I like your list it's close to the one I have been spamming mine basically swap one warglaive to a hellverin and the navigator for a another Subductor squad been loving those polices. My humble opinion on your deployment Canis should have been setup in the bottom that way you can move it mid table without getting shot and utilize he's huge melee on a go turn. Also depending on opponent deployment if you can setup two big knights safe behind walls but 36 away for Atrapos and 34 away for Canis to be able to shoot a target turn one it's normally a huge swing. Anyway GG.
That’s honestly a really solid take. Putting Canis on that side would have push him forward quite a bit with the only threat being Morven if he moved up the center. I still would have been able to move block with a Arminger as well. Then maybe have two Armingers on the north side to push along those crates. I had intentions of putting a warglaive up there but as I mentioned forgot to keep it in reserves. I appreciate the advice, definitely learning each match.
I agree, I do think if you bring one it should have the claw. I did bring it one game and it was alright, the fact that its 10 points more is the hard selling point.
Just won a local tournament on Saturday with my knights. Rexy+lancer+crusader+ 4 hels. Next months tournament I'm going to do a rexy+ 2 lancers + 2 wars + 2 hels. The 2 lancers bonded to helverins so they can move advance and charge in 1 turn so you could get all 4 in charge on turn 1 with 2 lancers lol
@@reconbyfire73 will do...was just thinking maybe dropping rex and doing 3 lancers 3 warglaives 1 hel 1 inquisitor ... turn 1 charge with 6 knights....would be really hard to counter
Solid catch, thanks for making sure they understood the interaction! Though I will say I have been able to sneak in a T1 charge with a lancer sometimes between 14” movement and going through walls.
I'm so glad you're a fan of the Atrapos now!
It's a work horse for certain, just fits a lot of roles well! Great find and thanks for the suggestion
I like your list it's close to the one I have been spamming mine basically swap one warglaive to a hellverin and the navigator for a another Subductor squad been loving those polices.
My humble opinion on your deployment Canis should have been setup in the bottom that way you can move it mid table without getting shot and utilize he's huge melee on a go turn. Also depending on opponent deployment if you can setup two big knights safe behind walls but 36 away for Atrapos and 34 away for Canis to be able to shoot a target turn one it's normally a huge swing. Anyway GG.
That’s honestly a really solid take. Putting Canis on that side would have push him forward quite a bit with the only threat being Morven if he moved up the center. I still would have been able to move block with a Arminger as well. Then maybe have two Armingers on the north side to push along those crates. I had intentions of putting a warglaive up there but as I mentioned forgot to keep it in reserves. I appreciate the advice, definitely learning each match.
I wish Moirax and vulkite weapons were more available or had utility not being used.
I agree, I do think if you bring one it should have the claw. I did bring it one game and it was alright, the fact that its 10 points more is the hard selling point.
Just won a local tournament on Saturday with my knights. Rexy+lancer+crusader+ 4 hels. Next months tournament I'm going to do a rexy+ 2 lancers + 2 wars + 2 hels. The 2 lancers bonded to helverins so they can move advance and charge in 1 turn so you could get all 4 in charge on turn 1 with 2 lancers lol
Hell yeah, that sounds fantastic, congratulations! Let me know how the double lancer works for you!
@@reconbyfire73 will do...was just thinking maybe dropping rex and doing 3 lancers 3 warglaives 1 hel 1 inquisitor ... turn 1 charge with 6 knights....would be really hard to counter
Now you are just playing mechanized World Eaters lol Robot jail.
Lancer cannot advance and charge. The bondsman only work for the armiger, not the big knight. This is since a year.
Solid catch, thanks for making sure they understood the interaction! Though I will say I have been able to sneak in a T1 charge with a lancer sometimes between 14” movement and going through walls.
it's adepta sororitas
Cool video though
Fixed, thanks for the correction!
@@reconbyfire73 no problem, mate