@@rcxrvxlynx__3228 R3 all day. done it for so long, its what works for me. allows me to stay on the target and still spam crouch without messing up aim.
As a controller player I went through a few options until settling on right stick click for uncharged melee, right button for charged melee, and HOLD right button for finisher. As long as there is a combatant that is available to be finished in range, hold right button doesn't trigger charged melee if it is up. The charged melee animation starts to play for a split second before doing the finisher, but it doesn't activate.
Thanks for pointing this out to people, man. I run a hunter main, and often forget to modify my melee controls when I switch away from arc (which is simply punching shit for both charged and uncharged) over to a subclass with a projectile charged melee. I get right into the middle of things and I try to throw a shuriken and I end up stabbing instead. 🤦♂️🤣
I still remembers the days when separate melee wasn't a thing and I wanted to throw a smoke at the ground(when we used it this way) but the game tracked to a enemy and end up killing me
Great video! I appreciate someone making a vid to help people understand this better! This is why I always tell people to unbind auto melee and set your own charged/regular melee buttons. Tends to work out better for more fluid gameplay anyways because it mentally trains you when to use the 2 things for specific scenarios for better reaction times/tactical play. I'd like to add with the way the coding works, to my understanding, firing a weapon is basically in the same "internal feedback delay" as using an ability, so when u have the charged melee bound with regular melee, it does the same override effect of prioritzing the regular melee when close to an enemy for the melee lunge effect to proc. Thereby going back to suggesting to always unbind auto and set your own split bindings for charged/uncharged melee. As a side note, this melee binding also has various effects with swords (mainly using the guard function over using a charged melee since guarding with a sword counts as a charged melee for all intents and purposes hence why the sword charge overrides the melee ability slot on your "ability bar"). This is why I always split bind my melees so I can still easily throw a smoke grenade while my sword is out. (Also not to mention how certain supers and super abilities alter certain melee abilities and their usages)
When this was added to console I spent quite a bit of time messing around with this & figured it all out. I have auto melee unbound, charged melee is RB & physical melee is R3. I never change em for muscle memory sake.
@@dosully7838 for finisher I use LT + B, but I have a Scuf controller, so I’m sure this wouldn’t be as comfortable for people using a standard controller.
Practice having your charged and uncharged melees on seperate bindings, if you don't already. Having that control is crucial to many builds, especially arcstriders and sunbreakers.
For those who think "What about using Auto Melee + Uncharged?" (For whatever reason) it create more problems since with some situations, like Arc Titans, you could become unable to melee at all!
Warlock main but have definitely had the same problem. Whenever I do solar warlock for incinerator snap for sunbracers or void/solar titan for heart of inmost, auto melee is awful. The most bizarre one is that void warlock has a throwable melee...that works the way you want with auto melee. Which is convenient for me but has baffled me since void 3.0 was dropped.
More problems than that. Having the two stacked with a projectile melee can cause you to throw something when you actually wanted to punch. Two many gunfights where I had intended to physically punch/lunge towards the target to clean them up, and instead my charged melee triggered and a non-magnetic smoke bomb is thrown, missing the target and giving them time to finish me off instead. To avoid on console, I tried setting up an entirely different button for each but I can't easily unlearn 8 years of muscle memory and in the heat of battle remember which button is which, so I decided to try the different press lengths on the same button. But even THAT has an issue. If you set one as a single press and one as double on the same key, the game will NEVER recognize a quick double press. It will always default to the single press binding choice, meaning if I chose that as my charged and then used up the charge, hitting it once does nothing and a fast double press also does nothing. The only binding that works is choosing one as a long press and the other as a double.
Yea I just got back to destiny 2 a few weeks ago didn't even know they had key bindings on controller this is awesome I'm on xbox I put my charged melee on RB One Press and my uncharted on RB Double Press it feels so smooth for me ty Mactics
Base melee can animation cancel alot of things in the game. Notably, when you are shooting a gun you can melee before the bullet fire. This is very noticeable with fusions rifles.
this is a 2024 update for anyone interested, I'm on PC with controller so... I left auto melee unbounded and I put charged and uncharged melee to the same button which is R1 for me and it basically works like auto melee, it always uses my charged first then my regular. The way i did was, I had uncharged melee and auto charged without a keybind then i ran a round a little using my charge melee and then went in and put uncharged melee back on R1. and kept auto melee unbounded so now it works. It always used my charged melee even if i shoot first. I don't know if it was fixed since this video but this is how it worked for me. now i don't have to change my crouch button
As a Nightstalker this problem also annoys me terribly. For a while I thought I had found a viable solution for myself. Since the different ways of pressing the buttons (long, double) didn't seem to work on controller, I opted for entirely different buttons. The charged melee I left as it was and put the normal melee on R3, so same as the finisher. This worked quite well for some time. But then the ghosts of the light bearers came and I had no chance to squash them.
