This Battle of Fallujah Simulator is CQB Hell - Six Days in Fallujah

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  • Опубликовано: 5 июн 2023
  • Six Days in Fallujah on Steam: store.steampowered.com/app/15...
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Комментарии • 1,6 тыс.

  • @meirzamsky
    @meirzamsky Год назад +3529

    "i dont think he saw me, but he is able to detect me somehow" -man with flashlight on

    • @highwiregames4297
      @highwiregames4297 Год назад +833

      Correct. Enemies can see your flashlight beam and use it to anticipate your movement.

    • @deathrowlemon7367
      @deathrowlemon7367 Год назад +455

      @@highwiregames4297 In real life that seems obvious but it's quite a novel detail in a video game.

    • @cocouffs
      @cocouffs Год назад +141

      ​@Death Row Lemon true but as we are getting into these games that are trying for realism, we should almost expect these things now and want them. It's cool and helps push the limits on games.

    • @OperatorDrewski
      @OperatorDrewski  Год назад +706

      @@highwiregames4297 cool detail i didnt even register hahaha

    • @theblindbandit6533
      @theblindbandit6533 Год назад +54

      @@cocouffs I’d totally play for hours not realizing what’s going on lmao

  • @SixDaysGame
    @SixDaysGame Год назад +2613

    We appreciate all the feedback, Drewski. Thanks for playing!!

    • @Just_JoshE
      @Just_JoshE Год назад +286

      Little feedback: If you're making a "point" with this game, it should pull no punches. There should be some kind of gore or model system, not just blood splatter and an unchanged model. A headshot from 5.56 from 13 feet away is gonna leave a mark.

    • @Noah-jn7ho
      @Noah-jn7ho Год назад +68

      Just to preface this the game's looking incredible so far, will you look into the rounds impacting in a realistic place when you're aiming over your scope? I'm just a gamer with a fascination of guns and it stood out to me straight away. I made a comment with timestamps to examples where the rounds would be impacting way higher than they actually do and it may be seen as a minor thing but in terms of authenticity it's something that I know will sour my experience of the game personally. Otherwise looking amazing, nice work!

    • @LordJuan4
      @LordJuan4 Год назад +50

      Thanks for letting people like him try your game early! You guys seem to be doing incredible work

    • @bmagada
      @bmagada Год назад +18

      You guys nailed it.

    • @MIKE_THE_BRUMMIE
      @MIKE_THE_BRUMMIE Год назад +6

      ​@@Noah-jn7ho sure that's not the height over bore

  • @marcuscorder
    @marcuscorder Год назад +1183

    It's weird seeing realistic videogames about a war you fought in. I was in the 1ID, and had a friend that was in Fallujah, also in the 1ID, named Garth Sizemore. Photos of him are in TIME Magazine from this battle. He was later killed in Adhamiyah, Baghdad, by the famous "Juba" sniper cell. We captured some of them, and I kept a huge pair of spotting binoculars I took from them, and mailed them home.

    • @wertirwertir4235
      @wertirwertir4235 Год назад +82

      ok, maybe a weird question and you dont need to awnser it if you dont want to, but will you play this game or does it give you to much memories ?

    • @quinlanreed7162
      @quinlanreed7162 Год назад +100

      I’m sorry you went through that. May Mr. Sizemore Rest In Peace. Thank you for sharing your story.

    • @eugenedsky3264
      @eugenedsky3264 Год назад +4

      But really... Haven't you really felt that war was a game for him? Just asking...

    • @jmadd3691
      @jmadd3691 Год назад +64

      Adhamiyah was that Haji’s favorite kill box since there was that single main thru (only one big enough to fit an lmtv if I’m not mistaken). My condolences to him and his. Thank you for your service, I was 4ID a 74D wet behind the ears pfc when I came into orders in 05’. This game is a trip battle, idk how I feel tbh might be hard for me to play 😅

    • @wompwomp338
      @wompwomp338 Год назад +11

      It's not about you.

  • @slouch186
    @slouch186 Год назад +487

    "You weren't actually hit" is a really cool way to handle health that I've wanted games to do for a while. When a game is super realistic like this one, it's always been super weird to me when you are able to take a couple bullets and somehow magically heal yourself with a medkit. Having a "lucky miss" meter instead makes way more sense.

    • @TonedVirus3
      @TonedVirus3 Год назад +28

      that's how I always immerse myself in games.
      either that or a grazing hit that didn't hit anything important

    • @weed75black35
      @weed75black35 Год назад +42

      No in this game you are hit but you can't know whether your armor caught the bullet until you check

    • @elipetrou9308
      @elipetrou9308 Год назад

      @@TonedVirus3hey same

    • @Spartan322
      @Spartan322 Год назад +34

      Also makes a lot more sense with bodyarmor and adrenaline, of everything I've heard regarding cops and military, it is extremely difficult to tell you were hit unless you look at yourself, one of the many reasons common modern tactics use a buddy system.

    • @TomAndersonn
      @TomAndersonn Год назад +16

      The uncharted series is the first series that I know of that started doing that. If you watch closely Drake doesn't get hit most of the time until the final shot that kills him.

  • @Flohhupper
    @Flohhupper Год назад +639

    7:08 - I actually hear'd it just the other way around earlier today from an ex SEK Member (German Special Forces, like SWAT) that clearing up-to-down is almost always preferred. Most death occure in stairwairs and clearing up the stairs is harder than clearing them down. Also you get the added effect of "flushing out" enemies, which is nice when you got the perimeter around the building secured so they are caught.
    There are probably different tactics and reasons to argue for one or the other and SEK is not military so that is another difference.

    • @SoNorthitzSouth
      @SoNorthitzSouth Год назад +99

      its up to down, yeah. Marines would get on the roof of houses and then clear downward in Fallujah. They talk about roofs collapsing in multiple accounts from trying to insert from the top. Its always easier to clear down. Grenades were their best friend.

