I think the reason for the backs of buildings being modeled is that when in the terraforming mode, standing directly behind a building (as well as cliffs) shifts the camera angle to a bird's eye view. Even thoigh you still can't really see the back side of the buildings in this view, they probably modeled it just in case.
Quick explanation. The video received a copyright claim shortly after its release. There was a video made trying to reach across the isle with Nintendo regarding the take down that you may have all seen. That video is now unlisted as Nintendo has chosen to release the claim. I want to thank you all for your encouragement, support, and sympathy during this whole experience. Please enjoy the video :)
There would most likely be nothing inside, it would just be like a normal villager model but with a zipper modeled on the back, if there was another character model inside of him, we would most likely already know via the character model clipping through the bunny costume, I wish there was a character modeled underneath though, it would be a nice detail
The bamboo baby actually has a cool backstory, it’s a reference to an old japanese story about a wood chopper who cuts a bamboo tree and finds a baby inside it, the baby ends up to be the daughter of the moon gods and ends up leaving her family to leave in the moon as a goddess.
I think they fully modeled backs of buildings because when you're in "island designer mode" behind a building, the camera pans up to right above the player so you can see what you're editing. This camera only happens when you're behind a building or a cliff in this mode
Hi there! I'm a game developer and can share with you my theory about all these models that are fully modelled, even on the back side. ACNH is the first game in the series to use realtime lighting, which means dynamic shadows. In most 3D engines, the back side of any polygon is gonna be ignored when rendering lighting and shadows. This is commonly called backface culling. In order to get the buildings and some other objects to properly project a drop shadow when the sun is behind them, there needs to be geometry facing out! It doesn't have to be detailed, just a simple quad does the job. One exception here is on the tree leaves, which are, as you can see, flat 2D textures that still render from both sides and still project shadows. This is done at the shader level, where both the lighting, and color rendering is defined, as well as the movement from the wind. For the fixed camera buildings, it's a different story. The lighting is most likely pre-computed (it's called baking), you still need all the faces in order to generate the shadows properly. Once the baking is done though, these back faces can be removed to save rendering time. I hope this helped! Cheers
Correct, its just strange that looks like its just terrain. Which doesn't amount to much in terms of resources. Id rather have the clearly superior flat land view with noticeable fade in culling. Thats how most all other Switch games are anyway.
The Tanuki statue is censored, the balls are there but they are just a smooth round ball. Imo it's art as well and should be fully modelled accurately with the balls.
I'd guess this is because the villager is meant to be a child. David statue depicts an adult, and it's classical well-known art, so censoring that would look more out of place than anything else. The tanuki statue... well, Tom Nook gets lonely sometimes.
@@NoArtisticLimitation the story of Momotarō I believe! thats the japanese folklore story that starts with a baby boy being found in a giant peach for anyone else who didnt know!!
Cheren you’re correct! Momotaro is born to a childless couple from a peach and it’s kinda like a Tom Thumb situation. He eventually becomes a princess’ guard and is later bestowed the Lucky Mallet to change him to the size of a normal child. That’s really oversimplified, but yeah, in a nutshell
7:00 The baby inside of the peach is a reference to Momotarō, a Japanese folklore hero. An old childless couple found a peach floating down a river, out of which popped a little baby boy. They named him Momotarō because it basically means "Peach Boy". He later goes on an adventure to save his land from demons by going to their island and defeating them. He befriends a talking dog, monkey, and pheasant along the way and they help him with his quest. The baby inside of the bamboo comes from "The Legend of the Bamboo Cutter"/"The Tale of Princess Kaguya". In it, an old man finds a weird shining bamboo stalk. When he cuts it, he finds a tiny little baby girl, whom he names Nayotake no Kaguya-hime ("Shining Princess of the Young Bamboo"). Kaguya grows up to become a beautiful young woman, and all the popular boys want her, especially the Emperor of Japan. Kaguya turns them all down and says "btw I come from the moon, I gotta go home lmao" and peaces out to the moon. She gives the Emperor an elixir of immortality, which he has burned on the highest mountain - it's believed that the word for immortality ("fushi") became the name for Mt. Fuji.
I would be interested to see if there was anything different going on when you first open the game and Isabelle gives you the morning announcements. Great video as always!
Isabelle's announcements take place on a separate map internally called "OfficeDemo". This is an almost identical copy of the Resident Services building you can visit, except Tom Nook's laptop lid is shut and the corridor passageway the player enters from is removed entirely.
Here’s an idea for you, Shesez: find someone who hasn’t upgraded the museum to include the art portion yet and look to see if there’s a black box where that will inevitably be. If there isn’t, that gives some hope to the possibility that Brewster will be fixed in the back of the fossil exhibit (or elsewhere, to be honest. I genuinely feel as if the areas to the sides of the art museum could definitely have rooms installed in future updates),
I'm pretty sure the cafė, if it's in the museum at all, will be on the left or right side of the second floor, like the fish and bug exhibits, and then we might get a gyroid exhibit on the opposite side. Would make sense to me.
