If this is the 2nd easier ultimate. Explain to me why pf keeps saying UR prog but we end up messing up tethers, DD, LR and get dd everywhere. Like how is it possible. I've been on UR prog for 3 weeks and seriously I think I missed the boat of B and C listers and now I gotta try to clear with D listers.
I'm not sure either what they'll do with Picto either because balancing the need to paint with being barely stronger than jobs that don't have to do that hassle is a problem in itself, they could increase painting cast time to 4 seconds (and recast to 5) drop the raid buff from 5% to 3%. making downtime actually difficult to stand and cast, but realistically again if your reward for optimizing that painting isn't that great why even bother? That's also why MCH is kinda cursed because if BRD and DNC needs the help of teammates to improve their dmg and even when maximised a MCH was able to easily outdamage them , then why bother with BRD and DNC at all? Sadly balance in a game is difficult to do when all these variables enter into play and at a certain point ppl should accept the state of things, the importance is if jobs are viable and ppl don't simply lock spots. Which sadly it's something that won't happen anymore in XIV as the game increased in popularity and all
In phase 4, Ladonsbite, Shadowbite, and Rain of Death technically do more damage than Burst Shot, Refulgent Arrow, and Heartbreak Shot. I wonder why you decided to stick with those single-target skills in the recording.
I tried using aoe skills in some of our pulls, but they won't always hit both targets. Because we didn't really need the dps I decided to keep things simple for me (because I'm also not very experienced on brd) and focus on learning the mechanics rather then try and figure out when and where I could aoe both bosses.
8:43 Little Offtopic but as someone who played MMOs for maybe 16 Years? Using Bossquotes for mechanics but dont care to give them voicelines is for me one of the WORST designed Boss Mechanics i ever see since i play MMOs I mean Lotro had this back then in 2008 and it was often for very trivial mechanics, i dont know if they already did this but i rly hope they use this new "red textlines" from the current Trials for UCOB that will help a lot 15:20 Picto is imo a rly strange spot because he has a strength that until now only some Jobs like Darkknight has, when you watch at DSR at the end of EW even when DRK was the weakest tank dpswise, he was still very strong in DSR in the Thordan Phases because DRK has literally no problems with downtimes in fight, compare to Gunbreaker or even Warrior But now we have a Caster that should be dps wise on the same lvl like a Blackmage that gets even stronger when he have downtime in fights and thats the point where things go crazy.
Nael quotes are such a strange design choice. But at the same time I think the community blows their difficulty out of proportion. There's not that many to memorise. Caveat: It's easier now as they changed the quotes in 5.0 to be more consistent (e.g. Thermionic>Dynamo is now Fire>Moon instead of Moon>Fire, which is "backwards"). But even before, there were only 2 words/phrases you had to look out for per mechanic.
I don't think anything will be more difficult than DSR or ToP. DSR is what separated real good players from just the above average ones. Meanwhile ToP is Square answer to thode who wanted a real challenge. At the end the community failed and resorted to cheats 😂. FRU-like difficulty will be the standard from now on. It will offer the players a difficut challenge without going overboard.
I would definitely say tea and ucob at content were easier. Ucob took us way longer on content but the mechs are still a big step up from og ultimates.
If you released TEA and UCOB now they would be beaten so unbelievably quick. This is the easiest of the modern day ultimates but by no stretch do I think it's easier than any of the OG ultimates pre EW
It's strange to see TEA listed as one of the easy ones. It was my first ultimate so my perspective is definitely warped by that. I'll have to go back and see how it compares in a post-DSR/TOP world.
If this is the 2nd easier ultimate. Explain to me why pf keeps saying UR prog but we end up messing up tethers, DD, LR and get dd everywhere. Like how is it possible. I've been on UR prog for 3 weeks and seriously I think I missed the boat of B and C listers and now I gotta try to clear with D listers.
Its worst ultimate because they didn't bring back the light rampant balls preventing you from making headlines with a cursed light rampant strat
I'm not sure either what they'll do with Picto either because balancing the need to paint with being barely stronger than jobs that don't have to do that hassle is a problem in itself, they could increase painting cast time to 4 seconds (and recast to 5) drop the raid buff from 5% to 3%. making downtime actually difficult to stand and cast, but realistically again if your reward for optimizing that painting isn't that great why even bother? That's also why MCH is kinda cursed because if BRD and DNC needs the help of teammates to improve their dmg and even when maximised a MCH was able to easily outdamage them , then why bother with BRD and DNC at all? Sadly balance in a game is difficult to do when all these variables enter into play and at a certain point ppl should accept the state of things, the importance is if jobs are viable and ppl don't simply lock spots. Which sadly it's something that won't happen anymore in XIV as the game increased in popularity and all
In phase 4, Ladonsbite, Shadowbite, and Rain of Death technically do more damage than Burst Shot, Refulgent Arrow, and Heartbreak Shot. I wonder why you decided to stick with those single-target skills in the recording.
I tried using aoe skills in some of our pulls, but they won't always hit both targets. Because we didn't really need the dps I decided to keep things simple for me (because I'm also not very experienced on brd) and focus on learning the mechanics rather then try and figure out when and where I could aoe both bosses.
8:43 Little Offtopic but as someone who played MMOs for maybe 16 Years? Using Bossquotes for mechanics but dont care to give them voicelines is for me one of the WORST designed Boss Mechanics i ever see since i play MMOs
I mean Lotro had this back then in 2008 and it was often for very trivial mechanics, i dont know if they already did this but i rly hope they use this new "red textlines" from the current Trials for UCOB that will help a lot
15:20 Picto is imo a rly strange spot because he has a strength that until now only some Jobs like Darkknight has, when you watch at DSR at the end of EW even when DRK was the weakest tank dpswise, he was still very strong in DSR in the Thordan Phases because DRK has literally no problems with downtimes in fight, compare to Gunbreaker or even Warrior
But now we have a Caster that should be dps wise on the same lvl like a Blackmage that gets even stronger when he have downtime in fights and thats the point where things go crazy.
Nael quotes are such a strange design choice. But at the same time I think the community blows their difficulty out of proportion. There's not that many to memorise.
Caveat: It's easier now as they changed the quotes in 5.0 to be more consistent (e.g. Thermionic>Dynamo is now Fire>Moon instead of Moon>Fire, which is "backwards"). But even before, there were only 2 words/phrases you had to look out for per mechanic.
@@Lichtonatus Yeah in the end you have just to watch at some keywords.
They can do it, but they just don't care. The ivalice raids and the arcadion are fully voiced.
I don't think anything will be more difficult than DSR or ToP. DSR is what separated real good players from just the above average ones. Meanwhile ToP is Square answer to thode who wanted a real challenge. At the end the community failed and resorted to cheats 😂.
FRU-like difficulty will be the standard from now on. It will offer the players a difficut challenge without going overboard.
I would definitely say tea and ucob at content were easier. Ucob took us way longer on content but the mechs are still a big step up from og ultimates.
If you released TEA and UCOB now they would be beaten so unbelievably quick. This is the easiest of the modern day ultimates but by no stretch do I think it's easier than any of the OG ultimates pre EW
It's strange to see TEA listed as one of the easy ones. It was my first ultimate so my perspective is definitely warped by that. I'll have to go back and see how it compares in a post-DSR/TOP world.
Ultimates and chaotic are not worth doing, I still want to have a life