I have 2 wiz in my part, Fane and Lohse. Fane is fire and earth, and Lohse is water and air. I get the best moments by making areas wet outside of combat, then having Fane turn that area into a huge poison swamp, initiating combat when Fane lights up the huge slick of poison, then teleporting him out of the fire with Lohse.
You know, every once in a while you hit a relatively obscure channel on youtube that is just great. This is one of these times, your commentary is hilarious.
There are so many cringey yet hilarious moments in this video, and I'm only 6:30 in. I'm not the kinda guy who goes all the way on the first video but I trust you... Subbed!
Great videos mate, funny, good quality, and you actually know what you are talking about. I see dozens of "ultimate build" videos where the guys have no idea what they are talking about, theyve read some reddit post and take the mechanics for granted, not knowing shit about how the actual mechanics in the game work. GG keep up the great job :) Would like to see a vid about dual Lone Wolf builds, preferably physical dmg dealers :)
Didn't even mention Elemental Affinity and Living Armor :o Both of those are pretty awesome... also, that tier list doesn't make sense to me. Anyway, nice vid :) Keep 'em coming (but also, take your time)
+Nakura Thanks for the support! :) I don't like either of those. Elemental affinity is ewww. 1 ap reduction for specific spells depending on what you're standing on is not worth getting hit. Just too unreliable to use. I also find that if an enemy uses specific spells, they're usually strong to them like how skeletons cast poison on you and you don't want to cast poison on them. Living armor implies you're getting healed, which the healing should usually go to your tanky frontline guy who wants to get hit. You have enough magic armor through gear and jewelry, that it isn't enough to take over getting mnemonic which essentially let's you put 3 points into intelligence for a 15% damage boost. Just my 2. 5 cents.
I see your point. I guess for the kind of wizard build you describe here, both talents aren't that useful... mine's a bit different. My wizard is an elf with necromancer, hydrosophist and aerotheurge. Flesh sacrifice --> mosquito swarm (I'm still in act 1, so I'll probably change that combo once I get more skills) is a nice opener, and I usually stand in blood, water, or an electrified / frozen version of either during combat. Living armor also works very well with necromancer and I need it because I like to stay close to the action and manipulate the battlefield around me in my party's favour (this also means I have less use for far out man). Mnemonic is a must-have of course, but you don't really need it before level 4 as you noted in your video.
Part of the original 250. Fuck yeah, special snow flake all the way. Also: please make a support build or a co-op guide on how to best play with friends.
I encourage you to try Elemental Affinity + Torturer as it can significantly lower AP costs allowing you to one shot enemies and deal status effects instantly
Hey pls come back and make more vids. This is the best guide I've come across so far on DOS 2. And trust me all other guides ARE good, but yours top those by far.
two point in scoundrel and huntsman are never wasted, only one even in lone wolf Adrenaline, Cloak and Dagger for scoundrel, tactical retreat and first aid are amazing skills for all builds. I find that having several movement skills is so much fun to play around, mobility does everything in this game.
By the way you need that talent to give you critical chance on spells, then u take hothead for extra crit, and put some points into wits, critting spells are devastating
For the intro alone it was worth watching it. On a more serious note, you don´t give humans enough credit though. Savage Sortilege + Hothead and Ingenious nets up 15 % spell crit in the early game. Invest some points in wits later on for even more crit. On AoE effects (or any multi-hit spell, as the game checks crit on every single hit) this can become huge, especially in the later part of the game. Rangers (and even scoundrels to some extend) can help stripping magic armor. Stench isn´t worth it in my opinion. Weak physical armor can be mitigated in two ways: 1.) Wear a shield on your casters 2.) Invest minimal points in strengh to wear heavy armor, one or two pieces are usually enough. I tried both and it is viable. Talents don´t come by easily, attrbute points on the other hand do.
