Still Wakes The Deep Means A Lot To Me

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  • Опубликовано: 30 сен 2024
  • A game set in Scotland with Lovecraftian inspirations made by an Amnesia developer? How could I not talk about this?
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    Still Wakes the Deep is the newest game from developer The Chinese Room. The Chinese Room are known for their walking simulators Dear Esther and Everybody's Gone To The Rapture, as well as their mixed-reviewed Amnesia: A Machine for Pigs. Now they have created a narrative horror game set in 1970s Scotland. And it's brilliant.
    Still Wakes the Deep is likely my top horror game of 2024 so far.
    Video sources:
    Amnesia: A Machine for Pigs
    Still Wakes the Deep
    Silent Hill 2
    Call of Duty: Black Ops
    Limmy's Show
    Audio Sources:
    Still Wakes the Deep
    Amnesia: A Machine for Pigs
    TimeSplitters: Future Perfect
    Star Wars: Knights of the Old Republic 2 - The Sith Lords
    Silent Hill 2
    Kevin MacLeod - Disco Sting
    DJ Badboy - Friday Nite

Комментарии • 247

  • @maxobyrne1474
    @maxobyrne1474 3 месяца назад +310

    Had the pleasure of meeting a horror beyond my comprehension at a charity do once. It was surprisingly down to earth, and VERY funny.

  • @ghosthand3737
    @ghosthand3737 3 месяца назад +531

    This is one of the few games were the abundance of yellow paint is completely justified as Oil Rigs and other dangerous work sites are filled with bright paint markings to indicate environmental hazards.

    • @theshuman100
      @theshuman100 3 месяца назад +52

      now imagine if they didnt have the work unions

    • @mdog86
      @mdog86 3 месяца назад +76

      I didn't even realize people were up in arms about the paint in this game. Like it didn't even faze me lol cause I was fully invested in this game for the story and experience. Doesn't surprise me though that people complain about the simplest things now.

    • @InMaTeofDeath
      @InMaTeofDeath 2 месяца назад +13

      @@mdog86 I don't think they were upset about this game specifically having it but there has been a lot of yellow paint hate in general.

    • @toodled1340
      @toodled1340 Месяц назад

      @@mdog86ill be honest i didnt even notice it 😭

  • @Killysunt
    @Killysunt 3 месяца назад +326

    Need a mod for Silent Hill 2 that replaces everyone with Scottish accents now

    • @rawallon
      @rawallon 3 месяца назад +6

      Tha ry? (that right?)

    • @crash4267
      @crash4267 3 месяца назад +3

      Naaaooowww!!!

    • @matman000000
      @matman000000 Месяц назад +4

      Hiya, me name's James MacSunderland, I'm 'ere lookin for me lass Mary. Have ye seen 'er?

  • @aphexpesuto
    @aphexpesuto 3 месяца назад +395

    Scariest thing about the video was finding out Panticus is scottish.

    • @burningbronze7555
      @burningbronze7555 3 месяца назад

      Why is that a problem?

    • @josiepie1523
      @josiepie1523 3 месяца назад

      Scary?

    • @onepiece666
      @onepiece666 3 месяца назад +35

      I still have nightmares when I was gardening my plants at night when I lived in Edinburgh and a drunk Scottish man with a heavy accent told me he loved how good they looked. I could barely understand a word he said, and he probably meant no harm, but was so terrified at the strong and indecipherable English I sometimes wonder if it was true or a real nightmare

    • @thesidneychan
      @thesidneychan 3 месяца назад +7

      ​@@burningbronze7555 who said it was a problem?

    • @greenforest8575
      @greenforest8575 2 месяца назад

      So scottish makes you scare?

  • @ladydrace
    @ladydrace 3 месяца назад +257

    I am obsessed with this game, not because I love horror (I don't, really), or because I'm interested in playing it for that matter. But I could listen to that back and forth banter between the workers and Caz for hours and hours. It's like coming home. I'm Danish, but I grew up around some *deep* dockworker accents, and both the cadence and the free use of swears and benign threats over football and lunch meats takes me right back to some core memories. All the voice actors in this game should win awards. All of the awards. They feel R E A L.

    • @ferchrissakes
      @ferchrissakes 2 месяца назад +8

      Dane here to. Different background, but personal core memories or not I agree wholeheartedly. The writing and acting - the lyricism, really - is just spectacular.

  • @GothicTech
    @GothicTech 3 месяца назад +182

    This game was a shocker to me, it was such a good narrative game. The characters are so unique and loveable. The pain of the people around, it is realistic in most unrealistic way.

  • @Supermunch2000
    @Supermunch2000 3 месяца назад +124

    Purple. Burglar. Alarm.
    SAY IT!

  • @drmarysomers
    @drmarysomers 3 месяца назад +85

    As a Glaswegian (who also speaks gaelic so I was so elated by the inclusion of it), I was beyond impressed with the voice acting and dialogue. It really carried the game for me and felt so natural and unapologetically Scottish. The story and gameplay were also great, but the organic acting, diverse and REAL accents, and bloody dialogue just really made this so important for me. Bless this game. Instant classic for me.

