The design I've been using bridges the coal and sand over into a sorter set for pyratite that sits between the mixer and the crucible and the two ends of the bridges. This ends up making a two tile gap that, when put next to a mirrored copy, make an hole for an overdrive. I do also feed in the sand using plast from two airblasts, but titanium belts work for the two airblasts mining coal and the one airblast mining lead I put down.
You will need a conveyor from the unloader to the crucible since the current design is going to pass sand and coal back and forth from the crucible to the mixer which makes them slightly inefficient
Just started mindustry last week and Im addicted, just wanted to say thanks for your videos and schematics, they've been really helpful. Cheers and thanks man!
I'm on the same boat, only 2 years later :D Got hooked this week and I'm excited to learn all the different things! It's incredible that such a great game is open-source.
if your use underflow gates instead of overflow gates, it is a lot more visible if there isn't enough input. Becouse the last in the line wil stop working
huh, I could swear, crucible were less effective, but after some math, smelters need 3 more coal and 8 more sand for the same ammount of silicone produced. The only thing which makes crucible designs tedious is lead, bc you need to prepare 3rd suply line.
Yeah I never realised either until I did some quick maths. Making a line of lead is gonna be easy if we just use unloaders from the core since we have drone miners
Make sure to thumb this up guys so it's at the top of the comments for new people to see, this is the most important comment in the thread. The understanding of kershi is what makes this game great and I love how we all come together to help each other and we now all understand SPAGHET
My design is not efferent but i like to pyratite factory(own factory )and use the triple router junction thing. Btw which better router or overflow gate
A good idea in my opinion is to instead of making pyrite at the crucible i would make a separate little area to make pyrite now all you have to do is put in some belts.
Overflow gate: Outputs to the front if the left and right sides are blocked. Much easier, and because routers have a chance to return the silicon back to the crucible
Overflows and Underflows are conaiderably faster than routers, and can't clog at all. Their only downside(s) is 1. They don't split evenly (have a priority), and 2. You can only put 2 next to each other, but 2 under- or overflows is faster than 2 routers. Sometimes routers are acceptable, but not usually.
I have a factory that needs only 2 drills and lead input to output 20silicon(40 with lategame ver) on second. It is big but it needs only a bit of sand for the drills and extractors. It is so efficient it has ben a lifechanger on many servers. Those crucibles need a serious nerf.
A lot of maps just have way too much resources. A good map in most RTS games has you venturing out of your defensive starting position to gain contested resources to out produce your opponent. This game is so new that maps and productive Ballance just isn't there yet.
@@minedustry well seeing how my factpry does not need a lot of ressources and only lead and sand to operate it is really not much. Only lead is always needed. The factory is able to sustain a T5 factory with an ez and needs a plastanium belt to not choke itself with silicon. The problem is not with the accesibility of resources but with the fact how easy it is to overproduce if you know what youre doing.
Junctions are multidirectional. What this means, is they store different things depending on which direction items came from, so the silicon physically could not clog the junction. However, I do agree that there was a better way to do that, I'd likely have put 2 sorters (1 at and 1 below the junction), so that the pyra is put in instantly, and the lead is put in the pyra mixer instantly. Also gets rid of the conveyor, which imo makes the design look better.
FINNALY THE RESOURCE I ALWAYS HAVE A SHORTAGE OF..... HAS BEEN CONQUERED
👀
It's technically possible to make a ton of it, just using power
Well congrats but wait until you play online.
@@ranaoblivious2122 i have they greifed my silicon farm
I really dont need silicon that much anymore since im getting 2k in 5min of playing
Fun fact: it takes about 4 silicon smelters to match the power of the silicon crucible
Aw thats cool. Crucible OP
and we have a big dark sand and lead to 4 overdrive crucibles which is more that 16 fully working silicon smleter
With the power of logic i compact the schem in the half
Yep you are right! logic is awesome
Show us!
Yes please show us !
Amazing! I would of made some ugly untileable mess, thank you for another video!
LOL this was all spaghetti for about 3 hours till I got to this point
Would have*
The design I've been using bridges the coal and sand over into a sorter set for pyratite that sits between the mixer and the crucible and the two ends of the bridges. This ends up making a two tile gap that, when put next to a mirrored copy, make an
hole for an overdrive.
I do also feed in the sand using plast from two airblasts, but titanium belts work for the two airblasts mining coal and the one airblast mining lead I put down.
Yeah awesome idea with the overdrives. That's what is cool about this game. No one is wrong if it still works haha
This is amazing!!!
Thank you!
You will need a conveyor from the unloader to the crucible since the current design is going to pass sand and coal back and forth from the crucible to the mixer which makes them slightly inefficient
Thanks for the tip!
I have also started using a sorter set to pyratite instead of the inverted sorter set to lead. So I can just plug in anywhere.
ah yes the ultimate fuel for
*F L A R E* *SPAM*
Just started mindustry last week and Im addicted, just wanted to say thanks for your videos and schematics, they've been really helpful. Cheers and thanks man!
