ikr? I always thought it was too easy to know if its 100% a iceblock, whats the point of secrets if you know what it is? so forcing you/your foe to worry about either its iceblock or a rag secret is amazing
L_Lopes Br but 3mana removal is so op just look at zap and that doesn't even kill the minion think about it your opponent plays an ysera on turn 9 you get the turn you have 10 mana plays "taste of blood" take 4 damage then play a 7 drop already op
Cenarius master of seasons, 9 mana 6/6 battelcry: depending on what season it currently is, winter: freeze all enemy minions, spring: fully heal all your minions, summer: give all your minions divine shield, autum: give all your minions windfury. If you like the idea pls like and maybe it will be in the next video.
Some idea: (Druid)Jungle guard(2 mana 2/1):Deathrattle:Gain an empty mana crystal (Mage)Arcane Bomb(3 mana):Deal 5 damage randomly split among all enemies.Draw a card for each minion that it killed (Neutral)Murloc Investigator(2 mana 1/4)If you are holding a Murloc.Discover a Murloc (Neutral)Echoing Slime(2 mana 1/4)Deathrattle:Summon 2 1/2 Echoing Slime Echoing Slime(1/2)Deathrattle:Summon 2 1/1 Echoing Slime (Warrior)Forbidden Armor(0 mana)Spend all your mana.Gain 2 armor for each spent (Paladin)Light Reinforcement(3 mana)Secret:At the start of your turn,if your hero have 10 or less health,discover a minion that it cost equal to your hero remaining health Reply if you want to change some ideas
Mage secret is cool. I always though a nice buff to Executus would be to change his text to: Battlecry: Give your Hero Deathrattle: Turn into Ragnaros. So it's like an +8 life buff and last chance to win the game.
wisp queen 4 mana 3-3 give all 0 mana minions in your deck and hand +2+2 basically you draft complete garbage cards and the payoff is that if you get wisp queen out they become super strong so its like reno where you put a big handicap on your deck but it generates a powerfull enough effect to compensate or instead of corrupt how about "ascended" legendaries who are just way stronger but have bigger draw backs example: al'akir the overlord 8 mana 4-7 windfury, charge, divine shield, taunt, it can't be targeted by spells or hero powers *overload 2, destroy 2 mana crystal* archmage thalnos 4 mana 1-1 both players have spellpower +3 and spells cost 1 less deathrattle both players draw a card
I miss when he didn't have (fan made) in the title. Part of the amusement for me was was seeing the reactions of people in the comments who somehow thought the cards were real..
8 time legend player here to say, this game is no longer Hearthstone, but turn 5 stone, considering almost every single game is decided by turn 5 now. With that said, Hearthstone has always favored agro in a sense, but at least the games would go to 7th or 8th mana mark, sometimes even into a later game. However, I am not seeing this anymore at all. I would say that more than 80% of my games winning or losing, are now decided by turn 5. This really makes me sad, and the slow control game, that I have been longing for since the days of CoN, are more than likely just wishful thinking by now. I think that Blizzard really came up with a great idea with this new expansion, and I was super excited to get back into Hearthstone. However, I was not expecting the games to go so fast. I feel like I'm not even making smart, logical, cautious decisions anymore, but rather either just overwhelming my opponent rapidly, or being overwhelmed. I'm not sure how they could fix this problem, or if they even see it as a problem, perhaps this is the direction they are truly aiming for. With that said, I'm wondering why we even have 10 mana system anymore, other than to spam minions. I am the biggest Druid fan ever, it's the only class I am truly dedicated to, yet Jade Druid has killed 3 archetypes (Mill, Control, and Fatigue). This should never have been allowed imo... Also Pirate decks are super cancerous, and just kill the fun, they are super imposing, and in my opinion "no deck achetype should ever be super imposing that they basically break the game". I know this is all just meaningless fun, at least it's suppose to be at the end of the day, because games are supposed to free our minds from daily life, and stress. Yet,, I personally am not feeling the fun as much anymore. I'm sure a lot of people will disagree with this rant and will continue to play, and I'm certain Hearthstone is here to stay for the long haul, and will gain even more followers. Blizzard has done the most outstanding job of marketing this game, in probably the history of gaming. I really wanted to come back and enjoy this game, but it might for a break for me. I've been here since beta, are there any of my fellow beta friends, who feel they messed up as I do? Are you happy with the current state of the game? Is there still hope for a control game in the future? "I guess so considering expansions and adventures eventually get cycled out now" Where's my people at, how are you feeling about Hearthstone? If you are unpleased, as I am, how would you fix this issue? Because to me this seems to be more than just a minion spam problem now. It's seems like it's something in the core mechanics, the way the mana system is built.
