Note: in the video I originally mentioned you needed to be online even for single-player, which Valve stated in their official Deck Verified "Playable" rating as a notice at the bottom. I've since rechecked this, and confirmed it's not true, so that small mention has en edit to cut it out (live whenever RUclips re-renders it). Unsure why Valve stated it since it's clearly not the case. It may be due to the error messages the game throws up when offline, but it only affects multiplayer. You only need to be online for multiplayer. See the notice here: steamcommunity.com/sharedfiles/filedetails/?id=3144611286
Correction: Single player does not require an active internet connection. Like with all Steam games, you have to run once while online. After that, you can play offline to your hearts content. My Deck has been offline since Friday afternoon and I've had zero issues exiting and restarting the game.
I have now reconfirmed you're right, with my deck internet turned off. Since that appears incorrect now, that small note is being cut out in an edit to not give the wrong idea.
4:40 To be clear, Craftopia's last update was less than a month ago. It wasn't abandoned in favor of Palworld, they've been developing both simultaneously for a few years now.
Oh yeah, I wasn't meaning they were abandoned just that they're not a big developer and they're now stretching themselves across multiple unfinished games and a lot of what's in Palworld seems to be taken from Craftopia...
@@zhon5311i mean its been in early access for 4 years and not much has changed so it is kinda sus. I bought the game when it came out and it feels like a waste of money
Ive put roughly 20 hours on my steam deck and I get a crash every 1.5 to 2 hours. My major problem is the game always crashes when trying to go through a dungeon. Not a problem on my desktop but my steam deck can’t seem to fully handle the game as it as.
I was just about to say I crash every time I try to switch zones and since it was a brand new OLED i couldn't figure out if it was an issue with the machine itself or if it's just palworld crashing it.
Just published a performance mod for the game. I think the game can hold to 30fps well (unless you build a big base) so the perf mod is good for those scenarios or if your framerate target is 40fps+ The mod also improves FXAA's anti-aliasing quality (reduces flicker)
If u jump onto a ball as it'd capturing and crouch it will send you flying. You can get it just right to send you forward and open the glider for fast map travel
Something worth mentioning: there should be a BIG asterisk next to playable. I had no problems in early game, but it gets more crashy the longer you play (and it already starts with commonly crashing the whole Deck every ~2 hours). For mine, I can't even load my save without a crash anymore. On my desktop it's fine (though sometimes gets frequent lag spikes), and same on my laptop. Steam Deck is now totally unplayable, though, unless playing a new save. Don't know about joining servers, but this seems to be a relatively common problem for local saves on the Deck after playing enough. Hopefully it gets fixed, though.
Personally, I put the game into windowed mode and put the resolution down by a single notch and upscaled with FSR to get a more stable 40fps on my steam deck LCD. Sure, it doesn't look as good, but having basically no severe drops in framerate was worth the visual downgrade for me. Would not play it that way docked.
It was a small team that made this game. Plus they taught themselves how to code. So bugs were more than expected. But now they’ve made some money. I’m sure they can hire ppl to help with all the bugs and updates to come
This game just shows that Pokemon fumble it so hard with Scarlet and Violet, don't get me wrong Palworld got some bug and error due to it's early access, but it felt more complete and enjoyful than Pokemon last mainline game that so messed up with a lot more errors compared to Palworld I found no stupid janky bug that shows on Pokemon in Palworld, and they charge it as a AAA 60 dollar games
If it wasnt for all the glitches i would honestly give this game damn near a 10/10...i thought it was overhyped but it does live up to it....i have to give it an 8 due to glitches....every 30 minutes on my steam deck i have to force close it because it freezes 🤦♂️ a damn shame because i still put hours into it 😂😂😂
I encountered this on my PC. After 30 minutes playing the game BSODed my PC. After the restart the game just constantly BSODed after a couple of minutes. After reading some online forums I put every graphic setting to low and updated my graphic driver. Not really sure which method worked but I had a couple of hours of smooth uninterrupted gaming before sleep beckons. After this I'll be pushing the settings up until I encounter the one that triggered the BSOD. Reading your comment I'll wait for things to settle down before installing Palworld on my Steam Deck.