You also have to change when you want the glaive equipped because if you keyblind to different buttons like I do R1 - Ability R3 - Normal Finisher - L3 + R3 You have to press R3 first then can keep spamming R1 which is annoying sometimes
I believe there is something you didn’t know about Whatever action you bind first, it will be the default melee. For example, rest both charged and uncharged melee. Then bind uncharged for V, after that bind charged melee for B and bind auto melee for C. Now, whenever you’re in a proximity of an enemy and pressed the auto melee button “C” you will do an uncharged melee for the enemy because it was the first one to be bound, and vice versa.
just tested this i dont think it works. im not sure if i did something wrong, but i bound charged to 4, uncharged to 5, and auto to 6 (in that order)). then tried to use 6 up next to an enemy with charged melee full, and it still did an uncharged melee attack.
i rebound my melee knives to and default punch to the same key, and every now and then i woudl randomly throw a punch, thank you so much for explaining this it was driving me insane
Losing the charged mele right after shooting is definitely what was killing me in legend content, i was losing my mind trying to figure out why i wasn't getting combination blow stacks
I already knew all of this but it took me a long time to figure it out so I appreciate you making a video on it. Thank you very much! I liked this video. Keep up the great work.
On top of that if you bind "Charged" and "Uncharged" to the same key (but won't set "Auto" melee) and you're on Titan with, let's say "Hammer Strike" you will happen in situation that when you have your melee charged but you're not sprinting you won't hit at all! Neither with charged (which makes sense) nor with uncharged (which does not). But the fact that melee is bugged if you're trying to use it right after firing a weapon was unpleasant discovery for me. Thanks for sharing!
On xbox, I have it setup to 1x press on the melee will use normal melee and quick double click to use special melee ( just hold on second tap for a charged ). Works well
Auto melee works the way the old melee button works. I never put a lot of stock in the definition. But I understood that because I’ve been a long time player. I prefer charged/uncharged on separate binds anyway.
I did not know this. The amount of times I've wanted to snap my fire fingers on warlock to proc my grenades but instead punched them in the face has been way too hi! Thanks Mactics
The tip I was told is to map all the melee to the same key bind starting with charged melee first the uncharged and auto melee last. That forces destiny to prioritize charged melee first so that point blank range on an enemy will proc your charged melee first before the uncharged melee
I honestly don't think that makes a difference, and mapping Auto Melee to the same key as Charged/Basic Melee is counterintuitive. The separate Charged and Basic melee key bindings were added because of the issues with Auto Melee, so if anything mapping Auto Melee to the same key as Charged/Basic is just going to interfere with it's functionality.
@@LunarVampyrus I'm playing on controller and on auto melee i don't have nothing binded. I have just on charged and basic same button and that's it,working for me perfectly. I mean when the melee is full,will always use it,otherwise just basic punching,boxing 😂
@@LunarVampyrus bro i think if you unbind your auto melee,will work again same. I'm using glaives too and it's working fine. I mean you can try and you will see because i think when u have binded charged and uncharged on same button,will always prioritize your charged melee when it's full,otherwise just normal melee.
The setup I run is non ability on right stick click with Ability melee and finisher on R1. When ability is charged and you within range of a finish able target you finish them. When out of range you use melee ability when in finisher range with no targets able to be finished you still used your ability melee if it's charged.
So, I've bound Charged Melee to Right Bumper, Uncharged to Right Stick in, and Finisher to Left Trigger + Right Stick. Might seem a little weird, but once you get used to it it's pretty solid.
Jesus. I remember them touting this in a future update and wondered why it still wasn't in the game. This has been a constant struggle for me. Finally, I can remap some buttons and have more granular control.
Also the 2nd bug I found was after a smoke dive (charged mele), you get locked out of ADS and shooting, until you swap weapons. It’s almost like 3rd person view but first person. This is with setting auto mele off, and charged as well as uncharged mele to the same keybind which should technically use charged mele always unless you don’t have a charge. This is funny because this is bungies recommendation alt keybind.
I actually saved several versions of my CVARS file for this reason. As I play different subclasses, I copy paste the cvar file to the D2 prefs folder based on what melee keybind setup I want for that class. It's kinda annoying, but it works.
Coming from playing on bumper jumper for all those years and not liking the lower paddles on the elite controller, I just sacrificed my up d pad for charged melee. Not great for shoulder charge though but I don’t really ever use them. If one wanted to use them though you could just temporarily bind them together or use a paddle for it as well on an elite controller. Playing on jumper was originally a solution to not having elite controllers and now it would probably be better if I had just stayed on normal button setup with elite controller and custom schemes.
I just bind charged and uncharted melees to different console buttons period. It works just fine I can punch when I want and I can use whatever the charged melee is fluidly
I literally did this a couple hours ago because my melee would never be the right charge. Im on controller and just ended up binding my charged melee to RT+RB
Yep, Bungie need to fix the description. This explains so many melee whiffs. A player should be able to trust that it will perform exactly as describe!
My controller (Xbox) is setup as follows: Bound to “B” 1. Uncharged Melee 2. Charged Melee 3. Stasis Breakout 4. Light Attack *Auto Melee is unbound This works with all the melee abilities, ranged (thrown) or not, and it allows normal Glaive use. Been playing like this for at least 6 months now and see no negative aspects. Granted, I’m mainly a PvE player, AI maybe the issues the videos pointed out exist in the PvP context and I just never have to deal with them.
