its funny just how many of these cards ended up getting their concepts on cards, or even having their text boxes word for word on a card. i guess it just goes to show how good these concepts were
Just to clarify so that there isn't any confusion. The mod (fangame) doesn't look anything like this in it's current state as it is still in its early stages of development. 90%+ is Fullas using a script/speaking along with the post-recording to voiceover the battle which is actually only an exceptional animation. Although many of the cards used in the video are in the current state of the mod, unfortunately there are currently no golden cards or legendaries implemented as of [7th of September 2016]. Great animation though Versart
I think the stealthing legendary is too OP... it pretty much cancels opponent's attacking ability for a turn and brings 7 damage to the board... Give it less attack or make it stealth only hero and itself IMHO.
I mean look at iceblock a card that defeats lethal for 5 less mana. Like yes its OP with its attack and all so i think it should be less attack, but I think it takes from the card if you take the minion stealth away
Here's an idea that you might want to investigate, but I don't know if it has already been proposed or tested. Make a "theme" for the Priest class to fill the opponent's board with 0 attack minions, similar to a 0/1 frog but without the taunt. The intended effect is to limit the amount of useful creatures the opponent can play. Some examples would be a minion that gives the other player 2 0/2 minions with its battlecry, maybe a legendary that spawns 0/2 minions for the opponent at the end of your turn, a Grim-Patron like 0/3 minion with "battlecry: when you play this minion, your opponent gains control of it; whenever this minion survives damage, summon a copy". Also similar concept with a minion that triggers this type of effect whenever a character is healed. In terms of spells there are many variations to do practically the same, but I think that priest would love to have a "reverse mind-control" of sorts, to make his own minions belong to the adversary. Also to go along with this team, there could be a number of minions with effects that check for the number of creatures on play on the other side, such as Mind Control Technician: "if your opponent controls X or more minions, do Y", with cool effects such as drawing cards, discovering something, jousting, healing, buffing, etc. What do you think?
I would love a card that interacts with enemy minion slots. Like "Maximum enemy slots is now 6" in a deck around making the board useless for your opponent.
I'm probably a little too late on this but I believe that a better hero power for the monk would be gain +1 attack meditate gain +1 attack, because the one we have here is too similar to ones that already exist, mainly speaking of druid. I feel with the new and interesting mechanic of meditate, there is no reason we shouldn't abuse it. This will make very interesting gameplay as it's basically the rogue hero power that can't be saved but can be stacked on the next turn to allow it to be one of the most powerful if you can sacrifice the 2 mana each turn. With justicar it can be +1 attack meditate +2 attack to reinforce the play style of planning out your turns and stacking your hero power. I also have a really interesting opinion of demon hunter if your are interested in hearing it.
Thank you for the compliment but I'm having difficulty understanding what exactly you mean. Are you saying you don't want a hero power with a finicky mechanic or are you saying it is to difficult to program? Also I would like to point out I really love the death knight hero power, it is very well done and I love the many interactions it can have. Just wanted you to know. And I know I've been kinda rambling but you hadn't mentioned whether or not you were interested in my idea for demon hunter in regards to my previous comment. Sorry if that sounded rude, I can't think of any other way to phrase it.
I wish they would add new heroes, since there hasn't been any since the game was first made. Although I can understand that they haven't done it since they would need to make a load of new class cards
Love the concept and some of the cards are really cool...but i'm not a fan of the 0 mana cards...i think there are way too many and are kind of broken.