  • @Kool65Dude
    @Kool65Dude 3 месяца назад +117

    Benny Harver. R.I.P Gone but not forgotten, miss you big man

  • @zisaletter4602
    @zisaletter4602 3 месяца назад +88

    it was sooooo refreshing to hear all this real, really nice voice acting when so many people are relying on speech to text trash. the VAs did a PHENOMENAL job

  • @TuctomMSM
    @TuctomMSM 2 месяца назад +46

    What I love about this game is the characters feel HUMAN and not like fictional individuals
    Like they actually talk, act, and react like how we probably would in situations like this
    And the models and animation add to that, the models move in a realistic non robotic way

  • @julian0451
    @julian0451 3 месяца назад +78

    gotta say I love the sinewy look the flesh creatures have in this. it's unlike any other type of body horror commonly seen in horror media, and it communicates diseased flesh and corruption really well without relying on fungal aesthetics. it's icky, and gross, and wet and very well done.

    • @Painticus
      @Painticus  3 месяца назад +23

      julian would you eat the Still Wakes the Deep flesh for $10

    • @julian0451
      @julian0451 3 месяца назад +24

      ​@@Painticusmake it 50 and I'll think about it. I'm sure it'd be ok on like a stir-fry or somth

    • @TrinSpin
      @TrinSpin 2 месяца назад +5

      @@julian0451 I wonder if it'd make good jerky

    • @LeonserGT
      @LeonserGT 2 месяца назад

      @@julian0451 horrors beyond our comprehension are scary and all, but fifty bucks are fifty bucks!

  • @foolishfolly-x1u
    @foolishfolly-x1u 3 месяца назад +67

    I’m American and can verify: any sort of scottish/english accent makes everything better, especially swearing. that’s all.

    • @beesare_cool
      @beesare_cool 2 месяца назад +5

      as a canadian, yep!! horror is much better with accents. the magnus archives is rooted very strongly in my brain. very much assisted by the accents.

  • @vonfolter
    @vonfolter 3 месяца назад +78

    The curse of yellow painticus

    • @tangiblenoah2035
      @tangiblenoah2035 3 месяца назад +14

      though it makes sense considering the setting is an oil rig

  • @ralphmarx7554
    @ralphmarx7554 3 месяца назад +17

    I really hope the devs make an expansion story pack or light sequel about a rescue crew going out to check what the fuck went down. Oil rigs exploding are a massive deal (binged watched too many maritime accident reports vids on here), so sometime involving a salvage or S&R crew especially if the devs want to explore more of this 'entity'

  • @Nilon241
    @Nilon241 3 месяца назад +39

    7:50 Oh! Also these kinds of yellow paint markings are actually a part of this kind of derrick! I think its quite clever they used it here for this setting specifically.

  • @RainbowsClone
    @RainbowsClone 3 месяца назад +31

    you sound like your speaking with a scottish accent to me, maybe not super strong or anything, but I can definitely hear it in your voice

    • @drakesdrum1
      @drakesdrum1 3 месяца назад +8

      yeah I could definitely hear it in the previous videos, to the extent that i was taken aback when he said he didn't have an accent...

  • @AfterArtist
    @AfterArtist Месяц назад +7

    Whatever the creature in the game is terrifies me, cause it looked at an oil rig full of Scotts and still decided to attack them

  • @meddler-gz1ks
    @meddler-gz1ks 3 месяца назад +18

    I wanted to add that the sanity effect looks alot like spilled oil or a burning film, I just thought that was really cool and fitting

  • @Someone-or8tp
    @Someone-or8tp 2 месяца назад +6

    I think it'd be really cool if the game did something like Little Nightmares, where they added DLCs where you could play as different characters. Even if all their fates are set and the game will always head down the same course, the dialogue Caz doesn't get to hear, and doing jobs to help out the rig that Caz doesn't have direct involvement in (i.e, doing Brodie's job and staying with him in his final moments when he makes the choice to stay behind in the Pontoons), and learning more about the characters (by playing through their perspective) that were lost while Caz was out doing the heavy lifting would be really cool. Like if we got to play as Finlay, we could hear her son's voice like she said, and we would be leaving notes around the rig. And through Brodie and Finlay's perspective, we could feel the grief when we 'lose' Caz, or even see Caz get smacked 'off the rig' and feel that tragedy with the characters, and the relief when he returns.
    In the beginning of the game, we could lower Raff's into the water ourselves, or fish Caz out after he hits the water, and feel the full force of losing and being unable to save the other guy (forgot his name sorry), and have new interactions with the other crew members, too. Following the other crew member's adventures through the rig would be pretty cool. And even playing Muir or Trots as they are transformed into monsters beyond their understanding, and hunt down people in their respective areas- intimately learnining what it's like to be possessed and understanding their suffering from a closer perspective... that'd be neat.