    • @OperatorDrewski
      @OperatorDrewski  Год назад +135

      Ah yeah it's probably the other way around then

    • @Dad-lu1oi
      @Dad-lu1oi Год назад +9

      One great way to kill people in stairs is by jumping from the top part of the stair and hitting the upper part of the wall jutting down so that when you fall straight down you can shoot everyone easily

    • @Flohhupper
      @Flohhupper Год назад +8

      @@Dad-lu1oi Forgot about the grenade part, yeah, that is another reason up-to-down is best

    • @chilbiyito
      @chilbiyito Год назад +12

      Just saw a video from 3 Ukrainian dudes clearing a building down to up and 2 of them got hit instantly dropping down injured or dead couldn't tell, it was a GoPro btw, looked like some of the videogames when you die when he dropped

  • @reanukeeves420
    @reanukeeves420 Год назад +848

    I’m so looking forward to this game it’s been on my watchlist forever and it’s taken long enough to come out. I’m just glad it looks as good as it does

    • @XIXCentury
      @XIXCentury Год назад +76

      Your watchlist? Fed.

    • @OperatorDrewski
      @OperatorDrewski  Год назад +159

      @@XIXCentury glowie spotted

    • @reanukeeves420
      @reanukeeves420 Год назад +44

      @@XIXCenturyI will neither confirm nor deny these accusations

    • @alandavies8431
      @alandavies8431 Год назад +2

      Always watch an like,1 ov the best out there ,on point as such ❤

    • @Bleechers
      @Bleechers Год назад +14

      ​@@OperatorDrewski I always read about this game while I put stocks on my ar pistols and drilled additional holes in my lower receivers. Is this also what you did too?

  • @WhopperJrNoCheese
    @WhopperJrNoCheese Год назад +445

    Six Days In Fallujah plays like a horror game. It’s so quiet that any shift or sound heightens your senses. Not to mention peeking into a pitch black doorway expecting it to explode with enemy fire. I can’t wait for the 22nd, so I can finally play this game.

    • @SexyFace
      @SexyFace Год назад +8

      wouldnt you rather play ready or not or swat for that reason? looking forward to tight alleyway engagements, long street sectioned killzones, and rooftop gunfights moreso than the room clearing

    • @kidsontheblock2680
      @kidsontheblock2680 Год назад +22

      @@SexyFace this game does both .. and with constantly changing maps so idk 🤷‍♂️ I’d rather play this. Also it’s based on real events which makes it even better

  • @HeikichiHoriuchi
    @HeikichiHoriuchi Год назад +118

    I was in the army. This sound of a bullet flying past your head, will forever pierce in my brain.
    Always remembering how fast you can be dead.

    • @westtnskirmishlog6820
      @westtnskirmishlog6820 Год назад +16

      Here here, those zips and pops were making me do little tiny flinches in my headphones. Unnerving for me, but well simulated I say.

    • @chazchoo99
      @chazchoo99 11 месяцев назад +3

      Winston Churchill once said, "Nothing in life is so exhilarating as to be shot at without result."

    • @wolfvision5154
      @wolfvision5154 11 месяцев назад

      🧢

  • @KSIREBEL
    @KSIREBEL Год назад +225

    As a note to the aiming over the top with the RCO, DO NOT try to aim like this game looks like you do. At 10 yards, you'd probably end up shooting 12in+ above where you think you are. If you could, the front sight post would actually be blocking the center of the RCO reticle. As someone who carried the M16A4 for 6 years, we were taught to use the Bindon Aiming Concept, aim with the RCO sight but 4ish inches up, or just point-shoot over the top of the scope. The top of the RCO is in no way meant to be used with the front sight.
    P/S Can't wait to see more of this game.

    • @OperatorDrewski
      @OperatorDrewski  Год назад +89

      Yeah I'd definitely never do this in real life hahaha
      I can see how it'd be necessary at maybe 5 feet, 10 yards tho.... yeahhhh.....

    • @RADIOACTIVEBUNY
      @RADIOACTIVEBUNY Год назад +26

      Yeah it's bugging me. Makes it OP as hell to aim that way in the game, then. I think they should force you to learn that huge hold deviation.

    • @Siegefya
      @Siegefya Год назад +5

      I had A4 for 2 years and the last 2 years had an m4 with a 203. always just did point with it on, never used that back post or anything else, either looking through the sight or point shooting.

    • @glueguzzler9548
      @glueguzzler9548 Год назад +18

      Most manuals throughout history that had a similar idea, like aiming over the rear sight on a No.4 Enfield and just using the front sight block, generally say to aim at the belt buckle. A detail like that in the game would be pretty neat and a good balance

    • @sarcasticommentator
      @sarcasticommentator Год назад +2

      You’re so right, would be cool if they added that shooting error for using the “point shoot” function so it was more realistic, but I understand they probably did it this way as it’s the most comfortable way for gaming

  • @DasBeefCake
    @DasBeefCake Год назад +24

    "It's hard to tell where the rounds are coming from". That's a huge point for realism in my book. Urban firefights are absolutely terrifying when they first kick off because it's all about scanning for flashes.

    • @Gen3Hater
      @Gen3Hater Год назад +1

      Realism? Have you watched any footage from the iraq war? Squads consist of 20-30 soldiers. Do you really think you fight alone there? Nothing is realistic about this game

    • @DasBeefCake
      @DasBeefCake Год назад

      @@Gen3Hater don’t need to watch it when I lived through shit like this. Not to mention I didn’t say the game was realistic, I said a specific part of it he game was. That being said, Marine squads are typically 13 marines. And the battle of Fallujah saw marines getting cut off CONSTANTLY. You don’t know fuck all outside of what you’ve seen in combat footage. Stay out of conversations you don’t have a place in.

  • @Bert0311
    @Bert0311 Год назад +78

    Regarding the sound and not knowing exactly where shots are coming from… that’s about it. Loud shots, echoes from buildings, not exactly knowing where they are or where your own guys are, having to yell multiple times just to get a bearing or work on the comms, etc.. checks out, looking forward to see how this game plays out. Would be great to hear more snaps too

    • @neonwhitea.1548
      @neonwhitea.1548 Год назад +18

      They aren’t loud though, they sound like they are on the other side of town, not in the same room as you

    • @Bert0311
      @Bert0311 Год назад +20

      Yeah, maybe it would be too much if they went full volume lol. Lots of ringing ears and long term hearing damage. If there’s a way to make it better, then by all means, but the echoing alone reminds me of it and gives me that internal reaction to “jump” because you don’t expect how powerful the sound is with walls bouncing it repeatedly.

