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EASY Way to Make BACKGROUND BUILDINGS in LUMION! Free and Easy!
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- Опубликовано: 17 авг 2024
- In my opinion Lumion's background buildings are kind of outdated. The biggest issue I have with them is there are no emissive windows during the nighttime so it comes out looking flat.
Substance recently came out with "building" textures. This will allow you to create windows with different levels of emission, open/closed blinds, and other customizations! There are two free versions of this so after you create an account with Substance and download the player you are good to go! I also created really simple Sketchup models an uploaded them to the warehouse for you to use.
Download Lumion Building Texture Here:
drive.google.c...
To get this in your folder, go to C:\Users\"YOUR NAME"\Documents\Lumion 11.0\Materials
and drop the files from my drive in there. It should come in ready to go.
Download Substance Player:
www.substance3...
Building Materials:
source.substan...
Buildings from 3D Warehouse:
3dwarehouse.sk...
3dwarehouse.sk...
3dwarehouse.sk...
3dwarehouse.sk...
3dwarehouse.sk...
INTRO MUSIC:
Music: www.bensound.com - "Dream"
EXAMPLE MUSIC:
Music: www.bensound.com - "All That"
Bensound has amazing music you should check it out :)
Check out some of our other videos!
Comparing 5 GRAPHICS CARDS in LUMION 11.3!
• Comparing 5 GRAPHICS C...
REDUCE RENDER TIMES in LUMION! Up to 95%!
• REDUCE RENDER TIMES in...
Sketchup to Blender Importer Add-on (Links in Description of Video)
• SKETCHUP to BLENDER Im...
Interior Lighting Effects
• How to Properly LIGHT ...
Lumion Render Passes
• Composite Your LUMION ...
HDRIs in Lumion
• CUSTOM HDRI in LUMION ... (Fastest)
• How to load CUSTOM HDR...
• How to CREATE HDRIs in... (Sketchup Focused)
Layering 3D Grass
• Layering 3D Grass In L...
My Way of Lighting Exteriors
• My Way of Lighting EXT...
Commentated Interior Walk-Through Scene
• Complete INTERIOR SCEN...
The website for our business can be found at luminouslabs.ca/ , we have been putting work into it lately and it is almost finished! If you come across any broken links or text boxes that look like they should not be there we apologize and they will be cleaned up soon!
Timestamps for the video:
Example Video 0:00
Intro 0:10
Intro Video 0:57
Substance.com 1:09
Opening .SBSAR file in Substance Player 2:30
Exporting from Substance Player 4:45
Opening Sketchup and Lumion 5:45
Creating Emission Mask in Photoshop 6:55
Creating Gloss Mask in Photoshop 8:35
Importing Building Models to Lumion 10:10
Applying Building Textures 11:15
Save Building to Custom Materials 12:45
Adjusting Building Size and Location 13:30
Going into Camera Mode 14:25
Why I Like This So Much 15:25
Conclusion 15:55
Omg literally been searching for this! We appreciate youuu!! Thankyou!!! ☺️
I'm happy I was able to help you out! I appreciate you checking out the video!
Omg, thank you SO much again! I've just thought about my urban project and now I know that I don’t need to model facades in revitalise or sketch up 😁🥰
Definitely check out those Substance textures! The free ones are good but there are more classical buildings in there as well. Most give more options than the Lumion buildings. Best of luck with the project!
@@LuminousLabs thank you!
This really made my backgrounds come to life. thanks again.
No problem Clifford! I would recommend checking out the other materials Substance has for buildings. I bought all of them and they are really interesting to play around with.
Awesome stuff, can't believe I just discovered this channel now. It is a treasure trove. Thanks and keep up the good work.
Really informative, thank you. Been scratching my head for this, i actually started avoiding night scenes cuz i couldn't have a proper background.
Sometimes i could have like sort'an HDRI or a really massive curves plane on which i slap a night image to act as my background, but wouldn't be as accurate and your camera angles have limitations to what they can show.
so thank you so so much for this. Blessings
I have done the HDRI image as well, it works really well for images fair in the background but with a little bit of work these will come out a lot better for the reasons that you mentioned. It just gives the scene more depth. Thanks for checking out the video Mukiibi!
Thanks for sharing. Every time you share was very useful.
Thank you very much! It's always nice to hear a compliment :)
Another brilliant video man, well done. Very informative!
Thanks Taylor! Sorry I took so long to reply to this. I am really hoping we see more textures like this come out of Substance as while they are not perfect, they are EXTREMELY cheap in Lumion and are definitely good enough quality to make some scenes.
This is a great Tutorial! Such a good way of adding context. Thank you.
Thank you Michael! I really enjoyed making this video. Substance had a ton of great building materials although now I am not sure what will become of them in the future since Adobe bought them.
@@LuminousLabs Well, it took me a while to find the Free Substance Player because Adobe seem to have hidden it. They now do the Substance 3D which, surprise surprise, Adobe have made subscription only. However, I've subscribed as the materials, including buildings, is quite Extensive. I can download the ones I need, then use Substance Player to process them into usable files for Lumion. The Substance 3D Designer by Adobe, which I can now use with the subscription, looks waaaaay too complicated for me.
@@michaelsiggers4109 Unfortunately there was always that extra step with Substance but now it is even worse most likely. It's fine Adobe bought them but I really don't like them putting it in the creative cloud interface. I don't feel it is very intuitive to use.