I did leave my settings at default for the most part. I turned vsync off and limited fps to 30 and it's running pretty stable on my oled. Some drops, but not many.
I have reached a balaced performance locking the frame rate to 30, using tsr, and medium settings overall, BUT running the game at 1024x600 and upscaling with fsr. I also limit consumption to 12w. This gives me a pretty solid 30fps, even in bases. The only time performance drops is during raids on our bases, which get pretty crazy.
Pokemon is mostly played outside the certified capital G Gamer(TM) crowd. It's mostly the kind of people who got a Switch to exclusively play Pokemon and Animal Crossing, and because they have no/limited knowledge of games otherwise, it's acceptable. It's the same reason why FIFA and Call of Duty are still popular - their audiences simply do not care about other games.
@@votch2798 Yes, that sounds like the biggest reason. I wouldn't be surprised to read that Game Freak has a good ten to twenty employees whose only job is to research ways to cut corners by this point.
A lot of pokemon are based in part on real world animals and there are over 1000 pokemon (over 300 evolutionary lines). That's without considering regional variants, and mega evolutions. The number could be well over 3000 if one did. It's reasonable to assume that at this point they have exhausted originality in a genre they do not own to the point where it is unreasonably difficult to make new in-roads within the genre that are both appealing and non-infringing. I don't think how much their IP has scooped up in theory is something they want called into question as to it's legitimacy in court.
I agree the latest Pokemon games were quite stale. It's because there has been no competition really so they have gotten away with selling whatever at full price. Hopefully this forces the next Pokemon games to have full voice acting, more dynamic exploration and more npc's to interact with. Nintendo shouldn't be focusing on suing Palworld, instead focus on beating them in the gaming market
The problem with pokemon is that the have been pumping out creatures since 20 years or something. Most things will look like at least some pokemon are looking intentional or otherwise.
Feels alright on steam deck, maybe in the future it will be optimized on SD, also about the previous games of the developers it is suspicious however seeing the huge success of this game maybe, MAYBE they won't abandon this game but lets see because I am enjoying this game
It wouldn't work for me either, but it works if you do it like this: Steam+right stick to hover over code. Steam+R2 to select box. Steam+X for keyboard. SHIFT+Move to move keyboard up and see what you're typing
honestly i pretty much stream everything via sunshine on deck so performance doest really matter that much for me any more kinda disappointing that it doesn't run at 60fps natively
Here's the thing with plagerism. Palworld has a monkey Pal Pokemon has a monkey Mon The source of inspiritation for both are one and the same. Yet people say "ah they coppied pokemon". No! Pokemon coppied a monkey, the same creature palworld coppied. The root inspiritation for Mons and Pals are one and the same. Ergo, the animals themselves will tend to look similar. Pokemon DOES NOT own animals and their likeneses. Pokemon can't claim ownership of every mouse and rat because Rattatta and its pre-evelution (can't remember the name) look like a mouse and rat respectively.
I don't understand people getting so weirded out by being able to capture humans. I mean I would if you could play thousands of games where you can kill people
Video Game Story Time has a good video on the legality of this title. Sounds like Nintendo would have a pretty hard time doing anything about this. That said Nintendo has infinite money and an army of lawyers, I'm sure they could apply so much pressure that this dev just collapses regardless. Will be interesting.
I will say that you can squeeze a fair bit more efficiency out of the Steam Deck OLED with some tweaking. I will disclaim that I am using CryoUtilities2, as well as have done some steep undervolting and changed the VRAM limit, but I'm running around 13-ish W (locked Power Limit at 8 and GPU at 1000MHz) discharge rate at mostly 45 FPS (dipping to mid-30s on occasion) which equated to a reported 1 hour 50 minutes left at 48% battery charge. I've got it running at Windowed 480p, Steam Deck FSR upscaling to 720p, with low settings other than medium draw distance, high textures (5.2GB VRAM reported) and TSR for AA.
Following up on this silly little comment I haven't changed my settings, but moving further into the game definitely hits the framerate. I don't keep the framerate chart up but it feels like low-to-mid 30s. It still plays and feels fine, and I'm still able to get way more battery life out of it, but lowering the res definitely wasn't a magic bullet for performance. Maybe it would perform better if I unlimited the GPU and TDP, but I'm happy with it as is. Hope everyone is having fun!