I still enjoy it, I'm glad they lowered the RNG in past expansions. There still definetly needs to be more Control rewarding cards. I was most happy with the multi class cards, I hope they can keep up with adding new concepts to each expansion.
Stormwind Portal: Restore a minion to full HP and summon a random Priest or Paladin minion. Orgimar Portal: Give a friendly minion "Enrage: +4 attack" and summon a random Warrior or Rogue minion.
holy shit, you only just reached 120k subbs? i havn't even looked at your subcount since i subbed and thought you were in the mills, i feel you should be.
a cool card idea would be for warriors, give them a way to armor up there minions, like a legendary that allows you're hero power to chose who you armor.
I saw this on Instagram: Executus, lightbringer 7 m 7/9 Taunt. Battlecry: Replace your hero with Ragnaros, lightlord. The hero has 8 Health, A hero power with 2 m restore 8 health, also has a 8 m 8/3 weapon. Immune while attacking and can't attack heroes. (m=mana)
What about Scourge Spore : 0/4 for 2, taunt, deathrattle : If this minion has been killed by another minion, destroy the minion and summon a 2/2 ghoul.The opponent has to use a spell, and it can be very strong to counter a huge minion, or even deathwing.
Mrglaros the Fishlord 8 8/8 At the end of your turn deal damage to a random enemy equal to the amount of friendly murlocs (so if you have five murlocs it will deal five damage and so on)
So a 3 Mana, avoid a lethal blow, heal 7, and change your 1 damage hero power into an 8 damage hero power? That's 10 times as good as an ice block, plus you can have 2 of them in a deck, plus you can also have 2 more regular ice blocks. Sounds about right for the typical Blizzard powercreep...
i love rag alot and they didn't give rag much love when you transform to him i hope they do something about it and also i want to see demon hunter , death knight and monk as playable class in hearthstone
Thinking... what about a rogue portal? Gadgetzan Portal, 4 mana deal 2 damage to a target minion, summon a random 2 cost minion, combo: summon a 1 cost minion
Old Horde Fighter 7 Mana 4/4 Battlecry: Destroy all armor and weapons from both players. The forgetten fighter doesn't want fancy stuff in his way, just a good old man-a-man fight
Kabal legendary Card Alchemist T'Hud 1 mana 2/1 with battlecry: The next spell you play this game will cost 2 less. And also neutral legendary. Prince Taldaram, 5 mana 5/5 with battlecry: Trigger a friendly minion's battlecry effect
"Thoughtsteal is really the priest's only source of card draw" Northshire Cleric would like a word... Though I suppose she's not exactly 100% reliable. Still, that's probably a priest's best bet for card draw (from class cards at least).
I'd like some legends like jaraxxus but they replace your hero until they die, not destroy your hero. This would make them more like planeswalkers from Magic the gathering.
T' Ranish Killer of karazhan. 7/7 10 mana legendary minion If you have got in your deck only karazhan cards, discard all cards from your oponent hand. 2. Jen. 8 mana 5/5 epic minion chose one: Summon a 6/6 Kraus; Copy a deathralle from your oponent cards in his hand to this minion
I think I'd be cool with more legendary related spells, I mean Ysera has her own spells, although she's the one to make them. What about a spell for antonidas? 6 mana, for every antonidas that has been played this game, add a fireball to your deck. Or maybe a for spell the bogeymonster, 8 mana, summon 3 4/3 that gain +1/1 everytime they attack and kill a minion. This card can only be used if bogeymonster is in your hand or deck. constructive feedback is appreciated.
Perhaps a spell for the warlocks as well, 8 mana, if there's 3 or more legendary demons in your deck, discover one, the demon discovered is automatically played. This spell could actually be played at the moment, if you had prince Malchezaar, Lord Jaraxxus and Illidan Stormrage. I apologize for not having any creative names for these ideas.