    • @sarcasticommentator
      @sarcasticommentator Год назад +3

      @@neonwhitea.1548 just some audio tweaks and it’ll be good.

    • @dutchvanderlinde2002
      @dutchvanderlinde2002 Год назад +1

      They audios definitely off

  • @beastvision2182
    @beastvision2182 Год назад +77

    6:30 a really cool thing that happened here, the AI saw the shadow of the rifle on the wall and started suppressing. Some really scary stuff and very realistic.

    • @dutchvanderlinde2002
      @dutchvanderlinde2002 Год назад +35

      Actually he saw the flashlight, because unlike a lot of games they can see it

    • @jpm2849
      @jpm2849 Год назад +3

      The not cool thing was standing still for so long in that fucking bullet corridor with 3 direction potential for taking fire! lol

    • @matthewsmiley3630
      @matthewsmiley3630 Год назад

      Sorry about your friend man. Glad you’re okay!

  • @johndorobiala5401
    @johndorobiala5401 Год назад +247

    As someone who has gone to Iraq 3 times and Afghanistan 3 times...I am shocked at how realistic that game looks....Awesome job!

    • @gabyspan940
      @gabyspan940 Год назад +12

      yea? except for all the dead civilians

    • @DaveSmith-cp5kj
      @DaveSmith-cp5kj Год назад +19

      @@gabyspan940 Lol yeah the dead "civilians". Funny how they were carrying weapons or driving vbieds but don't pay attention to that inconvenient truth.

    • @PotatoSalad614
      @PotatoSalad614 Год назад +12

      @@gabyspan940 Civilians were evacuated from Fallujah. Everyone in that city was either american or an insurgent

    • @Gen3Hater
      @Gen3Hater Год назад

      you must be joking, this game is not realistic at all

    • @johndorobiala5401
      @johndorobiala5401 Год назад +1

      I said it looked realistic not that it was realistic!

  • @r.daneel.90
    @r.daneel.90 Год назад +115

    Its really cool how the AI push and flank you. Maybe they just need a bit of a visual polish, but overall looks great.

    • @bluetech2809
      @bluetech2809 Год назад +2

      I dunno the AI looked pretty basic to me, their movement is super slow, it's like they're all running around with astronaut boots on or something

    • @jamescrab4110
      @jamescrab4110 Год назад +1

      @@bluetech2809 looks like dumb AI to me, actually blind to the player most of the time.

  • @lKILLA
    @lKILLA Год назад +8

    The trijicon RCO that we use has a tritium/fiber optic light collecting strip on the top which controls(during the day) how bright the reticle gets. As you lose daylight it begins to get dimmer and dimmer until it doesn't display anymore. You also shoot this sight with both eyes open. We used to tape half of the strip to adjust the brightness.

  • @mfdoctor9412
    @mfdoctor9412 Год назад +669

    Imagine modded maps on this game. Shit would be crazy

    • @haltuaketti420
      @haltuaketti420 Год назад +68

      i doubt that would work because of the system within it

    • @R3TR0J4N
      @R3TR0J4N Год назад +18

      ngl indie games needed mod support.

    • @mfdoctor9412
      @mfdoctor9412 Год назад +4

      @@haltuaketti420 what do you mean. I don't know a lot about modding

    • @terry2295
      @terry2295 Год назад +58

      @@mfdoctor9412 From what it looks like the game is running either Unreal Engine 4 or 5 both of which are not great in terms of modding compatibility.
      On top of that the game uses procedual generation, where the general layout of the level seems to be predefiend but smaller details like the interrior layouts of buildings are random.

    • @jayjayjay365
      @jayjayjay365 Год назад +7

      not sure how or if modding will work with the dynamic changing map - I guess you can create the tone of the map but given no map is static? interesting to see if they open that up

  • @treqrs
    @treqrs Год назад +17

    That feature of not actually being hit is one of my favourite ways i've seen a game handle that unrealistic aspect where you can get shot 100 times and keep going.

    • @ZeFluffyKnight
      @ZeFluffyKnight Год назад +2

      I remember one of the only games to have something like that was Ghost Recon: Advanced Warfighter. A lot of rounds would glance or be near misses until you kept staying exposed and would then be hit directly.

  • @Herpaderpa
    @Herpaderpa Год назад +7

    Yeah, I remember being taught the Point Shoot method when I went into the Army back in 2010. You're really just placing the front sight aperture on your target and firing away. It's a really handy way to engage targets up to about 50 meters or so, so it's perfect for situations like Fallujah where it was extremely tight quarters. You don't need to be super accurate, you just need to hit the target. So I wouldn't advise it for longer ranges. But I wish more games included this because it is a real technique that's handy for CQB.

  • @cpfpv6410
    @cpfpv6410 Год назад +27

    Aiming over top of the Acog at the front sight would probably be good enough for close distances in houses but would result in your point of impact being higher and higher than your point of aim as distances open up.

    • @DaveSmith-cp5kj
      @DaveSmith-cp5kj Год назад +6

      IDK how they would represent it in game, but the way to use the ACOG at close range that doesn't have the top mounted RMR is to just look through it while the other eye is open. Until your dominant eye gains focus, the illuminated chevron acts like a red dot. Covering the objective lens also does the same thing. In fact, the earliest red dot made by Trijicon's parent company was literally that. Used by SOG in Vietnam I think.

    • @Kronikman07
      @Kronikman07 Год назад +1

      yea i was skimming through the comments looking for something about the acog. I thought looking over it like that wouldn't really work

  • @goatmurray
    @goatmurray Год назад +55

    At 6:40, I'm pretty sure your shadow on the wall to the left "telegraphed" you to the terry inside.