Luckily you only need to do the buildings once and you can just save it in Lumion!
I don't use Lumion but this gave me ideas for my workflow in Blender
I'm really glad to hear that! If you haven't seen my geometry node videos for Blender I would recommend checking it out. These textures can be combined with it to create fairly random cities!
ruclips.net/video/FAMWmNBVj78/видео.html
Awesome. One of the biggest questions I had in Lumion. I always wanders how they did this. Thank you.
The new substance textures really opened a lot of doors. It makes me wonder what other kinds of interesting materials like this could be made.
You are the cutest! Great job!
Thanks Gina I hope to see some youtube videos about unicycle soon.
Going to use these. Thank you so much!
Thanks a lot, u always explaining even very well.....😃
I’m very happy I could help you Irina! Don’t hesitate to ask any questions you may have
Thank you for checking out the channel!
Thanks a lot from somewhere in the middle east 👍👍👍
I really appreciate it! Thank you for checking out the video as well!
Amazing, thanks!
Thanks for checking out the channel Ryan!
You're my hero
Thanks a lot Lorenz :D It means a lot!
Amazing content and super helpful
Thanks a lot Marcel :) I hope the trick helps!
Hi thank you so much for this video
Thanks a lot Cameron! Substance coming out with these buildings was a huge step forward for Archviz in my opinion. For some reason I have a feeling Poliigon is going to release something like this in the future.
I've been wondering about this myself recently. I just did a night project, and even though you can turn on headlights on cars, there is no way to turn on lights on buildings. That's disappointing.
Also, Twinmotion just unveiled that they are working on Ray tracing and HDRI maps. Once they realise this, I'm saying goodbye to Lumion. As Twinmotion is 5, I repeat, FIVE times cheaper. I hope Lumion get's their shit together soon. Otherwise, they are out of business.
I agree with you as well. While I was happy with the 11.3 omnilight changes I think they need to really reevaluate the engine Lumion uses. I think if there aren't some major overhauls to the engine they will lose a huge market share.
The things I think should be high on Lumion's priority list is basically an overhaul of reflections all together, camera importing, and vertex animations being able to function in Lumion.
@@LuminousLabs Yes. They really need to wake up and catch up. D5, and Twinmotion are taking over. And with Unreal 5 just arround the corner, they are just doomed.
I mean, I love Lumion, but I don't think they can catch up to the competition. Not with that 10 year old engine.
I mean, they might have an ace up their sleeve that we don't know about, but.....I doubt it.
@@gizmonomono I have said it before but I really think d5 is the biggest competition for Lumion. It seems like they are offering a similar product and the fact they use RTX features with unreal engine is huge.
Something I also think holds Lumion back is how closed off it is. Companies would dump a lot of money into having add-ons made for them.
@@tcfonts I agree, at first I think it was really good for what it does, but considering Lumion has a relatively small team with an aging engine it doesn't leave much wiggle room.
Substance is not free. You can download materials only if you have Adobe subscription 🙁
Nice one!
Is this what you were looking for?
@@LuminousLabs 100 percent!!
@@LuminousLabs works very well on my model!
Hi, thank you very much for this training. Can you share building materials, please? That website doesn't accept my membership. I couldn't download it from the website.
Thanks.
Hi Mehmet. I made a google drive folder with the .sim (Lumion) files.
drive.google.com/drive/folders/1zsDam8eQzFy4CBfCy7SWaE-l2QsO03SA?usp=sharing
To get this in your folder, go to C:\Users\"YOUR NAME"\Documents\Lumion 11.0\Materials
and drop the files from my drive in there. It should come in ready to go. drag and drop these two files into the folder path above and the building will now appear in your custom materials. All of the maps are good to go.
Let me know if there are any issues!
@@LuminousLabs Thank you very very much.
I hope these maps/materials can be recognize by VRay in SKP and Max and TM as well..
I don’t see why they wouldn’t! Starting in substance let’s you custom whatever you need :)
HI great Thank for the tips.. Possible to share the texture image?
The lumion texture should be available below the image!
Hey I saw this video about making fake storefronts / interiors with a single plan and they call it w/parrallax or something like that would be cool if you could make a video about lumion and creating fake "interiors" with images inside of lumion if any of that makes sense.
I actually saw that as well. I wanted to test it out in Lumion but to knowledge Lumion wouldn't be able to use it properly as the images will change based on the camera in 3DS Max but Lumion has no camera objects
EVIL IS BACK(grounds)
Evil is back my dudes
From where and how did you get these building backgrounds?
I made some quick buildings shapes and threw them on the 3D warehouse! You should be able to get all of the assets you need to make them below the video :)
any chance of this working on lumion 23 ?
I think it should work the same, unless they do not let you use emissive for ray-tracing
Can you do a 360 render tutorial in Lumion?
What were you looking for in particular? In my opinion to get a 360 from Lumion you shouldn’t use the 360 camera at all. I print out a bunch of photos and stitch them together. I can send a link of what I do!
@@LuminousLabs is that some effects are blocked when you go to make a 360 render in Lumion
@@jpyim89 ruclips.net/video/gH2JXyTecns/видео.html
If you can’t download ICE by the way let me know. The link broke on the Microsoft website but it is still possible