Nice combos. I never really consider the "crew of other nationality" chains like you do. Might have to experiment with that a bit more sometime. One problem this fleet might run into is actually still being outranged. 4L range is great, but if you don't get the second action from the Warlord, a ship like Deliverance with Sac can come in at S+L+S x2 and mess things up (especially with Capitaine Chevalle or a stinkpot specialist/etc).
Reminds me at some point I need to do a vid on "effective" range. Pretty sure there's a counter to every strategy, especially if someone pulls Mermaids or UPS out.
@@meepleswoodworking True, though I suppose it's a good thing or else there could be a broken or unbeatable fleet strategy. Even UPS might falter against a mach speed Hidden Coved San Cristobal (plus Odin's Revenge and other negative UT's might help), and FotG can deal with mermaids.
@@a7xfanben I think even a sea dragon + mycron could take out Hai Peng. So yeah, gets first island but then gets sunk. Its all about how hard you lean into a counterplay
@@meepleswoodworking Yup. Dragon still has to hit 3/4 times to sink it which is no guarantee. But it's likely a good counter. The question from there is if the ~19 remaining points are enough to beat the rest of UPS in the time remaining.
Typically, no. But there are several crew such as Captain Charles Richard from Savage Shores and Jonah from Crimson Coast that let you "ignore" the ship's point limit but always take up cargo space and have a chance when you get hit of being flung to a nearby island.
Nice combos. I never really consider the "crew of other nationality" chains like you do. Might have to experiment with that a bit more sometime.
One problem this fleet might run into is actually still being outranged. 4L range is great, but if you don't get the second action from the Warlord, a ship like Deliverance with Sac can come in at S+L+S x2 and mess things up (especially with Capitaine Chevalle or a stinkpot specialist/etc).
Reminds me at some point I need to do a vid on "effective" range. Pretty sure there's a counter to every strategy, especially if someone pulls Mermaids or UPS out.
@@meepleswoodworking True, though I suppose it's a good thing or else there could be a broken or unbeatable fleet strategy. Even UPS might falter against a mach speed Hidden Coved San Cristobal (plus Odin's Revenge and other negative UT's might help), and FotG can deal with mermaids.
@@a7xfanben I think even a sea dragon + mycron could take out Hai Peng. So yeah, gets first island but then gets sunk. Its all about how hard you lean into a counterplay
@@meepleswoodworking Yup. Dragon still has to hit 3/4 times to sink it which is no guarantee. But it's likely a good counter. The question from there is if the ~19 remaining points are enough to beat the rest of UPS in the time remaining.
@@a7xfanben Sounds like I need a UPS & Counter-UPS video! Thanks for the idea haha
Can you put more crew value on a ship than ship value?
Typically, no. But there are several crew such as Captain Charles Richard from Savage Shores and Jonah from Crimson Coast that let you "ignore" the ship's point limit but always take up cargo space and have a chance when you get hit of being flung to a nearby island.