    • @ep1981
      @ep1981 Год назад +25

      that and the flashlight being on the whole time

    • @monke3231
      @monke3231 Год назад +7

      terry is one word for someone defending their home from invaders

    • @imnotracistbut-9559
      @imnotracistbut-9559 Год назад

      Lol I for one greatly appreciate the you called them terrys some terrys

  • @fishstate213
    @fishstate213 Год назад +158

    couldnt even begin to imagine what the battle of fallujah was like in real life.....

    • @Brandog7
      @Brandog7 Год назад +42

      A massacre.

    • @TheVerendus
      @TheVerendus Год назад +1

      Yeah, I feel bad for the men tricked into dying in a foreign land as aggressors while making serious bank back home for defense contractors and weapons manufacturers.

    • @bennyb.1742
      @bennyb.1742 Год назад +56

      I lived with a guy who was a grenadier in Fallujah. Pretty funny guy, went on to start an indie porno studio in Germany. Want's to make anti war pornos, what ever that would be like.

    • @Karowskiii
      @Karowskiii Год назад +17

      @@bennyb.1742 damn, that's THE guy!

    • @bennyb.1742
      @bennyb.1742 Год назад +39

      @@Karowskiii I remember him doing this funny skit when someone asked him "what it was like" around the campfire once. He went on to describe what it was like to wear a plate carrier strapped with a bunch of 40mm, water, radio, ect. and carry a huge ass gun bolted to ANOTHER gun in the desert heat. He told a story about getting ambushed. "So then we were all like 'Pull back! Pull back!' and so you're trying to fuckin' run for cover like this" and he duck waddles around the fire "because you got all this shit strapped on you and it's 115 fuckin' degrees out!" Made me laugh a lot that guy.

  • @VGLounge
    @VGLounge Год назад +5

    In defense of locked animations, if you kick a door open you are throwing your body weight at that door. When the door gives in your foot has to land from throwing all your weight at it, so you're not gonna just glide around with your gun ready as your putting a lot of force down with your foot while holding a long battle rifle

  • @CasualG-mer
    @CasualG-mer Год назад +24

    Hope they change the breaching animations because having it locked can lead to a messy situation, do it like how Ready Or Not's animation for door kicking and door opening where you are not locked in.

  • @josepharamaki4745
    @josepharamaki4745 Год назад +4

    that's an M16A4 - the M16A2 has the fixed non-detachable carry handle rear iron sight (though you can mount optics on top of the carry handle)

    • @illestdakillest5420
      @illestdakillest5420 Год назад

      No rails

    • @josepharamaki4745
      @josepharamaki4745 Год назад +2

      @@illestdakillest5420 the M16A4 with the full length KAC rail is the M16A4 MWS - as shipped from FN and Colt, the M16A4 has the plastic A2 handguards, with the KAC rail installed at depot

  • @Lardex.Destroyer_of_Beans
    @Lardex.Destroyer_of_Beans Год назад +15

    I’ve had this game wishlisted for a while now and it’s cool to finally see new info on it. Was worried it might’ve been dead in the water again but glad to hear it’s still kicking.

  • @kjj367
    @kjj367 Год назад +8

    I'm from Falluja and i have to say they nailed A LOT of details . the atmosphere is really good and authentic

  • @rickw28
    @rickw28 Год назад +4

    Being locked into breaching and vaulting animations makes sense. You cant just cancel out of kicking a door or climbing over a wall and instantly get your weapon on target.

  • @John_Conner222
    @John_Conner222 Год назад +3

    VERY interesting to see. I have marine friends who actually fought in the battle of Falluja. One was a sniper and one was a machine gunner. One of the worst battles of the war. The insurgents decided to make a stand there and setup all kinds of traps and ambushes. There was a detachment that got ahead of the main US force and got cut off and my machine gun friend was in that. They were surrounded and he single handedly kept them pinned while the medics treated the wounded in the cellar below. He was hit twice but kept on firing. Quite the hero to talk to. He has trouble walking and running but he still competed in our 3 gun match and still quite well. The sniper guy was a different story. He found a street that they HAD to cross but had a clear view of the whole street. Whenever they tried to cross he would pop them. To this day I do not know his entire kill count but it was ALOT. Falluja was one of the worst battles Americans have ever had to do. Probably way worse than Berlin in WW2. These guys knew they were going to die and they wanted to take as many US soldiers with them as they could.

    • @MarcSherwood
      @MarcSherwood Год назад +1

      There are a few videos on RUclips on, what seems to be, this particular unit being surrounded, and how they manged to get reconnected with other groups. There were two embedded journalists with them, and when they were talking about having to make a run out of the building they were held up in, really drove home just how horrible this battle was.

  • @KaustikCODEZ
    @KaustikCODEZ Год назад +2

    So stoked for this to come out been following it for years. I'm so glad it's finally coming out! Had a great time playing squad with you the other day.

  • @chrisdechiara9116
    @chrisdechiara9116 Год назад +17

    On his second life, Drew just casually walks into the compound like he was invited for tea. Check that left side!

  • @bridgewatersucks
    @bridgewatersucks Год назад +247

    When you go from stalker to this, its like putting on glasses for the first time

    • @squidwardo7074
      @squidwardo7074 Год назад +11

      until stalker 2 comes out lol

    • @theblobconsumes4859
      @theblobconsumes4859 Год назад +13

      In a graphical sense, maybe? Otherwise, STALKER are the glasses.
      In terms of sound design though, yeah, quite the huge difference.

    • @Henry14arsenal2007
      @Henry14arsenal2007 Год назад +1

      Play DMZ.

    • @smilemore1997
      @smilemore1997 Год назад +1

      I still play fallout new Vegas... .-.

    • @lordbrain6420
      @lordbrain6420 Год назад +3

      @@Henry14arsenal2007 DMZ is a lot of fun that has a lot of playstyles

  • @nanthilrodriguez
    @nanthilrodriguez Год назад +9

    Was wondering where you were with this game. Glad to see your take on this game.
    Marty O'donnell and Jaime Griesemer of Halo fame involved in the making of this game.