When I was setting up bonk Titan I had to fiddle with it forever to find correct settings. I wanted to always throw my hammer unless it wasn’t charged but when I tried to punch without it nothing would happen at all. I finally figured it out
On controller I use Auto Melee as default (R3 for me), except when I play Bonk Titan and Solar/Void Hunter I remove Auto and set Charged/Uncharged to that same button. Works as intended.
when I noticed this setting, I found it to be a weird and problematic default setting. So, I changed mine on PC...I use 'F' for basic melee and 'T' for charged melee
Iv been trying to get people to change this for a while I use snap melee on solar warlock and if I get surrounded by ads I can choose to burn them even tho they are in melee range. But then I had issues when I was using the snap when I wanted to regular melee. My solution. Hold RB to snap double tap RB to melee. The only downside is pvp sometimes I can't get my melee off as fast because it's double tap n even tho it only takes 0.3 of a second longer than one press is the deciding factor in a fight. But this is kinda rare so all in all it's the best option.
I just have my melees on 2 different keys, never had any issues. Sure it’s kinda inefficient on classes where it doesn’t matter, but I mean, that’s not a bad trade off.
So the way I solver this on keyboard was to bind Melee to the same key but one to the primary key and one to the secondary key. So my charged Melee on the right column key bind and my uncharged to the left. I have not tried the reverse yet 😅 one day
i dont mind using 2 keyhbinds it but the fact that the glaive doesnt work with the powered melee keybind despite not even being able to use it is a bit frustrating as a controller player
even with charged melee keybind, i sometimes still just melee enemies and dont use my charged melee kinda sucks but i still use seperate keybinds on capslock and c
I just made my uncharged melee also my finisher button and my charged melee it’s own button their also fairly close to each other just in case. Thankfully I’ve also always known of this issue as it pissed me off for two years and I finally decided to do something lol.
If you are on Console: IF SUBCLASS HAS A STAB/PUNCH MELEE Auto Melee: Set to what you want Charged Melee: Unbind Uncharged Melee: Unbind IF SUBCLASS HAS A THROWABLE MELEE Auto Melee: Unbind Charged Melee: Set to what you want Uncharged Melee: Set to what you want Note: you could also set 'Charged Melee' and 'Uncharged Melee' to the same button so you always use the Charged Melee until you don't have any melee energy left; in which case you would do a normal uncharged melee (punch/stab).
Alright, here's how to fix this, especially if you're on console. Auto-melee on one button, charged melee on TWO buttons. I put my auto-melee on right bumper and charged melee on ADS+right bumper. It works very well!
i use O for uncharged melee and R1 for charged melee. R3 for crouch and Dpad Down for dive. I don't use hold on anything. i find these binds very good. Finisher is uncharged melee
What about keybind 2 separate key and doing 1-2 punch with the charged melee key? That works? I'm on controller (PS5) and currently have automelee on my top_right_trigger (the default), and I've put left_trigger+top_right_trigger as charged melee for when I play solar titan. This should work no? I'll try to confirm when I get back home 🙂
Wow I wondered why in different classes this very thing happens but switching back and forth sounds like a pain but for good gaming I will have to adjust for whatever I an doing
I always thought it was kind of screwed up how we were "forced" to use the granade (or charged mellee). - THanks for pointing that out. what would be an alternative for charged without wanting to, on console?
Titan on controller. B is auto, holding B barricade. Sprinting and B shoulder charge. My brain wont allow changes. Problematic for bonk Hammer and shield throw. Hard to make adjustments.
Isn't the easy fix to just bind charged and uncharged to separate keys? I'd personally rather be able to specifically not use my charged melee if I want to save it. For instance I don't need to use Pocket Singularity on a thrall.
2 weeks sounds about right! E had been interact for a while before I made the change. Learning E as charged & Alt+E as uncharged was a pretty quick transition at least
I'm wondering if you can navigate this problem by having both charged+uncharged melee bound to one button, then having auto-melee bound to another button - using one button when you're using thrown melees, and using another button when you're doing one-two punch shenanigans 🤔🤔 If it *does* work, then I can see myself setting up a second keybind profile in Synapse and just switching between the two when I change my loadout 👀
For keyboard players, I highly reccomend using 'E' as one of the melees, and 'Q' or 'C' (preference) for your other melee. Then use something else for interact, I use one of the side mouse buttons.
On keyboard i have on E basic melee and on Q charged melee and its working fine. But mostly i prefer to play on controller so i have both on same button and it's working fine.
There is one more Problem. If you run Pit of Heresy, for some encounters you have to pick up a sword and block the Projectiles of a Shrieker. That block-Action ist only bound to auto melee, so if you do not have auto-melee bound to any key you cannot block with the Sword.
Ive set left and right click to be charged melee, e to be auto melee, q to be non charged melee, w a s d to be auto melee, left trigger to be charged melee, z to be home buttom, home button to uncharged melee. Yes, I play titan.
I want to use my normal/basic physical melee when in “melee lunge range” and use the charged melee ability when outside of that range. How do I do that?