@@ShyGuyXXL I agree with you! Those wall areas are too distinctly empty to not be used for something else! But that just seemed like the best possibility to see if the "black box" is an indicator of more to come. Although in retrospect, I'd imagine someone who doesn't have the Redd update yet at all (since I know that some folks haven't updated their games to retain some of the glitches that have since been patched out) might be a better bet if we're using the art museum as a reference point.
When you use the apologetic emotion at Orville he makes a sad face that is apparantly "Unique to him" so if someone wants to take off Wilbur's sunglasses to see if he does it too or if it really is unique to Orville that'd be great.
Theory for the house backs: They are modelled on the backside because they still have collision, and AC probably has collision detection based on world geometry. Since the engine won't render textures if they are hidden, the devs could keep them textured to help them visualize where the player is stopped by them, and since they don't have exclusive textures that would also not take any extra space. In the case of the trees, they're too tall for the grove to affect player collision, so they only needed to worry about the trunk (which is also modeled and textured all the way round).
was going to suggest this too see you got before me. Not 100% but colition boxes/planes are still technically part of the world and I would guess that putting a texture+collision on all 5 part of a box is you know barely any extra processes vs just having texture on 4 part and collision on 5. especially when several of the buildings looks like they only have "Gouraud" shading on them(not 100% if that's the correct name). Im using Gouraud to refer to a polygon (in this case the flat plane that makes up the backside of a building) revising a Red,Green,Blue value. by default a polygon is made of 3 points in a space whit 3 lines going between them A goes to B, A to C and the other way around. the part inside this get filled creating a triangle on the screen. normally if you leave it color data blank its grey/black or white. now a smart person give the Polygon a color so even if the texture don't load for a reason it still have a somewhat correct look to it. like the grassy ground been plain green instead of grey. until the texture of green grass loads. in fact you might order the system to not put texture on anything far away and just let the basic mono colors of the polygons do the job. and on a grass field from really far away it will do the job more then well enough to sell the illusion... plus it always a good backup if anything goes wrong. you can in fact see this in action in a lot of games if you play it on a slow hard drive. where the player spawn and a brick wall at first is just a plain red wall then a blurry red brick texture appers and later a full brick texture gets loaded and it looks stunning. (all this in the span of about 1 to 3 seconds).
Faulty theory my dude. As mentioned in this very video, Animal Crossings past history proves you dont need to have textures on the back of houses. Which also disproves the notion that its needed for collision
@@BoundaryBreak I didn't say the textures were needed, just that the geometry was. The geometry can have no texture, but maybe the developers just didn't think it would make that much difference in terms of performance and it would help them visualize the houses more easily in their editor. It's also not entirely out of the question that they could have changed their design philosophy or game engine over the years. I can't say much more as I don't have all that much experience, and the only way to know for sure would be to ask them.
I think it's because of the fancy new shadows, which would explain why previous titles didn't have geometry for the rear side of objects. Almost all games use a technique called "shadow mapping" to render shadows, which works by rendering the depth information (how far each pixel is from the camera) of the whole scene from the perspective of a light source (in this case the sun), and then comparing that to the depth information of the player's camera after doing some math magic. Since the sun can go behind objects, the rear side still has to exist, otherwise the shadows could break completely. It's still textured, but polygons that face away from the camera don't get shaded so there's little to no performance impact there. Probably easier for the artists to just leave the whole thing textured.
We've been waiting for another upgrade of the shop, it's such a shame there is only one ! In other games you could updrage it twice, I wish it was also the case in ACNH.
the circle in the aquarium part of the museum is where the moon jellyfish appear when you catch them in the new update that lets you swim and catch sea creatures
At the able sister's, I went to a friend's island, and I told him to go inside the changing room while I looked by the corner of the portal... And surprize surprise, the model disappears, I think that the changing room is a separate room and that the model gets called to said room, not a projected 2d model... Huh...
I’m convinced the black boxes could be where cutaways take place, for example isabelles black box is the amiibo card cutscenes, like how you’re implying the changing room one is the changing room. It would be great to find out!
The bamboo and peach dolls are references to the Japanese legends of princess Kaguya and Momotaro respectively, which start with... exactly what you see, the namesake of their stories being born out of the plant the object represents
4:58 It’s possible that the stars aren’t independent objects, but rather, a second sky dome layered over the main one that’s mostly transparent, except for the stars.
The back of the houses being modeled might be because of fences if you make the camera go at a face down perspective and going behind them while trying to build fences will make go even further
Actually, Wilber was talking about you being a spy. That is the lazy villagers’ dialog. Just wanted to put that out there. Edit: also it’s possible to get a look of what happens in the changing station if you take out your camera, angle it up as much as possible while somebody is going in, and you can see that the villager disappears, and when they come out, they reappear.
Pretty sure the black boxes behind the doors are meant to be "other room" darkness for if they decide to add a cutscene involving an NPC coming from those doors. No idea about the changing room though, maybe there will be something involving the mirror back there and some mystical run in with Katrina or Serena?
The buildings having the back side modelled in is explained by how rendering and lighting works in 3D games. It's to avoid lights bleeding and other weird rendering glitches
I wish you the best man, you’re doing all this effort for us and it’s one of the best video concepts on RUclips, keep doing those, I’m pretty sure everything will get back into order ! ❤️🔥
I believe that the black boxes are used as a fail-safe. If the skybox behind the door isn't black, the black box will keep the player from seeing the skybox. It was probably put in many areas, even if they have a black skybox, as a fail-safe.