When you get time check out the developers Q&A. We're lucky the game runs on the deck at all. They literally have never made a game before and they changed from unity to unreal due to lag. And even then there was only one dev that had an idea about the engine. It's quite interesting.
I have been playing Palworld on my Steamdeck OLED and I would freeze once or twice, but overall it all seem okay. Just the only problem is sadly I can’t type in the invite code or change names in general.
@@artofwong i tried so many different ways, that included, as far as I could do on Steamdeck, and it does not work sadly. The bar just get highlighted or the cursor moves down.
@@ArCryolixx I'm having the same issue, and have seen that others have figured out how to use the touchscreen and then pull up the keyboard (which I tried and failed at); I'll fiddle with it some more, because naming certain Pals would be very handy.
@@evage99 OKAY i figured it out, and it worked for me. What I did was, i open keyboard and I press shift then Up arrow on keyboard and the cursor would be seen on the texting box. Then type something and it pops up. It just worked for me.
I think it looks terrible, with all the mismatched assets. Like an asset flip. I've got literally hundreds of games that the developer actually finished, so I'm steering clear of this one. I can see generative models being useful for creating variations of crafted assets and thus taking away from the more tedious parts of design work, but we all know that they're just going to create endless amounts of bland content.
I cannot bring myself to play Palworld or consider it for myself due to how likely it is that they did use AI to generate a bunch of their designs and art. That they use a tool is fine, but this ends up "robbing" artists and designers from an actual job they could have done - possibly better, and/or making some of the designs far less "directly inspired from". That being said. The rest of the game is an intriguing mix, and were it not for AI and "very obvious inspiration" damn near bordering on plagiarism, I'd give it a go.
i dont think they used ai there are videos of the pals designs in videos from years ago before ai blew up though the do take alot of inspo from pokemon but also pokemon and palworld base their creatures off of real life animals so its not too surprising they would have similar designs
Note: in the video I originally mentioned you needed to be online even for single-player, which Valve stated in their official Deck Verified "Playable" rating as a notice at the bottom. I've since rechecked this, and confirmed it's not true, so that small mention has en edit to cut it out (live whenever RUclips re-renders it). Unsure why Valve stated it since it's clearly not the case. It may be due to the error messages the game throws up when offline, but it only affects multiplayer. You only need to be online for multiplayer. See the notice here: steamcommunity.com/sharedfiles/filedetails/?id=3144611286
Correction: Single player does not require an active internet connection. Like with all Steam games, you have to run once while online. After that, you can play offline to your hearts content.
My Deck has been offline since Friday afternoon and I've had zero issues exiting and restarting the game.
Hmmm they may have changed it then, because even Valve’s own Deck Verification mentions it.
I have now reconfirmed you're right, with my deck internet turned off. Since that appears incorrect now, that small note is being cut out in an edit to not give the wrong idea.
@@gamingonlinux No problem. Love your channel and keep up the good work!
4:40 To be clear, Craftopia's last update was less than a month ago. It wasn't abandoned in favor of Palworld, they've been developing both simultaneously for a few years now.
Oh yeah, I wasn't meaning they were abandoned just that they're not a big developer and they're now stretching themselves across multiple unfinished games and a lot of what's in Palworld seems to be taken from Craftopia...
@@gamingonlinux there's just been a lot of misinformation about this, so it seemed good to clarify that bit
for some reason everyone is trashing the developers when they have been updating craftopia, and provided a roadmap for 2024.
@@zhon5311Scam devs
@@zhon5311i mean its been in early access for 4 years and not much has changed so it is kinda sus. I bought the game when it came out and it feels like a waste of money
3:08 setting start
Ive put roughly 20 hours on my steam deck and I get a crash every 1.5 to 2 hours. My major problem is the game always crashes when trying to go through a dungeon. Not a problem on my desktop but my steam deck can’t seem to fully handle the game as it as.
I was just about to say I crash every time I try to switch zones and since it was a brand new OLED i couldn't figure out if it was an issue with the machine itself or if it's just palworld crashing it.
That’s a palworld issue. Happens on console too.
