7:11 "By boarding the Excess Express, you have automatically forfeited your right to rate the train anything other than 5 stars. Thank you for riding with us!"
1:17 Sad, I'd try my best to give such things away instead of throwing them away. 2:09 If I recall correctly no, Smorgs didn't work like this here on the GameCube. 2:45 Same, at this point I guess it's intentionally this way because that's the joke. 4:05 How I wish King K and everyone else at the Glitz Pit (especially Rawk Hawk) were actually better when you refight them! 6:06 Yep, as mentioned before Heff T. had the potential of becoming an actual villain or at least the villain's accomplice. 8:54 If the music were diegetic then it would be muffled inside the cabins at least.
... For me, at least, it's pretty hard *not* to pass out on a train when you're tired. Something about the swaying of the cars, or something, always has me out like a light. Seems to be a phenomenon that affects quite a few people, actually, from what I've heard - being a passenger in a vehicle inducing drowsiness. Had to set alarms so I wouldn't sleep through my stops on my train rides to and from college campus! (... Especially since my rides home usually were around midnight...) The "buildup" to the Smorg Rush on the train... I always found it pretty neat for how unsettling the atmosphere is, with little actual change. It's one of those things that, when the first time it happens, it takes a moment to dawn on you. Everyone is missing, and the usually cheerful music isn't playing in the background like usual. (I'm pretty sure your active Partner clues you in to check the engine cabin after you've seen enough empty rooms, remarking on the eerie absence of everyone.) It's a tiny detail, but the gauges and levers in the engine cabine going nuts is also a nice touch - the Smorgs evidently trying to stop or derail the train. ... The Smorgs themselves... A collective gestalt is a pretty cool idea for a Mario boss, but they *are* an enigma, aren't they? The popular theory I've seen thrown around is that they're shadowy minions created by Beldam, hence their appearance and coloration. Some say they manifested from her Dark Magics(tm) cursing the engine's smokestack to produce them, but... considering that the E.E.'s engine looks to be more modern and doesn't require coal, I'm not too sure about that one. Still, it is pretty clear their goal *is* to disrupt the train advancing, implying that Beldam at least has some form of command over them. Though it is weird this is never cleared up - Beldam doesn't even take a moment to gloat about it afterwards. A mystery as fuzzy and as shrouded as the little creatures themselves...
11:49 I did it once. The door where the conductor normally is gets jammed. Your partner tells you that it's odd. The camera angle shows a few Smorg's through the window.
12:06 Admiral Bobbery made a contious choice to defuse himself, though. Boomer, on the other hand, doesn't have the self-control that Bobbery does, as he would've just exploded at the beginning of the conversation without a care in the world. I don't remember whether Bombette showed self-control or not when you entered conversations in 64.
when i was a kiddo with a significantly poorer attention span for following a plot i thought the "sticky yummy doom" WERE the smorgs. they certainly do stick to a lot of things
2:40 so this is what maximum security is, huh? you put lots of switches that need to be activated by different switches up on slight elevation Genius! How Did Nobody Think Of This?!
@@arekrekas213 Windows and Paper Mario both got most of their MIDI instruments from the same place; Microsoft licensed out some of Roland's instrument samples for Windows's MIDI bank (mostly ones also used in their Roland Sound Canvas SC-55, and I believe from the SC-88 as well), and Paper Mario's music was mostly composed with a Roland Sound Canvas SC-88 Pro. There are a lot of shared instruments between all these products. For this outro, Roadrunner used instruments from the SC-55.
It's weird, last episode you complained about there still not being music, or an ambient track, but this episode there *is* a music track, that lasts all the way back to the entrance apparently
Where do the Riverside Station attendants live, exactly? Not in the station itself, it seems. There must be a settlement near there where we can't see, since building a whole station like that in the middle of nowhere just for refuelling purposes makes no sense.
Shame that they replaced the original music that plays when the Smorgs cover the train. It conveyed the sense of urgency and panic that the new one just doesn’t.
7:11 "By boarding the Excess Express, you have automatically forfeited your right to rate the train anything other than 5 stars. Thank you for riding with us!"
1:17 Sad, I'd try my best to give such things away instead of throwing them away.
2:09 If I recall correctly no, Smorgs didn't work like this here on the GameCube.
2:45 Same, at this point I guess it's intentionally this way because that's the joke.
4:05 How I wish King K and everyone else at the Glitz Pit (especially Rawk Hawk) were actually better when you refight them!
6:06 Yep, as mentioned before Heff T. had the potential of becoming an actual villain or at least the villain's accomplice.
8:54 If the music were diegetic then it would be muffled inside the cabins at least.