The way I experienced it ; ONLY warfare increases only physical damage, all other means to up damage or crit multiplier, mention just plain damage (so everything) Leading to any 1 magic tree +scoundrel tree with Savage Sortilage +2 hander(staff) or dual wield (wands) is highest damage output with any spare points into the tree that up's damage from altitude(situational) Hence warfare+scoundrel+2hander = biggest dps With magic you need to spread points more, also "melee" attacks with the staff do ELEMENTAL(magic) damage with the governing attribute being INT. So to get most magic dps is ; 1 school, 2 handers(staff) or dual wield(wands), scoundrel and the rest of the points you are left with at 20 in the damage from altitude. Personally I choose dual wield wands too, because the extra range on the wand attacks IS useful , especially when solo or in smaller parties. Attributes should be divided over INT and Wits for higher crit and initiative with just enough in memory to get the spells you absolutely need to hold in a fight. Of coarse there is no real need to go all out max dps as the game is very forgiving and works even with sub optimal stat spreading.
Man i really like your content but sorry to see you havent posted much about the definitive version as i feel this game is finally getting some mainstream appeal. Hope youre doing well.
Nobody stops you from putting points into scoundrel and huntsman for the jumps, you need one point into these for explosive trap and throw dust on the one hand and adrenaline and chloroform on the other.
Wife and I are picking this up on PS4 this weekend and I'm looking for suggestions on party composition. I know she will play some kind of mage, and I love pet classes so considering a summoner. Is it better to focus the group on one type of damage due to the armor system, or have a mixed lot? Would an all casty group work?
Awesome vids man, glad I got on the like+subscribe train early! My suggestion for a video would be for a full party build, like physical party or mage party. Mixed parties (phys and magical) seem less optimized sadly, but maybe I'm just a min-maxer like that.
Best i culd come up with is: The ususal sp on hunter, war for adrenaline, tatctical retreat. Other thn that, 5 sp on aero and hydro, 1 geo for fortify, 2 pyro for high dmg finishing spells, all of the other points on poly - inteligence to boost all skills. I had 2 wizs with this build in my party plus 90 ST red prince and a support. Made the last fight fast and boring, 4 hits 1 turn to kill the kraken.
I just got into the game and have discovered Polymorph/Mage on Fane disguised as an elf with glass cannon. MY GOD IT'S BROKEN Turn 1: Apotheosis + Time Warp + Adrenaline + Flesh Sacrifice + Blood Storm + Grasp of the Starved + Skin Graft Turn 2: Grasp of the Starved + (Any other 3 source damage skill you have I like the geo one) + Adrenaline + Flesh Sacrafice + More stuff = Everyone dead
Oooor, you can make 2 lone wolf wizards and forget about chalenge from level 4. That wizzard will have all 4 elements along with 10 in poly (20 int)+ 2 in huntsman (for teleport and first aid). Its the most fun you can have in the game, at least i did. Stuff goes wet, then poisoned, then boom, then you just watch your frame rate drop. Later on enemies just start battles half dead. It's not the best 1 target build, but as soon as you get a stack of 3+ he's the king.
Playing a wizard is like pulling teeth as you get further into the game. While you're trying to get your opponent's magic armor down, a similarly geared physical companion has already taken out their physical armor and like half of their actual hp.. If you have a melee friend who needs to be in the thick of the action then creating oil/poison based fields of death isn't usually a good idea. You're right about one thing, after blowing your proverbial load you aren't left with much to do but spam wand attacks. I definitely want to like full casters since relying on summons is a bit cheap, plus things like bone widow have been tuned down in the recent patch.
BloodofCaine You first point is invalid because if you go for only one enemy with all your characters, it's your fault if it becomes awkward. And I never run out of spells to cast. Just pump at least one point in memory every time you get the points. I'm level 14 and have like 22 memory and never run out of spells to cast.
BloodofCaine 1 controller, 2 pyromancers (one using staff), and a summoner/controller is OP as hell. Tactician has been a breeze and im level 18. One pyromancer is glass cannon and does 1k damage with laser ray at 0% fire res and it only costs 2 ap with elemental affinity
stick to the mage i had a geomancer/pyro in my first party and i killed my melees a few times (played by friends and man they where pissed) but he put in some crazy work later! you'll get plenty of good spells that only target enemies (flame infestation, earthquake, pyroclastic eruption!!!) just be patient and learn how to max out elemental affinity its crucial to being a monster mage. (within arguably the hardest 2 fights in the game, no spoilers here, the mage saved the day oneshotting half the enemies and putting a big dent into the survivors)
You kidding? Mage spells do a ton more actual damage than physical abilities. And you have much more variability with mage spells in terms of actual damage type. If you're a warrior and you're fighting a void woken with 99% physical resistance you're kinda screwed.
