoot down a lot of expensive planes. and every point the enemy is investing in planes will be points he wont invest in ground units ;)
+Peter chill Yeah definitely a difficult set-up to counter. Bluefor does have some options depending on which coalition/nation, but they are much less likely to have it on hand in a general deck than the USSR is to have this. Blue almost needs to build for forest fighting specifically to have a chance against a tactic like that.
+UnHellequined bmpt costs 70 points. For the same amount of points you can buy 7 squads of reservists or 3-4 squads of regular line infantry. You can easily outflank bmpt and place some shots with crappy laws into its side where it doesn't have that much armor. Alternatively you can attack bmpt in the front with cheap infantry and then place some shots with high ap power laws/atgms into its frontal armor while bmpt is busy fighting your cheap inf. Yes, spetznaz are scary, but they can only do 24 he damage at max (6 shots*4he= 24) which means that they will probably kill only two squads of your cheap infantry. And remember that they have slow aiming time so if you combine regular/militia infantry with some shock/elite infantry you can panic or even stun them when they are reloading. Spetznaz+btr90 cost 60 points. That's a lot. For the same amount of points you can buy stack of 4 fire support infantry (like australian mraaw) with their sweet law which can fire at infantry. Stack of 4 means 60 rounds per minute with 2 he power damage. Which is huge. Stack of 3 kills 10 men squad with 2 shots, first shots kills 6 men and stuns them and the second shot finishes them off. Yes, they can even kill spetznaz squad. And yes they will kill that btr90 and even bmp1d with one shot. And don't forget to turn off machine gun on your infantry when enemy vehicles engage you. Infantry can use their law/atgm only when machine gun is turned off.
A guide for forest knife fighting. A genius idea! wink wink The opponent brought too few spets, he brought 4 AA inf into the middle of the forest (wut). Standard for OP USSR is spets nplm up front, backed by super OP BTR 90's, backed by cheapo tanks/zhalos maybe and spets non nplm/motostrelki. A good Redfor would have pushed you outta that forest as Legion 90 melts to spets/btr90 spam.
A couple of things for those who don't know. HE type weapons will always at least do 1 damage, so if you let Spetsnaz for example fire off 10 of those Rhys (Some how) that would be 10 points of damage. Other examples are the GROM cannons on BMP-1s, or recoilless cannon jeeps. Secondly when you have units grouped you can run into the problem of not having both or more of those units fire at the same time due one of them not having line of sight, but when they do and they encounter another stack of 2 units or they will "Spread" out the fire amongst the units rather then overkill on the closest one (If a stack of two tanks finds another stack of two the tanks will essentially 1v1 each other, same for infantry etc...). This can be useful for heavy tanks with high AP but awful for lower point tanks where the group attack is needed.
+TYs117 Not exactly as you say but with enough HE impacts you can kill a armored unit. 1HEvs1Armor=1Damage |--| 1HEvs4Armor=0.2Damage Spetsnaz carry 4HE rockets: VAB T20/13 | ERC-90 |1 Armor: receives 4 Damage per shot. so you need 3 shots to kill it AMX-10 RC SB | 3 Armor: receives 0.8 Damage per shot. so you need 13 shots to kill it. Note: Damage is displayed without decimals, those decimals are added to the next attack.
I just don't understand why you would bring in the ERC-90 SAGAIE over the AMX-10 RC recon, maybe you had it in the deck but the amx has a slighty better gun, armor, similar availability and good optics for a 5 more points. Cheers, -Glacier.
A couple questions. 1. Why RIMA instead of Legion? Same price and the eryx of the Legion seems to be better by every metric than the RIMAs APILAS 2. Why Hussards instead of commandos para? Commandos para are only 5 pts more expensive and come with 10 men instead of 5, and better weapons to boot! Is the 5pt cost savings really worth using such a vastly inferior unit or am I missing something? I’m sure you’ve got reasons for these choices, I’m just a noob curious as to what those reasons are :)
If you mean by using infantry through them, then you are using them correctly. Because infantry's main defense/protection are there ability to use cover from buildings or forests, and anything out in the open is generally suicide for them.
hey, i watching your video to get better in the game, and i think that it would be great if you could also upload the deck so me (and probably other people) could use it as insperation for our decks
He doesn't upload his decks as much, but, you can go to the reddit monthly deck guide. They will have guides that may, may not help you. Please take a look at it :). Also if your gonna look for some tips Ingame, I will try help, even though I'm not to experienced. Or I can just be a practice bud... Shoot a reply if your interested - Marcus Mcc
when i try this my infantry alway fail their AT rockets and they neverr have time to pull back cause of constant mortar shots. =). But i see that you use shock inf only where i use STAT standard riflemen i should try this...
for russian side: vdv in btrd, speznaz in btr 90 , motostrelski in bmp1d, su112, t72, bmpt and short range mortars of your choice. run vdv together with spez, vehicles like bmpt / bmp1d and tanks a little bit behind. infantry makes contact, panics and stuns enemy forces. then vehicles come in and fuck shit up, directly retreat them from direct frontline afterwards. add some mortar fire to it and enemy forces will melt away. this combination is very hard to counter when it comes to forests.
your enemies will often try to counter this with bombing strikes, so always hold some decent radar aa in third line wich will shoot down a lot of expensive planes. and every point the enemy is investing in planes will be points he wont invest in ground units ;)
+Peter chill
Ye, I don't see Bluefor having an answer for this: jagerspam, legion, they all melt.