Great mod fulla! Im having fun playing it. But one thing is broken. I got the enemy arthas down to 1,000 hp Also also also also also, when you ading legendary cards?
fulla can i contact with you for some ideas i have in mind i have made some effects for cards detective comics(DC) themed please guys help me get my idea to the surface. i promise it's worth the shot
Hey Fullas, I have downloaded the mod, but not all the cards appear, fery few class, neutral and none legendary, what happened to them? EDIT: I understood what happened, however idk what to do
Enjoyed the video as always! Some feedback though: Maybe use some real cards in these decks along with your own cards. I feel like I'm constantly trying to read each card to figure out what each one does. Having some normal cards in the deck would alleviate some of the confusion. Just a thought.
its funny just how many of these cards ended up getting their concepts on cards, or even having their text boxes word for word on a card. i guess it just goes to show how good these concepts were
Demon Hunter vs Death Knight next - YES/NO?
www.hsmod.com
yes pls
Stop asking questions!
yes
Yes,YES!
yes
Just to clarify so that there isn't any confusion. The mod (fangame) doesn't look anything like this in it's current state as it is still in its early stages of development. 90%+ is Fullas using a script/speaking along with the post-recording to voiceover the battle which is actually only an exceptional animation. Although many of the cards used in the video are in the current state of the mod, unfortunately there are currently no golden cards or legendaries implemented as of [7th of September 2016].
Great animation though Versart
Potato n' Bacon "
New idea for demon hunter! 2 mana silence Your Own minion Draw a card. Best card ever
Top notch
Preeeeety good
Your ''Oh shit'''s are so funny.
damn dude, I love butt.
Durk Derk
Butts.
Otaku Butt 20/10
Durk Derk
9/11
Otaku Butt 9/11? the best holiday.
Also im certain I know where that picture is from, ( UnLove S )
"Lets attack...OH SHIT!"
no purify? dissapointed
hahaha :D
"Oh, this card is useless!"
My grandpa put no bad cards in this deck! **Grandpa, why is this card in your deck!?**
I HEROPOWER AND EMOTE!
Next time :D
Sword Art Online just jamming in the background sounds good.
Mate thats Fairy Tail
Look in the bloody description, it's a lot of different songs
I swear it was sao
+Kroflic Nejc there was both of them
Kroflic Nejc Mate it's both
I think the stealthing legendary is too OP... it pretty much cancels opponent's attacking ability for a turn and brings 7 damage to the board... Give it less attack or make it stealth only hero and itself IMHO.
I mean look at iceblock a card that defeats lethal for 5 less mana. Like yes its OP with its attack and all so i think it should be less attack, but I think it takes from the card if you take the minion stealth away
That sounds more reasonable!
I'm just watching for the Fairy Tail music! :D loving it
Fairy Tail? Wtf dude?
That was the most unemotional ''oh shit!'' I've ever heard :D
Ikr! These videos are cool as fuck too though.
Jesus this is so intense you change the subject so fast and with the music in the background.
This was so badass, good work as always ;)
Thanks!
this is FUCKING AWESOME!
Here's an idea that you might want to investigate, but I don't know if it has already been proposed or tested. Make a "theme" for the Priest class to fill the opponent's board with 0 attack minions, similar to a 0/1 frog but without the taunt. The intended effect is to limit the amount of useful creatures the opponent can play.
Some examples would be a minion that gives the other player 2 0/2 minions with its battlecry, maybe a legendary that spawns 0/2 minions for the opponent at the end of your turn, a Grim-Patron like 0/3 minion with "battlecry: when you play this minion, your opponent gains control of it; whenever this minion survives damage, summon a copy". Also similar concept with a minion that triggers this type of effect whenever a character is healed.
In terms of spells there are many variations to do practically the same, but I think that priest would love to have a "reverse mind-control" of sorts, to make his own minions belong to the adversary.
Also to go along with this team, there could be a number of minions with effects that check for the number of creatures on play on the other side, such as Mind Control Technician: "if your opponent controls X or more minions, do Y", with cool effects such as drawing cards, discovering something, jousting, healing, buffing, etc.
What do you think?
That Fairy Tail music in the background...👌👌👌👌 so good
Was that Fairy Tail theme song i hear ;)
good ears :)
Fullas Games so is this a hint towards Fairy Tail HS Cards?? :DDD
maybe hero skins like wendy for priest
Your 'oh shit' is so chill. XD
6:58 says 4 damage done to Arthas when the monk only has 3 attack. Arthas only loses 3 life though. Rito pls fix.
This channel is amazing, such high quality design concepts!
Sometimes, your minions and whatever, looks so animated.