The bamboo baby you mentioned/were confused about at around 6:55 is a reference to The Tale Of The Bamboo Cutter, which is a pretty quintessential folktale in Japan. Studio Ghibli actually adapted the story a few years back into a film called The Tale Of The Princess Kaguya. Definitely worth watching if you like Studio Ghibli, it's absolutely without a doubt one of their most underrated and breathtaking films, especially because its art/animation style is meant to look like a Japanese scroll painting come to life.
Holy cow! Seems like Animal Crossing has a TON of hidden mysteries and secrets! Anyways, I love your channel and videos, Shesez! Keep up the amazing work! :)
Watching again on the various accounts in our home to try and get you the views you deserve! Keep up the amazing work, and you best believe I shared this across my Slavk and Discords with my buds 💪
Could the black boxes inside the shops be for teleportation when the character loads in? Similarly to how there are black boxes beneath each map in borderlands to load the player into the area? It's interesting they're behind doors specifically though!
theory for black boxes: at one point a certain character would've been programmed to enter the door, and the black box is just what you see when they enter, but idk about the changing room tho, maybe a villager would've been able to go in the changing room, but was probably removed if somebody wanted to enter but they're blocking it.
This is very much likely the case. If the external walls are removed, the insides of these black boxes are fully textured to match the walls and floors of the building. The back of the door is also fully textured. I looked around for files associated with these maps but didn't find any animations for the door opening.
Neko Michi ah, that’s what I expected. They were all in places that seemed to me to be the places that the relevant NPC’s would go to sleep or whatever. It was a nice touch even without any actual use, since it shows that the shopkeepers are living on the island too, just like you and your neighbors.
14:38 To see the window in the indoor part of the bugs section, go to the bit with the centipede and moth and there's a window there, and u can see the sky and grass texture
If you do a part 3, I'd be interested in seeing some out-of-bounds angles of the animated/paralaxing walls or floors in game, like the cityscape wall or galaxy flooring. Speaking of galaxies, if you could time it right, I'd love a closer look at the shooting stars!
Fun fact: The baby inside the peach surprise box is Momotaro aka Peach Boy aka a kid that was born from a peach and goes on to fight oni. The baby in the bamboo shoot is Princess Kaguya, a girl from the moon who's born from a shining bamboo shoot. Both of them are characters from Japanese folklore so it's neat seeing them referenced.
I got so used to the intro that I always say “where we basically take the camera, anywhere we want, and we try and find secrets and new discoveries to some of our favorite games.”
Nintendo: You get full 3D model *You get full 3D model* Employees: Maybe we should take all this time we waste making 3D models of invisible for player things to add more features- Nintendo: *EVERYONE GETS FULL 3D MODEL*
I thought this in the last video when I watched it as well but I figure it's worth a mention here. I believe the reason Wilbur stands on the opposite side of the airport and is relocated to the left side when he walks by is because you can see down that hallway when you send a postcard.
open-world animal crossing *when* jokes aside, it looks BEAUTIFUL when everything is flat and you can turn the camera fully. i ADORE it. and i think the reason why the backs of buildings are rendered is the fact that when you talk to villagers or open your mail, the camera turns to the side - maybe the developers weren't totally sure how that would work, so they just settled on making the whole thing.
The bamboo and peach surprise boxes each has a baby in it because they’re both based on separate Japanese folklores. If anyone is interested the peach is based on “Momotaro” (A boy who befriends some animals to fight off demons) and the bamboo is “Kaguya hime” (A princess from the Moon, mysteriously placed on Earth). They both were discovered in their respective, uh, fruit/vegetation as babies.
Once I had a nightmare about trespassing the bounds of my animal crossing village and the more steps I took away from the limit into the prohibited zone, the more I felt a growing overwhelming fear and pressure on me, and the corners of my vision were getting darker, I also was moving very slowly and coun't go back to safety anymore. that was weird and unsettling to say the least
I think the black boxes could be the screens for smaller things? The one in the Able Sisters could be the area where you can try on clothes, the one in Redd’s shop could be where you get a closer look at paintings, and I’m unsure, but the other one in the Able sisters could be the online code searcher thing, and the one in town hall could be the ATM? Just a theory. Edit: Another idea, the black box in town hall could be where Isabelle does her daily announcements.
I think the reason objects aren't all just hollowed out in the back anymore is because there are now real-time shadows. If objects were just hollow on the back then it wouldn't cast shadows properly. So just a super basic flat back is good enough, which explains why the tree just have that simple flat back, because at least it's something that can cast a shadow.
I think the reason for the backs of buildings being modeled is that when in the terraforming mode, standing directly behind a building (as well as cliffs) shifts the camera angle to a bird's eye view. Even thoigh you still can't really see the back side of the buildings in this view, they probably modeled it just in case.
Yes i think this is absolutely the reason!
This. Boundary break speculates about development more than a stock market analyst
if you talk to a villager or catch a creature when you are behind something, camera shifts to that angle as well
nah i think because it's easier to model fully
itisnt just trerafromeng
Quick explanation. The video received a copyright claim shortly after its release. There was a video made trying to reach across the isle with Nintendo regarding the take down that you may have all seen. That video is now unlisted as Nintendo has chosen to release the claim. I want to thank you all for your encouragement, support, and sympathy during this whole experience. Please enjoy the video :)
I'm hoping for the best!