  • @creatinerd
    @creatinerd 3 месяца назад +23

    Alternate titel: SCOTLAND FOREEEVERRRRR!!

  • @iXephyr
    @iXephyr 3 месяца назад +31

    "yer da mines avon" by J.D. Sportscraft

    • @Painticus
      @Painticus  3 месяца назад +5

      spectacular comment

  • @hammy381
    @hammy381 2 месяца назад +13

    As an Australian with a Scottish background, I love the little rant section about combating the stereotypes that accents come to follow in today’s modern media. I’ll tell you this, Australia’s culture rep is not far from what Scotland’s is, and we definitely lack some actual identity in media aside from having that one “bushranger” character with heavy emphasis on the accent, and constantly have to seem sorta cocky and “bogan like” as we call here, with the excessive use of Australian slang. I mean some characters that could come to mind is tf2’s sniper and mk’s kano. Your take on this representation is amazing, and I love your critique on breaking this archetype-cycle in representing a character’s nationality. Props to you, you earnt a like.
    Also little side note, I fucking adore this voice acting, it seems legitimately fluent and unscripted. It feels so casual and it’s really done so well.

  • @DenAnimatics
    @DenAnimatics 3 месяца назад +14

    Even though I considered cosmic horror a bit overused, this game was one that I genuinely liked cause it has so much more to it than just cosmic horror and it was used really well. + no jumpscare bs

  • @Mikach066
    @Mikach066 2 месяца назад +9

    i really appreciate how in depth the caracters in this game are, not only do they have actual personalities but they are actually competent and dont rely on you and only you to save them all which is a common trope. the banter also adds alot to it

  • @cameroncarter2530
    @cameroncarter2530 2 месяца назад +4

    I just wish people did more Lovecraft inspired stuff on oil rigs.
    Cause oil is a millenia long dead carcass, that can be related to ichor of the Earth.

  • @RisingKnight64
    @RisingKnight64 3 месяца назад +10

    I’m American but I collaborate with another Scottish RUclipsr and I played while she translated and man this game spoke to me. I’ve never felt so intensely captivated and immersed in a horror game. I cared far more than I ever have in any game in recent memory. And my collaborator agreed and said it was shocking how accurate this game was. Linear or not this game will stick with me. And replayable or not I will be replaying in the future just to revisit the amazing characters and story. It’s worth going back to just to feel it again.

  • @ElephantCages
    @ElephantCages 3 месяца назад +8

    Also, you hit ALOT of Scottish people in space movies,as well as British.

    • @Painticus
      @Painticus  3 месяца назад +5

      That's very true! I think we hold the honour for the first people to swear in Star Wars. That was a bright moment for us

  • @CarlWheatley-wi2cl
    @CarlWheatley-wi2cl 3 месяца назад +10

    I keep trying to imagine this game with the mechanics and exploration of something like an Alien Isolation. My God, what this studio gets right it gets VERY right. The environments, attention to detail, audio, writing and story, characters, voice work, oh my days the quality of the voice acting! Now, if they could widen it out and make an actual GAME then we would have game of the year contenders. As is, it's still the best horror game so far this year but I still can't shake the thoughts of what it could have been.

  • @blaymeister
    @blaymeister 3 месяца назад +8

    The game is really good.
    Having played it, it got described as "70s sweary Scottish Oil Rig of death"
    I would also recommend getting a Gamepass subscription just to play it. At £8.99 for 4-6 hours that's great value.
    And I do believe that Xbox are doing another £1 a month promotion
    (I saw that in the credits too!)

  • @masterzoroark6664
    @masterzoroark6664 3 месяца назад +3

    Honestly speaking- Chinese Room is the better side of walking sim games.
    A lot tried less- like Bloober Team, who use the walkin sim genre as a crutch for narratives that smell like badly copied homework. And I will shit on Bloober even tho I'm from the same country as them, we can and have done better and by now having a Polish gamedev appear worldwide is not a national holiday anymore
    And I am glad that the writer included relevant politics of the in the story- not in pandering way, but a worldbuilding way. It makes a historically anchored setting more real when you include these sorta things (In moderation and with so called grace- we don't want pandering or propaganda here mr /pol)
    Plus- good balls on the writer to constrain themselves from overexplaining and overexposing the terror from the deep.
    Afterall, even the Thing was not explain besides being from outer space, and The Thing (movie) is also character centric- mainly to get you in the brainspace of people who known each other for years now being pitted against each other because one of them is the impostor

  • @TyCollage
    @TyCollage 3 месяца назад +5

    Ya know, I never considered that this may have been prevented if the rig was actually working the way its supposed to but the government or company or whoever couldn't take the time to care. In my country this would have been even worse.

  • @ToasterGD
    @ToasterGD 2 месяца назад +6

    this is seriously up there with my favourite horror games of all time

  • @Glassandcandy
    @Glassandcandy Месяц назад +2

    “I know I don’t have the accent”
    I have some bad news for you, m8.