  • @NinjaofApathy
    @NinjaofApathy Год назад +3

    Fascinatingly, I was just listening to a podcast with a Marine who was in the first battle of Fallujah, he was talking about the disadvantage he felt when almost nobody in entire platoons had an ACOG almost everyone was running irons.
    Granted he was a part of a recon sniper team, but was still in frequent aggressive cqb

  • @gregelias8521
    @gregelias8521 Год назад +3

    This game looks amazing. Hats of to the team who worked on it. Long wait but will be much appreciated and enjoyment will take place once it comes out.

  • @glueguzzler9548
    @glueguzzler9548 Год назад +47

    That style of aiming for point shooting has actually been around for quite some time. Something very similar to that was described in a late WW2 manual for the No.4 Enfield, even if you had the nice ghost ring, you'd look over and put the whole front sight block on the dudes belt buckle and let it fly. I've noticed that the same technique is really nice for guns with notch sights like my K31, up close it just kinda obscures a lot, so just look over your sights!

    • @anawood3338
      @anawood3338 Год назад

      How often you get to shoot that K31? With very few ammo options if ever they are in stock lol, only reason keeping me from purchasing one.

    • @glueguzzler9548
      @glueguzzler9548 Год назад

      I’ve actually yet to take her to the range. There’s a crack by the butt I need to fix first. Ammo is about as pricey and common as your average full power, 20th century rifle cartridge so it’s not tooooo terrible compared to your say .303 Brits or 7.92Mauser. It is worse than say .308 or .30-06 in the US though

    • @anawood3338
      @anawood3338 Год назад

      @@glueguzzler9548 Had one on order, and ended up canceling it, after months and months of the ammo being out of stock, didn't want to have a huge paperweight, that I might get to shoot once a year if I get the jump on the ammo when they bring it in once maybe twice a year lol.

    • @DaveSmith-cp5kj
      @DaveSmith-cp5kj Год назад

      @@anawood3338 When it comes to old rifles, handloading (making your own ammo) is the way to go, particularly with powder coated cast bullets. Also cast bullets do not wear your barrel at all so your bore condition stays good. You still get throat erosion from powder burn though. You can buy the brass but you can also convert berdan cases to boxer.

    • @anawood3338
      @anawood3338 Год назад

      ​@@DaveSmith-cp5kj Handloading and reloading is definitely the next evolution for me and has been on my mind a lot as of lately. Your reply has kind of reaffirmed my conviction in doing this by going that route. :)

  • @bear2710
    @bear2710 Год назад +5

    I can’t wait for it to release! I’ve been waiting since novmeber. Only 16 more days!

  • @Hakaram.
    @Hakaram. Год назад +5

    I've been waiting for this game to come out for a long time now, I'm so happy thats it has a release date

  • @ThunderTaco206
    @ThunderTaco206 Год назад +2

    If the sound is confusing, they're doing something right. I fought in Baghdad, and between the sound bouncing off multiple surfaces, the snap of rounds passing by you, and the false report of rounds passing close to other solid objects, it can be a nightmare trying to determine where you're being shot at from sometimes. Urban combat is a fucking kick in the nuts.

  • @evan7413
    @evan7413 Год назад +2

    I agree I feel that having a louder initial shot is a must because the shots are too quiet for how close they are

  • @DJZaxxOfficial
    @DJZaxxOfficial Год назад +8

    Ai looks better than ready or not and ground branches already, also in a setting that no game has done well pretty much ever. This is gonna be amazing

  • @ROF_85
    @ROF_85 Год назад +4

    Looking forward to this game. I fought in the Dora district of East Baghdad during the spring/summer of ‘07 when they kicked off the surge. Lots of fighting but most of those guys weren’t dedicated and would take off pretty quick. The real fighting started when we moved up to the Diyalah Province around Baqubah that fall. Lots of hardcore fighters uo there that would engage in hours long contacts until their destiny was fulfilled.

    • @sargoon1017
      @sargoon1017 Год назад

      Why did you invade Iraq?

    • @longbow3082
      @longbow3082 Год назад

      @@sargoon1017 to kill terrorists

  • @gregorybowe9383
    @gregorybowe9383 Год назад +2

    The claustrophobic vibe and the confusing sound cues make the game better. It captures the horrible reality of house to house fighting in a semi-destroyed dense urban area. I love it the way it is. And in real life can you pause , slow , speed up or stop a vault or jump once you're in motion ? Love your channel.

  • @rhyagelle
    @rhyagelle Год назад +3

    I really cannot wait to try this out. Also, I'm pretty sure the sound design is trying to imintate how sounds got distorted within these large city scapes. My brother described doing city sweeps in Afghanistan as a terrifying task because the sounds sounded really off. He said sometimes some sounds even sounded quiet, when they weren't. Maybe that's what the devs were trying to go for?

  • @ryonix4674
    @ryonix4674 Год назад +3

    I’ve been wanting to play this game for over 2 years. Hope it was worth the wait!

  • @samdan986
    @samdan986 Год назад +11

    I'm assuming if you typed in the same seed, then the same map would generate? Therefore people could share interesting generations. That's a cool idea.

  • @whitewolf1015
    @whitewolf1015 Год назад +1

    cant wait for the full release its going to be amazing, and another drewski video what an amazing day so far! thank you!

  • @Lou_sassel315
    @Lou_sassel315 Год назад

    1:24 it’s an m16a4. The a2 had a fixed carry handle and was usually issued with round plastic hand guards while the a4 had a flat top receiver and the KAC RAS M5 quad rail. Both the a2 and a4 were safe-semi-3 round burst.

  • @oddn6158
    @oddn6158 Год назад +4

    Wow I haven’t realized how fast new indie games are evolving! The lighting, sound design, overall looks, and the randomly generated maps are awesome features. The game you played last video, Beautiful Light also demonstrates the quality upcoming games have. Other games such as Deppart and Unrecord also show what the UE5 engine can do. FPS games are evolving so fast and these indie games look so much more promising than our current triple A shooters.

  • @austinbryans
    @austinbryans Год назад +1

    Very impressed with the fidelity and how well it’s been optimized thus far. Absolutely cannot wait to get my hands on this game!