Im new to destiny 2 and when i press X (the button for air ability) nothing happens, same with the button C for blocking. Do I unlock block and air ability later or else what is wrong with my game?
bro what about this annoying Melee on titans slams and warlocks arc charged for example shift + ctrl+melee lol etc this is also so annoying is there anything can be done for that?
good luck on controller, since you run out of buttons to map. i have an elite and i added 2 paddles to the back for other purposes but now im stuck with switching my charged binds its really dumb. i dont want more paddles on the back the control gets harder to hold. but on solar titan i need to switch both to Y button which i mapped to RB. easy to aim and throw that way.
on pc i use webpage back button on mouse for auto, and f for charged. so in regular gameplay i always use back, but when spam enemy with hammer press f so it picks and throws, cos with stupid auto throws hammer and hits with fist
Love your stuff Mac, and this video was actually very enlightening! I gotta ask though, as a fellow Hunter main... What the hell is going on with your Hunter drip? Lol.
What is up with combination blow not triggering out of the blue? In the video as well, you were supposed to do the charged melee but you were only able to do that after it did the regular melee. Does it not trigger if it knows it won’t one shot?
Melee jank has just frustrated me so much throughout the year that it was probably one of the biggest contributors to my own burnout this season. Between auto melee, charged melee not triggering under the different circumstances you mentioned, glaive melee reacting even more strangely to keybindings, melee abilities being unusable with a glaive out, _awful_ melee hit registration in PvE and PvP, and, most relevant to me recently, Liar's Handshake "cross counter" activating so freaking inconsistently... I just gave up. I love buildcrafting and Light 3.0 has made melee abilities so much more alluring than ever, but the constant jank was so frustrating to fight with changing keybindings with certain builds or to use a glaive or having to remember to consciously wait a split second after shooting to activate my charged melee.... Yeah. Ugh.
Am I the only one that has charged and uncharged on separate binds? I have charged melee on my mouse button and uncharged on mouse wheel click. If I want to throw something bs smack it it’s two different keys and don’t usually mess anything up anymore. I used to die so fucking much when I used to play in I’d hunter and I wanted to throw melee to invis but I melee something and die for it lmao.
It seems like the janky behaviors only happen if you happen to be holding primary fire when you press the double-bound melee button. If you let go of primary fire quick enough it will use charged over uncharged even if you melee immediately after firing.
Controller user here.
I use r1 for charged melee, r3 for basic melee and r3+l3 for finishers. That way I never have problems with the charged melee.
Yup. I’ve played around a lot and this is what I’ve settled on too. Seems to work with all melees with no issues
you dont like crouching?
@@UhDewSea you use r1/r3/l3 for crouching?
@@rcxrvxlynx__3228 R3 all day. done it for so long, its what works for me. allows me to stay on the target and still spam crouch without messing up aim.
Thank you, will try this
As a controller player I went through a few options until settling on right stick click for uncharged melee, right button for charged melee, and HOLD right button for finisher. As long as there is a combatant that is available to be finished in range, hold right button doesn't trigger charged melee if it is up. The charged melee animation starts to play for a split second before doing the finisher, but it doesn't activate.
Thanks for pointing this out to people, man.
I run a hunter main, and often forget to modify my melee controls when I switch away from arc (which is simply punching shit for both charged and uncharged) over to a subclass with a projectile charged melee. I get right into the middle of things and I try to throw a shuriken and I end up stabbing instead. 🤦♂️🤣
I still remembers the days when separate melee wasn't a thing and I wanted to throw a smoke at the ground(when we used it this way) but the game tracked to a enemy and end up killing me
Great video! I appreciate someone making a vid to help people understand this better!
This is why I always tell people to unbind auto melee and set your own charged/regular melee buttons. Tends to work out better for more fluid gameplay anyways because it mentally trains you when to use the 2 things for specific scenarios for better reaction times/tactical play.
I'd like to add with the way the coding works, to my understanding, firing a weapon is basically in the same "internal feedback delay" as using an ability, so when u have the charged melee bound with regular melee, it does the same override effect of prioritzing the regular melee when close to an enemy for the melee lunge effect to proc. Thereby going back to suggesting to always unbind auto and set your own split bindings for charged/uncharged melee.
As a side note, this melee binding also has various effects with swords (mainly using the guard function over using a charged melee since guarding with a sword counts as a charged melee for all intents and purposes hence why the sword charge overrides the melee ability slot on your "ability bar"). This is why I always split bind my melees so I can still easily throw a smoke grenade while my sword is out. (Also not to mention how certain supers and super abilities alter certain melee abilities and their usages)
When this was added to console I spent quite a bit of time messing around with this & figured it all out. I have auto melee unbound, charged melee is RB & physical melee is R3. I never change em for muscle memory sake.
Same and to add I put finisher as a long hold on the R3. This setup doesn't work with glaives tho and mainly only use it on the solar boink titan
@@dosully7838 for finisher I use LT + B, but I have a Scuf controller, so I’m sure this wouldn’t be as comfortable for people using a standard controller.