  • @raspberry_wiskey6999
    @raspberry_wiskey6999 3 месяца назад +11

    I'm from the ni and to hear ANY northern irish accent in media (good or bad) is a pleasant surprise. glad to hear this game does us justice, even in a small way :)

    • @dancingcarapace
      @dancingcarapace 2 месяца назад

      I am curious, cause I can’t tell accents apart sometimes, which character is the Northern Irish character?

    • @dancingcarapace
      @dancingcarapace 2 месяца назад +1

      Like I’m gonna go out on a limb and say it’s O’Connor, but even that’s not exclusively gonna be an Irish name

  • @LynxRecruit
    @LynxRecruit 3 месяца назад +4

    One of the few games that does authentic accents especially Scottish.
    And scarily enough, other games that do Scottish accents authentically come from Gacha games as well.
    Like legit, There’s a character called Bagpipe in Arknights and she’s EXTREMELY Scottish.

  • @lucylaldy
    @lucylaldy 7 дней назад +1

    Don't stress your accent (I'm sure you don't), as another Scot I could hear it! We don't all have to sound like Rab C to be Scottish. Great review of a great game too! :)

  • @liamzakhaev
    @liamzakhaev 3 месяца назад +20

    Under actual objective scrutiny, a machine for pigs is absolute ass design wise:
    You dont die most of the time, the pigs just knock you out, they usually either leave you near the area or have you wake up past the spooky bit, the pigs have a set aggro area they will immediately retreat to when they leave it, the pigs generally aggro like the witch from l4d but without the punishment of a 1tap, the blue fog obscuring most of the games bad lighting.
    To quote a certain youtuber "friction creates sparks, which creates heat, there is no spark to heat this ham, and its oscar meyer cold cuts, which is mostly chicken, this is chicken gameplay".
    Story is great and the final monologue of the badguy is peak however

    • @jurtheorc8117
      @jurtheorc8117 3 месяца назад

      Mandalore, i presume?

    • @liamzakhaev
      @liamzakhaev 3 месяца назад +3

      @@jurtheorc8117 yep, although I've played the game enough beforehand to know the game is really bad, mostly because I love the story enough to play it repeatedly

    • @jurtheorc8117
      @jurtheorc8117 3 месяца назад

      @@liamzakhaev That's very fair.

    • @JaceMorley
      @JaceMorley 3 месяца назад +1

      A term I came up with to explain what SWTD is that may apply is "set piece horror". The entire game is going from linear set piece to linear set piece. And you either enjoy the narrative and spectacle of the set pieces or you don't and the game has nothing for you to make it worth playing.

    • @bearhugzfam649
      @bearhugzfam649 15 дней назад

      Very valid but I'll say the same here as I say to people who bitch about accessibility modes that can be used to cheat or skip parts of the game - it's not for you. It's not "absolute ass" just because it's lacking friction, it's only absolute ass if you want friction and don't get it. None of the Chinese Room's games have high steaks though, they're very accessible horror games that anyone can play, even if they typically can't play horror games. I'd go as far as to say tCR doesn't try and make horror games, it makes character games showing people dealing with horrifying situations. That's not ass, it's just not for most people, some of us fucking love it and tCR does it perfectly.

  • @AsharInSolitude
    @AsharInSolitude 2 месяца назад +3

    4:03 please dub over the entire game this is gold

  • @ancientandbored
    @ancientandbored 3 месяца назад +9

    Finished it yesterday, loved it. I'm not Scottish myself but I have 2 good friends that are and playing the game I felt like I was in the middle of one of our chats. Which made me feel like I was in that oil rig and when shite hit the fan and people started dying ( one death in particular) I teared up a bit... Felt too real.
    But you see, this nice feeling of being represented in something you love, I'm glad you felt like that and that's how some other people feel when they're represented. Media (movies, games, etc) will always be at least 99% white, straight etc, so it puzzles me when people have bitch fits online because or other ethnicity in their videogames...
    P.s.: you got a subscriber 🖤

  • @mdog86
    @mdog86 3 месяца назад +2

    It's sad to see people still use that term, walking simulator, in a derogatory way. Man I fkn love 'walking simulator' games, I'm almost 40 years old, seeing that a game will be a chill narrative experience gets me super excited. And yeah this game was phenomenal, so damn good from beginning to end. Was worried it'd flop so I'm happy to see nothing but praise for it. Going on a week since finishing and I can't stop thinking about it, so that says something about the impact this game had on me.

  • @Nilon241
    @Nilon241 3 месяца назад +7

    3:25 Well those and a one-eyed demolition man.