Ok
you looked you were about to cry in the Last video, you good?
Shesez Boundary Broke the block. Get rekt, copyright team.
Yeeeeesssss
I'd love to see if there's anything more on Harv's island. It looks so pretty, but you can't reach any of it.
He covered that in the first NH boundary break
@@mpinkland Not a 360 view tho
It's where he hides his factories where he grows clones to use as models.
Not trying to be mean but that was in the first video
@@synfinyminecraft I 100% support this theory
I feel bad for our villagers, we see cosy houses and lush bushes and they just see half trees and really thin houses
:((
skinny house😍
Lolololollololol
Why did they do that for animal crossing?
Brooster we miss you!!!!!!!!!!!!!!!!
I wanna know who’s in zipper the easterbunnys costume since he literally has a zipper on his back.
There would most likely be nothing inside, it would just be like a normal villager model but with a zipper modeled on the back, if there was another character model inside of him, we would most likely already know via the character model clipping through the bunny costume, I wish there was a character modeled underneath though, it would be a nice detail
Matpad, did a theory about that
Novaruu she/he is wearing overalls with a zipper on the back it’s normal
A deer, who's taken the mascot job
a simple guy that just so happens to be purple i believe
The bamboo baby actually has a cool backstory, it’s a reference to an old japanese story about a wood chopper who cuts a bamboo tree and finds a baby inside it, the baby ends up to be the daughter of the moon gods and ends up leaving her family to leave in the moon as a goddess.
I saw the movie of that :]
It was very sad AhHh
So essentially she's Sailor Wood Moon? Lol no but seriously, I'd watch the story about that.
iirc there was also a japanese story about the baby in the peach where he grew up to have a magic mallet that can resize things and save a princess.
@@winstonchaychel Kaguya-hime no monogatari, by Studio Ghibli. It's on Netflix.
@@why4578 Momotaro!
No more boundary breaking needed for swimming!
For what?
Shiyvia there will be a swimming update on july 3rd! ^^
@Sam Lamb probably early access for patrons
Welp... Time to boundary break out of the ocean next ......... Swim to the edge of the map
i cant wait for the update
I think they fully modeled backs of buildings because when you're in "island designer mode" behind a building, the camera pans up to right above the player so you can see what you're editing. This camera only happens when you're behind a building or a cliff in this mode
Hi there!
I'm a game developer and can share with you my theory about all these models that are fully modelled, even on the back side.
ACNH is the first game in the series to use realtime lighting, which means dynamic shadows. In most 3D engines, the back side of any polygon is gonna be ignored when rendering lighting and shadows. This is commonly called backface culling.
In order to get the buildings and some other objects to properly project a drop shadow when the sun is behind them, there needs to be geometry facing out! It doesn't have to be detailed, just a simple quad does the job.
One exception here is on the tree leaves, which are, as you can see, flat 2D textures that still render from both sides and still project shadows. This is done at the shader level, where both the lighting, and color rendering is defined, as well as the movement from the wind.
For the fixed camera buildings, it's a different story. The lighting is most likely pre-computed (it's called baking), you still need all the faces in order to generate the shadows properly. Once the baking is done though, these back faces can be removed to save rendering time.
I hope this helped!
Cheers
thats pretty cool my dude
would be a great option the songs of new leaf schedules!
Correct, its just strange that looks like its just terrain. Which doesn't amount to much in terms of resources. Id rather have the clearly superior flat land view with noticeable fade in culling. Thats how most all other Switch games are anyway.
@Hiroki Yatsuo oh god its time to BAKE some LIGHTS
also could be collision detection algorithms
12:52 now we know that that circle on the floor is for the moon jellyfish! which is really cool bc they had it planned all along
which gives me hope all the other black box areas have something planned for them too
@@IxiaClover i feel like its either planning or just where models sit?
"There was literally nothing to look at in the art section"
That hurt man that hurt
He's probably not even referencing the boundary break, it's because Red never visits lol
Nintendo: We dont have any nudity, even our villager models have black bars on the no no bits Also nintendo: D A V I D S T A T U E
And tanuki statue...
The Tanuki statue is censored, the balls are there but they are just a smooth round ball. Imo it's art as well and should be fully modelled accurately with the balls.
I'd guess this is because the villager is meant to be a child. David statue depicts an adult, and it's classical well-known art, so censoring that would look more out of place than anything else. The tanuki statue... well, Tom Nook gets lonely sometimes.
*hehe he has a wee wee*
@@keyholes the statue to my knowledge is supposed to be the lover of the artist, the model himself being uh, 16
No doubt you'll get comments on this, but the baby in the bamboo comes from the Japanese story Princess Kaguya
I’m glad someone had the name. Do you recall what the myth about the baby in the peach is called as well? It’s just left me.
@@NoArtisticLimitation The tale of the Bamboo Cutter. Flight of the Bamboo Cutter too iirc
Oh wait nvm. I didn't read peach there
@@NoArtisticLimitation the story of Momotarō I believe! thats the japanese folklore story that starts with a baby boy being found in a giant peach for anyone else who didnt know!!