  • @jakefromstatefarm5616
    @jakefromstatefarm5616 Год назад +1

    Served in a combat arms unit in the army and can attest to the “point shooting” with the front sight post. On many weapons like our M4s our rear sight aperture is fixed and some of us use Acogs and they teach that it’s faster in CQC to put your front sight post on something and pull the trigger rather then lining up even just iorn sights. Red dots were supposed to be the replacement for a rear sight aperture in many situations but sometimes they teach it’s faster to either drop your front sight post on it and squeeze of your rounds or in the worst situation have your rifle in line with your body and point and shoot without aiming kinda like “hip firing” but we call it “low ready” when your not aiming down sights and it’s slight lower then your head. ROE was a lot different back then when clearing vs todays rules so I can only imagine what they went though.

  • @victorbarrios2824
    @victorbarrios2824 Год назад +5

    9:10 the reticle is fuzzy because you are in broad daylight. The fiber optic line oversaturates your eyes because it's absorbing too much sunlight.

    • @illestdakillest5420
      @illestdakillest5420 Год назад +2

      Where dat strip of black electrical tape at tho

    • @sandwich5344
      @sandwich5344 Год назад

      ​@@illestdakillest5420 yeah, heard 1st account that they'd put some electrical tape over the slid to dim the reticle

    • @OperatorDrewski
      @OperatorDrewski  Год назад +5

      I was referencing the entire image of the optic as a whole.

  • @rickybobby9649
    @rickybobby9649 Год назад +3

    Black Hawk Down modded map would be absolutely insane. Clearing those little huts with hoards of insurgents everywhere would be crazy.

  • @GunClubKyle
    @GunClubKyle Год назад

    Finally get some gameplay! I’ve been looking forward to this game for so long

  • @geraldgriesen
    @geraldgriesen Год назад +2

    This game looks like everything ive been waiting for since 2015 when i first heard about it. Love the realistic environment. Also how smart the Ai is. Now i want to see a game like this based in the Vietnam war.

  • @splicer1158
    @splicer1158 Год назад +3

    Honestly this game looks and sounds amazing, and it kind of seems like a marriage between Squad and Ground Branch, where you have set loadouts and very little customization in a situation where you are much more slow paced and focused on a single objective.

  • @philconey11
    @philconey11 Год назад +4

    If we see a house with multiple stairwells these days we just call a thousand pounder in on it.

  • @Slash2xx
    @Slash2xx Год назад +1

    I am so looking forward to this game. It still looks VERY much like the city did. I have been waiting for a while to get into a good co-op experience.

  • @Dethmeister
    @Dethmeister Год назад

    This reminds me of the 2005 game Close Combat: First to Fight. It was also designed with input from active-duty and retired Marines who had recently participated in combat during the Second Battle of Fallujah. I was so hyped for it but when I played it, it wasn't fun. I didn't know what field of view was at the time but I'm pretty sure it didn't have a FOV slider and it had a very narrow FOV by default.

  • @OgJordan97
    @OgJordan97 Год назад +9

    As always, Drewski playing the coolest games!

  • @batmanimal5993
    @batmanimal5993 Год назад +3

    The weapon sounds in empty clay and brick rooms on empty streets would be crazy and disorientating depending on which way shooters are firing when shooting .how thick walls are or how badly they are built with light brick's and kill holes would be sending sounds all over the place dampened and sharp .some of them compound buildings I imagine you could be in a room next to eachother and it would sound further because of wall thickness and audio dampening through clay and straw .taking all that into account with ever changing maps is quite the feat and all that's before you take into account your own weapon making your ears ring every time you pop off in a room while trying to make sense of what's close and what's another section being cleared by a different squad just a small distance away . Maybe once it's four player the guess work will come good by recognising distances when team m8s are in other positions and rooms around you . .

  • @simonphoenix3789
    @simonphoenix3789 Год назад

    yeah i agree, the sound of nearby gunfire has far too much echo. it doesn't sound like a gun being fired inside a house ten yards away or from something a few walls away.

  • @SURVIVOR19974
    @SURVIVOR19974 Год назад +2

    looks awesome. im glad you can run solo i wasnt sure you could so thats cool.

  • @jazack7441
    @jazack7441 Год назад +26

    You know its a good day when Drewski uploads!

  • @MetaRaxx
    @MetaRaxx Год назад +9

    The sound design is spot on. The shots when around buildings should not be easy to pinpoint. It is not like being in a field of nothing.

    • @neonwhitea.1548
      @neonwhitea.1548 Год назад +4

      Yeah but they shouldn’t sound like they are 300 yards away, that’s the bigger problem then not knowing where

  • @memesouls8653
    @memesouls8653 Год назад

    I remember thinking that the early gameplay showed off like a year or two ago looked really rough and I wasn’t all that excited for this game. But after hearing about the numerous features being added to this game such as the randomly generated cities plus the enhanced visuals, I’m completely sold.

  • @Myemnhk
    @Myemnhk Год назад

    I learned the same about ooint shooting. When i learned that the marines didn't use the large peep hole to aim and always kept their m16s on the small aperture peep setting for long range accuracy as the other was useless beyond 100 meters more or less. So i was confused how they cleared rooms until i learned about the point shooting which is just ingenious honestly, just use the front sight raised above the peep sight and aim slightly lower to account and you have an accurate and fast way of clearing rooms with less than optimal sights.

  • @BenjaminEmm
    @BenjaminEmm Год назад +3

    I've been waiting to play this game since Xbox 360. I'm sure it's changed a lot since then but the core vision seems the same. Really excited to get my hands on this, I'll be buying into early access straight away!

  • @annekedebruyn7797
    @annekedebruyn7797 Год назад +6

    Man I would love a multiplayer variant of this like this. I don't even know how well it would work.
    But I love the idea of it at least.

    • @froot6086
      @froot6086 Год назад +3

      the games intention isnt really mean to be multi player, its more so co op but it would be cool

    • @nobody-ew1pj
      @nobody-ew1pj Год назад

      Watch it turn into siege if they did pvp

    • @Tacitus3D
      @Tacitus3D Год назад +1

      This was Insurgency Source and Insurgency 2, but Insurgency: Sandstorm did away with that, it was such a trash game.