Rawov Un Lupin there is only 3 legendary demons in the game. So you would need to run a wild deck that hoped that by turn 8 you drew that card but didn't draw jaraxis, mal ganis, or choggal. And what does the discover list include? Is it like raffam where it only gives 3 options ever? So would it only be between those 3 legendaries or would it include all demons. I just don't see that card as practical when it's useless if you drew just one of those minions. I would prefer it be a 6 mana spell that said "draw 2 cards from your deck, if it's a legendary put it in play". Makes it more practical and can be used in many other ways instead of just a situational expensive spell
предлагаю подпесать питицию на добавление в хартстоун последнего из повелителей элементалей( так как до сих пор не введена повелительница елементалей земли)
the idea with ragnaros is pretty good. majerdomo is dead card.. i even more appriciate adding more "replace your hero" cards, play as other hero is always fun.
I got a card a druid legendary Alpha 1 8 cost 6/7 while his stats arn't great his a ability is what you want replace your hero power with call of the pack (summon a 3 cost 2/3 druid of the pack it's power gain +1 atack and health for every other druid of the pack and Alpha 1) so they get stronger for ALL of them even opponent's but in your true fashion epic intro I was thinking he leaps onto the board with a ton of digital wolves howling PLEASE!
Do you think the other Gadjetzan gangs will get their version of Kazakus? Like the goons get to create their own weapon and the lotus can create their own buff?
Arena Master Kripperino 4 mana 0/12 with Taunt Battlecry: Replace all the cards in both players' decks with random ones. He's a 0/12 because he ALWAYS gets 12/0. :)
I would change the ragnaros so that He Transform and then geting immune for the Rest of the turn so He would die 2 some Minions or spells and lifes 1 turn
Frost mages generally don't run heals at all, so the inability to heal above 8 health doesn't really matter. Their hero power becomes incredibly potent
Dylan Cardiff so you want that the gain 8 health like icebarrier would change anything ? its even more Worse than icebarrier bc it make you get Killed easier
Bunyamin Karakaya Negating lethal damage and healing to 8 can only make you get killed easier if you are running Reno, in which case you wouldn't play the Ragnaros Trap until you had aready played Reno. I don't see the downside. Is ice block better? In many cases, yes.
mikheil kuchukhidze not exactly, iceblock makes immune, this does not, healing touch restores 8 health, this sets it to 8 so you cant over heal on top of it
hmm...i think it'd happen in a similar way to someone attacking a hunter who has a freezing trap/explosive trap: They'd both go off, but depending on which order you put them in will affect how it happens. As an example: If you played ice block 1st, since the 2nd secret replaces your hero, it would get rid of your immunity, but if you played executus 1st, you'd have an 8 hp immune rag hero.
r3yndria I think if you play ice block First, you are immune, so you don't take fatal damage.You won't be replaced. If you play ice block second, then you are an immune Rag as you said.
How would the "just in time executus interact with ice block, would it prock ice block first, giving hero immunity then summon rag, and if so would rag be immune or would the change in hero get rid of it ??
Zanna 69 but the same thing happens if you are taking less than 8 dmg. ice block also only blocks fatal damage, and if you don't die as Rag, it wouldn't proc. so order of play is the correct answer to this question
what about a 6 mana 7/3 effect: switches attack and health each turn and switches from charge (when summoned) to taunt (when it switches) and back per turn ect ect
Ragnaros the arcane lord
8 mana 8/8
Cant attack. At the end of your turn deal 8 damage randomly split between all enemies
Way too good.
RNGnaros the Randomlord
8 mana 1/1
Can't tie his own shoes. Isn't potty trained. At the end of your turn a random player wins the game.
Sounds like Amaz made this as Rngesus would always win the flip.
full skill card
Ragnaros the SMOrc Lord: 8 Mana 8/8 Can't Attack. At the end of the turn summon two Huffers that immediately hit face.
card idea: 2mana beast
name: insect
effect: when ragneros is played the insect will die
and when ragneros light lord is played ressumon all insects
thats a good idea
Adriaan Boot more like when ragnaros active his effect it Will allways hit this card
PREEEEEETTY GOOOOOOOD
2 mana 1/1 - when Ragnaros the Firelord or Ragnaros the Lightlord activates it's effect, change the target to this card.
