Tools-Based Rigging in Bungie's Destiny

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  • Опубликовано: 9 фев 2025
  • In this 2015 GDC session, Bungie's David Hunt & Forrest Sderlind describe how they developed a Python codebase and toolset for Autodesk Maya utilizing object-oriented programming in Pymel to build an animation pipeline for the original Destiny.
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Комментарии • 18

  • @Aegis_Mind
    @Aegis_Mind 6 лет назад +4

    Got to talk to Forrest for an hour or so when I visited bungie last year. As a student who primarily uses Maya, it was so cool to talk to someone in the industry who knows maya way more than I do! Forest is a pretty cool guy 👍

  • @JorgeRodiles
    @JorgeRodiles 6 лет назад +3

    Jason Schleifer is an OSOM animator / Rigger que helped to write Alias Wavefront (the original creators of Maya software) the firs books on rigging and also went to Weta digital to new Zeland to do the first Rigg for Gollum on Lord of the Rings, and also a very goog teacher ! I recommend his rigging tutorials too!

  • @tarik_4528
    @tarik_4528 3 года назад +2

    really nice, as a rookie 3D Artiist and a D1 and D2 Fan, I really love to see the rigging, from Bungie Devs, great Video and presentation.
    The FK to IK Code was nice !

  • @Smile4mypride
    @Smile4mypride 6 лет назад +5

    Whe I was taking my BS degree in Media Arts Animation, I really love animation and rigging in Maya. Not many artist like 3D rigging because it is often seen as "difficult" or "challenging". For me that is what made me enjoy it. I'm satisfied with my job right now but I do wish I landed a career like that doing rigging and animation. Seeing this video makes me miss the old days.

  • @Lauditina
    @Lauditina 6 лет назад

    This is great work. The collaboration in their team is amazing. Thank you for sharing this!

  • @theGreaterAwareness
    @theGreaterAwareness 6 лет назад +1

    That's how I do my rigging by code too, but in C#. As for naming conventions, you can use an integer value as a name in the software and then create an overlay program that displays a translation of that integer value into whatever you want.

    • @SSCrow
      @SSCrow 6 лет назад

      C#? that's pretty interesting. Are you using Maya as well?

  • @Hi_Jr
    @Hi_Jr 6 лет назад +17

    Looking at these old Destiny models, makes me miss the starting warlock tunics...

    • @Crimsonpattyletsplay
      @Crimsonpattyletsplay 6 лет назад +2

      I loved the shorted designs of the cloaks for warlock i hate how so many amazing designs were just thrown out the window for all classes Armour at legendary level.
      Some of the common and rare gear looks so well designed just to never be seen again (auto rifles especially) !

    • @IGarrettI
      @IGarrettI 6 лет назад

      cant you transmog?

    • @Crimsonpattyletsplay
      @Crimsonpattyletsplay 6 лет назад

      Nope

  • @OldMaxwell
    @OldMaxwell 3 месяца назад

    36:23 Entire hall bursts in laughter

  • @monosito59
    @monosito59 6 лет назад

    32:09 what armor piece is that?

  • @kordaling
    @kordaling 3 года назад

    21:05 and i thought i was the only one hating nurbs curves.

  • @M3LP
    @M3LP 6 лет назад

    I'm wondering more about your engine. I'm still learning python, and I was wondering how do you guys work, what are the steps.

  • @saibamoe
    @saibamoe 6 лет назад

    jesus christ
    every domain has advance so much in the last 10 years

  • @SnakeEyes111
    @SnakeEyes111 6 лет назад +5

    What happened to the good old days of bungie? Where their games were good...

  • @rumfordc
    @rumfordc 6 лет назад +2

    #notmybungie