I have over 40 slicksters running around eating up the CO2. I set up about 8 vertical farms next to each other with all the connecting doors opened and the grooming stations at the top to make tending to them more efficient. They just hop around from one farm to the next one and only occasionally go into crowded mode. Did the same thing with pufts. A never ending source of oil, food and slime.
wild molten slicksters are really easy to make. Just stick some normal slicksters in 100c+ oil and they will pretty much lay a molten egg guaranteed. It takes around 65 cycles to go from normal egg to molten egg. Then keep the area you are keeping them above 100c as well.
In addition to food and power, you are also getting a little bit of ever-so-precious lime from the egg shells as well as a tiny amount of additional polluted water from the petroleum generator.
You can actually put your long-hair eggs in your base, it wouldn't change temperature or do anything bad, it is a great decoration/pet for ur dupes, and a great fun to observe for me XD. I put one in each of my dupes' bedroom and one in the kitchen. He gets along with my shinning bug and chef in the kitchen very well :D.
i made a good thing for overproduction of cooking ingredients... fridge full turns off grill turns off storage of ingredients, opens door to drop off for ingredients ,, when fridge isnt full it opens and closes the doors oppositely,, and the auto sweeper turns on to bring farming stuff from drop off to the "ingredient apocalypse storage room"... with ore dropper now no need for a million fridges
Did they fix it so that fridge actually turns off stuff when full? I wanted to do this a few months back, but the fridge would never actually turn off.
J Bailes yeah fridge sends out a signal when full, you can automate it so that the fridge turns off too, but you will have to have another way of turning it back on... Brothgar made a good video about automated storage you should see, smart storage and fridge works the same way... ruclips.net/video/3y7TvdNbTjA/видео.html
Hey brothgar, i'm not sure if you updated your sheet to cover this, but I think when you changed the process in converting oil into petroleum by just heating it, you calculated it by doubling the "use" of the oil refinery. Which produced natural gas as a by product. You don't have that now, so is your calculation for how much power you should be getting still trying to account for that natural gas?
Ranching always frustrates me in this game. The critters' outputs are always so volatile, and never seem to be quite as high as the estimates predict. Of course, if they were super consistent then I assume they'd be broken as all hell... and it doesn't help that I'm really bad at planning ahead anyway XD
Rito all the moving parts under the critter’s hood is why ranching isn’t very consistent. The main variable to look at is metabolism. The hungrier a critter the more it will eat and thus produce. The problem occurs when they are tamed because of the glum status. This makes them unhappy which reduces the egg production back to as if they were wild and also reduces their metabolism. It also reduces scale growth for dreckos. Thus the difference between optimal and actual is dependent on how fast a dupe can get to the grooming station once they are glum and also the distance the critter has to move to the station once called. The distance to food and time spent hungry does not matter as the critter will eat as much as it needs to fill back up. Just don’t let them hit starving because at that point you are no longer deleting calories for them to refill. So if all you want is critter poop it may be more prudent to keep them wild as their metabolism will stay consistent. Eggs and scale growth are what require taming as a wild critter will only produce 1 egg 67% of the way through its life if wild. Disclaimer: this knowledge is from before the QoL updates and can be outdated if the devs feel like tinkering with the critters. No critters were (meant to be) harmed in the obtaining of this information. Standard shipping and handling rates apply. Please ask your doctor if baby hatches are right for you.
so your saying i could do all of that, OR i could be lazy and just throw a dupe in a closed room with a ore dropper dropping food in every day on a timer and have a wheel in there so they have something to do.....that's close to 200 kj a cycle for 1000kcal a day, which isn't the greatest but it's not the worst either. can't wait to see the other things you are going to do to this setup, in the name of science of course.
I feel like this game needs more tools to help construction then just jetpack suits. Maybe a lategame void generator that sucks up gasses and fluids and destroys them to prep an area and to balance it would have to be rebuilt as it destroys itself from space materials?
If you don't mind using debug then what I do to keep the temperature that I want is spawn a couple of thermo nullifiers and feed them the hydrogen from my electrolyzers setup. Use thermium temp shift plates as they conduct heat really well and voila. I use this system for my base, aquatuner water, regular and polluted water, even for my natural gas generators.
I assume I've missed something as I haven't been following this project that closely, but... why isn't he just dumping the excess oil and petroleum into generators for extra free energy?
I did a different built with cooling down the petroleum generators Then it produces -5°C cold polluted water I can use to cool down the whole system But it produces -5°C cold CO2 too and molten slickster likes it hot
You literally win the game by having infinite power that can be turned into food and also with the power you can make infinite oxygen and the only problem you'll run into but can be fixed is the heat witch you can fix with the ice biome and wheeze warts and those giant coolant structures that you find covered in ice.
brothgar the groming station dose not need to be made of steel! it dosent have a over heat temp. also i noicte the little audio delay is gone and wanna say thanks!