@@buen0_ right thumb stick click
I'll just make my physical melee LT+RB, and charged RB, that way I don't have to change my finisher and still use RB for both melee. Good looking out!
You all can also try change finisher to B button or Circle button, aka the crouch key, this way u can always finisher fast without messing anything.
Practice having your charged and uncharged melees on seperate bindings, if you don't already. Having that control is crucial to many builds, especially arcstriders and sunbreakers.
does this fix the issue with firing making the melee uncharged?
@@Isaac.cariani Yes, since you can choose exactly which melee is activated after shooting.
sadly it only works well with keyboard. with controler you kinda stuck
@@spartancrownwhat about Mo paddles?
@@mrjenchiladaI assigned the charged melee to pressing both back paddles together, works perfectly and everything else is still usable as before.
For those who think "What about using Auto Melee + Uncharged?" (For whatever reason) it create more problems since with some situations, like Arc Titans, you could become unable to melee at all!
Warlock main but have definitely had the same problem. Whenever I do solar warlock for incinerator snap for sunbracers or void/solar titan for heart of inmost, auto melee is awful.
The most bizarre one is that void warlock has a throwable melee...that works the way you want with auto melee. Which is convenient for me but has baffled me since void 3.0 was dropped.
More problems than that. Having the two stacked with a projectile melee can cause you to throw something when you actually wanted to punch. Two many gunfights where I had intended to physically punch/lunge towards the target to clean them up, and instead my charged melee triggered and a non-magnetic smoke bomb is thrown, missing the target and giving them time to finish me off instead.
To avoid on console, I tried setting up an entirely different button for each but I can't easily unlearn 8 years of muscle memory and in the heat of battle remember which button is which, so I decided to try the different press lengths on the same button. But even THAT has an issue. If you set one as a single press and one as double on the same key, the game will NEVER recognize a quick double press. It will always default to the single press binding choice, meaning if I chose that as my charged and then used up the charge, hitting it once does nothing and a fast double press also does nothing. The only binding that works is choosing one as a long press and the other as a double.
Yea I just got back to destiny 2 a few weeks ago didn't even know they had key bindings on controller this is awesome I'm on xbox I put my charged melee on RB One Press and my uncharted on RB Double Press it feels so smooth for me ty Mactics
Base melee can animation cancel alot of things in the game. Notably, when you are shooting a gun you can melee before the bullet fire. This is very noticeable with fusions rifles.
this is a 2024 update for anyone interested, I'm on PC with controller so... I left auto melee unbounded and I put charged and uncharged melee to the same button which is R1 for me and it basically works like auto melee, it always uses my charged first then my regular. The way i did was, I had uncharged melee and auto charged without a keybind then i ran a round a little using my charge melee and then went in and put uncharged melee back on R1. and kept auto melee unbounded so now it works. It always used my charged melee even if i shoot first. I don't know if it was fixed since this video but this is how it worked for me. now i don't have to change my crouch button
As a Nightstalker this problem also annoys me terribly. For a while I thought I had found a viable solution for myself. Since the different ways of pressing the buttons (long, double) didn't seem to work on controller, I opted for entirely different buttons.
The charged melee I left as it was and put the normal melee on R3, so same as the finisher. This worked quite well for some time. But then the ghosts of the light bearers came and I had no chance to squash them.
I take it you play D2 on a console then?
@@MarcoPiampiani Um yes?
@@Bredhis Ah ok, yea, on a Console you cant really pull off any weird tricks without some hardware addon, You only have so many buttons I guess
What I have that works well for me is charged melee on R1, regular melee on R3, and finisher on clicking L3 and R3 together
I use L2 + R3 for finishers since you can pull it off instantly without your fingers leaving any buttons at all
Thanks so much, I am trying to finally play some other class than Hunter main and holy smokes I NEEDED this for my Titan
You also have to change when you want the glaive equipped because if you keyblind to different buttons like I do
R1 - Ability
R3 - Normal
Finisher - L3 + R3
You have to press R3 first then can keep spamming R1 which is annoying sometimes
R u saying that it’s possible to have a glaive equipped and throw a bonk hammer at the same time?
@@vapesnob7603 inquiring minds would also like to know this 👀
I believe there is something you didn’t know about
Whatever action you bind first, it will be the default melee.
For example, rest both charged and uncharged melee. Then bind uncharged for V, after that bind charged melee for B and bind auto melee for C. Now, whenever you’re in a proximity of an enemy and pressed the auto melee button “C” you will do an uncharged melee for the enemy because it was the first one to be bound, and vice versa.
just tested this i dont think it works. im not sure if i did something wrong, but i bound charged to 4, uncharged to 5, and auto to 6 (in that order)). then tried to use 6 up next to an enemy with charged melee full, and it still did an uncharged melee attack.
i rebound my melee knives to and default punch to the same key, and every now and then i woudl randomly throw a punch, thank you so much for explaining this it was driving me insane
Losing the charged mele right after shooting is definitely what was killing me in legend content, i was losing my mind trying to figure out why i wasn't getting combination blow stacks
Your channel has completely revolutionised how I can continue to enjoy playing Destiny 2! Love your build videos as well!!
