Does anyone know if there is a way to render the scene you setup in keyshot back in Zbrush? I like some materials in both programs but want to be able to render say same resolution and angle of the character back in Zbrush so I can layer rendered images in photoshop from both programs.
Hi, Whenever I click "New from polypaint" in the texture map tab the top half of my mesh goes black and the texture map is missing the top half of the uvs, what do I do? I have been looking everywhere for a fix.
Hey, one question. Is importing low poly only for performance boost or is it good for something else? Would I get the same with max poly without bump map?
Need urgent help!... When I import the texture map to the material menu, it doesnt work well, it wraps it with a lot of little planar versions of the png file ive got (even with the black in between the mini color maps). Could you help?
I can't see any difference comparing to VRay's output except Keyshot is in every way faster and easier. BTW The character sculpted is very similar to my sweet Megan.
Redon Sejdiu go to preferences, go to MEM. Set the slider to 512 and hit compact now. It will solve all crashing problems for a while, then you will have to do it again.
its a bugged shitty program , i had the same issue but when i hit unwrap it does not change plus i can't change the color material and many dumb things , when i re-installed it everything got back in handy but still have different bugs
+MineJojoCrafter Maybe try to make polygroups! When I first clicked "create texture from polypaint", half of my model turned black but then I made 3 polygroups and the problem was gone! I hope that helped :)
*NOOB NEEDS HELP* I think there s a mistake (from 4:00 to 6:20) where you explain how to export normal map and obj model. You mention that details are taken from highest subdiv level, (4:26), but you create normal map from lowest subdiv (once you deleted the first 2 levels, now 3th corresponds to 1st one, the lowest one). After that, you export the model from same sobdiv level aswell. My question is, shoudlt Normal mal be generated form HIGHEST subdiv level, instead of the lowest one? So you can project all detail from that map over the obj model (generated from lowest subdiv). I hope I make myself clear, and hope anyone can help me, Im noob :(
This is one of the best free tutorials on RUclips. Great Work!
What a wonderful tune! Time to get to work myself. Hearing your music always inspires me! 🎺🎶🎧💞
THANK YOU SO MUCH YOU TOTALLY SAVED MY ASS FOR MY HOMEWORK
This tut helped out a lot with my new sculpt! Thanks!
ur character looks like a very wise guy
If I have a multiple subtool... should I merge them all and than use uv unwrap for keyshot
Loved the video. Do you have any tips on hair materials in Keyshot for fibermesh?
Thank you a lot ! it really helped now no need to use the stupid expensive bridge
Awesome. Thank you
Great Video! I would love to see your Polypaint workflow! :)
Great series! Thank you.
Does anyone know if there is a way to render the scene you setup in keyshot back in Zbrush? I like some materials in both programs but want to be able to render say same resolution and angle of the character back in Zbrush so I can layer rendered images in photoshop from both programs.
Hi, Whenever I click "New from polypaint" in the texture map tab the top half of my mesh goes black and the texture map is missing the top half of the uvs, what do I do? I have been looking everywhere for a fix.
Hey, one question. Is importing low poly only for performance boost or is it good for something else? Would I get the same with max poly without bump map?
Very useful ! Thank you !
awesome, very usefull thanks!!!
When I send the model directly to keyshot with de bridge, what do I have to send? my high poly? or low poly, and what about normals
for those that don't have keyshot bridge... in other words people who stole the software lol
Allan Palmer ay man you know me so well 😎
ahahah I was searching for this
Any reason you're not using the ZPlugins for UV and texture generation? I mean is the conservative approach better?
Need urgent help!... When I import the texture map to the material menu, it doesnt work well, it wraps it with a lot of little planar versions of the png file ive got (even with the black in between the mini color maps). Could you help?
I had the same issue, make sure its set to UV Coordinates instead of Box map in the Type selection :)
I can't see any difference comparing to VRay's output except Keyshot is in every way faster and easier. BTW The character sculpted is very similar to my sweet Megan.
When i import my texture color, it tiles all across the face in little tiny pictures, not like in zbrush :( what am i doing wrong?
solved my own problem. for those who experience this, change "Mapping type" to UV coordinates
@@CherylynnLima I have the sam issue, but can't find tha "mapping type" section... I use keyshot 7.1 pro
i can not put the texture map on the right position. i checked many times..... it still dont work
I can't click on Normal Map/ Create NormalMap. Dunno why, can you help me?
Do you have UVs on your model? also you have to be on the lowest subdivion level
UVs are a big dea. Subdivs too.
I learnt the hard way
Zbrush keeps crashing right after I hit the Unwrap option, can someone tell me why does that happen and how can I do it right.
Redon Sejdiu go to preferences, go to MEM. Set the slider to 512 and hit compact now. It will solve all crashing problems for a while, then you will have to do it again.
my zbrush crashes everytime I hit unwrap UV ... any idea why ?
sameeeee :(
its a bugged shitty program , i had the same issue but when i hit unwrap it does not change plus i can't change the color material and many dumb things , when i re-installed it everything got back in handy but still have different bugs
How did you export the eyes?
i did it ty and nice tutorial !
When I unwrap everything becomes red. What am I doing wrong?
+MineJojoCrafter Maybe try to make polygroups!
When I first clicked "create texture from polypaint", half of my model turned black but then I made 3 polygroups and the problem was gone!
I hope that helped :)
are you working in this? or just it's a hobby?
the alien looks like Michael Jackson RIP(confirmed child molester now)
great tutorial btw
*NOOB NEEDS HELP* I think there s a mistake (from 4:00 to 6:20) where you explain how to export normal map and obj model. You mention that details are taken from highest subdiv level, (4:26), but you create normal map from lowest subdiv (once you deleted the first 2 levels, now 3th corresponds to 1st one, the lowest one). After that, you export the model from same sobdiv level aswell. My question is, shoudlt Normal mal be generated form HIGHEST subdiv level, instead of the lowest one? So you can project all detail from that map over the obj model (generated from lowest subdiv).
I hope I make myself clear, and hope anyone can help me, Im noob :(
Жаль не на русском)