Great Job Fullas Games thank you Really much for the things you are doing
I would love a card that interacts with enemy minion slots. Like "Maximum enemy slots is now 6" in a deck around making the board useless for your opponent.
Okay, but those voice lines for the admiral are from DotA, and it bothers me on some level.
We'll get some voice actor volunteers eventually :)
Well, you can use his voice lines from the campaign
Where can I "join"? Can I write an email?
Are you going to do a video on DotA heros like you did with LoL?
Hearthstone Devs literally copied you for DK hero power smh at least DK is in the game now, not sure why they did DH before DK.
his coconut gun, fires in spurts
Fullas: Oh shit
Fullas: anyways
I'm probably a little too late on this but I believe that a better hero power for the monk would be gain +1 attack meditate gain +1 attack, because the one we have here is too similar to ones that already exist, mainly speaking of druid. I feel with the new and interesting mechanic of meditate, there is no reason we shouldn't abuse it. This will make very interesting gameplay as it's basically the rogue hero power that can't be saved but can be stacked on the next turn to allow it to be one of the most powerful if you can sacrifice the 2 mana each turn. With justicar it can be +1 attack meditate +2 attack to reinforce the play style of planning out your turns and stacking your hero power. I also have a really interesting opinion of demon hunter if your are interested in hearing it.
Nice idea, although no Hero Power incorporates a Mechanic in to as of now.
Thank you for the compliment but I'm having difficulty understanding what exactly you mean. Are you saying you don't want a hero power with a finicky mechanic or are you saying it is to difficult to program? Also I would like to point out I really love the death knight hero power, it is very well done and I love the many interactions it can have. Just wanted you to know. And I know I've been kinda rambling but you hadn't mentioned whether or not you were interested in my idea for demon hunter in regards to my previous comment. Sorry if that sounded rude, I can't think of any other way to phrase it.
I really hope monk is added, and revolves around the hero dealing lots of dmg like warrior while healing like priest.
I believe Blizz has said they have no plans of adding more classes, sadly.
That's the main focus right now, then we're working on multiplayer and an adventure
Fishtard they would never add new classes though, it would be lacking of cards and ideas. I prefer making new skins for now :/
Shaman legendary:
Farseer Nobundo
8 mana
5/9
Text: Whenever a friendly minion dies summon a random minion that costs 1 more.
at 6:57 Chen has 3 attack and deals 3, but the animation says "-4". Just Thought I should mention it incase it's a bug.
Great video, keep it up!
Is this a playable mod?
because that seems fun as hell.
I think a miracle Monk can be good.
1 deck of many possiblities.
Great job !
I wish they would add new heroes, since there hasn't been any since the game was first made. Although I can understand that they haven't done it since they would need to make a load of new class cards
*Happy's voice* : Ayeeeeee Sir !
4:50 that o shit was so fake XDD
may i ask where do you get all of these cool pictures for the legendarys you create? they're so cool
Secret!
Is it just me or did I hear Sword Art Online music?
Shwam Atkinson fairy tail
It's not fairy tail dude it's swordland from sao
Love the concept and some of the cards are really cool...but i'm not a fan of the 0 mana cards...i think there are way too many and are kind of broken.
Yeah man silence meta/totemic might meta too strong
+Gary the Hot Soup Dont forget about the wisp. INFINITE VALUE!
Some classes have quite a few.
Dude the Padaria. finishers are insane...
The anime music in the background though xd i hear fairy tail theme, seven deadly sins, and swordland from sao lol
YES!
Finally! Speak to Blizzard, you might want them your work.
these emotions in your voice
Something I notices was the Deathrattle from weapons not triggering when I copy over it.
i hope that the interface is updated to feel more like hearthstone, but be careful
+Fullas Games
Hi do you think it will be added to Hearthstone new hero Arthas with his cards that you designed or similarly? (Good Video)
Great mod fulla! Im having fun playing it. But one thing is broken. I got the enemy arthas down to 1,000 hp
Also also also also also, when you ading legendary cards?