+Peter chill Yeah definitely a difficult set-up to counter. Bluefor does have some options depending on which coalition/nation, but they are much less likely to have it on hand in a general deck than the USSR is to have this. Blue almost needs to build for forest fighting specifically to have a chance against a tactic like that.
+UnHellequined bmpt costs 70 points. For the same amount of points you can buy 7 squads of reservists or 3-4 squads of regular line infantry. You can easily outflank bmpt and place some shots with crappy laws into its side where it doesn't have that much armor. Alternatively you can attack bmpt in the front with cheap infantry and then place some shots with high ap power laws/atgms into its frontal armor while bmpt is busy fighting your cheap inf.
Yes, spetznaz are scary, but they can only do 24 he damage at max (6 shots*4he= 24) which means that they will probably kill only two squads of your cheap infantry. And remember that they have slow aiming time so if you combine regular/militia infantry with some shock/elite infantry you can panic or even stun them when they are reloading.
Spetznaz+btr90 cost 60 points. That's a lot. For the same amount of points you can buy stack of 4 fire support infantry (like australian mraaw) with their sweet law which can fire at infantry. Stack of 4 means 60 rounds per minute with 2 he power damage. Which is huge. Stack of 3 kills 10 men squad with 2 shots, first shots kills 6 men and stuns them and the second shot finishes them off. Yes, they can even kill spetznaz squad. And yes they will kill that btr90 and even bmp1d with one shot.
And don't forget to turn off machine gun on your infantry when enemy vehicles engage you. Infantry can use their law/atgm only when machine gun is turned off.
Instructions unclear, lost my super heavy
A guide for forest knife fighting.
A genius idea! wink wink
The opponent brought too few spets, he brought 4 AA inf into the middle of the forest (wut).
Standard for OP USSR is spets nplm up front, backed by super OP BTR 90's, backed by cheapo tanks/zhalos maybe and spets non nplm/motostrelki.
A good Redfor would have pushed you outta that forest as Legion 90 melts to spets/btr90 spam.
+Uncle Timo and don't forget the BTR-ZD Skrezhet.
A couple of things for those who don't know. HE type weapons will always at least do 1 damage, so if you let Spetsnaz for example fire off 10 of those Rhys (Some how) that would be 10 points of damage. Other examples are the GROM cannons on BMP-1s, or recoilless cannon jeeps. Secondly when you have units grouped you can run into the problem of not having both or more of those units fire at the same time due one of them not having line of sight, but when they do and they encounter another stack of 2 units or they will "Spread" out the fire amongst the units rather then overkill on the closest one (If a stack of two tanks finds another stack of two the tanks will essentially 1v1 each other, same for infantry etc...). This can be useful for heavy tanks with high AP but awful for lower point tanks where the group attack is needed.
+TYs117 Not exactly as you say but with enough HE impacts you can kill a armored unit.
1HEvs1Armor=1Damage |--| 1HEvs4Armor=0.2Damage
Spetsnaz carry 4HE rockets:
VAB T20/13 | ERC-90 |1 Armor: receives 4 Damage per shot. so you need 3 shots to kill it
AMX-10 RC SB | 3 Armor: receives 0.8 Damage per shot. so you need 13 shots to kill it.
Note: Damage is displayed without decimals, those decimals are added to the next attack.
+SeraphRMX Yep 100% correct, Don't know why I said it was 1 across the board. Must have been tired or thinking of ALB.
If you were playing Euro corps that would've been a piece of cake!
I just don't understand why you would bring in the ERC-90 SAGAIE over the AMX-10 RC recon, maybe you had it in the deck but the amx has a slighty better gun, armor, similar availability and good optics for a 5 more points.
Cheers,
-Glacier.
Cheaper, maybe?
It's only 20 points for 40 AMX-10 RC. In some case it's an number game.
every day you learn something new! Great vid as always and very useful. Cheers
A couple questions.
1. Why RIMA instead of Legion? Same price and the eryx of the Legion seems to be better by every metric than the RIMAs APILAS
2. Why Hussards instead of commandos para? Commandos para are only 5 pts more expensive and come with 10 men instead of 5, and better weapons to boot! Is the 5pt cost savings really worth using such a vastly inferior unit or am I missing something?
I’m sure you’ve got reasons for these choices, I’m just a noob curious as to what those reasons are :)
great video been looking how to forest fight
Thanks a bunch, very informative.
I find it easier to push in a contested Forrest then in Contested open terrain.
AdurianJ
of course, in forest they cant see you coming like they can in the open
If you mean by using infantry through them, then you are using them correctly. Because infantry's main defense/protection are there ability to use cover from buildings or forests, and anything out in the open is generally suicide for them.
Thanks for the video's!
very helpful, great vid
Hey Stealth, will you do either A Norad armored or American armored gameplay
I really like to use 10 strenght recon infantry i nthe forrest they see the enemy just a little quicker then regular infantry!
hey, i watching your video to get better in the game, and i think that it would be great if you could also upload the deck so me (and probably other people) could use it as insperation for our decks
He doesn't upload his decks as much, but, you can go to the reddit monthly deck guide. They will have guides that may, may not help you. Please take a look at it :). Also if your gonna look for some tips Ingame, I will try help, even though I'm not to experienced. Or I can just be a practice bud... Shoot a reply if your interested
- Marcus Mcc
Tank you for this video it really helped me :D
I have difficulty getting helicopters to engage against units in forest.
when i try this my infantry alway fail their AT rockets and they neverr have time to pull back cause of constant mortar shots. =).
But i see that you use shock inf only where i use STAT standard riflemen i should try this...
Pretty much the worst tutorials but decent since there is no others lmao