  • @ilou7423
    @ilou7423 2 месяца назад +1

    I've finished the game just a few hours ago and I absolutely loved it. I wasn't expecting anything special, just saw good reviews on Steam and the lovecraftian aesthetics on an offshore oil platform. My experience was incredible. Yet, you have to consider this game more as a movie in which you dictate the pacing than an actual game, because it is entirely rail-roaded and there are no choices. But the story of the main character is really interesting.
    My best part was the death of Broddie, where he spoke about Skye and the still waters there, it bringed me to tears which games usually aren't able to do, so good point for this game. I might consider playing the other games from The Chinese Room, do you have any suggestions?

  • @budderk1305
    @budderk1305 3 месяца назад +1

    golf fucking sucks
    all other accomplishments invalidated
    except this video, good job

  • @ferchrissakes
    @ferchrissakes 2 месяца назад +2

    Funnily enough, my gaming snobbiness, so to speak, lead me the other way. I was immediately intrigued by The Chinese Room’s output and wanted more. I didn’t get into _Amnesia_ before it’d already blown up and become almost synonymous with PewDi- actually, won’t say that name - and his imitators and their, to me, insufferableness. So _Amnesia_ was just too hyped for me to really get invested in to the degree so many others did. But I adored _A Machine for Pigs,_ not for its gameplay, but for its prose, music and voice acting. In a way it works better as an audiobook almost. Or a let’s play you have in the background. There’s something incredibly compelling about the writing and delivery, that very monied, old English tone. And similarly for the the anything-but ensemble of voices and accents in _Still Wakes the Deep._ I just want to listen to it

  • @jackbennett2269
    @jackbennett2269 3 месяца назад +9

    I appreciate you being real about prices. These days too many people are ready to shill for $50+ games and it’s insanely depressing.

  • @katimations123
    @katimations123 2 месяца назад +1

    I bit the bullet and bought it on Steam despite the price tag because I've loved The Chinese Room ever since I first played A Machine for Pigs and it did not dissapoint, I was sobbing by the end. I definitely love this game to bits. (May have also backed the art book, I shouldn't be trusted with money) :D

  • @lixix1337
    @lixix1337 3 месяца назад +2

    Usually I am not a fan of walking simulators, but this hits something akin to Stanley Parable where it knows it's nothing but a walking simulator and basically supercharges every other aspect about the game using that. Really feels like it yoinks Stanley Parable's charm and tries to fashion it into a horror scenario. And despite how ridiculous that sounds, it somehow works. Probably in some lovecraftian way.
    Also the main "monster" (if you can even call it that) really reminds me of SCP-610, a plague(?) that causes those infected to mutate into horrific beasts with some form of sentience still in there, their fate eventually turning into them just covering the surroundings with what used to be this person growing into and out of walls, forced now to do nothing but dedicate their deformed bodies to spreading the noxious fumes that will turn other unwilling people into more of them. Only unlike 610, which was a weapon used by a cult to amass an army of flesh beasts to fight in some war, this thing basically has no purpose. It just exists. And that probably makes it more terrifying.

  • @MrCairo283
    @MrCairo283 3 месяца назад +3

    Alright well now I'm just going to imagine you as Limmy forever, paint.

  • @NicholasCarabine
    @NicholasCarabine 3 месяца назад +2

    The Peace Walker similarities end there... I dunno Paint the main characters name reminds me of someone in Peace Walker. EDIT: Just noticed the text sorry paint.

    • @Painticus
      @Painticus  3 месяца назад

      It was something I recognised moments before rendering the video! I was rewatching it to make sure there were no mistakes and of course IMMEDIATELY after I mentioned Peace Walker I introduce Caz. I have no idea how that slipped my mind for so long hahaha

  • @martianfilms9902
    @martianfilms9902 3 месяца назад +1

    Honestly replay for me doesn't matter esp for a specific thing like this, pretty subjective to it itself. One time playthroughs I feel are still impactful itself. I think that's adding to how I like having and playing through a quantity of nice experiences rather than pouring into one game. I just wouldn't call it a "universal flaw" whatever you said in video, but I do see why people be turned off by that. I mean SOMA is cited one of the greats and it doesn't have said. I just feel it's more of a not for you kinda situation, but I see why people be turned off by it.
    Price? I think it's just alright, for base price. Would rather consider getting it on sale later as my suggestion which should be common knowledge enough.
    Disagreements aside, nice video with this. The yellow paint do be natural in this for sure, don't know why people bring it up a lot. Like RE4's example? Much too apprent contrivance, but I thought there could be some interesting ways to do something like that similar.

  • @carlgriff
    @carlgriff 3 месяца назад +2

    Not sure who has told you that you don’t have a Scottish accent. To my English ears, it’s VERY clear.
    Yeah, you’re not cutting about sounding like Fat Bastard but your accent is unmistakably Scottish 😅

  • @thedigiseviper1330
    @thedigiseviper1330 3 месяца назад +2

    It is an incredible feeling to see a video from you about a game I've never heard of, but immediately know is exactly up my alley. Your take on A Machine For Pigs was also very well stated, and I'm glad we can look back on that game now and realize that it suffered from following The Dark Descent more than anything else. I can't wait to play this for myself!

