#3DQuickTips
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- Опубликовано: 11 сен 2024
- A very quick tip how to setup your Polypaint from ZBrush in Keyshot properly. It can be frustrating sometimes. If you follow my tip, it won't be anymore.
Website: janjinda.com
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youre a savior, im here years later!
Hands Down, one of the best, most straight forward tutorials out there
cheers, glad it helped
This video has saved my life more than once :).
Nice to hear
Man! That’s insane! I never even thought about it! Thanks a lot!
Perfect, you answered every question i had in less than 3 minutes! thank you so much!
Haha glad you found it useful
Nice tut! Hope your channel grows day by day! Keep it up!! Wish u the best!
Thanks! I really appreciate it.
Excellent tutorial, straight to the point and effective, thank you very much for the information.
Thanks a lot Jonathan.
Thank you !! Wish to see more tuts on keyshot n zb from u!!
Thanks man. I’ll definitely do some more in the future.
Thank you! very useful
Very helpful tip.
Cheers
Damn this is a neat trick for Keyshot GPU too! Kind of the only way to get polypaint
Cheers! It changed my life when I discovered it :D
big up !!
Thanks!
thank you so much!
No worries!
Wow friend what a great help, you have made my life easier, I am your new subscriber!!!!!!!!!
Cheers!
Awesome, thanks man! I subbed the channel!
Glad it helped
Nice tip! cheers
Thanks a lot Omar. I have more coming soon.
press alt to keep the polypaint from zbrush when dragging the material
great!
thanks
No worries
Thank you!!!!!
Cheers
Hello Mr Jinda. Is there ANY Way, how i can export the polypaint without the bridgefrom zbrush ? Im try that now for 6 hours and im not getting anything.
Yeah sure.
You either keep it in obj as vertex colour. You just have to be sure that you have polypaint turned on when exporting and have Txr enabled in Preferences-ImportExport-Export.
Or you would have to create uvs and bake them to texture. You can use Zplugin-UVMaster, and then Texture Map-Create-New From Polypaint. Then you just export the texture and subtool with uvs.
good work ,but I think most glossy for body
Thanks. It was just a quick setup for tutorial purposes. Final image with that guy is here artstn.co/p/E10eN
Is there a work around to adjust materials in the non pro version of Keyshot for Zbrush?
Hi, unfortunately Color Adjust is a node in Material Graph which is not available in Keyshot HD. With Keyshot HD you'll have to assign Flat shader to your polypainted Subtools in ZBrush before sending them to Keyshot to get texture without Shader or MatCap baked into it.
@@JanJinda Hey just wanted to thank you for trying to help me with a work around for my Keyshot HD. I didn't know you replied over a year ago and your information is greatly appreciated. Even now I was trying to figure a way to get my Keyshot HD for ZBrush to work again since I wanted to light some projects without having to do UV's and bakes while I'm in between projects. Unfortunately my Keyshot license can't be upgraded cause it's too old and I'm stuck with HD. No way to get light passes, clown passes or even fix materials like in this video.
Thanks a lot
Cheers!