  • @ThiccHarambeGaming
    @ThiccHarambeGaming Год назад +13

    Yeah the soundscape definitely needs some more work. Those GL rounds are quieter than a fart lmfao same goes with the shooting sounds especially when they're damn near right next to you. But I can see what they're trying to accomplish in regards to the soundscape, it does sound very nice but it does need more work! All in all, the optimization and just downright beauty of this game is astonishing especially at this stage. I have high hopes for this game! Really can't wait for it to be released!

  • @Jc-lh4mr
    @Jc-lh4mr Год назад +1

    I'm hyped for this game. Been waiting a long time. It looks amazing.

  • @Zatracenec
    @Zatracenec Год назад

    This looks absolutely amazing!

  • @TheArcticSaint4747
    @TheArcticSaint4747 Год назад +3

    For room clearing and close quarters, we would short stock, basically hang the stock of the weapon over our shoulder and hold it sideways gangster style. Wasn’t very accurate but at that range, it didn’t matter much.

    • @illestdakillest5420
      @illestdakillest5420 Год назад +1

      This is cap af
      Myself and *every* other Marine I served with used the "5-line" in the acog when clearing houses.
      Quit your stolen valor bs kiddo

    • @TheArcticSaint4747
      @TheArcticSaint4747 Год назад

      @@illestdakillest5420 and not everyone was issued ACOGs until my second tour in 2004.
      Ignorant.

  • @steamkenny4385
    @steamkenny4385 Год назад +9

    The audio and visuals of this game are incredible.

  • @syliphn8638
    @syliphn8638 Год назад +2

    Watching this video in 480p really adds to the photorealism. Great video, by the way.

  • @CPurdiePlays
    @CPurdiePlays Год назад

    This looks amazing. Going to have to add this to my wishlist.

  • @alexdietrich7975
    @alexdietrich7975 Год назад +6

    I feel like I have never seen drewski play a game so badly. Not a diss, drewski is great at games and an amazing team player. But this is like a whole new world to him it feels like.

    • @dutchvanderlinde2002
      @dutchvanderlinde2002 Год назад

      To be fair I don't think he realized that the enemies were seeing his flashlight, and the audios definitely way off.

    • @tevarinvagabond1192
      @tevarinvagabond1192 Год назад +2

      ​@@dutchvanderlinde2002almost all content creators I've seen with early access of this game all had their flashlights permanently on and they all never seemed to notice...always got me annoyed, in any game I play that has flashlights I always, you know...turn them off...when I need it again I'll turn it on, but only when it's actually dark. I don't understand this obliviousness content creators have

    • @dutchvanderlinde2002
      @dutchvanderlinde2002 Год назад

      @@tevarinvagabond1192 I get the mistake, and yeah I compulsively turn my flashlight on and off in games as well

    • @afriendlycadian9857
      @afriendlycadian9857 Год назад +1

      @@dutchvanderlinde2002 i wouldnt say its off per say rather the audio is done in a different way to most games

    • @dutchvanderlinde2002
      @dutchvanderlinde2002 Год назад +1

      @@afriendlycadian9857 it's definitely off, especially if they sound three blocks away when they're in the next room.

  • @RHYD_
    @RHYD_ Год назад +3

    There's a bit of pop in that I noticed so no complaints from me regarding dev time. It's meant to be a documentary style game and I want it released in the best possible state so there's no need for a day 1 patch.

  • @mephistopheles-ud2td
    @mephistopheles-ud2td Год назад

    The rifle is an M16A4 variant; the A2 retained the fixed carrying handle from the A1, and the A4 had it to be removable to attach optics such as the ACOG.

  • @simenbo797
    @simenbo797 Год назад

    Great idea to let the gamers review and give feedback, also the viewers aka the costumers! Its a relief seeing the devs actually reading thr comments!!!
    I agree on the sound design, its imperative that you as a player can determine the Distance to the enemy based in sounds. Also, bullet holes in doors?? If realism you're going for it needs more detailed round damage on target 🎯 gore, dismemberment etc. Waiting dor this one for years!!!!🤞🤞

  • @R3TR0J4N
    @R3TR0J4N Год назад +3

    i hope they honed the atmosphere and details of the game onwards even after the visions were achieved by the devs.

  • @ElShotte
    @ElShotte Год назад +18

    You should've done the mission 2 times in a row for this video and displayed how each one was different with the unique city-building system.

    • @Dezzyyy
      @Dezzyyy Год назад +6

      He did it multiple times in a row and it was different every time lol

    • @user-is3ku4tg9onahnotgonna
      @user-is3ku4tg9onahnotgonna Год назад +2

      He did

    • @ElShotte
      @ElShotte Год назад

      @@Dezzyyy Word? I'm trippin' then cause I completely missed it. I know he mentioned it at some point that the game does it.

  • @leonm4273
    @leonm4273 Год назад +1

    I am in love with the gameplay. Hope BSG is taking notes on that acutally usefull acog

  • @TwistedExisted894
    @TwistedExisted894 Год назад

    Finally some news and content on this game. I've been waiting for this

  • @gsgswineflu2842
    @gsgswineflu2842 Год назад +2

    Oh my lord that shit looks amazing

  • @fubarexress6359
    @fubarexress6359 Год назад +11

    I'm definitely looking forward to this. It seems like they have quite a bit of planned of content they're going to be adding to the game as well. If I'm not mistaken there going to be adding special forces and even the ability to play as insurgents. If the game is delivered in this state or even better it will be one of the best shooters to release in a very long time. Esp an early acces title n

    • @captainuseless2120
      @captainuseless2120 Год назад +4

      I don’t think you can play as insurgents, but they will have Iraqi collation troops

    • @Afganistan289
      @Afganistan289 Год назад

      ​@@captainuseless2120what about navy seal?

    • @sarcasticommentator
      @sarcasticommentator Год назад +1

      @@Afganistan289 yeah they said navy seal and in one of the older trailers they show marine raiders aka marsoc

    • @Afganistan289
      @Afganistan289 Год назад +1

      @@sarcasticommentator oh yes yes

  • @BigMexican151
    @BigMexican151 Год назад +1

    The gun sounds are pretty accurate for a heavy urban environment. I agree though, they should be louder in some areas.
    Can’t wait to play this!