Cheren you’re correct! Momotaro is born to a childless couple from a peach and it’s kinda like a Tom Thumb situation. He eventually becomes a princess’ guard and is later bestowed the Lucky Mallet to change him to the size of a normal child. That’s really oversimplified, but yeah, in a nutshell
7:00 The baby inside of the peach is a reference to Momotarō, a Japanese folklore hero. An old childless couple found a peach floating down a river, out of which popped a little baby boy. They named him Momotarō because it basically means "Peach Boy". He later goes on an adventure to save his land from demons by going to their island and defeating them. He befriends a talking dog, monkey, and pheasant along the way and they help him with his quest.
The baby inside of the bamboo comes from "The Legend of the Bamboo Cutter"/"The Tale of Princess Kaguya". In it, an old man finds a weird shining bamboo stalk. When he cuts it, he finds a tiny little baby girl, whom he names Nayotake no Kaguya-hime ("Shining Princess of the Young Bamboo"). Kaguya grows up to become a beautiful young woman, and all the popular boys want her, especially the Emperor of Japan. Kaguya turns them all down and says "btw I come from the moon, I gotta go home lmao" and peaces out to the moon. She gives the Emperor an elixir of immortality, which he has burned on the highest mountain - it's believed that the word for immortality ("fushi") became the name for Mt. Fuji.
I was looking to see if anyone brought this up
"I gotta go home lmao"
Lol it reminds me of cmbyn😹😹
these stories are so neat, and then we have Thumbellina, where she keeps getting kidnapped and is useless 😂
Theres actually an animated movie bout the shining princess its rly nicely done with such a unique style i loved it!
Great video, as always. Very interesting to see the door without a black box behind it in the museum. Can’t wait for part 3!
Really enjoy your videos as well! 👍Awesome to see content creators supporting each other.
Oh wow ur here too lol!
MAYOR MORI!!??
Love u mayor Mori :)
Hi mayor mori!
I would be interested to see if there was anything different going on when you first open the game and Isabelle gives you the morning announcements. Great video as always!
It's probably in a seperated room
I'll like to see this. Also free camera in the opening scene when you first start up the game (or when another profile starts up the game).
Isabelle's announcements take place on a separate map internally called "OfficeDemo". This is an almost identical copy of the Resident Services building you can visit, except Tom Nook's laptop lid is shut and the corridor passageway the player enters from is removed entirely.
3Diamond Guy Isabelle has an evil triplet
11:47 Tom Nook just casually looking at you while you stand on his desk
Wtf are you doing on my desk
I wanna see what happens if he tries to talk to him or Isabelle (probably nothing since to get them to talk you to you have to sit on the stool)
He's wondering how he can charge you for this inconvenience
“The longer you stand up there, the more bell fees I’m gonna charge you”
Dobie: "Its you, with the shirt!"
Villager, standing naked: 👁️👄👁️
Here’s an idea for you, Shesez: find someone who hasn’t upgraded the museum to include the art portion yet and look to see if there’s a black box where that will inevitably be. If there isn’t, that gives some hope to the possibility that Brewster will be fixed in the back of the fossil exhibit (or elsewhere, to be honest. I genuinely feel as if the areas to the sides of the art museum could definitely have rooms installed in future updates),
I'm pretty sure the cafė, if it's in the museum at all, will be on the left or right side of the second floor, like the fish and bug exhibits, and then we might get a gyroid exhibit on the opposite side. Would make sense to me.
@@ShyGuyXXL I agree with you! Those wall areas are too distinctly empty to not be used for something else! But that just seemed like the best possibility to see if the "black box" is an indicator of more to come. Although in retrospect, I'd imagine someone who doesn't have the Redd update yet at all (since I know that some folks haven't updated their games to retain some of the glitches that have since been patched out) might be a better bet if we're using the art museum as a reference point.
i don’t have any art in mine i’ve never even met that little fox bastard
@@Silentgrace11 if they haven't updated the games, they can't use the online features. So they wouldn't be able to visit those islands..
@@metakarp_ not the game the museum specifically
You should have someone go into the fitting room in the able sisters and see if you can see them
Oh no... he hearted it.
AAAAAAAH! LACK OF PRIVACY!!! HE EVEN LIKED IT! OH NO!!!
Dobie: It's you, with the shirt!
You: I am aggressively naked right now, sir.
But you have to read that line in Shesez' voice
When you use the apologetic emotion at Orville he makes a sad face that is apparantly "Unique to him" so if someone wants to take off Wilbur's sunglasses to see if he does it too or if it really is unique to Orville that'd be great.
Theory for the house backs:
They are modelled on the backside because they still have collision, and AC probably has collision detection based on world geometry. Since the engine won't render textures if they are hidden, the devs could keep them textured to help them visualize where the player is stopped by them, and since they don't have exclusive textures that would also not take any extra space. In the case of the trees, they're too tall for the grove to affect player collision, so they only needed to worry about the trunk (which is also modeled and textured all the way round).
was going to suggest this too see you got before me.