@@ittorasetsuxx8077 yeah! I heard it runs worse on Xbox
Just published a performance mod for the game. I think the game can hold to 30fps well (unless you build a big base) so the perf mod is good for those scenarios or if your framerate target is 40fps+
The mod also improves FXAA's anti-aliasing quality (reduces flicker)
Been waiting years for this
If u jump onto a ball as it'd capturing and crouch it will send you flying. You can get it just right to send you forward and open the glider for fast map travel
Even better is using grapple on a lower floor than you and cancelling at a specific time and activating glider for max speed
Keep the videos coming bro, I’m looking to buy a steam deck and ur videos convince me
Something worth mentioning: there should be a BIG asterisk next to playable. I had no problems in early game, but it gets more crashy the longer you play (and it already starts with commonly crashing the whole Deck every ~2 hours). For mine, I can't even load my save without a crash anymore. On my desktop it's fine (though sometimes gets frequent lag spikes), and same on my laptop. Steam Deck is now totally unplayable, though, unless playing a new save.
Don't know about joining servers, but this seems to be a relatively common problem for local saves on the Deck after playing enough.
Hopefully it gets fixed, though.
Oh that stinks thanks for report
I've seen a lot of hay about it being similar to Pokemon, but isn't it really more like a modern Monster Rancher?
Little of both, I have to say.
Pokémon with gun
In some ways, but I have trouble seeing anything as MR like without the cool mechanic of getting monsters from discs/cartridges/codes.
Personally, I put the game into windowed mode and put the resolution down by a single notch and upscaled with FSR to get a more stable 40fps on my steam deck LCD. Sure, it doesn't look as good, but having basically no severe drops in framerate was worth the visual downgrade for me. Would not play it that way docked.
Put it in windowed and set the res is 800/600 then use steam overlay and set it to stretch and turn fsr on. It stays at solid 40 fps on medium
i'm addicted
Loving Palworld.
how is the performance in dungeons? mine freezes a lot when running into new areas
It was a small team that made this game. Plus they taught themselves how to code. So bugs were more than expected. But now they’ve made some money. I’m sure they can hire ppl to help with all the bugs and updates to come
Hopefully they don't pull a Valheim and just...disappear for several months after raking in a ton of cash 😅
What? Valheim is still in development and gets regular updates with Ashlands coming soon.
Thanks for the info! I have a steam deck and am interested in playing this game. I appreciate your analysis
This game just shows that Pokemon fumble it so hard with Scarlet and Violet, don't get me wrong Palworld got some bug and error due to it's early access, but it felt more complete and enjoyful than Pokemon last mainline game that so messed up with a lot more errors compared to Palworld
I found no stupid janky bug that shows on Pokemon in Palworld, and they charge it as a AAA 60 dollar games
Thank you. Almost emailed Valve.
If it wasnt for all the glitches i would honestly give this game damn near a 10/10...i thought it was overhyped but it does live up to it....i have to give it an 8 due to glitches....every 30 minutes on my steam deck i have to force close it because it freezes 🤦♂️ a damn shame because i still put hours into it 😂😂😂
I encountered this on my PC. After 30 minutes playing the game BSODed my PC. After the restart the game just constantly BSODed after a couple of minutes. After reading some online forums I put every graphic setting to low and updated my graphic driver. Not really sure which method worked but I had a couple of hours of smooth uninterrupted gaming before sleep beckons. After this I'll be pushing the settings up until I encounter the one that triggered the BSOD.
Reading your comment I'll wait for things to settle down before installing Palworld on my Steam Deck.
I did leave my settings at default for the most part. I turned vsync off and limited fps to 30 and it's running pretty stable on my oled. Some drops, but not many.
Yea 30 fps aint that bad. Maybe cause I just came from playing twilight princess and that game is locked at 30 fps 😄
@@cloudboysmusic5223 30 on small screen is fine tbh
I’ll wait till the bugs are worked out and is verified for Steam Deck
That’s so good setting’s, but does it fully stop from crashing game or freezing the game by the point of a hard shut off?
Good for some competition in the monster taming genre.
I have reached a balaced performance locking the frame rate to 30, using tsr, and medium settings overall, BUT running the game at 1024x600 and upscaling with fsr.
I also limit consumption to 12w.