Welcome aboard!
I'm on the same boat, only 2 years later :D Got hooked this week and I'm excited to learn all the different things! It's incredible that such a great game is open-source.
if your use underflow gates instead of overflow gates, it is a lot more visible if there isn't enough input. Becouse the last in the line wil stop working
Subscribed, hope to see more more like this for other materials!
Thanks for the sub!
huh, I could swear, crucible were less effective, but after some math, smelters need 3 more coal and 8 more sand for the same ammount of silicone produced. The only thing which makes crucible designs tedious is lead, bc you need to prepare 3rd suply line.
Yeah I never realised either until I did some quick maths. Making a line of lead is gonna be easy if we just use unloaders from the core since we have drone miners
If you dont wanna use more conveyor lines make flares get lead in core and put it in the crucible. This is what I usually do and it works perfectly.
I think some logic(processor tweaks will make this more compact
yeah you are right, but it's nice to get a better understanding how stuff works before jumping into logic stuff:)
Plast conveyor tech:because we can't move things soooo fast we move a lot of them😏😏😏😏
Thx for the vid
thank you!
You can use armored conveyor instead of junction too.
The players never stopped build silicon smelter!
Need Moar
Thanks for the schematics
Am working on it bros
@@SCHEMATIC thank you so much
SPAGHET
Make sure to thumb this up guys so it's at the top of the comments for new people to see, this is the most important comment in the thread. The understanding of kershi is what makes this game great and I love how we all come together to help each other and we now all understand SPAGHET
@@SCHEMATIC lol I think I learned spaghet in ur vidio wich is crazy
MANY MORE NEEDED
Raise your hand if you used the silicon crucible with multiple conveyer and a separate area for the pyratite and connecting it to the crucible
Finally no more siligone. I have a sector that export 2.5k of silicones per minute.
My design is not efferent but i like to pyratite factory(own factory )and use the triple router junction thing.
Btw which better router or overflow gate
Haha yeah that would be even easier. I have a bad habit of using routers but you should be using overflow always
A good idea in my opinion is to instead of making pyrite at the crucible i would make a separate little area to make pyrite now all you have to do is put in some belts.
Nooooooooooooooooooooooooooo, i still love silicon smelters. REEEEEEEEEEEEEEE
Booooooooo
Jokes on you i made an exandable silicone crucible design that you just feed in lead
lol damn
@@SCHEMATIC you just need to place it on sand and feed it lead
@@superflypule4484 oh yeah cool idea, thanks for the tips!
@@SCHEMATIC if u want imma make a vid on that (0 editing cuz im just showing what i have)
hidi hopti this scematic is my property
scrap to silicon
comingggg
SILICON!
i actually never used them.i just too lazy to make pyrotite haha.
lol same before I did this
But why overflow gate? I usually use router and it works fine.
n e v e r u s e r o u t e r s n e x t t o i n p u t
Overflow gate: Outputs to the front if the left and right sides are blocked. Much easier, and because routers have a chance to return the silicon back to the crucible
@@makoto_yuki7651 But don't be obsessed with overflow gates in every time! But you're right, the router is clogged with output items!
@@originalpsevdonim ye dont be obsessed wih overflow. i miss v5 snek
Overflows and Underflows are conaiderably faster than routers, and can't clog at all.
Their only downside(s) is 1. They don't split evenly (have a priority), and 2. You can only put 2 next to each other, but 2 under- or overflows is faster than 2 routers.
Sometimes routers are acceptable, but not usually.
Thank you..
Thank you!
Lets find out if it work in v7
Pls use sirius schematics
Krakible 😊
More
lol am trying
@@SCHEMATIC keep it up
I have a factory that needs only 2 drills and lead input to output 20silicon(40 with lategame ver) on second. It is big but it needs only a bit of sand for the drills and extractors. It is so efficient it has ben a lifechanger on many servers. Those crucibles need a serious nerf.
A lot of maps just have way too much resources. A good map in most RTS games has you venturing out of your defensive starting position to gain contested resources to out produce your opponent. This game is so new that maps and productive Ballance just isn't there yet.
@@minedustry well seeing how my factpry does not need a lot of ressources and only lead and sand to operate it is really not much. Only lead is always needed. The factory is able to sustain a T5 factory with an ez and needs a plastanium belt to not choke itself with silicon. The problem is not with the accesibility of resources but with the fact how easy it is to overproduce if you know what youre doing.
amogus
This isnt any good.
Silicons will eventually block the junction and the entire factory stop.
Junctions are multidirectional.
What this means, is they store different things depending on which direction items came from, so the silicon physically could not clog the junction.
However, I do agree that there was a better way to do that, I'd likely have put 2 sorters (1 at and 1 below the junction), so that the pyra is put in instantly, and the lead is put in the pyra mixer instantly.
Also gets rid of the conveyor, which imo makes the design look better.
look there....**copies stealthily in haste
Hey guys look at this schematic!!
looool