@@AdamC169 they don't get cramped if they aren't in a confined room actually. I have a farm where 7 slickster eggs drop into 1 wide tiles with nothing above them and a gasflow tile on the side. I'm getting closer to what the potential listed was than Brothgar, but my slicksters aren't tame.
Also, There is another way to recycle the carbon dioxide: using algae terrariums. However, this has too many downsides and would require too many duplicants to produce a tiny bit of oxygen.
Hey, what about making a serirs for new people or people that arent that good at the game! You could cover one or several topics per video. Like management, water cooling and early game stuff.
Challenge for your next map: Get a duplicant without a suit as low as you can on the map. No using debug except to check where is the lowest point a duplicant can get down to(probably not the bottom of the map, but as far as they can squeeze). Have fun cooling and removing all the magma in the way :-)
I recently decided to deal with my stress the dublicant way. And got myself a massage machine. It's not a bed or even a chair, it's one of those you need to use your hands to hold at position at your neck. But dang has my stress gone down. I'm vomiter btw. My stress hasn't been that high lately but on the worst times it's really not fun.
Treat brightness in your videos the same way you would treat sound volume. Movies do the same (with exceptions, gunshot volume difference is one of them). ONI in general is a low-brightness game. Don't drag browsers or spread sheets with white backgrounds so fast into the scene. That's an instant and big brightness change. You don't wanna trigger your viewers panic/fear response. I am not complaining, neither i watch videos without lights in the room. Just an advice.
They should make a station that is like "When critter age is X below max age, capture it and kill it"
That is madness.
I would like that!
there is a mod
I think francis john made a similar setup that done that :D
I have over 40 slicksters running around eating up the CO2. I set up about 8 vertical farms next to each other with all the connecting doors opened and the grooming stations at the top to make tending to them more efficient. They just hop around from one farm to the next one and only occasionally go into crowded mode. Did the same thing with pufts. A never ending source of oil, food and slime.
10:57 Will Smith: Aaaaa, thats hot, thats hot.
wild molten slicksters are really easy to make. Just stick some normal slicksters in 100c+ oil and they will pretty much lay a molten egg guaranteed. It takes around 65 cycles to go from normal egg to molten egg. Then keep the area you are keeping them above 100c as well.
LOL this is the calculation I am looking for! Really like your excel sheet!
Thats pretty slick-ster
Another thing is that you can feed the polluted dirt to sage hatch to make coal and then more CO2
In addition to food and power, you are also getting a little bit of ever-so-precious lime from the egg shells as well as a tiny amount of additional polluted water from the petroleum generator.
You can actually put your long-hair eggs in your base, it wouldn't change temperature or do anything bad, it is a great decoration/pet for ur dupes, and a great fun to observe for me XD. I put one in each of my dupes' bedroom and one in the kitchen. He gets along with my shinning bug and chef in the kitchen very well :D.
Love the name of your spreadsheet there "Copy of Copy^23"
i made a good thing for overproduction of cooking ingredients... fridge full turns off grill turns off storage of ingredients, opens door to drop off for ingredients ,, when fridge isnt full it opens and closes the doors oppositely,, and the auto sweeper turns on to bring farming stuff from drop off to the "ingredient apocalypse storage room"... with ore dropper now no need for a million fridges
Did they fix it so that fridge actually turns off stuff when full? I wanted to do this a few months back, but the fridge would never actually turn off.
J Bailes yeah fridge sends out a signal when full, you can automate it so that the fridge turns off too, but you will have to have another way of turning it back on... Brothgar made a good video about automated storage you should see, smart storage and fridge works the same way... ruclips.net/video/3y7TvdNbTjA/видео.html
Just store the eggs in a storage and they will crack itself
don't eggs die in storage?
@@fireraccoon6398 that's the plan
When the eggs "die" they break and turn into a yolk, saving you the time. I think you get both the egg and the shell with no extra work.
My favorite oni youtuber by far
Nice video, I subscribed!
Keep it up!
Hey brothgar, i'm not sure if you updated your sheet to cover this, but I think when you changed the process in converting oil into petroleum by just heating it, you calculated it by doubling the "use" of the oil refinery. Which produced natural gas as a by product. You don't have that now, so is your calculation for how much power you should be getting still trying to account for that natural gas?
Ranching always frustrates me in this game. The critters' outputs are always so volatile, and never seem to be quite as high as the estimates predict. Of course, if they were super consistent then I assume they'd be broken as all hell... and it doesn't help that I'm really bad at planning ahead anyway XD
Rito all the moving parts under the critter’s hood is why ranching isn’t very consistent. The main variable to look at is metabolism. The hungrier a critter the more it will eat and thus produce. The problem occurs when they are tamed because of the glum status. This makes them unhappy which reduces the egg production back to as if they were wild and also reduces their metabolism. It also reduces scale growth for dreckos.
Thus the difference between optimal and actual is dependent on how fast a dupe can get to the grooming station once they are glum and also the distance the critter has to move to the station once called. The distance to food and time spent hungry does not matter as the critter will eat as much as it needs to fill back up. Just don’t let them hit starving because at that point you are no longer deleting calories for them to refill.