This gives me a pretty solid 30fps, even in bases.
The only time performance drops is during raids on our bases, which get pretty crazy.
Wait, people didn't know that Pokemon sucked for all these years? They needed a buggy mess of an EA game on Steam for the idea to finally click?
It was widely reported how bad the recent ones were for bugs and performance issues
We've known pokemon has sucked since ultra sun.
Pokemon is mostly played outside the certified capital G Gamer(TM) crowd. It's mostly the kind of people who got a Switch to exclusively play Pokemon and Animal Crossing, and because they have no/limited knowledge of games otherwise, it's acceptable. It's the same reason why FIFA and Call of Duty are still popular - their audiences simply do not care about other games.
@@votch2798 Yes, that sounds like the biggest reason. I wouldn't be surprised to read that Game Freak has a good ten to twenty employees whose only job is to research ways to cut corners by this point.
Lol 😂
A lot of pokemon are based in part on real world animals and there are over 1000 pokemon (over 300 evolutionary lines). That's without considering regional variants, and mega evolutions. The number could be well over 3000 if one did. It's reasonable to assume that at this point they have exhausted originality in a genre they do not own to the point where it is unreasonably difficult to make new in-roads within the genre that are both appealing and non-infringing. I don't think how much their IP has scooped up in theory is something they want called into question as to it's legitimacy in court.
Keep in mind that remote play is also an option if you have a beefy desktop. But yeah, I think it could run better on deck with some more work.
My game always crashes my steam deck and I have to restart it how do I make it stop😢
So it works but not well at all? does that sums things up? 2 hours on the oled and it runs like ass is a no deal for me
How to talk to other people on steam deck? I cant find any chat box
At the end of the day, gamers want games to play, good games. Palworld is a great game for the price. Bring on the AI!
I agree the latest Pokemon games were quite stale. It's because there has been no competition really so they have gotten away with selling whatever at full price. Hopefully this forces the next Pokemon games to have full voice acting, more dynamic exploration and more npc's to interact with. Nintendo shouldn't be focusing on suing Palworld, instead focus on beating them in the gaming market
What controls layout do you all use? TY!
The problem with pokemon is that the have been pumping out creatures since 20 years or something. Most things will look like at least some pokemon are looking intentional or otherwise.
With all pokemon mainline games combined, for me Palworld is still far more better than all of them 😂 (playing on PC)
Pals on my steamdeck don’t work, they stay outside my base??
Feels alright on steam deck, maybe in the future it will be optimized on SD, also about the previous games of the developers it is suspicious however seeing the huge success of this game maybe, MAYBE they won't abandon this game but lets see because I am enjoying this game
which game exactly did they abandon?
How do you invite or use the invite code on steam deck? Since inputs are not working really working sadly
It wouldn't work for me either, but it works if you do it like this: Steam+right stick to hover over code. Steam+R2 to select box. Steam+X for keyboard. SHIFT+Move to move keyboard up and see what you're typing
This is the most unreal engine game ever
Its also good which i find uncommon for UE
Can't wait for some LukeFZ Frame Gen on this :)
honestly i pretty much stream everything via sunshine on deck so performance doest really matter that much for me any more kinda disappointing that it doesn't run at 60fps natively
I prefer to give up quality and go all low on everything. I rarely go under 40 FPS and have hit as high as 58 FPS.
I cant find it on the steamdeck store. Any ideas? I am lost in the sauce.
I think you have wrongly pressed at steam deck verified i do that too sometimes and games dont appear just press it again and the game might appear
Palworld sold 8 million copies on steam
Here's the thing with plagerism.
Palworld has a monkey Pal
Pokemon has a monkey Mon
The source of inspiritation for both are one and the same.
Yet people say "ah they coppied pokemon". No! Pokemon coppied a monkey, the same creature palworld coppied.
The root inspiritation for Mons and Pals are one and the same. Ergo, the animals themselves will tend to look similar.
Pokemon DOES NOT own animals and their likeneses. Pokemon can't claim ownership of every mouse and rat because Rattatta and its pre-evelution (can't remember the name) look like a mouse and rat respectively.
For some reason my steam deck is running it at 5 fps does anyone know how to fix it?