This is so true! I have noticed this but chalked it up to being a mid level player and I don’t know everything yet.
I already knew all of this but it took me a long time to figure it out so I appreciate you making a video on it. Thank you very much! I liked this video. Keep up the great work.
On top of that if you bind "Charged" and "Uncharged" to the same key (but won't set "Auto" melee) and you're on Titan with, let's say "Hammer Strike" you will happen in situation that when you have your melee charged but you're not sprinting you won't hit at all! Neither with charged (which makes sense) nor with uncharged (which does not).
But the fact that melee is bugged if you're trying to use it right after firing a weapon was unpleasant discovery for me. Thanks for sharing!
As a crayon eater this is good. I knew something could be done but I never cared to check. More bonks now.
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On xbox, I have it setup to 1x press on the melee will use normal melee and quick double click to use special melee ( just hold on second tap for a charged ). Works well
Auto melee works the way the old melee button works. I never put a lot of stock in the definition. But I understood that because I’ve been a long time player. I prefer charged/uncharged on separate binds anyway.
I did not know this. The amount of times I've wanted to snap my fire fingers on warlock to proc my grenades but instead punched them in the face has been way too hi! Thanks Mactics
The tip I was told is to map all the melee to the same key bind starting with charged melee first the uncharged and auto melee last. That forces destiny to prioritize charged melee first so that point blank range on an enemy will proc your charged melee first before the uncharged melee
I honestly don't think that makes a difference, and mapping Auto Melee to the same key as Charged/Basic Melee is counterintuitive. The separate Charged and Basic melee key bindings were added because of the issues with Auto Melee, so if anything mapping Auto Melee to the same key as Charged/Basic is just going to interfere with it's functionality.
@@twiz66 well so far doing it like I said, I've been able to throw my hammer point blank at enemies.
@@LunarVampyrus I'm playing on controller and on auto melee i don't have nothing binded. I have just on charged and basic same button and that's it,working for me perfectly. I mean when the melee is full,will always use it,otherwise just basic punching,boxing 😂
@@JohnnyWZ hey as long as it works. The only reason I bind all 3 is because the auto melee helps with glaives
@@LunarVampyrus bro i think if you unbind your auto melee,will work again same. I'm using glaives too and it's working fine. I mean you can try and you will see because i think when u have binded charged and uncharged on same button,will always prioritize your charged melee when it's full,otherwise just normal melee.
This explains why I was having issues in PvE with one two shotgun builds...
This was a good video thanks for that. I'm new to destiny. sometimes I just want to melee not use the smoke bomb or something so this helped
The setup I run is non ability on right stick click with Ability melee and finisher on R1. When ability is charged and you within range of a finish able target you finish them. When out of range you use melee ability when in finisher range with no targets able to be finished you still used your ability melee if it's charged.
So, I've bound Charged Melee to Right Bumper, Uncharged to Right Stick in, and Finisher to Left Trigger + Right Stick. Might seem a little weird, but once you get used to it it's pretty solid.
Jesus. I remember them touting this in a future update and wondered why it still wasn't in the game. This has been a constant struggle for me. Finally, I can remap some buttons and have more granular control.
Thank you for this, I had no idea you had to program it on console, I thought it went by how long you pressed melee
Also the 2nd bug I found was after a smoke dive (charged mele), you get locked out of ADS and shooting, until you swap weapons. It’s almost like 3rd person view but first person. This is with setting auto mele off, and charged as well as uncharged mele to the same keybind which should technically use charged mele always unless you don’t have a charge. This is funny because this is bungies recommendation alt keybind.
I actually saved several versions of my CVARS file for this reason. As I play different subclasses, I copy paste the cvar file to the D2 prefs folder based on what melee keybind setup I want for that class. It's kinda annoying, but it works.
Coming from playing on bumper jumper for all those years and not liking the lower paddles on the elite controller, I just sacrificed my up d pad for charged melee. Not great for shoulder charge though but I don’t really ever use them. If one wanted to use them though you could just temporarily bind them together or use a paddle for it as well on an elite controller. Playing on jumper was originally a solution to not having elite controllers and now it would probably be better if I had just stayed on normal button setup with elite controller and custom schemes.
I just bind charged and uncharted melees to different console buttons period. It works just fine I can punch when I want and I can use whatever the charged melee is fluidly
I literally did this a couple hours ago because my melee would never be the right charge. Im on controller and just ended up binding my charged melee to RT+RB
Yep, Bungie need to fix the description. This explains so many melee whiffs. A player should be able to trust that it will perform exactly as describe!
so I saved this for later refrence and will share it with my clan when i have the chance, thanks man, great vid.
My controller (Xbox) is setup as follows:
Bound to “B”
1. Uncharged Melee
2. Charged Melee
3. Stasis Breakout
4. Light Attack
*Auto Melee is unbound
This works with all the melee abilities, ranged (thrown) or not, and it allows normal Glaive use.
Been playing like this for at least 6 months now and see no negative aspects.
Granted, I’m mainly a PvE player, AI maybe the issues the videos pointed out exist in the PvP context and I just never have to deal with them.