Next patch, stay tuned!!
the music of sword art online is very cool
I'm getting 149.210.139.230 refused to connect. Anyway to solve this?
i am so hyped for the private server :D
This is so cool
how can we play with these cards?
if you saw my previous comment don't believe it. It's www.hsmod.com/
Fire dragon lightning mode sick
Could you make a mixed hero? That can change from one hero power to another? That sounds pretty cool.
I'd like to see the Dragon that gave your Hero Hexproof :P
We had him in the last video :P
I thought meditate only worked if the last card used up the last mana crystal(s)? Or am I thinking of one of fulla's other keywords?
Hat was pretty cool
I wanna see a Demon Hunter! Altruis should be the hero since we have an Illidan card already.
nice dota sound effects :^)
If admiral would be in actual game... He would be in every single deck, just like Dr. Boom was at the time.
Good idea, use kunkka sounds from dots for admiral :)
We need a voice actor to do our own lines :)
You can't see the "Created by x" when secret is played. You see this only when it activates. Fix pls
how did you play with those cards?? did you just edit it or really do a game with these cards??
Did you make your Hearthstone modification open source? It maybe helps to make a new level of fan card making :)
Not yet..
they need to add dk dh and monk I'd love it.
monk is op but its still not 4mana7/7 or pirfy
KappaPride
the 4 mana 7/7 isnt even op....
+Jody Boles just go with the times, i's a meme now
did anyone else notice the taran zu didnt get +1 health from ascension
I like how Eye for an eye was considered the best from 3 options... Never lucky
It's weird to watch some gameplay by you cause your voice is too epic and must announce stuff =D
thumbs up from for the FT music and season 4 yugioh making the dragons epic soundtrack badassery :)
from* waking the dragons*
+megaidiot95 from me * enough from me .time for sleep
fulla can i contact with you for some ideas i have in mind i have made some effects for cards detective comics(DC) themed please guys help me get my idea to the surface. i promise it's worth the shot
Sure email them!
4:53 "Oh shit"lmao
*4:50
Hey Fullas, I have downloaded the mod, but not all the cards appear, fery few class, neutral and none legendary, what happened to them?
EDIT: I understood what happened, however idk what to do
We're updating it everyday, just hang in there!
That Kunkka voice line, haha
Isn't Army of the Dead a little too similar to Whisps of the old Gods? Or does the lack of choice give it enough difference.
They are Undead thou it makes a difference.
How do you make it? What programs do you use?
Secret!
did you really use music from sword art online haha took me a while to notice it
What is Chen Stormout 's hero power?
Coffe! SODA!
2:48 IT IS KUNKKA FROM DOTA 2 SAME SOUND!!!
Enjoyed the video as always! Some feedback though: Maybe use some real cards in these decks along with your own cards. I feel like I'm constantly trying to read each card to figure out what each one does. Having some normal cards in the deck would alleviate some of the confusion. Just a thought.
Thanks for feedback!
Why blizzard doesn't make some of this amazing cards?
2:45 Kunkkaaaaa!!
eyyyyy
i liked it. its funny, how can we download it ?
how about increase the speed of the card when you draw them or interact. they seem very slow and it kinda irritate me a little
shame that most likely this well never happen in the real game
Why is the fairy tail theme in the back round?
Preeeeettyyy gooooodd
Fullas it needs a lot more cards but keep up the good work, i'm now learning unity so maybe i can help soon. i also have a lot of ideas XD
Email me buddy :)
i will!!! XD
THIS IS NATSUS THEME FROM FAIRY TAIL
Does anyone know the music it plays when he summons Murloc Holmes? :3
Sherloc Holmes.
Should you sent this to Blizzard entertainment?? i think they gonna add it
Why does Proudmoore use Kunkka's sound effects? Does the original Proudmoore have no spoken lines at all?
We need a voice actor!
Has to be frustrating that blizz gives no shit about additional classes.
Arthas looks like pentakill karthus
also fullas will u add all your cards u made and all the cards that are in hearthstone already and all the heroes
Fairy Tail Music.
harambe's momento?!?! what a card!