I am sorry, but apart from description of factions this just saying in different words "amphibious forces use water, exploit wide shore and are very fast on water". 8 minutes of flavour that doesnt contain any useful information
No need to apologize, as I too affirm the core of your feedback. While producing this guide in the series, it became increasingly apparent that in-game mechanics and advantages for amphibious units are extremely limited. Nevertheless, the niche and seldom potential of these amphibious strategies are applicable to a small aspect of the game, most effectively being implemented by other unit types that happen to have boats or amphibious vehicles. Especially since Amphibious Assault units are only playable on four maps. I really appreciate the analysis, thank you.
Amphibious Assault units only exist for the sole purpose of certain layers. They are used for the attackers for Sanxian Invasion v1, Harju Invasion v1, Skorpo Invasion v2, Black Coast Invasion v1. Sanxian, Harju, and Black Coast Invasions v1 only allows USMC, whereas Skorpo Invasion v2 only allows all of the Amphibious Assault units. Honestly, they all function more like Combined Arms, except with more amphibious transports of some description and should be treated as such.
Really wish the attacking units in invasion got more support, like 50% reduced cooldown of artillery or something, I rarely see attacking units win in invasion
Yeah you're completely right sadly. The real problem is conventional vs conventional invasion. At least when fighting instruments or militia you have better armor
Much appreciated :) The series has felt rewarding to produce and seeing the community entertained by my work leads me to believe Squads competitive playerbase has been impacted positively.
I am sorry, but apart from description of factions this just saying in different words "amphibious forces use water, exploit wide shore and are very fast on water". 8 minutes of flavour that doesnt contain any useful information
No need to apologize, as I too affirm the core of your feedback. While producing this guide in the series, it became increasingly apparent that in-game mechanics and advantages for amphibious units are extremely limited. Nevertheless, the niche and seldom potential of these amphibious strategies are applicable to a small aspect of the game, most effectively being implemented by other unit types that happen to have boats or amphibious vehicles. Especially since Amphibious Assault units are only playable on four maps.
I really appreciate the analysis, thank you.
Amphibious Assault units only exist for the sole purpose of certain layers. They are used for the attackers for Sanxian Invasion v1, Harju Invasion v1, Skorpo Invasion v2, Black Coast Invasion v1. Sanxian, Harju, and Black Coast Invasions v1 only allows USMC, whereas Skorpo Invasion v2 only allows all of the Amphibious Assault units.
Honestly, they all function more like Combined Arms, except with more amphibious transports of some description and should be treated as such.
Can't wait the Combined Arms episode
Really wish the attacking units in invasion got more support, like 50% reduced cooldown of artillery or something, I rarely see attacking units win in invasion
Yeah you're completely right sadly. The real problem is conventional vs conventional invasion. At least when fighting instruments or militia you have better armor
ive been really loving this series. thanks for the w content
Much appreciated :) The series has felt rewarding to produce and seeing the community entertained by my work leads me to believe Squads competitive playerbase has been impacted positively.
Worst faction types, unfortunately : ( but a good video!
But also the most fun