Unless there's speakers in the cabins too. Which there WOULD be, because they do the PA announcements :V
... For me, at least, it's pretty hard *not* to pass out on a train when you're tired. Something about the swaying of the cars, or something, always has me out like a light. Seems to be a phenomenon that affects quite a few people, actually, from what I've heard - being a passenger in a vehicle inducing drowsiness. Had to set alarms so I wouldn't sleep through my stops on my train rides to and from college campus! (... Especially since my rides home usually were around midnight...)
The "buildup" to the Smorg Rush on the train... I always found it pretty neat for how unsettling the atmosphere is, with little actual change. It's one of those things that, when the first time it happens, it takes a moment to dawn on you. Everyone is missing, and the usually cheerful music isn't playing in the background like usual. (I'm pretty sure your active Partner clues you in to check the engine cabin after you've seen enough empty rooms, remarking on the eerie absence of everyone.) It's a tiny detail, but the gauges and levers in the engine cabine going nuts is also a nice touch - the Smorgs evidently trying to stop or derail the train.
... The Smorgs themselves... A collective gestalt is a pretty cool idea for a Mario boss, but they *are* an enigma, aren't they? The popular theory I've seen thrown around is that they're shadowy minions created by Beldam, hence their appearance and coloration. Some say they manifested from her Dark Magics(tm) cursing the engine's smokestack to produce them, but... considering that the E.E.'s engine looks to be more modern and doesn't require coal, I'm not too sure about that one. Still, it is pretty clear their goal *is* to disrupt the train advancing, implying that Beldam at least has some form of command over them. Though it is weird this is never cleared up - Beldam doesn't even take a moment to gloat about it afterwards. A mystery as fuzzy and as shrouded as the little creatures themselves...
Next video should be called sMOREgasbord
0:17
Me using "Byoop" to convince my captors not to brutally murder me
It WOULD likely give you a moment of confusion to escape during
11:49
I did it once. The door where the conductor normally is gets jammed. Your partner tells you that it's odd. The camera angle shows a few Smorg's through the window.
So... yep. Wastes time
4:19 Nice cloning machine King K
I did not. It WAS a feature before, long ago...
@@Skawo oh I’m dumb sorry
I’m not joking when I say I just now noticed
i wonder if the smorgs were the "mushrooms" in Riverside, may explain how they got in the train, but doesn't explain what are they
12:06 Admiral Bobbery made a contious choice to defuse himself, though. Boomer, on the other hand, doesn't have the self-control that Bobbery does, as he would've just exploded at the beginning of the conversation without a care in the world. I don't remember whether Bombette showed self-control or not when you entered conversations in 64.
1:50 something neat, if you have Koops or Bobbery out here they’ve got their own hint lines since they can also knock out the smorgs
when i was a kiddo with a significantly poorer attention span for following a plot i thought the "sticky yummy doom" WERE the smorgs. they certainly do stick to a lot of things
2:40 so this is what maximum security is, huh?
you put lots of switches that need to be activated by different switches up on slight elevation
Genius! How Did Nobody Think Of This?!
Well, they DO say that maximizing redundancy is the key to good security.
must be a new phrase to me then
Supposedly there WAS a deleted scene in the original that showed Beldam creating the Smorgs. Was kinda disappointed when it wasn't in the remake ngl
12:19 Apparently there was a scrapped cutscene where she did
12:54 nice General MIDI you got there, Skawo
It's actually meant to be done in the PM64 style
@@Skawo oh, you're right actually! i forgot how nintendo often used the same samples used for the general midi soundfont found in windows
@@arekrekas213 Windows and Paper Mario both got most of their MIDI instruments from the same place; Microsoft licensed out some of Roland's instrument samples for Windows's MIDI bank (mostly ones also used in their Roland Sound Canvas SC-55, and I believe from the SC-88 as well), and Paper Mario's music was mostly composed with a Roland Sound Canvas SC-88 Pro. There are a lot of shared instruments between all these products. For this outro, Roadrunner used instruments from the SC-55.
Gotta say, this video was a real byoop 👌
It's weird, last episode you complained about there still not being music, or an ambient track, but this episode there *is* a music track, that lasts all the way back to the entrance apparently
Where do the Riverside Station attendants live, exactly? Not in the station itself, it seems. There must be a settlement near there where we can't see, since building a whole station like that in the middle of nowhere just for refuelling purposes makes no sense.
2:27 this scene had to be designed, modeled, animated, programmed, and tested. Just... Why?
1:20
Do you remember what it looked like?
Ah, no, not really. I just remember really wanting it, but it being way too expensive :v
@@Skawo we need to get this train set
@@Skawoi highly doubt it was a thomas & friends set
Shame that they replaced the original music that plays when the Smorgs cover the train. It conveyed the sense of urgency and panic that the new one just doesn’t.
small organizations