I REALLY like the Rag secret idea, because while you try to maximize damage against ice block, you'll try to save as much damage against Rag block.
ikr? I always thought it was too easy to know if its 100% a iceblock, whats the point of secrets if you know what it is? so forcing you/your foe to worry about either its iceblock or a rag secret is amazing
ThunderFury BlessedBladeOfTheWindSeeker thank you
OH MY GOD MY CARD MADE IT IN, I MADE JUST IN TIME EXECUTUS, look mum i did it, get the camera
Here is the link to my post www.reddit.com/r/customhearthstone/comments/57aoq1/you_have_awaken_me_in_time_executus/
Thanks for animating it fullas, i hope they make something similar os future, major domo was a fun card but not exactly there.
Atlas nice!
Atlas oh shit i see you on the discord hi atlas
Ah awesome, it was a great idea :)
Taste of blod
Warlock spell
"Destroy a minion take damage equal to it's attack"
3mana
Kasper Nordlund BLOD BLOD BLOD BLOD BLOD BLOD
Sorry mate it sucks
0 OR 1?
oh yeah, pls buff mid-range shaman btw, his win-rate is too low, right?
Ehh, Jesus, it's perfectly balanced at 3 mana.
It's warlock, not shaman
L_Lopes Br but 3mana removal is so op just look at zap and that doesn't even kill the minion think about it your opponent plays an ysera on turn 9 you get the turn you have 10 mana plays "taste of blood" take 4 damage then play a 7 drop already op
120k SUBS!! Thanks so much guys :)
Fullas Games love the inventive and interesting content m8 😊
Fullas Games love u man keep going
My pleasure :)
Fullas Games ☺
Yeah, these ideas are awesome,
LA MARMOTTE EST LA!!!!!
DONC LA FRANCE EST LA!
Draw 2 cards + summons random 2-drop = excellent value !
*summons Doomsayer*
not so* excellent value
Summon millhouse manastorm *excellent value*
I'm pretty sure that's one of the better cards if you're playing a control deck, unless of course you have built a board already.
Dont lie, the rogue had lethal when the secret was triggered xd
long story short. we have ran out of ideas now we will leech the reddit for cards
Mete Başdemir good on you for disabling comments
I love the use of the variety of OSTs in these videos.
Nice choice of doomsayer coming out of the portal :D
MARMOUUUUUUUUUD
Cenarius master of seasons, 9 mana 6/6 battelcry: depending on what season it currently is, winter: freeze all enemy minions, spring: fully heal all your minions, summer: give all your minions divine shield, autum: give all your minions windfury. If you like the idea pls like and maybe it will be in the next video.
That ragnaros Ice block is waaaaay too good.
if they have 8 more damage on board it dosen't matter at all
Can be named "Fire Block"
Some idea:
(Druid)Jungle guard(2 mana 2/1):Deathrattle:Gain an empty mana crystal
(Mage)Arcane Bomb(3 mana):Deal 5 damage randomly split among all enemies.Draw a card for each minion that it killed
(Neutral)Murloc Investigator(2 mana 1/4)If you are holding a Murloc.Discover a Murloc
(Neutral)Echoing Slime(2 mana 1/4)Deathrattle:Summon 2 1/2 Echoing Slime
Echoing Slime(1/2)Deathrattle:Summon 2 1/1 Echoing Slime
(Warrior)Forbidden Armor(0 mana)Spend all your mana.Gain 2 armor for each spent
(Paladin)Light Reinforcement(3 mana)Secret:At the start of your turn,if your hero have 10 or less health,discover a minion that it cost equal to your hero remaining health
Reply if you want to change some ideas
Mage secret is cool. I always though a nice buff to Executus would be to change his text to: Battlecry: Give your Hero Deathrattle: Turn into Ragnaros. So it's like an +8 life buff and last chance to win the game.
Sylvanas Tiderunner
2 mana 1/1 murloc
Deathrattle: If you have Four or more murlocs take control of a random enemy minion.