So if all you want is critter poop it may be more prudent to keep them wild as their metabolism will stay consistent. Eggs and scale growth are what require taming as a wild critter will only produce 1 egg 67% of the way through its life if wild.
Disclaimer: this knowledge is from before the QoL updates and can be outdated if the devs feel like tinkering with the critters. No critters were (meant to be) harmed in the obtaining of this information. Standard shipping and handling rates apply. Please ask your doctor if baby hatches are right for you.
so your saying i could do all of that, OR i could be lazy and just throw a dupe in a closed room with a ore dropper dropping food in every day on a timer and have a wheel in there so they have something to do.....that's close to 200 kj a cycle for 1000kcal a day, which isn't the greatest but it's not the worst either.
can't wait to see the other things you are going to do to this setup, in the name of science of course.
I feel like this game needs more tools to help construction then just jetpack suits. Maybe a lategame void generator that sucks up gasses and fluids and destroys them to prep an area and to balance it would have to be rebuilt as it destroys itself from space materials?
Many months ago they had an internal temperature bug where slicksters kept increasing internal temperature until they exploded is that fixed?
If you don't mind using debug then what I do to keep the temperature that I want is spawn a couple of thermo nullifiers and feed them the hydrogen from my electrolyzers setup. Use thermium temp shift plates as they conduct heat really well and voila. I use this system for my base, aquatuner water, regular and polluted water, even for my natural gas generators.
I'd like to see a remake of the Puft Poop Power Plant using modern technology... just sayin'
Do the ranches need to be so tall? Like is it proportional to how many slicksters you can hold?
AND THE SCIENCE COMMUNITY GOES WILD!
i am always so close.
What button(s) are you pressing to move the slickster eggs at 21:00?
Alt+Q teleports a selected item, but only if you have debug enabled.
I assume I've missed something as I haven't been following this project that closely, but... why isn't he just dumping the excess oil and petroleum into generators for extra free energy?
What's up with this liquid splitter? Weren't we splitting liquid pipes before by simply placing down a junction shape?
I did a different built with cooling down the petroleum generators
Then it produces -5°C cold polluted water I can use to cool down the whole system
But it produces -5°C cold CO2 too and molten slickster likes it hot
Use the -5co2 for cooling your base^^
@@TheLive100 I used the cold Co2 to cool the oxygen I produce from the extra water
Do you have a link to a save file of this world because I’d love to make a blueprint of it using the blueprint mod
Would it be beneficial to do Ideal vs Real to find the efficiency of systems? Or are there too many variables to produce a control space?
You literally win the game by having infinite power that can be turned into food and also with the power you can make infinite oxygen and the only problem you'll run into but can be fixed is the heat witch you can fix with the ice biome and wheeze warts and those giant coolant structures that you find covered in ice.
brothgar the groming station dose not need to be made of steel! it dosent have a over heat temp. also i noicte the little audio delay is gone and wanna say thanks!
If you trap all the slicksters in one square so they can't move around Will they eat more?
no they get the "cramped" debuff and get too stressed
@@AdamC169 they don't get cramped if they aren't in a confined room actually. I have a farm where 7 slickster eggs drop into 1 wide tiles with nothing above them and a gasflow tile on the side. I'm getting closer to what the potential listed was than Brothgar, but my slicksters aren't tame.
How much extra p. Water and oil?
por long hair sligther its one of my favorites
Genocide?
Brothgar: But it's still cool!
Animal’s consumption goes up when they’re groomed
Is their a way I can download this map?
@jacobquevedo
Also, There is another way to recycle the carbon dioxide: using algae terrariums. However, this has too many downsides and would require too many duplicants to produce a tiny bit of oxygen.
Hey, what about making a serirs for new people or people that arent that good at the game! You could cover one or several topics per video. Like management, water cooling and early game stuff.
"That's slightly... morbid, actually... >:/
But it's still cool
Challenge for your next map: Get a duplicant without a suit as low as you can on the map. No using debug except to check where is the lowest point a duplicant can get down to(probably not the bottom of the map, but as far as they can squeeze). Have fun cooling and removing all the magma in the way :-)
Lol that intro, u just look down and then start talking :D
I recently decided to deal with my stress the dublicant way. And got myself a massage machine. It's not a bed or even a chair, it's one of those you need to use your hands to hold at position at your neck. But dang has my stress gone down.
I'm vomiter btw. My stress hasn't been that high lately but on the worst times it's really not fun.
Hey, why not use the thing that extracts the data of the saves for the analysis of the reports? more precise numbers :3 hahaha
20k views and only a few hundred likes :(
+
Treat brightness in your videos the same way you would treat sound volume. Movies do the same (with exceptions, gunshot volume difference is one of them). ONI in general is a low-brightness game. Don't drag browsers or spread sheets with white backgrounds so fast into the scene. That's an instant and big brightness change. You don't wanna trigger your viewers panic/fear response. I am not complaining, neither i watch videos without lights in the room. Just an advice.
3rd
aye second