Not 100% but colition boxes/planes are still technically part of the world and I would guess that putting a texture+collision on all 5 part of a box is you know barely any extra processes vs just having texture on 4 part and collision on 5.
especially when several of the buildings looks like they only have "Gouraud" shading on them(not 100% if that's the correct name).
Im using Gouraud to refer to a polygon (in this case the flat plane that makes up the backside of a building) revising a Red,Green,Blue value.
by default a polygon is made of 3 points in a space whit 3 lines going between them A goes to B, A to C and the other way around. the part inside this get filled creating a triangle on the screen. normally if you leave it color data blank its grey/black or white. now a smart person give the Polygon a color so even if the texture don't load for a reason it still have a somewhat correct look to it.
like the grassy ground been plain green instead of grey. until the texture of green grass loads.
in fact you might order the system to not put texture on anything far away and just let the basic mono colors of the polygons do the job.
and on a grass field from really far away it will do the job more then well enough to sell the illusion... plus it always a good backup if anything goes wrong.
you can in fact see this in action in a lot of games if you play it on a slow hard drive. where the player spawn and a brick wall at first is just a plain red wall then a blurry red brick texture appers and later a full brick texture gets loaded and it looks stunning. (all this in the span of about 1 to 3 seconds).
Faulty theory my dude. As mentioned in this very video, Animal Crossings past history proves you dont need to have textures on the back of houses. Which also disproves the notion that its needed for collision
@@BoundaryBreak I didn't say the textures were needed, just that the geometry was. The geometry can have no texture, but maybe the developers just didn't think it would make that much difference in terms of performance and it would help them visualize the houses more easily in their editor. It's also not entirely out of the question that they could have changed their design philosophy or game engine over the years. I can't say much more as I don't have all that much experience, and the only way to know for sure would be to ask them.
My brain hurts
I think it's because of the fancy new shadows, which would explain why previous titles didn't have geometry for the rear side of objects.
Almost all games use a technique called "shadow mapping" to render shadows, which works by rendering the depth information (how far each pixel is from the camera) of the whole scene from the perspective of a light source (in this case the sun), and then comparing that to the depth information of the player's camera after doing some math magic.
Since the sun can go behind objects, the rear side still has to exist, otherwise the shadows could break completely.
It's still textured, but polygons that face away from the camera don't get shaded so there's little to no performance impact there. Probably easier for the artists to just leave the whole thing textured.
Imagine if the shop upgraded again and then you could go up the ladder to a second floor of nooks cranny with idk seasonal items or just other items.
omg yes also i love ur pfp and username lmao
We've been waiting for another upgrade of the shop, it's such a shame there is only one ! In other games you could updrage it twice, I wish it was also the case in ACNH.
the circle in the aquarium part of the museum is where the moon jellyfish appear when you catch them in the new update that lets you swim and catch sea creatures
Shesez took the phrase "New Horizons" way too seriously
11:50 Tom just looking at him like "Really? Climbing on the desks again?"
**toddler noises as toddler knocks down coffee and books**
"Are you happy with yourself? Is this fun to you?"
At the able sister's, I went to a friend's island, and I told him to go inside the changing room while I looked by the corner of the portal...
And surprize surprise, the model disappears, I think that the changing room is a separate room and that the model gets called to said room, not a projected 2d model... Huh...
I’m convinced the black boxes could be where cutaways take place, for example isabelles black box is the amiibo card cutscenes, like how you’re implying the changing room one is the changing room. It would be great to find out!
Works the same with villager houses
Everyone: *glitching into the ocean*
Nintendo: fine, I'll do it myself
6:10 Dobie: "It's you, with the shirt!"
Shesez: "uhhhh.."
Joey Fish Yea it did idk why
I'm going to guess the circle on the floor is going to house some of the new sea creatures introduced in July
That would be cool and sounds pretty likely
you were right. The circle houses moon jellyfish!
God this just makes me want an Animal Crossing game with full camera controls. That flat world honestly looks so cool.
The bamboo and peach dolls are references to the Japanese legends of princess Kaguya and Momotaro respectively, which start with... exactly what you see, the namesake of their stories being born out of the plant the object represents
I bet it was the "naked villager" that set nintendo off more than anything else
Little did he know the phone going off in the beginning was a cease and desist warning from Nintendo
4:58 It’s possible that the stars aren’t independent objects, but rather, a second sky dome layered over the main one that’s mostly transparent, except for the stars.
12:53 I have a feeling that this circle tank will be where some of the diving creatures will be at once the game updates
no, they're gonna be in a different tank, it was in the video
@@helix2331 those are only what they showed. There is definitely more than 3 creatures you can get lol
you were right! thats where the moon jellies go :)
Tom Nook is a gamer
He got steam on his taskbar yo
Heavy Weapons Guy confirmed for Super Smash Bros
Yes
it supah fun stuf
@@IWannaBeRio Freeman confirmed for smash
@@OKTANE0 Freeman would be cool
6:10 "It's you, with the shirt!"
what a time to say that line
I am so here for this fuckery
I wish they made it more of an semi-open world with 360 camera and all
Don't say #@$%&!?@
The back of the houses being modeled might be because of fences if you make the camera go at a face down perspective and going behind them while trying to build fences will make go even further
Exactly what I thought!
