I think Paper Chase is a better first time game for the keeper then the investigator. It has a lot of barren elements that lets the keeper flesh out the game in a way that it isn't a big deal if they do something that ends up feeling wrong. I'd argue that it should be run with only one investigator so the keeper can get a better handle on the system and run a larger investigation with the other investigators (I'd recommend the Haunting for a first time group of investigators). The few narrative stakes lets the keeper make mistakes that may completely derail a different investigation. I personally think that the tunnels are were the investigation can be seen at its best as it gives the keeper options to play up what makes Call of Cthulhu as a system strong. I ran it as the investigator had to get a bit of a way into the tunnels before they saw anything that they may want to leave and close the investigation (I had Kimball eating a long rotted corpse near his collection of books, although the investigator killed their light to sneak out of the chamber before spotting the books). After that it becomes about how the investigator reacts, with several options leading to a tense attempt of an escape of the tunnels. The player I ran this for had poor navigate and was more or less stuck wondering the tunnels blind for hours slowly losing their mind as they had a fantastic hide. This ended with them leaving the tunnels to find they had been somehow covered in blood on their way out of the tunnel (I used this a plot hook in a later investigation as they found out they lost a few days of memory in those tunnels). The investigator made it out alive, but they had developed serious fears of tight spaces and of graveyards.
Yeah, i think that is pretty reasonable. I'd say that most first time keepers probably aren't going to want to flesh out the scenario however, unless they are coming from another system and are already experinced in that arena, and if they are, i'd always point them towards The Huanting as a meater scenario for them to play with. I love the idea of Kimball having a snack while reading, that is viseral, and a good scene.
This channel is fantastic, thank you so much for all the work. I’m a new keeper and these videos have been very helpful. Criminally underrated channel.
That was so useful! I'll be lore keeping for the first time soon for my mates so thank you so much for this! Love all the flesh you put on this story and I'll definitely be stealing ideas.
Wish I'd had this when I ran the scenario, it ended in the exact anticlimactic way you worry about. That said, it was a good time. One of my more beligerent players angered the gardener and was nearly killed with a shovel!
Oh nice! A shovel to the face is fun. Yeah, beginners I feel will struggle finding a way to inject conflict there. I'd have perhaps also added Thomas having bought a gun for protection and waves it about forcing them to explain.
This was my first run as Keeper. I've run it twice and both times none of my Investigators picked up on anything other than going STRAIGHT to the cemetery. They didn't speak to the neighbour, the police nor the newspaper. Were I to run it again, I think I'll give Thomas a connection to the newspaper. Maybe have him so frustrated with the police that he wants the story out. Also, I will have Douglas Kimball show up much later and not in the grave yard. I think I'll leave the gravestone open, so they don't have to open it, but lure the Investigators that way.
It does struggle with being overly simple as an adventure. But there is enough there to play with. Edge of Darkness is better, hope you have fun with it next.
@@RPGNook It was fun roleplaying him trying to explain what the heck happened when the nephew came out to see why a gun was fired. Just wish I had found your channel before hand, love the content man keep it up!
I think Paper Chase is a better first time game for the keeper then the investigator. It has a lot of barren elements that lets the keeper flesh out the game in a way that it isn't a big deal if they do something that ends up feeling wrong. I'd argue that it should be run with only one investigator so the keeper can get a better handle on the system and run a larger investigation with the other investigators (I'd recommend the Haunting for a first time group of investigators). The few narrative stakes lets the keeper make mistakes that may completely derail a different investigation.
I personally think that the tunnels are were the investigation can be seen at its best as it gives the keeper options to play up what makes Call of Cthulhu as a system strong. I ran it as the investigator had to get a bit of a way into the tunnels before they saw anything that they may want to leave and close the investigation (I had Kimball eating a long rotted corpse near his collection of books, although the investigator killed their light to sneak out of the chamber before spotting the books). After that it becomes about how the investigator reacts, with several options leading to a tense attempt of an escape of the tunnels. The player I ran this for had poor navigate and was more or less stuck wondering the tunnels blind for hours slowly losing their mind as they had a fantastic hide. This ended with them leaving the tunnels to find they had been somehow covered in blood on their way out of the tunnel (I used this a plot hook in a later investigation as they found out they lost a few days of memory in those tunnels). The investigator made it out alive, but they had developed serious fears of tight spaces and of graveyards.
Yeah, i think that is pretty reasonable. I'd say that most first time keepers probably aren't going to want to flesh out the scenario however, unless they are coming from another system and are already experinced in that arena, and if they are, i'd always point them towards The Huanting as a meater scenario for them to play with.
I love the idea of Kimball having a snack while reading, that is viseral, and a good scene.
Love the moody black and white photos and so happy to get a new vid from you. Thank you!
Thanks! glad to see a familar face, been pretty busy working away, and hopefully we'll have big news to come later in the year for it.
This channel is fantastic, thank you so much for all the work. I’m a new keeper and these videos have been very helpful. Criminally underrated channel.
Thanks!
Hi, i just discovered your channel. The flow charts are great. Thanks for doing this.
Hey there! Weclome, glad to have you. You can find a link to the charts in the description if you haven't found it yet. :D
Always happy to see a new RPG Nook video!
Hope you enjoy!
This was very helpful! Thanks!
You're welcome!
I'm considering running this during the winter for a new pair of investigators as a good intro to CoC system. Thanks for the video.
That was so useful! I'll be lore keeping for the first time soon for my mates so thank you so much for this! Love all the flesh you put on this story and I'll definitely be stealing ideas.
Glad it was some help to you, good luck in your game!
Thanks for keep making content for Call of Cthulhu!
Thanks for watching, more to come!
This was a great help!! Thanks!
love the channel, keep it up
Wish I'd had this when I ran the scenario, it ended in the exact anticlimactic way you worry about. That said, it was a good time. One of my more beligerent players angered the gardener and was nearly killed with a shovel!
Oh nice! A shovel to the face is fun. Yeah, beginners I feel will struggle finding a way to inject conflict there. I'd have perhaps also added Thomas having bought a gun for protection and waves it about forcing them to explain.
This was my first run as Keeper. I've run it twice and both times none of my Investigators picked up on anything other than going STRAIGHT to the cemetery. They didn't speak to the neighbour, the police nor the newspaper.
Were I to run it again, I think I'll give Thomas a connection to the newspaper. Maybe have him so frustrated with the police that he wants the story out.
Also, I will have Douglas Kimball show up much later and not in the grave yard. I think I'll leave the gravestone open, so they don't have to open it, but lure the Investigators that way.
It does struggle with being overly simple as an adventure. But there is enough there to play with. Edge of Darkness is better, hope you have fun with it next.
I missed the part where they take half damage from bullets and my player rolled a 3 killing him instantly....
ha! Yikes! That happens a lot, might have still killed him to be honest!. Well hopefully it still worked out for you!
@@RPGNook It was fun roleplaying him trying to explain what the heck happened when the nephew came out to see why a gun was fired. Just wish I had found your channel before hand, love the content man keep it up!
@@cainefox1697 sounds awesome and tense :D I'll try my best! Good Luck with your next game.