  • @Hurtdeer
    @Hurtdeer 3 месяца назад +2

    accent seemed obviously scottish to me tbh. not a common one but its in the way you use your vowels. also "fucking yass man" made me choke on my dinner laughing

  • @AshDurrant-us4fc
    @AshDurrant-us4fc 3 месяца назад +3

    I love Caz I love Caz I love Caz

  • @Davidcross0121
    @Davidcross0121 3 месяца назад +1

    Really enjoyed the game. Not that it was scary but i love horror games in isolated settings and a oil rig is perfect. They nailed the characters. I do miss linear games and thought it added to the gameplay here as i just kept moving forward with no distractions.

  • @LuciferHunter-kt7pm
    @LuciferHunter-kt7pm 3 месяца назад +1

    Means a lot to me also. Played it on gamepass and ordered a physical copy from Best Buy for PS5. Just picked it up an hour ago. Now instead of saying can’t or cannot in my everyday language I say I canny!

  • @LancerOfZero
    @LancerOfZero 2 месяца назад +1

    Great little review! It's really nice to see Painticus' opinion of A machine for pigs and its creators develop over the years! It seems, if the game had taken place in Edinburgh, not London, it would have found a place in your heart sooner... ;D
    But considering you're THE self-proclaimed Lovecraft-expert on this platform, one question remains: When will you play the most accurate representation of cosmic horror in games: Sucker for Love?

  • @BushBumperBaker
    @BushBumperBaker 3 месяца назад

    Machine For Pigs was shallow, had a terrible story, and was like, an hour long. I never called it a "walking simulator" back when it first came out, I just called it bad. Because it was. Both the Penumbra games were fantastic and Amnesia was a masterpiece. MFP was just an extremely lazy piece of media that seemed to have been made by a dedicated fan using the Amnesia campaign creator. It felt like a mod. There's no defending that game. I never liked this "Was it REALLY that bad?" kind of mindset after a decade+ passes. People are doing that shit with Halo 5 now and just, no. Sometimes things are bad and they should be called bad.

  • @loorthedarkelf8353
    @loorthedarkelf8353 2 месяца назад

    13:58 As a midwestern American whose mum's a butcher, we don't all suck at swearing. But we are all shamed for it, and once curse words are off the table its easier for other words to be ommited from the American lexicon, including most words one would use to describe their own body.
    Our country is sick with nationalism, and if more teens have more accidental pregnancies they are forced to carry to term under penalty of law, more cheap laborors will be born.
    I assure you every way in which Americans Are Very Weird About Language has been made that way by generations of religious zealots trying to Purify The Nation 🤢

  • @Robocopnik
    @Robocopnik 3 месяца назад +2

    So you're saying golf is y'all's fault, then?

    • @Painticus
      @Painticus  3 месяца назад +2

      That was a dark moment for us

  • @bananonymoussupreme3345
    @bananonymoussupreme3345 2 месяца назад +1

    David Tennant is a worldwide treasure and we thank you.

  • @Grogeous_Maximus
    @Grogeous_Maximus 3 месяца назад +1

    Painticus voice acting Darth Sion in KoTOR remake when?

  • @bearhugzfam649
    @bearhugzfam649 15 дней назад

    I fucking love this game but a not on representation - as a northern brit myself, I hear a lot of those "good old fashioned, salt of the earth" types talk about wokism and part of that is dismissing representation. Still Wakes the Deep is great not just because it actually gives that specific group a bit of good representation which as you've accurately pointed out is typically lacking, but it also made so many people go " :O OH! NOW I GET IT!" thank fuck.
    Also yeah Chinese Room gets a lot of shit but have you played Everybody's Gone to the Rapture? Yes it's 100% a walking sim but the story, voice acting, and music are all absolutely phenomenal. It's the kind of game you can just put on and watch like a movie, it's amazing. They get a lot of shit but god damn what they do they do well.

  • @deepseablues
    @deepseablues Месяц назад +1

    still wakes the deep is so important to me because everyone in the cast feels like people i know, caz reminds me of my brother
    its like you say, scottish people in media are usually just stereotypes or a punchline which is completely fine, but theres just something amazing about looking at these characters who feel so human to the point they make you think of people you actually know
    i went in thinking this game was just the typical horror, i did not expect to be tearing up at the end but maybe thats because im one big cry baby, this game is absolutely amazing
    also, an oil rig is a very under-rated location for a horror game, idk why no ones not thought of that until now lol

  • @cillianennis9921
    @cillianennis9921 3 дня назад

    Who speaks with a norn Iron accent. I must know as a wee lad from Belfast living in Down. Bloody only 1 or 2 things I've ever seen have good accents of areas I know & they are all based here or made here like Derry Girls.