You mean further then in build mode? I never tested that
Actually, Wilber was talking about you being a spy. That is the lazy villagers’ dialog. Just wanted to put that out there. Edit: also it’s possible to get a look of what happens in the changing station if you take out your camera, angle it up as much as possible while somebody is going in, and you can see that the villager disappears, and when they come out, they reappear.
Lazy villager with Cranky voice?
@@Srcsqwrn Wilbur's voice is deep. So whenever he uses lazies lines his voice is deep.
Pretty sure the black boxes behind the doors are meant to be "other room" darkness for if they decide to add a cutscene involving an NPC coming from those doors. No idea about the changing room though, maybe there will be something involving the mirror back there and some mystical run in with Katrina or Serena?
Funny that the answer to 12:54 now has been given with the summer diving update, as that is where the moon jellyfish goes 😄
The circle on the floor in the museum is a tank for jellyfish
“There’s literally nothing to look at in the art room”
Wow what a surprise
Happens when Redd only comes every 87 years.
6:54 the bamboo doll is actually a reference to the Japanese story of Princess Kaguya, who was found inside a bamboo stalk when a man cut it open
Yep, it's a classic story
This person is either a Weeb or a Historian
@@Slitzzy lol nah. Just a mythology nerd 😆
@@Slitzzy You don't need to be either to have heard of the story
as is the baby inside the peach is a reference to Momotaro(another japanese fairytale).
I just got this game a few days ago and was literally just playing it when I got the notification. Gonna love this video
How's your island looking
@@MelTheHal like shit
The buildings having the back side modelled in is explained by how rendering and lighting works in 3D games. It's to avoid lights bleeding and other weird rendering glitches
dude that the stuff is fully modeled now gives me some MAD respect for The Sims devs
I can't be the only person that thinks the animal crossing laugh noise sounds like angry sneezing.
Aaaa... Aaaaa... Aachoochoochoochoo *laughs*
i hear angry coughing
11:48 Tom Nook is thinking "get the hell off my desk"
Nintendo watching this: REMOVE THE BOXES, REMOVE *EVERYTHING*
NO TO THE REMOVING THE BOXES THEY ARE BOTH FROM DIFFERENT JAPANESE LEGENDS😠
@@audreyweidenaar3410 they meant the black boxes besides the unusable doors, not the toys
I wish you the best man, you’re doing all this effort for us and it’s one of the best video concepts on RUclips, keep doing those, I’m pretty sure everything will get back into order ! ❤️🔥
4:05 maybe they just designed the buildings with ability to turn them in mind, but then decided against it
"it's you with the shirt!"
Villager: *clearly naked*
9:20 hold up how on the world did You get the nook atm in the dodos
i need answers
i was wondering the exact same thing
I was looking for this comment
I watched another video of someone doing this same thing and getting Wilbur and he also had the nook atm, so maybe it’s because they hacked it?
0:56 "Other Nooks and Crannies"
I see what you did there. :D
Ah, yes, my favorite town: t h e v o i d
V O I D
*V O I D*
Dobie: "It's you! With the shirt!"
Villager: 80% nude.
0:55 "other Nooks and Crannys".
Get it....
hahaha like Nooks cranny
DAMN IT I WAS YHINKING OF THAT
I believe that the black boxes are used as a fail-safe. If the skybox behind the door isn't black, the black box will keep the player from seeing the skybox. It was probably put in many areas, even if they have a black skybox, as a fail-safe.
villager storage
Boundary break: I am gonna make a Boundary Break episode about animal crossing
Nintendo:
N O
The space under the circle in the museum aquarium is for moon jellyfish! Its looks really cool with them swimming about underneath your feet.
The bamboo baby you mentioned/were confused about at around 6:55 is a reference to The Tale Of The Bamboo Cutter, which is a pretty quintessential folktale in Japan. Studio Ghibli actually adapted the story a few years back into a film called The Tale Of The Princess Kaguya. Definitely worth watching if you like Studio Ghibli, it's absolutely without a doubt one of their most underrated and breathtaking films, especially because its art/animation style is meant to look like a Japanese scroll painting come to life.
Holy cow! Seems like Animal Crossing has a TON of hidden mysteries and secrets! Anyways, I love your channel and videos, Shesez! Keep up the amazing work! :)
Hanako Wolf this was 1 minute ago the video is 16minutes long lmao
Pablo early comment capping for the likes
If you want to know what the villager clothes thing looks
You would get the same action taking the dress off of a Barbie doll
this video just makes me sad that new horizons DIDNT have a free camera, look at how good it looks!!
Oh wait, was this the video that Nintendo removed? You got it back?
Watching again on the various accounts in our home to try and get you the views you deserve! Keep up the amazing work, and you best believe I shared this across my Slavk and Discords with my buds 💪
Could the black boxes inside the shops be for teleportation when the character loads in? Similarly to how there are black boxes beneath each map in borderlands to load the player into the area? It's interesting they're behind doors specifically though!
theory for black boxes:
at one point a certain character would've been programmed to enter the door, and the black box is just what you see when they enter, but idk about the changing room tho, maybe a villager would've been able to go in the changing room, but was probably removed if somebody wanted to enter but they're blocking it.
