One thing I would add for openers is to not be afraid to simplify. Bring less, bigger squads, focus on the flexible core units of your deck, and wait until you have a better grasp on the game state until you bring in a bunch of more complicated and specialized units.
Great tutorial. I use also the shift to keep the vehicles behind my inf on forests. You give one single order for the inf squads, and several small orders for the vehicles, covering fractions of the order I have to inf, so the vehicles slow down and keep the inf ahead.
For the last part, actually the Chinese ranker community has a middle line theory about it. What that means is you let one of your partner be on your opposite and both of you start your units (wheeled/tracked) from the road of the spawn to your normal contesting areas in the opener and see where do they meet each other, thus you find the middle line for each map each frontline(tracked vs wheeled/wheeled vs wheeled etc.) .
The best way to improve one's opening? Mi-17s. Lots of them. Drink the salty tears of your opponent while embracing your shadow self. Be civil and only do it to your friends. Tends to do the trick for friend list management.
one of the very few good things about SD2 compared to RD another thing (also included in warno) is the LOS-tool, which is definetly useful for recon units and tanks
One thing I would add for openers is to not be afraid to simplify. Bring less, bigger squads, focus on the flexible core units of your deck, and wait until you have a better grasp on the game state until you bring in a bunch of more complicated and specialized units.
you should call the series, "need a coach?"
lmaoo
@@RazzmannWG Or "That's why you usually lose" hehe
Great tutorial. I use also the shift to keep the vehicles behind my inf on forests.
You give one single order for the inf squads, and several small orders for the vehicles, covering fractions of the order I have to inf, so the vehicles slow down and keep the inf ahead.
ah yes your average almost 30 minutes long quick tutorial.
For the last part, actually the Chinese ranker community has a middle line theory about it. What that means is you let one of your partner be on your opposite and both of you start your units (wheeled/tracked) from the road of the spawn to your normal contesting areas in the opener and see where do they meet each other, thus you find the middle line for each map each frontline(tracked vs wheeled/wheeled vs wheeled etc.) .
Very interesting video, I didn't know that units will seek cover even if you didn't move the there directly
Umm actually, bullet time doesn't stop the time, you can see the units moving slowly 🤓
Eyy, you did it!
Thank you for the effort!
Good Vidéo !! Thanks
Opie?
thank you this really helps me a lot since im new to the game
The best way to improve one's opening?
Mi-17s. Lots of them. Drink the salty tears of your opponent while embracing your shadow self.
Be civil and only do it to your friends. Tends to do the trick for friend list management.
I almost made 2 of my noob friends quit the game by 4000 point 1v3 helo rushing them with US airborne
Just imagining myself doing the opening all unit by unit after the game launched give me aids
Thanks SD2 for the orders during deployment
one of the very few good things about SD2 compared to RD
another thing (also included in warno) is the LOS-tool, which is definetly useful for recon units and tanks
@@rodi8266 lol wdym? SD2 is a better game
@@ivvan497 (citation needed)
@@rodi8266 sd2 making more money 💸💸 and they still making dlc because they lnow where money for warno development is at.
@@ivvan497 ah yes, judge game by commercial value
COD must be the best series ever made!
I simply prefer WG:RD to both Steel divisions
Seems reasonable enough, but I don't own the game so I don't know what to make of this information.
I love this game but i'm dog shite at it so thanks for video more tutorials pleas
15 seconds..
The fact that this needs explaining is a good argument for mass-sterilisation.