  • @crash4267
    @crash4267 3 месяца назад +2

    Scottish people sound like us southerners when we're drunk

  • @limbobilbo8743
    @limbobilbo8743 3 месяца назад +1

    See that description of how people used to use the term walking simulator is somewhat inaccurate because those people did like niche games but only niche games they enjoyed (underrated masterpieces)

  • @henriqueacabral
    @henriqueacabral 2 месяца назад

    Glad you mentioned its left wing politics. Saved me 30 euros! Great review nonetheless

  • @d_ruggs
    @d_ruggs 2 месяца назад

    Caz : "Anyone can give up his fight by laying down arms… But the feeling of holding a gun… That… We’ll never forget… Like our lost limbs… The sensation lingers… We hold our rifles in missing hands. We stand tall on missing legs. We stride forward on the bones of our fallen. Then, and only then, are we alive. This pain… is ours, and no one else’s. A secret weapon we wield, out of sight… We will be stronger than ever… For our peace… “Sahelanthropus will unleash that thirst unto the future.” Those were his last words. Pretentious to the end… Still, doesn’t feel like this is over… And I’ll never be whole again."
    Wait..

  • @SODASTROgaming
    @SODASTROgaming 2 месяца назад

    OM 'F'' G Sorry, but you didn't mention "Everybody's Gone to the Rapture' that was a truly amazing game. Liked your video, but good god mannnnn. 😊

  • @soltanalosmi475
    @soltanalosmi475 2 месяца назад

    It’s weird that the yellow is not used in open world games but we always see it in this type of game but honestly it’s my only criticism for this game it was badly used

  • @badgaming9353
    @badgaming9353 Месяц назад

    Lol this game is amazing! And it’s so amazingly well written! I will say they fucked up the diabetes representation but they got the Scottish rep down, asking for Scottish and diabetes representation is a bit much lol

  • @dUCkslF
    @dUCkslF 2 месяца назад

    Enjoyed this game a lot albeit a bit to short and wish we had more encounters lol im Northern Irish and loved the Scottish banter in the game

  • @kingkong381
    @kingkong381 2 месяца назад

    Fellow Scot here also filled with a weird amount of national pride at our representation in this game.

  • @KYCDK
    @KYCDK Месяц назад

    doctor who often has scots, though for some reason rtd didn't let David tenant keep his accent, peter capaldi and Karen gillan got to keep theirs, and Michael gomez 's character switches to her native Scottish accent as a joke (cause at the time the doctor was played by peter capaldi so missy played by gomez would jokingly switch to the accent)

  • @razorwireclouds5708
    @razorwireclouds5708 2 месяца назад

    Given that inflation's been crazy for decades? I think we should raise prices on games by at least 30-40%

  • @mafikdew78
    @mafikdew78 3 месяца назад

    This game was mostly a dud for me. I feel like it was some kind of metaphor because I don't understand why it kept going from freaky Lovecraft to main character personal problems. The ending was lame af

  • @Boomblox5896
    @Boomblox5896 Месяц назад

    I felt really stoked to find out that this game was made by The Chinese Room, and through playing it, the game feels like they really learned from their experience working on an Amnesia title. They evolved as developers and made a masterpiece with both stellar story and stellar gameplay. I am gonna sing this game's praises for a long time.

  • @chatsunami
    @chatsunami 3 месяца назад +1

    Honestly spot on. I have to say between the setting to the voice acting I was shocked as a Scottish person at how well they did. I do agree with you though once you've played it I don't think it has a lot of replayability. That being said, I can't wait to see what they do next!

  • @JC-bv6tb
    @JC-bv6tb 3 месяца назад +1

    He can't keep getting away with posting bangers one after another, somebody stop him!

  • @ryderdobie
    @ryderdobie 2 месяца назад

    still wakes the deep is going up in my list of 10/10 games, there are only 4 other games other than this i consider 10/10 and this is higher then a 10/10, this had been the best horror game iv ever played and it kinda saddens me considering how the horror genre is going its probably gonna take atleast 5-10 years until a new horror story game this good comes out again, it was a beautiful masterpiece

  • @loorthedarkelf8353
    @loorthedarkelf8353 2 месяца назад

    My dude, the shining lights could not be a more direct reference to The Color Out Of Space, which was about a farm where a meteorite fell into their well and oozed strange colors "Unlike those seen on earth". And there were two monsters in that story, both children of an Elder God an a Mortal. One looked like a dude in the head and hands but beneath his coat he was hairy, goat legged, his hips hanging with dozens of tentacles with eyes at the ends. The other was capable of invisibility and Freakin Huge, and what descriptors we get are of a giant shambling flesh monster with way too many limbs and apperently A Huge Face that bore clear resembalence to the family living on the farm.
    Sorry to be the Um Actually person, I just lilke to infodump about stories I've read, and I feel very strongly that the reference is deliberate.

    • @user-zp4ge3yp2o
      @user-zp4ge3yp2o 2 месяца назад

      The Color out of Space is by far my favourite Lovecraft story. You're getting it mixed up though, the two brothers were in The Dunwich Horror.