This is very much likely the case. If the external walls are removed, the insides of these black boxes are fully textured to match the walls and floors of the building. The back of the door is also fully textured. I looked around for files associated with these maps but didn't find any animations for the door opening.
Neko Michi ah, that’s what I expected. They were all in places that seemed to me to be the places that the relevant NPC’s would go to sleep or whatever. It was a nice touch even without any actual use, since it shows that the shopkeepers are living on the island too, just like you and your neighbors.
14:38 To see the window in the indoor part of the bugs section, go to the bit with the centipede and moth and there's a window there, and u can see the sky and grass texture
The black boxes are for whenever a character would have to use a door, potentially for future updates.
If you do a part 3, I'd be interested in seeing some out-of-bounds angles of the animated/paralaxing walls or floors in game, like the cityscape wall or galaxy flooring. Speaking of galaxies, if you could time it right, I'd love a closer look at the shooting stars!
9:26 how the hell do you get a nookstop in your airport
I want to know too lol
Commenting cause i need it
Chloe Langley me too
omg I didn't notice that...
i see no wonder
Ok but what about clotheless villagers?, do they have models under their outfits like the player does?, what about the kangaroos and their cubs?
i'll put it into part 3
Internally the animal villagers don't have clothes or censor bars, and are fully modelled. Kangaroos and their cubs are one singular model.
Bruh imagine an animal crossing game with a free camera...
Like that's ever gonna happen.
I can't wait for they to happen so that this ages poorly
someBODY once told me the world was gonna roll me...
"Other Nook's and Crannies" Don't think I didn't notice that, Shezez
This is such an unbelievably well made video, I expected just standard free camera exploration but this felt super well produced. Wonderful work dude!
Fun fact: The baby inside the peach surprise box is Momotaro aka Peach Boy aka a kid that was born from a peach and goes on to fight oni. The baby in the bamboo shoot is Princess Kaguya, a girl from the moon who's born from a shining bamboo shoot. Both of them are characters from Japanese folklore so it's neat seeing them referenced.
11:46 - Tom Nook: What the F**k?” Seconds later* “Meh, this is normal.”
The bamboo baby is an allusion to the Japanese Folk tale of Princess Kaguya who was found by a couple in a stalk of bamboo.
I got so used to the intro that I always say “where we basically take the camera, anywhere we want, and we try and find secrets and new discoveries to some of our favorite games.”
I’m glad that the video is back up, even if it’s just temporary
Woooow the fact that K.K. has something on the back of his guitar is so cool!!
Aww the stickers on kk sliders guitar, how cool!! So cute!
Nintendo: You get full 3D model
*You get full 3D model*
Employees: Maybe we should take all this time we waste making 3D models of invisible for player things to add more features-
Nintendo: *EVERYONE GETS FULL 3D MODEL*
Nintendo: 3D models > quality of life features
"More Out of Bounds Secrets | Super Mario Odyssey" ? :D
I thought this in the last video when I watched it as well but I figure it's worth a mention here. I believe the reason Wilbur stands on the opposite side of the airport and is relocated to the left side when he walks by is because you can see down that hallway when you send a postcard.
open-world animal crossing *when*
jokes aside, it looks BEAUTIFUL when everything is flat and you can turn the camera fully. i ADORE it.
and i think the reason why the backs of buildings are rendered is the fact that when you talk to villagers or open your mail, the camera turns to the side - maybe the developers weren't totally sure how that would work, so they just settled on making the whole thing.
13:23 He's in the code, he'll come back at some point
0:56 haha *nooks* and *crannys*
Like nooks cranny
That is the definition of comedy
Asks a kid how their field trip to the museum went. Them: 13:46
The bamboo and peach surprise boxes each has a baby in it because they’re both based on separate Japanese folklores. If anyone is interested the peach is based on “Momotaro” (A boy who befriends some animals to fight off demons) and the bamboo is “Kaguya hime” (A princess from the Moon, mysteriously placed on Earth). They both were discovered in their respective, uh, fruit/vegetation as babies.
Once I had a nightmare about trespassing the bounds of my animal crossing village and the more steps I took away from the limit into the prohibited zone, the more I felt a growing overwhelming fear and pressure on me, and the corners of my vision were getting darker, I also was moving very slowly and coun't go back to safety anymore. that was weird and unsettling to say the least
When you see that Shesez uses RUclips light mode
Reality is often disappointing
SixToon As I read that I saw Shesez use youtube light mode lol
Gotta love the Shesez for the effort that reflects on the quality of the vids! ♥️
I'm sort of disappointed that the houses are so flat from behind :o :D
I think the black boxes could be the screens for smaller things? The one in the Able Sisters could be the area where you can try on clothes, the one in Redd’s shop could be where you get a closer look at paintings, and I’m unsure, but the other one in the Able sisters could be the online code searcher thing, and the one in town hall could be the ATM? Just a theory.
Edit: Another idea, the black box in town hall could be where Isabelle does her daily announcements.
I think the reason objects aren't all just hollowed out in the back anymore is because there are now real-time shadows.
If objects were just hollow on the back then it wouldn't cast shadows properly.
So just a super basic flat back is good enough, which explains why the tree just have that simple flat back, because at least it's something that can cast a shadow.