Мне кажется, наиболее благозвучным для секрета мага будет перевод "КАК ЖЕ ТЫ ВОВРЕМЯ, ЭКЗЕКУТУС!"
ТЫ РАЗБУДИЛ МЕНЯ СЛИШКОМ ВОВРЕМЯ, ЭКЗЕКУТУС!
wisp queen
4 mana 3-3
give all 0 mana minions in your deck and hand +2+2
basically you draft complete garbage cards and the payoff is that if you get wisp queen out they become super strong
so its like reno where you put a big handicap on your deck but it generates a powerfull enough effect to compensate
or instead of corrupt how about "ascended" legendaries who are just way stronger but have bigger draw backs
example: al'akir the overlord
8 mana 4-7
windfury, charge, divine shield, taunt, it can't be targeted by spells or hero powers
*overload 2, destroy 2 mana crystal*
archmage thalnos
4 mana 1-1
both players have spellpower +3 and spells cost 1 less
deathrattle both players draw a card
These are very awesome ideas
except there arent really anu 0 mana minions left
Theres 3, which is enough as more would be op
I miss when he didn't have (fan made) in the title. Part of the amusement for me was was seeing the reactions of people in the comments who somehow thought the cards were real..
2:00 THOSE 2 DRAWS LOL YES IT IS THAT PRIEST NOW AN UNSTOPABBLE
For this expansion we could have Ragnaros, Crimelord?
nop
Ragnaros Crimelord
8 mana 8/8.
Can't Attack. At the end of your turn, randomly add 8 coins to both player's hands.
Why "Can't attack"?
Ragnaros, Cringelord. 8 mana 8/8
At the end of your turn, summon another cheesy trailer.
because all the other rags have cant attack, so it follows the theme. just like costing 8 with 8/8
8 time legend player here to say, this game is no longer Hearthstone, but turn 5 stone, considering almost every single game is decided by turn 5 now. With that said, Hearthstone has always favored agro in a sense, but at least the games would go to 7th or 8th mana mark, sometimes even into a later game. However, I am not seeing this anymore at all. I would say that more than 80% of my games winning or losing, are now decided by turn 5.
This really makes me sad, and the slow control game, that I have been longing for since the days of CoN, are more than likely just wishful thinking by now. I think that Blizzard really came up with a great idea with this new expansion, and I was super excited to get back into Hearthstone. However, I was not expecting the games to go so fast. I feel like I'm not even making smart, logical, cautious decisions anymore, but rather either just overwhelming my opponent rapidly, or being overwhelmed.
I'm not sure how they could fix this problem, or if they even see it as a problem, perhaps this is the direction they are truly aiming for. With that said, I'm wondering why we even have 10 mana system anymore, other than to spam minions. I am the biggest Druid fan ever, it's the only class I am truly dedicated to, yet Jade Druid has killed 3 archetypes (Mill, Control, and Fatigue). This should never have been allowed imo... Also Pirate decks are super cancerous, and just kill the fun, they are super imposing, and in my opinion "no deck achetype should ever be super imposing that they basically break the game".
I know this is all just meaningless fun, at least it's suppose to be at the end of the day, because games are supposed to free our minds from daily life, and stress. Yet,, I personally am not feeling the fun as much anymore. I'm sure a lot of people will disagree with this rant and will continue to play, and I'm certain Hearthstone is here to stay for the long haul, and will gain even more followers. Blizzard has done the most outstanding job of marketing this game, in probably the history of gaming. I really wanted to come back and enjoy this game, but it might for a break for me.
I've been here since beta, are there any of my fellow beta friends, who feel they messed up as I do? Are you happy with the current state of the game? Is there still hope for a control game in the future? "I guess so considering expansions and adventures eventually get cycled out now"
Where's my people at, how are you feeling about Hearthstone? If you are unpleased, as I am, how would you fix this issue? Because to me this seems to be more than just a minion spam problem now. It's seems like it's something in the core mechanics, the way the mana system is built.
I still enjoy it, I'm glad they lowered the RNG in past expansions. There still definetly needs to be more Control rewarding cards. I was most happy with the multi class cards, I hope they can keep up with adding new concepts to each expansion.
Emerald dream: choose one: draw 5 cards or your opponent draw 5 cards.