Use summoner to create a fighting minion who is fire immune and deals magic damage. Have him and your mage lock down the enemy fighters, who will lose magic armor like crazy running through the elemental damage. The party's actual fighters, they are busy ripping up the enemy back line. Fighters have weak magic armor, mages have weak physical. Just have the party focus the proper targets and profit. If you need some physical damage, just use shield bounce and deal insane physical for zero investment to two targets.
Using an all-mage party. Cheesing encounters by putting oil literally everywhere - it's worse than the deepwater horizon oil spill. Enemy is forced to walk through abelazing inferno worse than hell and usually dies before they reach me. If they don't - teleport.
hey! your stuff is super helpful! Do you think you could do a healer build?? I have been experimenting with w few ideas but I'd love to get your take! A healer-caster, or healer-tank, which is more useful and effective?
huh...yknow this is almost similar to what i'm planning to do with my summoner. Maxing out summoner to ten and then putting 1-2 in each of the skills to keep slinging spells and mostly supporting my incarnate and coop buddies as a mid line mage.
Your videos are how i got past act one. But now that you built our foundation. What do you suggest for mid to end game? Thanks. And keep up the great work.
would be awsome to hear ure opinion on the lone wolf and how to utilize it the best myself and my brother just started a runn with 2x lone wolf a sebile hunter sumoner + a red prince battlemage tho it would be cool to hear ure opinion on it
Alright.. That arm and a leg joke got me. Clever bastard.
subbed for your style: humor, obscure references, clean speech delivery without mumble jumble and editing. Keep it up, you have a talent for this.
That fucking intro. Nostalgia overload. Well done.
Dude you've got the personality and editing skills to become a big RUclipsr. Good luck.
And he was never seen again. :(
@@Tschoii90 when the world needed him most
I'm a simple guy. I see dancing dwarves, i upvote.
Top video, keep up the quality content.
Omfg that intro rofl
Ya that was awesome I almost erased your channel. Also PB and OJ?!
@@galacticwarlock2271 Erased my channel? PB and OJ?
@@mr.voidroy6869 yes
I did insta-like when i saw old-school aka ihavenomicrophone or #2007welcomeback thingy :)
That was clever :)
"That's the power of the keyblade!" HAHAHAHA, I'm dead! Keep up the great videos man.
I have 2 wiz in my part, Fane and Lohse. Fane is fire and earth, and Lohse is water and air.
I get the best moments by making areas wet outside of combat, then having Fane turn that area into a huge poison swamp, initiating combat when Fane lights up the huge slick of poison, then teleporting him out of the fire with Lohse.
You know, every once in a while you hit a relatively obscure channel on youtube that is just great. This is one of these times, your commentary is hilarious.
There are so many cringey yet hilarious moments in this video, and I'm only 6:30 in. I'm not the kinda guy who goes all the way on the first video but I trust you... Subbed!
6:21 ah yes, i remember reading about that quote in Sun Tzu's Art of War.
Thanks for the link to the tier list. You're very helpful and funny.
Had to stop the vid and immediately like/comment as soon as you said "hydrosophisticated". You, sir, have earned a sub.
lol quackers. Love your work. "I mean it costs literally more than an arm and a leg" hahaha..
Decided to subscribe when you said wizards scale off gold haha. Well done
Keep up the good work mate, it's really helpful, appreciated, thanks. :D
holy shit your videos are totally top notch! keep up the good work man
Really well made content, greatly entertaining - looking forward to your next video, keep up the good work!
This stuff is comedic gold. You are truly the George Carlin of RUclips RPG tutorial humor. For what that's worth.
Great videos mate, funny, good quality, and you actually know what you are talking about. I see dozens of "ultimate build" videos where the guys have no idea what they are talking about, theyve read some reddit post and take the mechanics for granted, not knowing shit about how the actual mechanics in the game work. GG keep up the great job :) Would like to see a vid about dual Lone Wolf builds, preferably physical dmg dealers :)
Was waiting for the "You're a wizard Harry" quote. 10/10
Im late responding to tgese videos but thanks for the help man im new. Im having trouble synergizing builds. These guides are great ty again
That notepad opening, im dying
This is low key funny and incredibly useful at the same time.