When I was setting up bonk Titan I had to fiddle with it forever to find correct settings. I wanted to always throw my hammer unless it wasn’t charged but when I tried to punch without it nothing would happen at all. I finally figured it out
On controller I use Auto Melee as default (R3 for me), except when I play Bonk Titan and Solar/Void Hunter I remove Auto and set Charged/Uncharged to that same button. Works as intended.
when I noticed this setting, I found it to be a weird and problematic default setting. So, I changed mine on PC...I use 'F' for basic melee and 'T' for charged melee
Just find your channel and I’m glad, your content is great
Yes. But how often celestrial fire got off instead of punch with orphidian aspect, even though I was definetily in melee range.
Iv been trying to get people to change this for a while I use snap melee on solar warlock and if I get surrounded by ads I can choose to burn them even tho they are in melee range. But then I had issues when I was using the snap when I wanted to regular melee. My solution. Hold RB to snap double tap RB to melee. The only downside is pvp sometimes I can't get my melee off as fast because it's double tap n even tho it only takes 0.3 of a second longer than one press is the deciding factor in a fight. But this is kinda rare so all in all it's the best option.
I just have my melees on 2 different keys, never had any issues. Sure it’s kinda inefficient on classes where it doesn’t matter, but I mean, that’s not a bad trade off.
So the way I solver this on keyboard was to bind Melee to the same key but one to the primary key and one to the secondary key.
So my charged Melee on the right column key bind and my uncharged to the left.
I have not tried the reverse yet 😅 one day
I already changed these settings super useful, you can disable finishers too but it means you can’t kill hive guardians which is annoying
So my issue I'm running in to is not using my consecration melee but my uncharged base melee to heal but it always uses my charged melee. rough
i dont mind using 2 keyhbinds it but the fact that the glaive doesnt work with the powered melee keybind despite not even being able to use it is a bit frustrating as a controller player
even with charged melee keybind, i sometimes still just melee enemies and dont use my charged melee
kinda sucks but i still use seperate keybinds on capslock and c
4:54 If this is intentional the only reason I can think is to prevent you from throwing a knife when shotgun meleeing someone in the crucible
I just made my uncharged melee also my finisher button and my charged melee it’s own button their also fairly close to each other just in case. Thankfully I’ve also always known of this issue as it pissed me off for two years and I finally decided to do something lol.
Okay so what’s the best setup for a 1-2 punch build shoulder charge on titan for controller?
If you are on Console:
IF SUBCLASS HAS A STAB/PUNCH MELEE
Auto Melee: Set to what you want
Charged Melee: Unbind
Uncharged Melee: Unbind
IF SUBCLASS HAS A THROWABLE MELEE
Auto Melee: Unbind
Charged Melee: Set to what you want
Uncharged Melee: Set to what you want
Note: you could also set 'Charged Melee' and 'Uncharged Melee' to the same button so you always use the Charged Melee until you don't have any melee energy left; in which case you would do a normal uncharged melee (punch/stab).
Alright, here's how to fix this, especially if you're on console. Auto-melee on one button, charged melee on TWO buttons. I put my auto-melee on right bumper and charged melee on ADS+right bumper. It works very well!
i use O for uncharged melee and R1 for charged melee. R3 for crouch and Dpad Down for dive. I don't use hold on anything. i find these binds very good. Finisher is uncharged melee
I use just scroll press for melee and scroll down/up for charged one, and i use whatever i like atm :)
Or just, have two different keybinds? I have my uncharged on E and my charged on R, so I can swap when needed.
Binding to the same key ACTUALLY fixes the Melee/AUTO-Melee issue. Greta vid!
What about keybind 2 separate key and doing 1-2 punch with the charged melee key? That works?
I'm on controller (PS5) and currently have automelee on my top_right_trigger (the default), and I've put left_trigger+top_right_trigger as charged melee for when I play solar titan. This should work no?
I'll try to confirm when I get back home 🙂
This been frustrating for years! Thanks for breaking this melee crap down!
Wow I wondered why in different classes this very thing happens but switching back and forth sounds like a pain but for good gaming I will have to adjust for whatever I an doing
@inboxmeontele.gramdestinyf9370 thanks Mactics
I always thought it was kind of screwed up how we were "forced" to use the granade (or charged mellee). - THanks for pointing that out.
what would be an alternative for charged without wanting to, on console?
Titan on controller. B is auto, holding B barricade. Sprinting and B shoulder charge. My brain wont allow changes. Problematic for bonk Hammer and shield throw. Hard to make adjustments.
Isn't the easy fix to just bind charged and uncharged to separate keys? I'd personally rather be able to specifically not use my charged melee if I want to save it. For instance I don't need to use Pocket Singularity on a thrall.
I have mine mapped for MnK as the following & it works well once you get used to it.
charged melee: E
Uncharged melee: Alt + E
Interact/use: Alt
I also bound interact to alt. How long did you punch every chest you opened before you got used to it? I did it for two weeks.