Ultimate infestation: Draw 5 cards, deal 5 damage, summon a 5-5 ghoul and gain 5 armor.
GJ BLZ MORE PLZ
i made a really complicated ragnaros deck just to make this work with mage ! that card would have been really handy
i wish that too :/ i have alot of decks for mage about major domo to transform you to rag , but meta now because pain in the as :/l
Stormwind Portal: Restore a minion to full HP and summon a random Priest or Paladin minion.
Orgimar Portal: Give a friendly minion "Enrage: +4 attack" and summon a random Warrior or Rogue minion.
Nice videos!! Love all the cards ideas! You and the community are so creative! Be well and don't forget to smile.
Thanking us for the 120k subs, Ha, You are the one making great content. Keep it up!
holy shit, you only just reached 120k subbs? i havn't even looked at your subcount since i subbed and thought you were in the mills, i feel you should be.
a cool card idea would be for warriors, give them a way to armor up there minions, like a legendary that allows you're hero power to chose who you armor.
Mage secret
cost 4 mana
name: DIE , INSECT!
Deals 8 damage to the next minion that attacks your hero if it cant survive it.
....because vaporize just couldn't deal 8 damage....
Molnár Dávid because vaporize isn't a thing.
Conner Downs But with that you can have 4 vaporize. And everything is better with Ragnaros.
I saw this on Instagram:
Executus, lightbringer 7 m 7/9
Taunt. Battlecry: Replace your hero with Ragnaros, lightlord.
The hero has 8 Health, A hero power with 2 m restore 8 health, also has a 8 m 8/3 weapon. Immune while attacking and can't attack heroes. (m=mana)
I think it was very cool, that guy is great
Ragnaros, The Dark Lord
8 Mana 8/8, at the end of your turn, each player gains control of a random minion from his opponents board.
Just in Time Executus could be the first legendary spell ever, it fits really well.
What about Scourge Spore : 0/4 for 2, taunt, deathrattle : If this minion has been killed by another minion, destroy the minion and summon a 2/2 ghoul.The opponent has to use a spell, and it can be very strong to counter a huge minion, or even deathwing.
Mrglaros the Fishlord
8 8/8
At the end of your turn deal damage to a random enemy equal to the amount of friendly murlocs
(so if you have five murlocs it will deal five damage and so on)
Mushroom Psycho but his ragnaros can attack, unlike the original.
(Amount of friendly murlocs that died this game)* is a better idea
Noah Kosack and can even attack?
So a 3 Mana, avoid a lethal blow, heal 7, and change your 1 damage hero power into an 8 damage hero power? That's 10 times as good as an ice block, plus you can have 2 of them in a deck, plus you can also have 2 more regular ice blocks. Sounds about right for the typical Blizzard powercreep...
(6 mana)Stormwind guard: battlecry: summon a stormwind acher and stormwind healer
archer 4/2
Healer 1/4
Guard 3/3 taunt
Healer: heal stormwind cards 1hp every turn (works with varian wrynn)
Damn, I want that Ragnaros secret so much now.
that secret is to powerfull, because when your turn starts you will have 10 mana, and you will be able to deal 8 damage and play a lot of cards.
i love rag alot and they didn't give rag much love when you transform to him i hope they do something about it and also i want to see demon hunter , death knight and monk as playable class in hearthstone
juni m sikumbang ??
The rag secret sounds pretty OP
Cauterizing ice block
3 mana secret
When your hero takes fatal damage become immune and heal for that amount of damage.
Druid AoE spell--Earthgulp (6): Choose One: deal 3 damage to all enemy minions OR destroy a target minion.
Thinking... what about a rogue portal? Gadgetzan Portal, 4 mana deal 2 damage to a target minion, summon a random 2 cost minion, combo: summon a 1 cost minion
Did we forget about Northshire Cleric for card draw? Priests already have the best draw 😁
Wow, actually giving the people who created the cards credit instead of claiming them as your own? What a concept!
Old Horde Fighter
7 Mana 4/4
Battlecry: Destroy all armor and weapons from both players.
The forgetten fighter doesn't want fancy stuff in his way, just a good old man-a-man fight
You want custom cards? I've got you covered - imgur.com/a/ANybQ#5.