Great video my guy
Really enjoyed the video. You have great talent
Just watched like 3 of your vids. Just recently got the game and love the commentary. Super usefull. Subd. Take it easy chief
This is the third DOS video of yours I've encountered. Subbed cuz I enjoy your high level in Wit.
Really great content and info, love watching these
I think it'd be cool if you did a duo lone wolf build guide. Like how to get good synergy with just two characters in the party.
0:45 "I mean they literally cost more than an arm and a leg."
Had to listen 3 times to figure out what you said.
I love your videos, very informative and hilarious!!
I havent heard the RUclips anthem in a while, and now after that intro, it brings me back. Instant like.
7 years later and I'm still watching these!
great job mate keep up the good work !
Dude, why did you stop, you are hilarious and informative. Keep up. Good luck, dude.
subscribed solely for the reason that you made fun of the "mute-with-generic-music-tutorials" in the start.
That icon for your channel.. So entertaining to look at.
That old school techno song in the intro! I feel old!
YOUR A WIZARD QUACK. THESE UPLOADS ARE MAGICAL.
Haha! jokes on you mate! Goblin slayer has a dwarf that knows magic! NOW MY DWARF MAGE CAN THRIVE WITHOUT STEREOTYPES!
Top quality content right here
I learnt stuff and had a laugh. Good shit
Didn't even mention Elemental Affinity and Living Armor :o
Both of those are pretty awesome... also, that tier list doesn't make sense to me.
Anyway, nice vid :)
Keep 'em coming (but also, take your time)
+Nakura
Thanks for the support! :)
I don't like either of those.
Elemental affinity is ewww. 1 ap reduction for specific spells depending on what you're standing on is not worth getting hit. Just too unreliable to use. I also find that if an enemy uses specific spells, they're usually strong to them like how skeletons cast poison on you and you don't want to cast poison on them.
Living armor implies you're getting healed, which the healing should usually go to your tanky frontline guy who wants to get hit. You have enough magic armor through gear and jewelry, that it isn't enough to take over getting mnemonic which essentially let's you put 3 points into intelligence for a 15% damage boost. Just my 2. 5 cents.
I see your point. I guess for the kind of wizard build you describe here, both talents aren't that useful... mine's a bit different. My wizard is an elf with necromancer, hydrosophist and aerotheurge. Flesh sacrifice --> mosquito swarm (I'm still in act 1, so I'll probably change that combo once I get more skills) is a nice opener, and I usually stand in blood, water, or an electrified / frozen version of either during combat. Living armor also works very well with necromancer and I need it because I like to stay close to the action and manipulate the battlefield around me in my party's favour (this also means I have less use for far out man). Mnemonic is a must-have of course, but you don't really need it before level 4 as you noted in your video.
You dont even have to get hit, just walk to the edge of the fire and you get laser ray fire whip and fireball in one turn on glass cannon
with the lizard you can set up the fire anywhere with dragon breath, plus use the pawn talent to move an inch without losing ap
When it comes to elemental affinity, you just need to combo it with the pawn talent and/or flesh sacrifice skill to make it worthwhile.
Nice intro, very youtuber-without-mic-2015-ish. I like.
The intro brings me a great deal of joy
Part of the original 250. Fuck yeah, special snow flake all the way. Also: please make a support build or a co-op guide on how to best play with friends.
I encourage you to try Elemental Affinity + Torturer as it can significantly lower AP costs allowing you to one shot enemies and deal status effects instantly
It is amazing for a pyro. Pyro is almost entirely offensive spells
listening to this guy is actually proper fun
at this point, the puns alone are worth the sub.
Hey pls come back and make more vids. This is the best guide I've come across so far on DOS 2.
And trust me all other guides ARE good, but yours top those by far.
new sub right here, your vids are informative and crack me up all in one hehe nice one!!
well done. keep going
subscribed. Funny commentary.
Funny and informative. Excellent
0:10 lies there isn't an unregistered hypercam 2 watermark
The bad puns, they are strong in this one. And I love it.
two point in scoundrel and huntsman are never wasted, only one even in lone wolf
Adrenaline, Cloak and Dagger for scoundrel, tactical retreat and first aid are amazing skills for all builds.
