11 GOD RANGE CARRY VULCANS (Insane Tech Plot Twist) - Mechabellum Cast

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  • Опубликовано: 19 окт 2024

Комментарии • 15

  • @CobStrategy
    @CobStrategy  3 месяца назад +2

    Sign up to Raid to support me! 👉 pl.go-ga.me/1vui35zk
    (Helps me keep BLASTING videos here, and starts you off with a bunch of free rewards!)
    That tech drop near the end though 😁 Love it

  • @Santisima_Trinidad
    @Santisima_Trinidad 3 месяца назад +2

    28:00 ish
    I ain't great at general advice for mecha, but in that position, a multi target melting point would have eviscerated. Plop it just behind the fangs on the left, then your fire badgers eviscerate the opponent's relatively tiny amount of chaff and then the phoenixs and typoons would get meltated.
    On the round after the fire badger got picked up, literally anything with anti air spec would have been a miracle worker. Opponent only had the phoenix to kill off the fire badgers, and whilst the typhoons were grinding through them, it wasn't quick. So anti air spec to target the phoenixs early, then the opponent is on the back foot trying to get marksmen out to snipe down the fire badgers whilst you can do something stupid like overlord artillery or some backline storms with launcher overload, just anything so that they have to respond to multiple things from you, when they only have 2-3 deployments a round.

  • @walksinthedarkness
    @walksinthedarkness 3 месяца назад +4

    It's so important to make sure your opponents are using their most powerful units to kill your weakest ones and vice versa. Chaff is so important in making that happen. Also, trying to take the initiative off of your opponent or trying to work out their next move is good too - a cheeky flank here and there (sometimes even if only to delay the advance of units and change how they impact against your other units.) It's a tricky game and remembering what to do in the heat of battle can be hard too!

  • @AlpacaBowl627
    @AlpacaBowl627 3 месяца назад +2

    That free fortress drop at the end would have went much better for 3FFA if he took anti-air barrage instead of barrier imo. The typhoons aren't much of a threat to firebadgers, scorpions, and fortresses by themselves, and with that little chaff you don't need to worry about protecting them much. Wirrwarr's phoenixes would have been eviscerated at the start of the round due to being the only units the fortress AA can lock on to, in turn leaving the rhino as the only true threat. (Which barrier is also useless against)

  • @KrisRoxas
    @KrisRoxas 3 месяца назад +4

    3FFA: Cobrak's advice is good.
    My advice is similar. More chaff, better unit selection, don't over commit to your units, and if you're going to play aggressively then learn how to hit from multiple angles - lots of flanks, picking your opponent's defence apart.
    I'd also say your economy management needs work. Learn to save money in some rounds if you're behind so you can make a really strong comeback pivot.
    You went to 0 multiple times when you could've saved up, built chaff, then suddenly transitioned into war factory or fortresses or melting points - something crazy and sudden that your opponent can't easily react to.
    The bigger, more troublesome the problem you give them, the less likely they are to handle. If you suddenly had 3 fortresses every round with barrier plus a ton of chaff how would they stop you? Now you anticipate the melting points and use EMP on your stormcallers or build some phoenixes.
    If you go the wraith path, add in sand worm, crawlers and steel balls because they're all similar move speed. Fast, aggressive push. Degen beam, overlords with photon, start building strong flank attacks and force them to defend multiple fronts.

    • @jasonrouse8215
      @jasonrouse8215 3 месяца назад +1

      I think one major mistake is that he went Wraiths here, without ever taking Degen Beam. Should have dropped the third and went degen that same round. It might not have won the game, but it may have given him/ her a round or 2 extra.
      I think the addition of some AA would have made a major difference. The phoenixes are alive at the end of every round just about, and was the primary source of single target damage.
      Playing Mechabellum is like building a house, which needs 3 things, a solid foundation (chaff), strong walls (dps/ tank mainline units) and a roof (flexible units to cover the weaknesses). They key being the roof imo (EMP/ Degen Beam / Acid units... etc). You can't build the roof if your house has no walls, unless you build a tent, BUT, just remember tents are temporary.

  • @Defaign
    @Defaign 3 месяца назад +3

    pretty hot video drop u got there coach Cob 🙂

  • @IndustrialisedMeditation
    @IndustrialisedMeditation 3 месяца назад +2

    I think spectator cam shows you YOUR techs on the unit cards, not the players. Either that or the default techs. These wasps don't have the listed techs at all.

  • @milesanderson491
    @milesanderson491 3 месяца назад +1

    what was the buff the Vulcans got "best partner"? some nerd was in the way and couldn't read it.

    • @reinhardruescher2134
      @reinhardruescher2134 3 месяца назад +1

      lol yes best partner to summon marksmen. Also 2x senior spec so Vulcans are 300.

  • @losgillis
    @losgillis 2 месяца назад

    Pizza Roles' dough burnt to a crisp.

  • @Bottweiser
    @Bottweiser 2 месяца назад

    Who melts the melters?

  • @SmokeDrake
    @SmokeDrake 3 месяца назад

    10:45 How did he sell two Fire Badgers? I thought you could only sell once a turn?