  • @matthewjackson5325
    @matthewjackson5325 Год назад +1

    in fallujah we learned that clearing down was the way to go. people dont fight as hard when they think they have a way out.

  • @ninjareaper3577
    @ninjareaper3577 Год назад +5

    Straight off the bat, that’s the most cursed scope situation I’ve ever seen.

  • @punishedvenomghost367
    @punishedvenomghost367 Год назад +6

    I'm just glad this game is releasing. I just hope ABC and Fox news can keep their mouths shut until it's fully released. I feel like this game was harshly criticized when it was announced back in the day.

    • @Gen3Hater
      @Gen3Hater Год назад

      Keep politics out of video games

  • @Pfftnocturnal
    @Pfftnocturnal Год назад

    The maps are so cool literally adds so much replay value and infinite number of combat scenarios! More games need map designs like this

  • @Faggi0tto
    @Faggi0tto Год назад +3

    This aiming down the sight, while having ACOG attached, triggers me a lot 😵

    • @ykharus2840
      @ykharus2840 Год назад

      yeah he should be shooting in the air

    • @KSmithwick1989
      @KSmithwick1989 Год назад +1

      It was an actual firing method used in the battle.

  • @NY-Vice
    @NY-Vice Год назад +4

    Added it to my Steam Wishlist sometime last year & I'm really hoping it turns out good. If it finally comes out on steam with mixed/poor reviews (like so many other recent games) I would be pretty disappointed.

    • @mr.cryxys9554
      @mr.cryxys9554 Год назад +1

      @Dusty the game would have procedural architecture, gameplay changes in every round

    • @ammarabu-qalbain616
      @ammarabu-qalbain616 Год назад +1

      @@mr.cryxys9554 yeah but the map and the objective are the same. Also, there is only 1 weapon. I think that if they were to add modding capabilities, this game would be absoloutely insane

    • @Elgallo1107
      @Elgallo1107 Год назад

      @@mr.cryxys9554 yes which will definitely help but mission is the same and without civilians it isn’t dynamic just point and shoot.

    • @glockenspiel604
      @glockenspiel604 Год назад +5

      ​@Ammar Abu-Qalbain as far as I know it's just because this is the only mission type available for the early testers and that there will be a campaign as well. Also I've seen a shotgun and m249 as other weapons.

    • @squidwardo7074
      @squidwardo7074 Год назад

      Feels like the type of game you beat once, then never play again

  • @anthonycaronia1539
    @anthonycaronia1539 Год назад

    I’m so glad this game is getting the recognition, I can see this game going pretty far

  • @JL-dz8sj
    @JL-dz8sj Год назад +1

    Looks awesome, they’ve got something decent with the sound design but definitely need to work on velocity and distance feeling.

  • @bmagada
    @bmagada Год назад +5

    Jesus that does look like Iraq. Like most games get it close enough but it could be any run down arid area like mexico, but that....that looks like Iraq. Just get some kids yelling mista mista and asking for footballs and it'd be complete

  • @shootnblankz9994
    @shootnblankz9994 Год назад +3

    Are you allowed to go over the setting and menus by chance? Im interested in knowing what you can adjust and what not. Im sure your under some sort of nda in a sense until full release I take it.

    • @manowa3395
      @manowa3395 Год назад

      Editing seeds and spawn rates would be amazing.

  • @dwtimmons
    @dwtimmons Год назад

    I served in the Maine's who lives this fight. Remember this was real and there was a lot of death in that city. Semper Fi! Thank you for your commentary on our gear...

  • @rickylafleur9601
    @rickylafleur9601 Год назад

    The way the enemies pop out and fire quick or they actually utilize real cover and concealment is another great attention to detail. They’re not highly trained and experienced fighters. They’re locals trying to defend their town.

  • @Noah-jn7ho
    @Noah-jn7ho Год назад +5

    kinda weird that you're looking over the top of your acog at the front sight post and your rounds are hitting centre surely they'd be mortaring up into the air at that angle? was hoping for a little more realism in the shooting (like acog reitcle moving out of sync with the sights that are in view makes no sense at all) but everything else looks awesome

    • @Noah-jn7ho
      @Noah-jn7ho Год назад +2

      like at 3:30 you would be hitting the roof or even shooting above surely, and at 4:20 your rounds should be impacting where your flashlight is... hope they address this before release cause that's really gonna bug me

    • @illestdakillest5420
      @illestdakillest5420 Год назад

      Myself and *every* other Marine I served with used the "5-line" in the acog when clearing houses. Works great!

    • @weed75black35
      @weed75black35 Год назад

      You'll notice that the front sign post isn't aligned with the center of the screen, the rifle is pointing forwards.

    • @Noah-jn7ho
      @Noah-jn7ho Год назад

      @@illestdakillest5420 yeah I get that it will work close range but the angles just don't add up in these scenes (P.S. thanks for your service)

    • @Noah-jn7ho
      @Noah-jn7ho Год назад

      @@weed75black35 please look at a photo of an m16 with an acog and draw a line from the top of the acog to the front sight post, if you can't see what I mean from that then I literally can't help you

  • @vicente321
    @vicente321 Год назад +10

    It's a little weird that the enemies don't talk at all.

    • @kayagoksoy
      @kayagoksoy Год назад +4

      It's as if there is a loaded baggage behind this game, how it's developed and the history of that war. In a game they take realism so seriously, the lack of humanity of the enemy and the civilians is a deliberate choice. Same as having an actual location being procedurally generated instead.

    • @cipherstormwolf14
      @cipherstormwolf14 Год назад +1

      Yeah, make them talk in their language, maybe a little english to provoke you. Adds immersion!

    • @squidwardo7074
      @squidwardo7074 Год назад +1

      @@kayagoksoy But they still scream and bleed when you kill them? You think that's alright but them saying a little bit in arabic is too far?

    • @kayagoksoy
      @kayagoksoy Год назад +3

      @@squidwardo7074 No, if it wasn't clear in my comment then my bad. I meant they are deliberately removing the human element from the "enemy" meanwhile claiming to uphold realism. I'm not defending their position.