Want chickens? I got chickens - imgur.com/502JbQd
P.S. and frogs - imgur.com/AOmpm4b
The name of the secret is brilliant
For the hurricane one, how about instead of the 1,3,5 and 2,4,6, maybe do destroy all odd/even attack minions?
Might be a bit to powerful.
Fullas Games
Hehe, just the way I like it! ;3
How about 6 attack or less minions?
since we're gonna fight them next patch, Kil'jaeden, and the avatar of sargeras
Kabal legendary Card
Alchemist T'Hud
1 mana 2/1 with battlecry: The next spell you play this game will cost 2 less.
And also neutral legendary.
Prince Taldaram, 5 mana 5/5 with battlecry: Trigger a friendly minion's battlecry effect
"Thoughtsteal is really the priest's only source of card draw"
Northshire Cleric would like a word...
Though I suppose she's not exactly 100% reliable. Still, that's probably a priest's best bet for card draw (from class cards at least).
Also Purify!!!
And mass dispell
And Power Word: Shield
Class:Druid
6mana
Tranquility:Restores 4 health to all friendly characters.
I'd like some legends like jaraxxus but they replace your hero until they die, not destroy your hero. This would make them more like planeswalkers from Magic the gathering.
Cenarius keeper of the Reef
5 3/4 murloc
Choose one: give All friendly murlocs +2/+1; or summon to random murlocs
T' Ranish Killer of karazhan. 7/7 10 mana legendary minion
If you have got in your deck only karazhan cards, discard all cards from your oponent hand.
2. Jen. 8 mana 5/5 epic minion
chose one: Summon a 6/6 Kraus; Copy a deathralle from your oponent cards in his hand to this minion
I think I'd be cool with more legendary related spells, I mean Ysera has her own spells, although she's the one to make them. What about a spell for antonidas? 6 mana, for every antonidas that has been played this game, add a fireball to your deck. Or maybe a for spell the bogeymonster, 8 mana, summon 3 4/3 that gain +1/1 everytime they attack and kill a minion. This card can only be used if bogeymonster is in your hand or deck. constructive feedback is appreciated.
Perhaps a spell for the warlocks as well, 8 mana, if there's 3 or more legendary demons in your deck, discover one, the demon discovered is automatically played. This spell could actually be played at the moment, if you had prince Malchezaar, Lord Jaraxxus and Illidan Stormrage. I apologize for not having any creative names for these ideas.
Rawov Un Lupin there is only 3 legendary demons in the game. So you would need to run a wild deck that hoped that by turn 8 you drew that card but didn't draw jaraxis, mal ganis, or choggal. And what does the discover list include? Is it like raffam where it only gives 3 options ever? So would it only be between those 3 legendaries or would it include all demons. I just don't see that card as practical when it's useless if you drew just one of those minions. I would prefer it be a 6 mana spell that said "draw 2 cards from your deck, if it's a legendary put it in play". Makes it more practical and can be used in many other ways instead of just a situational expensive spell
Rawov Un Lupin if you drawn the demons and draw this spell?
LoL that doomsayer xD
well we just had one night in karazan we need ragnaros the party lord
the doomsayer xD THE END IS COMING xD
Mrlgson Jones
6 3/3
Battlecry: destroy your opponents weapon summon a random murloc for each durability it had.
I really want that Mage Secret Now
Fairy Goddess, Myrina. 8 mana 7/5 your hero is untargetable by spells and hero powers.
предлагаю подпесать питицию на добавление в хартстоун последнего из повелителей элементалей( так как до сих пор не введена повелительница елементалей земли)
why cant i stop laughing about just in time executus
Priest's only option to draw is Toughsteal and Power Word Shield? Ever heard of Northshire Cleric?
2:57 You're welcome. ^^
It'd be Cool if you made the 7 Fairy Tail Dragon Slayers into Hearthstone Cards, Just an Idea :)
the idea with ragnaros is pretty good. majerdomo is dead card.. i even more appriciate adding more "replace your hero" cards, play as other hero is always fun.
Fandral Staghelm + Hurricane = Twisting Nether lul
I LOVE THIS CHANNEL
I
That just in time executus should be a card.