2 weeks sounds about right! E had been interact for a while before I made the change. Learning E as charged & Alt+E as uncharged was a pretty quick transition at least
I'm wondering if you can navigate this problem by having both charged+uncharged melee bound to one button, then having auto-melee bound to another button - using one button when you're using thrown melees, and using another button when you're doing one-two punch shenanigans 🤔🤔
If it *does* work, then I can see myself setting up a second keybind profile in Synapse and just switching between the two when I change my loadout 👀
For keyboard players, I highly reccomend using 'E' as one of the melees, and 'Q' or 'C' (preference) for your other melee. Then use something else for interact, I use one of the side mouse buttons.
On keyboard i have on E basic melee and on Q charged melee and its working fine. But mostly i prefer to play on controller so i have both on same button and it's working fine.
There is one more Problem. If you run Pit of Heresy, for some encounters you have to pick up a sword and block the Projectiles of a Shrieker. That block-Action ist only bound to auto melee, so if you do not have auto-melee bound to any key you cannot block with the Sword.
@@AlexanderSitte Not the block keybind?
Personally sperate keybinds work best for me. I use a couple buttons on my mouse for charged/uncharged and have F be automelee for whenever I need it.
1-2 lasts for 1.25 seconds could you just delay the punch a half second to get the charged effect?
Funny I was in stream last night when you were working on this
Ive set left and right click to be charged melee, e to be auto melee, q to be non charged melee, w a s d to be auto melee, left trigger to be charged melee, z to be home buttom, home button to uncharged melee.
Yes, I play titan.
So hypothetically if you're saying this, would auto melee make me punch instead of flinging myself to throw my needle?
I've always kept charged and non charged separate plus auto unbound... so I can consciously make a decision.
I want to use my normal/basic physical melee when in “melee lunge range” and use the charged melee ability when outside of that range. How do I do that?
Physical melee: M4, melee ability: M5. Works every time XD
Im new to destiny 2 and when i press X (the button for air ability) nothing happens, same with the button C for blocking. Do I unlock block and air ability later or else what is wrong with my game?
Can’t you just bind all three to one button and have it all work the way it’s supposed to? Or does it mess up the setting?
bro what about this annoying Melee on titans slams and warlocks arc charged for example shift + ctrl+melee lol etc this is also so annoying is there anything can be done for that?
I've been noticing this whenever I use void or solar on my hunter but it doesn't bother me when I'm using my liar's handshake arc build haha.
Reminder for controller friends: Bumper jumper is the objectively superior control layout, to the point where it almost was the default in Halo 3
i use mouse side button for auto melee and nade while c is for uncharged.
Im a new player of 2 months now and i changed this 3 weeks in, my main vlasses are solar titan and arc hunter so i noticed quick
Yeah, I did this on console immediately when they finally added it, it's so much better.
good luck on controller, since you run out of buttons to map. i have an elite and i added 2 paddles to the back for other purposes but now im stuck with switching my charged binds its really dumb. i dont want more paddles on the back the control gets harder to hold. but on solar titan i need to switch both to Y button which i mapped to RB. easy to aim and throw that way.
on pc i use webpage back button on mouse for auto, and f for charged. so in regular gameplay i always use back, but when spam enemy with hammer press f so it picks and throws, cos with stupid auto throws hammer and hits with fist
Love your stuff Mac, and this video was actually very enlightening! I gotta ask though, as a fellow Hunter main...
What the hell is going on with your Hunter drip? Lol.
What is up with combination blow not triggering out of the blue? In the video as well, you were supposed to do the charged melee but you were only able to do that after it did the regular melee. Does it not trigger if it knows it won’t one shot?
This will help with my titan hammer that it will activate when I’m right against an enemy
Amazing thank you! I’m on console and wondered why my titan would throw hammers at a boss! Have a great weekend!
Melee jank has just frustrated me so much throughout the year that it was probably one of the biggest contributors to my own burnout this season. Between auto melee, charged melee not triggering under the different circumstances you mentioned, glaive melee reacting even more strangely to keybindings, melee abilities being unusable with a glaive out, _awful_ melee hit registration in PvE and PvP, and, most relevant to me recently, Liar's Handshake "cross counter" activating so freaking inconsistently... I just gave up. I love buildcrafting and Light 3.0 has made melee abilities so much more alluring than ever, but the constant jank was so frustrating to fight with changing keybindings with certain builds or to use a glaive or having to remember to consciously wait a split second after shooting to activate my charged melee.... Yeah. Ugh.
Am I the only one that has charged and uncharged on separate binds? I have charged melee on my mouse button and uncharged on mouse wheel click. If I want to throw something bs smack it it’s two different keys and don’t usually mess anything up anymore. I used to die so fucking much when I used to play in I’d hunter and I wanted to throw melee to invis but I melee something and die for it lmao.
what should my key binds be to get the best out of 1 2 punch?
That's why mine is shift C for charged melee and just C for melee
It seems like the janky behaviors only happen if you happen to be holding primary fire when you press the double-bound melee button. If you let go of primary fire quick enough it will use charged over uncharged even if you melee immediately after firing.
What i do is i have auto melee on C and charged melee on X and havent bound uncharged and havent had any issues