I find that having several movement skills is so much fun to play around, mobility does everything in this game.
You're hilarious. Cant wait for more content.
By the way you need that talent to give you critical chance on spells, then u take hothead for extra crit, and put some points into wits, critting spells are devastating
The notepad intro music activated my fight or flight response
For the intro alone it was worth watching it.
On a more serious note, you don´t give humans enough credit though. Savage Sortilege + Hothead and Ingenious nets up 15 % spell crit in the early game. Invest some points in wits later on for even more crit. On AoE effects (or any multi-hit spell, as the game checks crit on every single hit) this can become huge, especially in the later part of the game. Rangers (and even scoundrels to some extend) can help stripping magic armor.
Stench isn´t worth it in my opinion. Weak physical armor can be mitigated in two ways: 1.) Wear a shield on your casters 2.) Invest minimal points in strengh to wear heavy armor, one or two pieces are usually enough. I tried both and it is viable. Talents don´t come by easily, attrbute points on the other hand do.
The way I experienced it ; ONLY warfare increases only physical damage, all other means to up damage or crit multiplier, mention just plain damage (so everything)
Leading to any 1 magic tree +scoundrel tree with Savage Sortilage +2 hander(staff) or dual wield (wands) is highest damage output with any spare points into the tree that up's damage from altitude(situational)
Hence warfare+scoundrel+2hander = biggest dps
With magic you need to spread points more, also "melee" attacks with the staff do ELEMENTAL(magic) damage with the governing attribute being INT.
So to get most magic dps is ; 1 school, 2 handers(staff) or dual wield(wands), scoundrel and the rest of the points you are left with at 20 in the damage from altitude.
Personally I choose dual wield wands too, because the extra range on the wand attacks IS useful , especially when solo or in smaller parties.
Attributes should be divided over INT and Wits for higher crit and initiative with just enough in memory to get the spells you absolutely need to hold in a fight.
Of coarse there is no real need to go all out max dps as the game is very forgiving and works even with sub optimal stat spreading.
Man i really like your content but sorry to see you havent posted much about the definitive version as i feel this game is finally getting some mainstream appeal. Hope youre doing well.
4:32 that's the power of the keyblade 🤣🤣🤣
I gave my summoner air and my huntsman geo just so I had all my bases covered once took necro water and fire for my wizard
LOL got that early youtube nostalgia. Except this feeling is also burning hate.
this some GOOOOOOOOOOOOOOD SHIET! keep it up m8
Nobody stops you from putting points into scoundrel and huntsman for the jumps, you need one point into these for explosive trap and throw dust on the one hand and adrenaline and chloroform on the other.
Really appreciate the intro.
Loved the opening, witty.
Yooo that intro was so nostalgic, good ol youtube days where the layout didn't suck ass.
"I use pet pal because wizards require the least amount of skill" that got me LMAO XD
Got a like just for that intro, holy nostalgia!!
A guide on how to kill teammates who won't buy you nice things, while looking like you're trying to help
Wife and I are picking this up on PS4 this weekend and I'm looking for suggestions on party composition. I know she will play some kind of mage, and I love pet classes so considering a summoner.
Is it better to focus the group on one type of damage due to the armor system, or have a mixed lot? Would an all casty group work?
Awesome vids man, glad I got on the like+subscribe train early! My suggestion for a video would be for a full party build, like physical party or mage party. Mixed parties (phys and magical) seem less optimized sadly, but maybe I'm just a min-maxer like that.
Love your humor
I made it that far, so i liked and subscribed
loved the arm and leg joke !
The torturer talent is a must for basically saying fuck magic armor.
Best i culd come up with is:
The ususal sp on hunter, war for adrenaline, tatctical retreat. Other thn that, 5 sp on aero and hydro, 1 geo for fortify, 2 pyro for high dmg finishing spells, all of the other points on poly - inteligence to boost all skills.
I had 2 wizs with this build in my party plus 90 ST red prince and a support. Made the last fight fast and boring, 4 hits 1 turn to kill the kraken.