Ragnarose the druid 8/8 8 heal a friendly character for 4 health and deal 4 damage to a random enemy when attacking deals only 4 damage
I got a card a druid legendary Alpha 1 8 cost 6/7 while his stats arn't great his a ability is what you want replace your hero power with call of the pack (summon a 3 cost 2/3 druid of the pack it's power gain +1 atack and health for every other druid of the pack and Alpha 1) so they get stronger for ALL of them even opponent's but in your true fashion epic intro I was thinking he leaps onto the board with a ton of digital wolves howling PLEASE!
All those cards, except the priest one, are so overpowered...
Loving the attack on Titan ost
Do you think the other Gadjetzan gangs will get their version of Kazakus? Like the goons get to create their own weapon and the lotus can create their own buff?
If Druid had reliable removal they would be way too powerful.
Devourer of Gods, 10mana 3/3 destroy all minions, gain +2/+2 for each minion destroyed
Fanmade cards are awesome, cause they are based on lore. I love hearthstone cause of wow lore, but blizz is fucking everything up
The music from the beginning is from attack on Titan but slower
Arena Master Kripperino
4 mana 0/12 with Taunt
Battlecry: Replace all the cards in both players' decks with random ones.
He's a 0/12 because he ALWAYS gets 12/0. :)
*Hands AND decks
1:34 Bonjour BestMarmotte !
the hurricane mtg art
I would change the ragnaros so that He Transform and then geting immune for the Rest of the turn so He would die 2 some Minions or spells and lifes 1 turn
That would make it super OP compared to ice block tho
No bc you only get healed for 7 Not more Not less and so you can die easier
Frost mages generally don't run heals at all, so the inability to heal above 8 health doesn't really matter. Their hero power becomes incredibly potent
Dylan Cardiff so you want that the gain 8 health like icebarrier would change anything ? its even more Worse than icebarrier bc it make you get Killed easier
Bunyamin Karakaya Negating lethal damage and healing to 8 can only make you get killed easier if you are running Reno, in which case you wouldn't play the Ragnaros Trap until you had aready played Reno. I don't see the downside. Is ice block better? In many cases, yes.
rag block is just ice block+healing touch+great hero power... its too fucking op
mikheil kuchukhidze not exactly, iceblock makes immune, this does not, healing touch restores 8 health, this sets it to 8 so you cant over heal on top of it
ah ok now I see.. it's not bad then
does ice block take priority over just in time executus?
All depends which order you played them.
hmm...i think it'd happen in a similar way to someone attacking a hunter who has a freezing trap/explosive trap: They'd both go off, but depending on which order you put them in will affect how it happens.
As an example: If you played ice block 1st, since the 2nd secret replaces your hero, it would get rid of your immunity, but if you played executus 1st, you'd have an 8 hp immune rag hero.
r3yndria I think if you play ice block First, you are immune, so you don't take fatal damage.You won't be replaced. If you play ice block second, then you are an immune Rag as you said.
Hey Fulla, can you make a video where you show us how you make the cards.
Peer inside
5 mana priest spell:
Reveal your opponent's hand until the end of this turn
Draw a card
Card ideas, Legendary class weapons
How would the "just in time executus interact with ice block, would it prock ice block first, giving hero immunity then summon rag, and if so would rag be immune or would the change in hero get rid of it ??
Like Freezing Trap and Explosive Trap, all depends which order you play them.
I think ice block first,because the "just in time executus" say when you take *fatal* damage,if you have ice block it's non fatal anymore
Zanna 69 but the same thing happens if you are taking less than 8 dmg. ice block also only blocks fatal damage, and if you don't die as Rag, it wouldn't proc. so order of play is the correct answer to this question
Again, play order matters.
New way to summon me heh?
I like it
Ragnaros the Frost Lord 8/8 can’t attack. When attacked freeze whatever attacked you. On your turn cast ice lance 3 times randomly, cannot hit heros.
i have an idea of a hole adventure, i've got all the bosses + card rewards drawn, i can send it to you if you want to have a look
"And without fervor adoo!"
what about a 6 mana 7/3 effect: switches attack and health each turn and switches from charge (when summoned) to taunt (when it switches) and back per turn ect ect
1 mana 30/1 that has charge with an overload of 15
named: Win
Deathrattle: win the game