I don't understand people getting so weirded out by being able to capture humans. I mean I would if you could play thousands of games where you can kill people
Video Game Story Time has a good video on the legality of this title. Sounds like Nintendo would have a pretty hard time doing anything about this. That said Nintendo has infinite money and an army of lawyers, I'm sure they could apply so much pressure that this dev just collapses regardless. Will be interesting.
Hopefully they get fsr3 quickly into the game then steam deck can run this at stable 60 fps.
I will say that you can squeeze a fair bit more efficiency out of the Steam Deck OLED with some tweaking.
I will disclaim that I am using CryoUtilities2, as well as have done some steep undervolting and changed the VRAM limit, but I'm running around 13-ish W (locked Power Limit at 8 and GPU at 1000MHz) discharge rate at mostly 45 FPS (dipping to mid-30s on occasion) which equated to a reported 1 hour 50 minutes left at 48% battery charge. I've got it running at Windowed 480p, Steam Deck FSR upscaling to 720p, with low settings other than medium draw distance, high textures (5.2GB VRAM reported) and TSR for AA.
Following up on this silly little comment
I haven't changed my settings, but moving further into the game definitely hits the framerate. I don't keep the framerate chart up but it feels like low-to-mid 30s. It still plays and feels fine, and I'm still able to get way more battery life out of it, but lowering the res definitely wasn't a magic bullet for performance. Maybe it would perform better if I unlimited the GPU and TDP, but I'm happy with it as is. Hope everyone is having fun!
Mine is constantly crashing on my deck.. freezing and black screen
mine also crashing after 40mins +
Does anyone know how to create guilds on steam deck or join friends?
1:30 let's just hope it doesn't ignite a legal fire of any sort, this is nintendo after all
I hope it does, they didn't even finish their previous game in early access
When you get time check out the developers Q&A. We're lucky the game runs on the deck at all. They literally have never made a game before and they changed from unity to unreal due to lag. And even then there was only one dev that had an idea about the engine. It's quite interesting.
They have made several games before...
I have been playing Palworld on my Steamdeck OLED and I would freeze once or twice, but overall it all seem okay. Just the only problem is sadly I can’t type in the invite code or change names in general.
Had that problem too with the invite code
I hear there is a workaround. Have you tried tapping on the screen? That seems to work
@@artofwong i tried so many different ways, that included, as far as I could do on Steamdeck, and it does not work sadly. The bar just get highlighted or the cursor moves down.
@@ArCryolixx I'm having the same issue, and have seen that others have figured out how to use the touchscreen and then pull up the keyboard (which I tried and failed at); I'll fiddle with it some more, because naming certain Pals would be very handy.
@@evage99 OKAY i figured it out, and it worked for me. What I did was, i open keyboard and I press shift then Up arrow on keyboard and the cursor would be seen on the texting box. Then type something and it pops up. It just worked for me.
The only other game i have liked this much is terraria and it running on the steam deck makes it feel like i have pokemon on a gba just better
Feels like if nintendo make a mature ark se like game
Shame it's almost certainly full of ai sludge.
I think it looks terrible, with all the mismatched assets. Like an asset flip. I've got literally hundreds of games that the developer actually finished, so I'm steering clear of this one. I can see generative models being useful for creating variations of crafted assets and thus taking away from the more tedious parts of design work, but we all know that they're just going to create endless amounts of bland content.
I cannot bring myself to play Palworld or consider it for myself due to how likely it is that they did use AI to generate a bunch of their designs and art. That they use a tool is fine, but this ends up "robbing" artists and designers from an actual job they could have done - possibly better, and/or making some of the designs far less "directly inspired from".
That being said. The rest of the game is an intriguing mix, and were it not for AI and "very obvious inspiration" damn near bordering on plagiarism, I'd give it a go.
i dont think they used ai there are videos of the pals designs in videos from years ago before ai blew up though the do take alot of inspo from pokemon
but also pokemon and palworld base their creatures off of real life animals so its not too surprising they would have similar designs
Are you a lawyer? I'll tell you, I'm not. Anything about legalities from any of us who are outside of that profession are just speculation.
as to the devs haqving other games in early access they are still updating them. so that make me feel better if i buy palworld