I just got into the game and have discovered Polymorph/Mage on Fane disguised as an elf with glass cannon. MY GOD IT'S BROKEN
Turn 1: Apotheosis + Time Warp + Adrenaline + Flesh Sacrifice + Blood Storm + Grasp of the Starved + Skin Graft
Turn 2: Grasp of the Starved + (Any other 3 source damage skill you have I like the geo one) + Adrenaline + Flesh Sacrafice + More stuff = Everyone dead
The fucking word pad intro .... I cried
Oooor, you can make 2 lone wolf wizards and forget about chalenge from level 4. That wizzard will have all 4 elements along with 10 in poly (20 int)+ 2 in huntsman (for teleport and first aid). Its the most fun you can have in the game, at least i did. Stuff goes wet, then poisoned, then boom, then you just watch your frame rate drop. Later on enemies just start battles half dead. It's not the best 1 target build, but as soon as you get a stack of 3+ he's the king.
Nice vid !
Playing a wizard is like pulling teeth as you get further into the game. While you're trying to get your opponent's magic armor down, a similarly geared physical companion has already taken out their physical armor and like half of their actual hp.. If you have a melee friend who needs to be in the thick of the action then creating oil/poison based fields of death isn't usually a good idea. You're right about one thing, after blowing your proverbial load you aren't left with much to do but spam wand attacks. I definitely want to like full casters since relying on summons is a bit cheap, plus things like bone widow have been tuned down in the recent patch.
BloodofCaine You first point is invalid because if you go for only one enemy with all your characters, it's your fault if it becomes awkward. And I never run out of spells to cast. Just pump at least one point in memory every time you get the points. I'm level 14 and have like 22 memory and never run out of spells to cast.
BloodofCaine 1 controller, 2 pyromancers (one using staff), and a summoner/controller is OP as hell. Tactician has been a breeze and im level 18. One pyromancer is glass cannon and does 1k damage with laser ray at 0% fire res and it only costs 2 ap with elemental affinity
stick to the mage i had a geomancer/pyro in my first party and i killed my melees a few times (played by friends and man they where pissed) but he put in some crazy work later! you'll get plenty of good spells that only target enemies (flame infestation, earthquake, pyroclastic eruption!!!) just be patient and learn how to max out elemental affinity its crucial to being a monster mage. (within arguably the hardest 2 fights in the game, no spoilers here, the mage saved the day oneshotting half the enemies and putting a big dent into the survivors)
You kidding? Mage spells do a ton more actual damage than physical abilities. And you have much more variability with mage spells in terms of actual damage type. If you're a warrior and you're fighting a void woken with 99% physical resistance you're kinda screwed.
Use summoner to create a fighting minion who is fire immune and deals magic damage. Have him and your mage lock down the enemy fighters, who will lose magic armor like crazy running through the elemental damage. The party's actual fighters, they are busy ripping up the enemy back line.
Fighters have weak magic armor, mages have weak physical. Just have the party focus the proper targets and profit. If you need some physical damage, just use shield bounce and deal insane physical for zero investment to two targets.
Using an all-mage party. Cheesing encounters by putting oil literally everywhere - it's worse than the deepwater horizon oil spill. Enemy is forced to walk through abelazing inferno worse than hell and usually dies before they reach me. If they don't - teleport.
that epic notepad opener was Hilarious!
hey! your stuff is super helpful! Do you think you could do a healer build?? I have been experimenting with w few ideas but I'd love to get your take! A healer-caster, or healer-tank, which is more useful and effective?
Great video! How about a best 4 builds for a great party video?
Keep up the amazing work, man. Your videos are choice. 'Grats on the 1.5K subs.
huh...yknow this is almost similar to what i'm planning to do with my summoner. Maxing out summoner to ten and then putting 1-2 in each of the skills to keep slinging spells and mostly supporting my incarnate and coop buddies as a mid line mage.
That is what quality content looks like?
10/10 intro straight from 2006.
Want to see what you have in store for Lohse, personally I picture her as a summoner, specially with the inner demon skill.
Your videos are how i got past act one. But now that you built our foundation. What do you suggest for mid to end game? Thanks. And keep up the great work.
would be awsome to hear ure opinion on the lone wolf and how to utilize it the best myself and my brother just started a runn with 2x lone wolf a sebile hunter sumoner + a red prince battlemage tho it would be cool to hear ure opinion on it