Unreal Engine 5.4 Create your own game tutorial / 9. Spawning and attaching equipment

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  • Опубликовано: 16 окт 2024

Комментарии • 8

  • @cliffianson4146
    @cliffianson4146 2 месяца назад

    Brilliant, great explanation and flow through these tutorials.👍

  • @muarc.oficial
    @muarc.oficial 2 месяца назад

    nicee

  • @dalaware9500
    @dalaware9500 Месяц назад

    Hello
    Thanks for the great videos really enjoying them.
    Everything is working as expected, I can equip and remove weapons
    I am having a problem with the sockets, I have created my own weapons/Shield
    I have made sure the pivot is in the middle of the mesh, although I have placed the Shield on the back of the Skelton, when I pick it up its at the elbow, it does not matter where I place the Shield on the skelton it always appears at the elbow.
    Any Ideas

    • @click.o
      @click.o  Месяц назад +1

      have you created item type called shield? Because we converting that to socket name when we attaching it to player

    • @dmitriysushko5500
      @dmitriysushko5500 13 дней назад

      @@click.o Thank You. The same problem was fixed. Inside Data Table (Items_DT) Item type must be "Shield", not "OffHand". Everything is working good.👍👍👍

  • @Xoremus72
    @Xoremus72 Месяц назад

    Hey there. I followed this to the Letter. Every socketed item spawns between the players legs?... Yeas all names were copied pasted...All names exist... Skeleton was changed...?

    • @click.o
      @click.o  Месяц назад

      Send screenshot of your AttachItem function, most likely problem will be there

    • @Xoremus72
      @Xoremus72 Месяц назад

      @@click.o Once I get home I will get on the Discord and send you everything.