  • @tycsoup
    @tycsoup 2 месяца назад

    Watched my friend play most of the game when it came out on game pass, it was so fucking awesome

  • @lordspooky9429
    @lordspooky9429 3 месяца назад

    The strange trend of vikings or viking inspired characters given Scottish accent is so frustrating to me. Mainly since old norse culture is poorly understood, to the point where we in Denmark cant feel like its a cultural history we can enjoy.

  • @Heeroneko
    @Heeroneko 3 месяца назад

    You have the accent, it's just on the lighter side. A lot of ppl seem to have a lighter accent, especially for their 'public speaking voice'.

  • @GhostShipBaychimo
    @GhostShipBaychimo 3 месяца назад

    I got this for free with Xbox game pass and I wish I could have bought the game to support the creators for such excellent work, but yeah that price tag is a bit steep. Still such a fantastic game though.

  • @Hack-3m_64
    @Hack-3m_64 2 месяца назад

    Oh my god you're right, Scots and Aussies sound way better when swearing, I have an Australian friend and it just sounds right when he swears

  • @Supermunch2000
    @Supermunch2000 3 месяца назад +2

    F.... RIP Benny Harvey, miss you big man.

  • @joelsubba3778
    @joelsubba3778 2 месяца назад

    Mate, you do have an accent just a little one. You don’t have a strong one though I’m from Wales. I don’t really have an accent but some people say I do have somewhat of a little Welsh accent, you serve a little bit of the Scottish accent so you do have an accent is just not as noticeable

  • @user-zp4ge3yp2o
    @user-zp4ge3yp2o 2 месяца назад

    I had hopes for this game as a new Alien Isolation, i.e. one of the greatest games ever made. I love the setting but the gameplay doesn't interest me at all, glad it's been quite successful though.

  • @Thesecretvalley
    @Thesecretvalley 3 месяца назад +1

    They also just added in a yellow paint remover option I think, so you can get rid of the environmental cues if you like.

  • @Nilon241
    @Nilon241 3 месяца назад +1

    4:34 Good point, I still think most non-brits first experience with the Welsh accent was Elden Ring lmao. And there they just got called british.

  • @cameronwilson339
    @cameronwilson339 2 месяца назад

    SOMA is one of my favourite games ever, and I got heavy SOMA vibes here. I loved it.

  • @DavidLange-d7p
    @DavidLange-d7p 3 месяца назад +1

    I'm pretty sure Cas VA also voiced beast from Divinity Origenal Sin 2.

    • @Painticus
      @Painticus  3 месяца назад +2

      He was indeed! He was also in Cyberpunk 2077 which I didn't know until now.

  • @stevenbarba6016
    @stevenbarba6016 3 месяца назад +2

    What do you mean you dont have an accent?
    I hear one
    Its faint, but I definitely hear it

  • @r.babylon2885
    @r.babylon2885 2 месяца назад

    To quote Eurotrip, "Wow, you guys are on a whole other level of swearing over herre..."

  • @Jarethenator
    @Jarethenator 2 месяца назад

    On the yellow paint thing, you can enable or disable that in the settings, but yes it feels very natural in this game.

  • @oogboog3878
    @oogboog3878 Месяц назад

    Dw bro i could tell you are scottish but only cos im also scottish i can see how people didn't know

  • @louisvictor3473
    @louisvictor3473 Месяц назад

    7:40 Of all the places to have an issue with the so called yellow paint, industrial settings are usually not where that discussion belong unless it is done extremely poorly. That is a real life scenario where guilding paints and designs exist, and for multiple reasons including safety, and it should be piss easy for a game designer and level designers to integrate such things naturally into the game world. You want to mark places where people are supposed to walk, things that can and are likely to kill you unless handled expertly (and even then), what way to what part of the environment, etc. This is universal, just global best practices anyone with common sense will adopt, or anyone trying to minimize liability. There is a reason why in some places real life construction and demotion sites use paints to mark things, such as painting on the floor the path waterpipes and electric wiring goes, so your crew doesn't just dig through it and cause unecessary damages and issues, thus expenses.
    The problem is when you have unorganic "environmental" guidance like paints in isolated cliffs you decided to climb but it is not a path anyone would care to signal in-universe, debris with pristine yellow paint in places it wouldn't have had when it was not debris, that sorta lazy non diagetic guidance that is just a bandaid put on top of confusng design to mitgate its flaws. That is the problem.

    • @meganmullis5386
      @meganmullis5386 Месяц назад

      Yeah, I've seen people complain about all the yellow paint in this game, but when I played it, I actually really liked their use of it because it made sense in an industrial setting and made it so there didn't need to be a lot of unnecessary video-gamey visual cues like having constant UI markers and a huge quest list on the side. The game had an optional UI marker for every mission with an optional hint and yellow objects around the rig. Even the yellow paint cans worked in my opinion because if some of the yellow objects/lines were a fresh bright yellow, maybe they had been repainted recently. It felt like a good balance of meeting the realistic and down to earth atmosphere of the game while making navigation easier, especially in the dark.